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[Build Guide] Templar Controller Tank


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#26
Drasca

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I never use LitS, and almost no point in WoH without Purge. Not using WoH/Purge on a Templar though is like not using Rampage -- Dragon Rage on a Reaver, or an assassin without Stealth, archer without lance. Sure you can do it, but it is silly and going out of your way to avoid the cornerstone class specific skills and be less effective.

 

You could try Payback Strike --> Purge too. That supposedly does a stun you can combo off of, but I usually just use it for the knockdown interrupt.



#27
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I never use LitS, and almost no point in WoH without Purge. Not using WoH/Purge on a Templar though is like not using Rampage -- Dragon Rage on a Reaver, or an assassin without Stealth, archer without lance. Sure you can do it, but it is silly and going out of your way to avoid the cornerstone class specific skills and be less effective.

You could try Payback Strike --> Purge too. That supposedly does a stun you can combo off of, but I usually just use it for the knockdown interrupt.


I didn't say my idea would be good lol. However, I well never know until I try.

#28
rlro

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Very good guide, congrats. 

 

Your build is very good, however, there is one point that I would completely disagree with you: I would never run a Templar without Unbowed, since it is the only skill (besides getting hit when using Shield Wall) that generates guard and without guard the templar wouldn't live enough on Threatening/Perilous.

 

So, I'd replace Line in the Sand with Unbowed. Another detail is that Turn the Bolt is not currently working as intended, so you should spec out of it until (if ?) it is fixed.



#29
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Very good guide, congrats. 

 

Your build is very good, however, there is one point that I would completely disagree with you: I would never run a Templar without Unbowed, since it is the only skill (besides getting hit when using Shield Wall) that generates guard and without guard the templar wouldn't live enough on Threatening/Perilous.

 

So, I'd replace Line in the Sand with Unbowed. Another detail is that Turn the Bolt is not currently working as intended, so you should spec out of it until (if ?) it is fixed.

 

Honestly, I have not found I needed Unbowed that often, believe it or not.

 

Everyone keeps suggesting to drop Line in the Sand, but that's kind of the cornerstone ability of a Templar built as control tank... Why not drop Shield Wall, instead?



#30
gay_wardens

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Blessed Blades doesn't really seem all that useful. Flow of Battle should give you enough cooldown reduction to keep up Horn of Valor and do your combo every fight. As the fourth skill I really like Payback Strike because it ends any debilitating effect on you and does decent damage.

 

I'm still not sure whether the Caliban or the Dwarven Crusher is better on the Templar. The Caliban combined with lifedrain rings gives massive heal on kill and the base damage is really high, but the Dwarven Crushers 75% dmg explosion can take out enemies outside of your combo radius.

 

Yeah, nothing's useful unless it lets you deal massive DPS when you have Caliban, eh? You don't say?

 

Well screw you. I've got four goddamn Longbows of the Griffon, a Blade of Red Birth or whatever the lv23 unique is called, a Song of the Marshes which is pretty much tied for 2nd best one handed weapon, a Superb Amulet of Dexterity, Strength, Ring of Armor Pen, and two enhanced crit rings.

 

AND THE LADIES LOVE ME FOR IT ._.



#31
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Yeah, nothing's useful unless it lets you deal massive DPS when you have Caliban, eh? You don't say?

 

Well screw you. I've got four goddamn Longbows of the Griffon, a Blade of Red Birth or whatever the lv23 unique is called, a Song of the Marshes which is pretty much tied for 2nd best one handed weapon, a Superb Amulet of Dexterity, Strength, Ring of Armor Pen, and two enhanced crit rings.

 

AND THE LADIES LOVE ME FOR IT ._.

 

That last statement seems rather contradictory... Just sayin',

 

Aside, I don't have Caliban... In fact, I don't think I have any 23 Uniques except for Fury of the Veil. I don't even have one of the seemingly "required" Heal on Kill rings. Granted, I have a handful of other fun toys, but I'm not 1337 enough for Caliban, apparently. lol



#32
Zorinho20_CRO

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No love for the shield bash? :(



#33
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No love for the shield bash? :(

 

Oh, Shield Bash is great for melting guard on the select few enemies that generate it (which is like a total of 3 mobs?). But because there are so few guarded enemies, it becomes a unit-tasker. If I was going for an offensive S&S skill like that, I would go with Payback Strike because it's an AoE knockdown plus it negates stuns like the DC's panic spell.

 

However, that was not the point of my build. It's a Control Tank. It functions as a means to control enemy movement into choke-points in order to nuke them, or hold them back so your DPS teammates can nuke them. Shield Bash would really not fit here anyway.



#34
Zorinho20_CRO

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Oh, Shield Bash is great for melting guard on the select few enemies that generate it (which is like a total of 3 mobs?). But because there are so few guarded enemies, it becomes a unit-tasker. If I was going for an offensive S&S skill like that, I would go with Payback Strike because it's an AoE knockdown plus it negates stuns like the DC's panic spell.

 

However, that was not the point of my build. It's a Control Tank. It functions as a means to control enemy movement into choke-points in order to nuke them, or hold them back so your DPS teammates can nuke them. Shield Bash would really not fit here anyway.

Well,my post was not pointed directly at your build,but in general.

Beside,I like it instead of sprint.



