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Day/Night cycle...


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#1
Guest_Kung Fu Is Love_*

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...and some other stuff:

-This should be obvious from the title: Why not implement a day/night cycle? I think it would immensely add to the atmosphere if we could have a dragon fight in the night... And of course, while night makes everything moodier, the night themed areas would profit from a little sun, too... I mean, they did it in Spellforce, way back!

-Weapon Sets: Being able to switch from ranged weapons to close combat -at least for warriors/rogues- would make sense, wouldn't it? (I'm sure I read this and some of my other points already, just putting myself to the cause)

-stats comparison for schematics <-> equipped armor/weapons

-Make Harding a real romance option. She's just so sane and likeable. <3<3<3

-multiple/2 key bindings (for PC - that's why we have +-105 keys )

 

-better LOOT. Okay, we get spoiled by the mechanics Borderlands, but Items here really are a bit boring! Why have a Loot Sonar in the first place when you can't turn up anything useful with it? (the radar blips are a huge improvement, though!)



...there might be more, but that's it off the top of my head



#2
mesmerizedish

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100% in favor of dynamic day/night cycle.


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#3
Ideal_insomnia

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To be quite honest, I can live without day/night cycles. I'm not even sure I want them in this particular game. Day/night cycles are cool when the change is meaningful. Like, at night it is a whole different world with different creatures and different dangers. Like in Baldur's Gate II, where Athkatla during the day was nothing like Athkatla during the night. And something just tells me this won't happen in this game, too much work.

As for the Elder-Scrolls-like day/nights... well, half of the time you go around being like "damn, it's too dark!" "I need to talk to an NPC, but he's taking a nap" or, worst of all, "when will this blasted shop be opened again?!". Surely, I can live without this.

Besides, some of the areas are clrealy designed to be presented only in a specific lighting/weather.


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#4
C0uncil0rTev0s

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But I must admit - Harding should be a valid LI. Bisexual preferably.


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#5
tris1

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I can live without a day/night cycle however it would be awesome to have and be more realistic



#6
Akka le Vil

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...and some other stuff:

-This should be obvious from the title: Why not implement a day/night cycle? I think it would immensely add to the atmosphere if we could have a dragon fight in the night... And of course, while night makes everything moodier, the night themed areas would profit from a little sun, too... I mean, they did it in Spellforce, way back!

They did it in in a graphical satisfying way in Ishar 2, and that was in 1993 on a computer which had 512 Ko (yes, Ko, not Mo, not Go) RAM and the entire game was about 2 Mo in size total.

And there is probably a few other games even before that that did it :P


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#7
Kung_Fu_Is_Love

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They did it in in a graphical satisfying way in Ishar 2, and that was in 1993 on a computer which had 512 Ko (yes, Ko, not Mo, not Go) RAM and the entire game was about 2 Mo in size total.

And there is probably a few other games even before that that did it :P

There's many examples, obviously. Far Cry 2 had splendid sunrises and sunsets (although not really splendid gameplay and story wise, but a paradise for explorers) ...

Speaking of sunrises: I thought it would be great to hear Edvard Grieg's "Morning" from Peer Gynt, when

Spoiler


I was actually spontaneously whistling it to myself! :D
 



#8
AlanC9

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I don't know how Frostbite handles lighting. This might be a PITA to implement.

Anyway, my impression is that Bio doesn't really want a cycle. They prefer to fudge time for dramatic effect.

#9
Emu8207

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I wish we had a day/night cycle, would add a lot of immersion to the world



#10
In Exile

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I wish we had a day/night cycle, would add a lot of immersion to the world


Day/night cycles are the most anti-immersion feature there exists. I don't know about the world you live in but mine has a day on a 24 hour clock. Gamed don't, except time runs as fast for movement. It's bizarre.
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#11
Guest_Puddi III_*

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Day/night cycles are the most anti-immersion feature there exists. I don't know about the world you live in but mine has a day on a 24 hour clock. Gamed don't, except time runs as fast for movement. It's bizarre.


Some do (Pokemon).

Though nothing says Thedas has to rotate at the same speed as Earth.

#12
Ezkiel

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Well i can think of two areas that would be too much similar if both had day night cycle.

This how we have eternal night in desert and eternal noon in desert coz you know variety...



