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5/5 zone etiquette - let's make this the norm


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#1
Yvapha

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Please don't use the healing font as soon as you enter the zone.
  • If you're not at 100% health, suck it up and/or use a healing potion.
  • Better yet, if some of the party is not at 100%, use the area healing potion (it's yellow).
  • Potions are plentiful and cheap to buy.
  • If you've lost track of which zone you're in, then don't activate the font straight away, just run back if it ends up being 4/5.
  • Even if you're not doing the tactic of staying in the first room, if things get dicey you can always run back and activate the font.
Of course if you find yourself in a flashbang party you'll probably never need the healing font, but I see so many people activate the font even when the party is at 100% health.
 
And just a tip with the Demon Commander, I've been in a lot of failing pugs lately with our favourite commander. Most of the time, staying in the starting room is a death sentence. It's cramped. You're sitting ducks. Most of the other mooks are the floating spirits that bunch up at the entrance and range you to death. Leave the room, split the party up and mow down the spirits in the zone. When the DC is last, you get a much bigger space to spread out and DPS the boss down.


#2
SLooPPy JOE

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I don't think the players that hit the font when the team is 100% are the players that will read this forum.
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#3
Yvapha

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I don't think the players that hit the font when the team is 100% are the players that will read this forum.

Yeah I think you're right but I had to try.



#4
lpconfig

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Demon commander = Grab aggro and kite it / dps it down.  Tell the other three guys to clean up the other mobs.  Unless  you are a reaver... in that case you kill the DC in about 5 seconds.


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#5
knownastherat

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Most of the other mooks are the floating spirits that bunch up at the entrance and range you to death.

 

Since they bunch up there for sure, its easy to dispatch them there.

 

Fighting in the open, and its not open as 5/5 maps do include other strategic points than the entrance, poses problem for PUGs without communication. Mowing down Wraiths in the zone is possible but its often easier to let them bunch up, be it by the entrance. 

 

I almost wish there was no entrance room as it would leave players with no choice but to look for good spots in the zone. Fighting in the open like Arnie in Commando, well, even if it was possible it would be button mashing. 


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#6
SpaceV3gan

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This is BSN and I am pretty sure most players know what to do on 5/5. The Pugs are who happen to be the problem don't read forums like this.


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#7
Yvapha

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LOS-ing spirits/whatever is great if you have AOE abilities in your party and you're not frantically running away from the DC, rezzing party members, etc.

 

I consider the 5/5 arena "open" even if it's a map with more paths than open spaces - it's is better than caging yourself in the starting room.



#8
Guest_Mortiel_*

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I don't think the players that hit the font when the team is 100% are the players that will read this forum.

Demon commander = Grab aggro and kite it / dps it down.  Tell the other three guys to clean up the other mobs.  Unless  you are a reaver... in that case you kill the DC in about 5 seconds.

 

Unfortunately, those that do not read this forum also tend to ignore advice/are not listening to game chat. I have specifically advised that I would take the DC for a walk (he needs his exercise!), and they still tend to ignore me. Go figure.

Fortunately, I can typically clutch Routine/Threatening, as long as I don't get tunnel vision and mis-time a dodge.


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#9
veramis

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Your advice may sometimes be the logical thing to do, but imo, its not the end of the world if someone uses the last font instead of healing himself or thinks he's being nice by using it to heal a teammate, which I admit I've done a few times pretending I am just clueless but actually because I don't want someone to start 5/5 with low hp or use one of their potion (or my potions, I'm a ratpack). You can't be certain that the font will benefit the team during the coming fight, but you can be certain that it will heal up your team before the fight, allow players to use their few potions during the coming fight as needed, and possibly prevent people from having to use potions if they don't need to during the fight. And yes, I agree people will usually have surplus potions, but its still possible to run out if you just like drinking them, especially if you religiously practice good etiquette.

 

I'm reminded, yesterday with a very experienced perilous group, they didn't want to use the font, and the hunter didn't want to drink a health potion even at 10% hp thinking heal on kill will get him high health. The first enemy put a hole in him before the keeper could barrier on him :).



#10
III Poison III

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You want me to use one of my two healing potions instead of the free font? Errrrrrrrmmmmmmm no thanx.

#11
stysiaq

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Everytime I see that the team is just mildly hurt before wave 5 I spam F4 and then heal the team with the healing grenade.

Sometimes the PUGs will use the fountain anyway after that.

 

Seriously, I'm the only one that I ever see use healing grenades - or any grenades - in public games. I get the feeling I'd have 100% extraction rate if all the players tossed those flasks.


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#12
Yvapha

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You want me to use one of my two healing potions instead of the free font? Errrrrrrrmmmmmmm no thanx.

 

Well, that's selfish. A font heals 4 peeps to full. Your potion heals you pretty much to full. If you're the only one hurt, hell if 2 of you are hurt, it's still more efficient for you to use your potion, and save the font in case the party is struggling later on.



