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Bring back Loyalty Missions for ME 4 plus more squad banter


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#1
Xiolyrr Zoharei

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I thought the loyalty missions were a cool addition to ME 2 and added depth to squadmates, giving them an interesting back story or problem lingering on their mind. The loyalty missions could span more than 1 mission, with different outcomes affecting the main story. Perhaps maybe even replacing or cutting down on filler fetch quests.

 

Also it would be cool to hear some more squad banter dealing with alien race relations, politics, previous wars, thoughts on Shepard's legacy, critiques on each other's combat performance, reactions about your gear, armor, in-game decisions and so on.

 

Like if you romance one squadmate and treat them indifferent after deciding to romance someone else, maybe another squadmate may have eyes for your current or previous romance and offer to take them off your hands leading to some interesting paragon / renegade responses.


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#2
omgodzilla

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Loyalty missions worked in ME2 because the whole game was centered on your squad. I don't expect to see missions of that length unless they go with a ME2 style story again. Although, I think they should definitely have mini loyalty missions, around the same length as the companion quests we got in DA2. Squad banter is an absolute must. They need to take it further than what we got in ME3. It needs to be on a similar level as Dragon Age. 



#3
Nitrocuban

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To be honest ME2 was more about comforting our squad than saving the galaxy and stuff. I don't think BW should do that again.


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#4
Fixers0

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Loyalty in ME2 was mostly garbage; "Complete mission x for me and I will unlock a secret ability and not screw  up when I'm doing I am supposed to do".


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#5
Booth

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I dont think it is necessary to have a similar story approach like ME2 to realize intense companion missions. Indeed, I think such missions would be the best chance to get a closer emotional connection to the new environment IF every bigger location is part of a companions mission and vice versa.

 

 Loyalty in ME2 was mostly garbage

 

You dont care very much for emotional connection to the environment and NPCs/companions, do you? What of course would be absolutely OK - but exactly this emotional connection is the difference between ME and most other games for me. Thats why I like ME2 and ME3 so much. Thats what I hope for next ME, too.


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#6
Mister J

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I think it's not such a bad idea when the game focusses on the squad (among other things) and those loyalty missions did a great deal in getting to know the people you're with. So I'll upvote this idea...


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#7
Son of Shepherd

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No point unless they're heading off to die. Been there, done that.



#8
Element Zero

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While a "Loyalty Mission" may or may not make sense within the narrative of the next game, I would like the idea to serve as inspiration. Those missions were mostly great. They generally gave us quality character development wrapped up in fun gameplay. They were varied and creative in design.

BioWare's greatest strength lies in writing characters. I'd love to see more than a "recruitment mission" for each character. It was a fun way to let us get to know our crew better. Hearing isn't as fun as seeing, generally. He (or she) can tell us about himself, but a couple of missions focused on that character really bring him to life and build bonds. Imagine Mordin without Tuchanka, Thane without Kolyat, Legion without the Heretics, etc...
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#9
BassStyles

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Semi-Spoiler for DA:I...







DA:I has something similar to a LM for different characters. For Cass you hunt down the Seekers and Varric you meet Bianca. These are all optional and I know DA does the approval rating, but LM's are in the same vein as these as your companions love you all the more for doing them.So I think they should continue to incorporate these types of missions throughout the ME series.
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#10
Fixers0

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You dont care very much for emotional connection to the environment and NPCs/companions, do you? What of course would be absolutely OK - but exactly this emotional connection is the difference between ME and most other games for me. Thats why I like ME2 and ME3 so much. Thats what I hope for next ME, too.

 

I know it sounds shocking, but I believe profesional combatants should be able to perform their duties in a satisfying manner without shepard taking care of their daddy issues first.


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#11
Vazgen

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This reminds me:

Spoiler

I think loyalty missions can fit quite well, but they should not impact squadmate combat performance. Unlock new dialogue and new areas instead


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#12
Dashen Thomas

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The loyalty quests of ME2 were probably the best story driven side content Bioware has ever created, improving even from those of KotOR. They work well in Bioware type RPG because they give hours of well written side quests while at the same time letting us learn more about the members of our party. Since the main story in next game will probably be around 10 to 15 hours at most like in previous games I hope to see at least 20 hours of well written side quests. There is only so much you can tolerate doing just exploration and simple fetch quests.
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#13
Drone223

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While loyalty missions where neat in ME2 the share number of them resulted in a none existent main story for ME2. If they decide to have loyalty mission's again they shouldn't over do it like ME2.