#35
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Well,my post was not pointed directly at your build,but in general.

Beside,I like it instead of sprint.

 

My apologies... you did not specify to whom the comment was directed, so I assume it was at the build in my OP.

 

Even outside my build, like I said it's still a bit too much of a unit-tasker for my tastes given the scarcity of enemies that generate guard and it's lack of tertiary utility. It becomes a simple single-target 300% damage skill, which is not necessarily bad. Also, it is an impact detonator, I guess, which is useful for shattering frozen enemies or discharging shocked enemies.



#36
Zorinho20_CRO

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My apologies... you did not specify to whom the comment was directed, so I assume it was at the build in my OP.

 

Even outside my build, like I said it's still a bit too much of a unit-tasker for my tastes given the scarcity of enemies that generate guard and it's lack of tertiary utility. It becomes a simple single-target 300% damage skill, which is not necessarily bad. Also, it is an impact detonator, I guess, which is useful for shattering frozen enemies or discharging shocked enemies.

I would swear,that SB knocks down two or three targets(human sized).



#37
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I would swear,that SB knocks down two or three targets(human sized).

 

It's possible, but it would be maybe like a 15-30 degree conical hit box. Compare this to Payback Strike, which has I think like a 270 degree circular hit box, also with a knockdown, plus negating debilitating effects. If looking at it for it's utility outside of melting enemy guard and being more entertaining than sprinting, it will sadly come up lacking.

 

The only realistic benefit it has over Payback Strike is that it is an Impact Detonator. Mind you, the Templar already has a another in Spell Purge, which is an Eldritch Detonator.

I use Payback Strike as the example because it is directly across from Shield Bash on the Templar skill tree, and so would require no extra skill points to purchase.



#38
gay_wardens

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better off with guard-smasher if you're really worried about it. Gives you 3 strength too.



#39
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better off with guard-smasher if you're really worried about it. Gives you 3 strength too.

 

Truth. Although I would still highlight the fact that there are a whopping four enemies that build guard: Venatori Brute, Pride Demon, Red Templar Behemoth, and Red Templar Commander. Brutes appear to be most common, as I believe you may see as many as six in an entire match, whereas Pride Demons and Behemoths number around half that. The Red Templar Commander statistically will only appear once in one out of three matches. There are occasionally animals like Druffalo that start out with guard, but they are even more rare.

 

Moral of the Story: Guard is not really as much a concern, unless Bioware adds another enemies type that has it more abundantly or a single enemy that has a significant amount of heavily armoured guard.



#40
TeamLexana

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I can't ever skip flow of battle on anything, especially with the more and more rogue prestiges I do and get more and more critical chance! Payback Strike, while not mandatory, I don't take it every time, sure is nice when the Demon Commander knocks you down or panics you.



#41
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I can't ever skip flow of battle on anything, especially with the more and more rogue prestiges I do and get more and more critical chance! Payback Strike, while not mandatory, I don't take it every time, sure is nice when the Demon Commander knocks you down or panics you.

 

If I was going for a WoH/SP combo spam (a DPS Nuker role), then yes I'd go with Flow of Battle. Mix that with a Superb Stamina Amulet and Deep Reserves, you should have combos going off up to about every 10 seconds.

 

It's a different role, and a good one at that, but just not as efficient use of passives for a Control Tank.



#42
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I swear I am not attempting for a shameless bump. I really would like to get some feedback from everyone.

So in the video, I recently added some annotations because this was my first build guide and is very much painfully long. However, I think I will be adding to all videos if people think it will be useful.

 

The feedback I was looking for is:
1. Do they help at all or are they just annoying?
2. Is the positioning ideal or does it interfere with the video?

 

NOTE: You may have to open the video up on the Youtube site, as the annotations appear to be weird in the embedded player (which also may answer question #2 a bit).

 

Any other feedback is welcome!



#43
phoenix fang55

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unfortunately I do 99% of my forum browsing at work, and youtube is blocked here, but I do like your builds. I'd like see your opinion on the katari thread I posted.

 

I don't think I'll ever actually try this build, simply cause I just can't see myself not taking Unbowed, but then I play only with pugs, and I can't rely on them to follow strategy all the time. Don't know how many times I've created a perfect chokepoint only to have the ranged chars run right past line in the sand and stand just on the other side....



#44
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unfortunately I do 99% of my forum browsing at work, and youtube is blocked here, but I do like your builds. I'd like see your opinion on the katari thread I posted.

 

I don't think I'll ever actually try this build, simply cause I just can't see myself not taking Unbowed, but then I play only with pugs, and I can't rely on them to follow strategy all the time. Don't know how many times I've created a perfect chokepoint only to have the ranged chars run right past line in the sand and stand just on the other side....

 

If you get a chance and/or feel like it, check out the video when not at work. I explain a lot of the skill choice in depth. In this video in particular, I kind of explain everything in depth, which honestly is boring as all hell. Hence why I am trying annotations to make it less painful. The feedback would be immensely helpful.

Yes, this build can be quite painful in PUG matches... but so can many. I plan on making a Leader-type Templar build video in the future that will be largely the opposite of the role this build play, and much more friendly to PUG matches.

Aside, Katari is on my list for Build Guides (as are 7 other classes thus far). I can give some opinions, but I will save a complete build/break-down for the video.