#13
III Poison III

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No.

#14
Beerfish

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Not using the font is a nice thing but in practicallity it can be wasted once tough enemies penetrate the inner area.  The thing that leads to disaster is having the 1st guy go down and then the inevitable circl jerk of players rezing each other.



#15
Saboteur-6

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Yeah the font doesn't make or break pugs, it's the not having a plan tor working well together that leads to a team wipe.


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#16
Mofojokers

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By now people should be easily mowing through routine and threating. Demon commander is very easy for mages fade cloak or frost step. I normally dont let katari or reavers stay in threating plus but leg and templar can easily deal with it especially leg abilities. Rogues should never be hit if your smart make sure you have stealth cd dropped passive on kill or leaping shot. Perilous id recommend what we do have two keepers or keeper and ele in the group double barrier makes him a joke. Because keepers take advantage of players crit its good to have 1 lego 2 keepers 1 hunter. The font should be kept for perilous on wave 5 as an emergency on threating or routine it does not matter one bit. If your struggling look at your group and remove who is dropping alot or asked them to swap to aw or ele.

#17
Trickshaw

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Simple fix:

 

Use a mic.

 

If it bugs you so much you'll use a mic and make sure every team you play with knows to save the font and chill in the entry way.  Done sir done.



#18
Hurkaleez

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Rarely does using the font during 5/5 round result in much help whereas having your healing pot which gets you out of CCs and those "Oh SH**!" moments is huge. 


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#19
kww75

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And just a tip with the Demon Commander, I've been in a lot of failing pugs lately with our favourite commander. Most of the time, staying in the starting room is a death sentence. It's cramped. You're sitting ducks. Most of the other mooks are the floating spirits that bunch up at the entrance and range you to death. Leave the room, split the party up and mow down the spirits in the zone. When the DC is last, you get a much bigger space to spread out and DPS the boss down.

 

 

The room is irrelevant as far as I'm concerned. The important thing is NEVER EVER cluster together fighting it, and definitely NEVER cluster up together to revive one person. I seen two other people both go revive a third member only to get themselves kill in the process! ONLY one person needs to go do it.... Basically play smart!

 

The number of times the team has wiped on it because everyone clusters together on demon commanders is beyond shameful!



#20
Switish

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How about etiquette for not rushing in a PuG on Routine matches, skipping all loot rooms, making the entire party try to keep up with you by spiriting all the time and attempting to keep score with your kill  count. If you want to rush something or have more challenging foes make a private match and do it yourself, or go to the higher level threats where you will get more rewards than ruining people paces. It really exasperates trying to enjoy MP sometimes and I always quit if someone is doing that.


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#21
GrimReaper

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I really don't get what people has against luring the enemy into that nice killzone of the narrow corridor. Maximizing every single teammembers AoE skills to quickly annihilate the mooks rushing the team is a very sound tactic. 



#22
knownastherat

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I really don't get what people has against luring the enemy into that nice killzone of the narrow corridor. Maximizing every single teammembers AoE skills to quickly annihilate the mooks rushing the team is a very sound tactic. 

 

What is the deal with the entry room in Zone 5? /Jerry Seinfeld

 

I've been in a number of groups that will stack up in the entryway no matter what enemy type we're facing. I gotta say, when you're fighting the demon commander - stacking up in an enclosed space is a bad idea. Even the Venatori commander teleports in and makes fire sprinklers, Red Templar commander saunters in and turns the group to julienne fries :D

 

Should there be an addendum "Leave when giant enemy crab arrives" or is this strategy not actually the most effective? 



#23
russ4ua16

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Rarely does using the font during 5/5 round result in much help whereas having your healing pot which gets you out of CCs and those "Oh SH**!" moments is huge.

Do any of the other potions pull you out of CC?

#24
Guest_Mortiel_*

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How about etiquette for not rushing in a PuG on Routine matches, skipping all loot rooms, making the entire party try to keep up with you by spiriting all the time and attempting to keep score with your kill  count. If you want to rush something or have more challenging foes make a private match and do it yourself, or go to the higher level threats where you will get more rewards than ruining people paces. It really exasperates trying to enjoy MP sometimes and I always quit if someone is doing that.

 

You can boot mid-match, you know that right?



#25
gay_wardens

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And just a tip with the Demon Commander, I've been in a lot of failing pugs lately with our favourite commander. Most of the time, staying in the starting room is a death sentence. It's cramped. You're sitting ducks. Most of the other mooks are the floating spirits that bunch up at the entrance and range you to death. Leave the room, split the party up and mow down the spirits in the zone. When the DC is last, you get a much bigger space to spread out and DPS the boss down.

 

 

Couldn't disagree more with this statement. It doesn't take that much sense to avoid the DC, and it really doesnt bother me if a party on Threatening wipes DC especially with no mics.

 

If your crowd control people are doing their job there should not be wraiths crowding the door.