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#14
StealthGamer92

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I would support a ME1 "personal mission(optional missions you got by talking with a squad member a few times)" approach if they do this. Like Wrex and his Family Armor Mission or Garrus and Dr. Heart. Maybe they could also make it work like when you gave Tali the Geth data in ME1 and in ME2 the game recognized it giving you an extra conversation option when you met her on Harmony.


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#15
dreamgazer

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If it means the return of daddy issues being resolved by Captain Space Therapist, no thanks.
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#16
Lee T

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The loyalty quests of ME2 were probably the best story driven side content Bioware has ever created, improving even from those of KotOR. They work well in Bioware type RPG because they give hours of well written side quests while at the same time letting us learn more about the members of our party. Since


The unfortunate thing being that they have almost no consequences except for a few random death in the last mission. Depending on your choices some of them should have defected, there was more than enough crew for the last mission with one or two companions choosing to leave you.

#17
Xiolyrr Zoharei

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Imo, ME 2's Suicide Mission was the best final act of the entire trilogy hands down. There wasn't a 'pick your 2 favorite squadmates and leave the rest behind to hang out on the Normandy and reappear in the final cutscenes' moment. Every squadmate had a hand in the final act. Why Bioware abandoned this in ME 3 is beyond me.

 

Loyalty missions added depth to ME 2 and made me feel like Captain Kirk getting to know each squadmate as an individual instead of reading about their background in a codex entry. ME 4 does not have to follow the same exact formula of 'comforting your crew'. What ME 4 SHOULD do is look at the strengths of its predecessors and incorporate that into the story.

 

One of the main reasons why The Hinterlands in DAI becomes such a drag is not because it's a massive area. It's because the majority of your time is spent you're running around, doing pointless fetch quests that add nothing to the story except maybe a weapon or armor that you will soon not need once you start crafting better gear. Deliver a potion, kill x amount of rams, find a landmark, all to gain experience points. Since I'm leveling up, I might as well have a reason to actually give a damn about the mission. Even if it's a skippable mission that is not part of the main story, doing it could affect the outcome of the main plot.

 

And who says, ME 4's loyalty missions have to unlock a squadmate's bonus power this time around? They can simply be just that. Loyalty missions where the end result would be squadmates being more willing to suspend their personal feelings about your in-game decisions, and have your back no matter what you decide. Since decision making, or the illusion of choice, is what made ME games stand out, I don't see how loyalty missions could be a bad thing this time around.


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#18
Element Zero

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Indeed. They need not even be "Loyalty Missions". The worthy precedent set in ME2 is the inclusion of character-focused side missions. Give us side missions that let us get to know our crew better via character-specific content. There need not necessarily be any mechanical bonuses or penalties involved, beyond the usual such for playing or ignoring side quests.
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#19
SilJeff

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Only if they don't make the game about "save the galaxy" again.

 

Then again, I would still like to see them return if they use a "saving the galaxy" plot if they are side quests and not the main missions



#20
Booth

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I know it sounds shocking, but I believe profesional combatants should be able to perform their duties in a satisfying manner without shepard taking care of their daddy issues first.

 

No - not shocking at all. Absolutely fine. But... maybe then ME is just not the right game for you. There are dozens of shooters out there without character development and deeper storytelling. Of course its absolutely OK that you give feedback that you wish this kind of stuff should not be in the game. But... I DEFINITELY do :) - and not only for daddy issues (Tali), but also for son issues (Thane), for sister issues (Miranda), for daughter issues (Samara), etc etc.

Btw.those "daddy issues" explain us some interesting stuff about the species - talis "daddy issue" tells us LOT of quarians - samaras "daughter issue" tells us some special stuff of asari - Thanes "son issue" tells us something about drell and hanar - etc etc. Dont you like "species issues" either? Would be OK, too.

 

I definitely like to get to know characters in games. I dont want just a few bots without any personality. Thats, what ME did well. So... I would say... I chose the right game :)

 

And although I accept that people who just want a straight shooter without "daddy issues" to ask for their wishes... uhm... why not let at least a FEW other stuff in the industry? NOT to have "daddy issues" is really standard in most shooters. Just take that products. But why make ME to another general shooter with bots at your side?

 

Daddy Issues >> emtpy, lifeless zombie-bots :)



#21
frontier204

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I'd definitely prefer loyalty missions over fetch quests (especially the onese in Mass Effect 3 where you had to be a Paparazzi listening in on random peoples' conversations to complete).

 

One thing that can be improved from ME2's implementation was to not present them in the same way. Every single loyalty quest was presented in the same way (with the exception of the one character that "starts" loyal).

