Another thing DAI didn't get quite right.
So for me only 2 were good/acceptable and the other 7 were big fails mostly because even if there was some emotional storytelling in there, they were mostly just really light on content and over so quickly.
- Cassandra and Varric's loyalty missions were quite good (especially Cass's) set in new dungeons with decent combat and story.
- Solas - activate magic trap before demon/spirit friend kills us all - over in 3 minutes.
- Dorian - Reunite him with his father. Quick convo. The end.
- Sera - Kill 4 bandits. Have a conversation with a noble. The end.
- Blackwall - Find out his secret. Decide his fate - Not bad storytelling I guess but no combat.
- Vivienne - Kill a snowy wyvern (with or without her) and takes its heart. The most fearsome of all wyverns!... I thought it was going to be a dragon. It was more like an alligator and took 10 seconds. Is the heart of the snowy wyvern an analogue of her ice cold heart which we then see melt when she loses her lover? I don't care, she's still the b-tch that rearranged my furniture for sport.
- Cole - Demon or human? You decide. No combat.
- Iron Bull - Kill two waves of Venatori and make a relatively inconsequential decision.
I hope MEN does better.
Agreed. I wasn't expecting too much in this regard myself so I was pretty happy with a few of them but some missed the mark pretty badly.
Also, the animation in Iron Bull's quest was kind of terrible. There are a few key instances in DAI where I was literally impressed with how shoddy something looked, and that was one of those times. Not to spoil, so I'll say, the uh, vehicle in that mission... and the group that's there with you when they're fighting... both elements looked pretty amateurish IMO. Strangely.
It was probably a result of having to factor in all the open-world stuff going on in that location, maybe? As always though I'll cynically comment about how open world gaming means nothing to me so it's unfortunate I kinda get shafted in some ways in favor of its implementation.
Credit where credit is due, though: some parts of DAI look fantastic. It's pretty back-and-forth from what I remember. Certain cutscenes have exceptional attention to detail and the kind of mise-en-scene I expect to find only from the likes of Kojima and Naughty Dog.
Then there were some other times where it just looks bad.





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