 

What would be useful is to mix up the loyalty mission presentations. A cutscene during a part of another mission could be used as an indicator, for example. Also, it should be known that the loyalty mission is available without going around checking on each character onboard the ship / base camp / etc, or else those levels become nothing more than a giant version of Shepard's fish tank. (i.e. Replace fish food with small talk.)

 

Another interesting thing that can be done in loyalty quests is to NOT present it like a certain loyalty quest, but have it end with some item / information that you can choose to share with someone for added loyalty, or keep for yourself for another bonus. In another RPG I played, a mission ended like this - there was some data that a friendly NPC could very obviously use. Keep the item for yourself and you get a combat bonus - share the item and the NPC gets the same bonus. That made the decision a gameplay + RP one, so the decision can partly be because of your character build. ME1 did this with the data for Tali, although I'm not aware if you get any bonus for not sharing it...



#22
Fixers0

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No - not shocking at all. Absolutely fine. But... maybe then ME is just not the right game for you. There are dozens of shooters out there without character development and deeper storytelling. Of course its absolutely OK that you give feedback that you wish this kind of stuff should not be in the game. But... I DEFINITELY do :) - and not only for daddy issues (Tali), but also for son issues (Thane), for sister issues (Miranda), for daughter issues (Samara), etc etc.

Btw.those "daddy issues" explain us some interesting stuff about the species - talis "daddy issue" tells us LOT of quarians - samaras "daughter issue" tells us some special stuff of asari - Thanes "son issue" tells us something about drell and hanar - etc etc. Dont you like "species issues" either? Would be OK, too.

 

I definitely like to get to know characters in games. I dont want just a few bots without any personality. Thats, what ME did well. So... I would say... I chose the right game :)

 

And although I accept that people who just want a straight shooter without "daddy issues" to ask for their wishes... uhm... why not let at least a FEW other stuff in the industry? NOT to have "daddy issues" is really standard in most shooters. Just take that products. But why make ME to another general shooter with bots at your side?

 

Daddy Issues >> emtpy, lifeless zombie-bots :)

 

Nice strawman, But it's not a matter of taste, it's a matter of logic. Expert combatants should perform their duties in well enough manner regardless of their personal issues. What you or I like to see in a narrative is  not relevant in this disscusion. 



#23
Booth

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But it's not a matter of taste, it's a matter of logic.

 

No - it isnt. If you search for pure logic you have to play simulations. This is a shooter with a fictional story. The focus of ANY fictional story is just like the author wants it to be. If the author wants implantats that can manipulate matter - he does it. If the author wants all people talk in the same language although they are from different planets - he does it. If he wants personal quests of sqaud members cause he can capture player emotionally - he does it.

 

 

Expert combatants should perform their duties in well enough manner regardless of their personal issues

 

You mean like in reality, where all the soldiers are pure bot-like drones without heart and soul and therefor there is VERY MINIMAL collateral damage to notice in wars? SUUUUURRRRREEEEEEEEE :D

 

 

What you or I like to see in a narrative is  not relevant in this disscusion.

 

Same with you. Only opinion that matters is the authors. So why dont we close this forum and stop asking for anything - hm?


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#24
Vazgen

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While I generally agree with the notion of squadmates not being mindless and soulless drones, I don't think that ME2 did a good job on tying their combat effectiveness with those loyalty missions. First, loyalty powers. Having them unlocked after loyalty missions is weird. They should be available from the start. If you wish to limit character effectiveness prior to completing the loyalty mission, put a cap on their powers, so you can't get the final evolutions for the powers without completing the loyalty mission. Then again, I think it's a wrong path to follow. Loyalty mission state should not affect combat gameplay of a squadmate (as far as I know DA:I does that). Second, their deaths during Suicide Mission. Those deaths are not tied to the squadmate loyalty. Would've been much better if there was indeed loyalty between squadmates and Shepard. So if you have not completed Grunt's Rite of Passage you'll see him getting too enraged and wandering off, only to be killed. The only place where it works in ME2 is the seeker swarm run, when non-loyal squadmate stays too far behind and is carried away by the seeker swarms. 

IMO loyalty missions should only affect squadmate performance in extremely dangerous situations (like SM) and their dialogue. Loyalty is about trust and you need to show that trust in some way. Unlocking bonus powers does not count, lol :D


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#25
Booth

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I don't think that ME2 did a good job on tying their combat effectiveness with those loyalty missions.

 

I must admit that I dont care at all for this little part of game mechanics. If the personal companion stories are connected with any game or combat mechanics is absolutely unimportant for me.