#13
Akka le Vil

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Day/night cycles are the most anti-immersion feature there exists. I don't know about the world you live in but mine has a day on a 24 hour clock. Gamed don't, except time runs as fast for movement. It's bizarre.

 

All TES game can have a 24h cycle with a simple command.

WoW has one.

 

And in any case, considering the size compression of games, a time compression isn't especially grating.


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#14
Kantr

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Some do (Pokemon).

Though nothing says Thedas has to rotate at the same speed as Earth.

Believable physics



#15
Syre297

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Also, iirc, the day/ night cycle was something that they were excited for back when they were doing appearances and stuff hyping up the game. One more thing that was not delivered. *sigh*


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#16
DaemionMoadrin

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I don't know how Frostbite handles lighting. This might be a PITA to implement.

Anyway, my impression is that Bio doesn't really want a cycle. They prefer to fudge time for dramatic effect.

 

Day/night cycle is in the game already. There are some cutscenes playing at night in Skyhold, so for the duration of this cutscene, you get Skyhold at night. If you are quick enough you can see the lighting switch back to day as the scene ends.



#17
Syre297

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Day/night cycle is in the game already. There are some cutscenes playing at night in Skyhold, so for the duration of this cutscene, you get Skyhold at night. If you are quick enough you can see the lighting switch back to day as the scene ends.

That would be a cutscene at night, not a day/ night cycle. 



#18
Tsunami Chef

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I don't think anyone can argue against the idea of there being a day/night cycle. I can't really think of the reasoning for not doing this other than it probably being a ton more work to make sure a map looks pleasant both in daylight and at night time. It also would require them to adjust the NPC behaviour/locations as to not make it totally immersion breaking when you run into redcliffe village and everyone is in the exact same position.

So yeah...TL;DR..another aspect of a game that was probably reduced/removed due to lack of resources time. I still think they did a tremendous job on the locations so I'm not bitter, but I do think a day/night cycle would be wonderful. I, however, do understand how someone could argue the amount of work it would take is not worth the actual benefit in enjoyment the gamer would feel.



#19
Dubya75

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100% in favor of dynamic day/night cycle.

 

Stick this in the echo chamber!



#20
Saphiron123

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Agreed on harding. I'm a dwarf, i need a dwarven buddy.



#21
SongstressKitsune

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Honestly, I would hate a day/night cycle, particularly if it's in any way tied to your computer clock. I play almost exclusively in the evenings/at night, and I'm sure that's true for others too, or the opposite - so do we miss out on half the content because of when our schedules allow us to play? That's silly! If it ran on its own cycle, I dunno, maybe, but that seems like a pain to code?

 

Agreed on everything else, though, particularly Harding gosh she's so cute I would love a full/finished romance with her.



#22
Bioware-Critic

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@ OP

 

I like all your points! Keep posting :wizard:

 

And I would have loved to give you a "like" on this stuff here :wub: ... why not make an account?



#23
AlexMBrennan

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This should be obvious from the title: Why not implement a day/night cycle? I think it would immensely add to the atmosphere if we could have a dragon fight in the night

Because that takes time/money, and I don't see players volunteering to pay $10 for that. 

 

-Weapon Sets: Being able to switch from ranged weapons to close combat -at least for warriors/rogues- would make sense, wouldn't it? (I'm sure I read this and some of my other points already, just putting myself to the cause)

No, not really. If you can't kill a boss with your infinity+1 pair of daggers with your best runes and all your melee skills, then it seems incredibly unlikely that auto attacking with a 2nd rate bow will help (because you don't exactly sit on a pile of mastercraft materials - e.g. I typically ended up with a single +guard mastercraft item). 

 

-stats comparison for schematics <-> equipped armor/weapons

How about you scrap the interface entirely and start from scratch? It's mindbogglingly bad (as in, if you sell an item the stats of the item you had just sold will continue to be shown until you mouse over a different item, and then mouse back over the item). 



#24
Spag Eddy

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Honestly, I would hate a day/night cycle, particularly if it's in any way tied to your computer clock. I play almost exclusively in the evenings/at night, and I'm sure that's true for others too, or the opposite - so do we miss out on half the content because of when our schedules allow us to play? That's silly! If it ran on its own cycle, I dunno, maybe, but that seems like a pain to code?

 

 

Why would it be tied to your computer's clock? Have you ever played a game with a day/night cycle? That's not how it typically works...

 

Personally, I'm all for it. It somewhat boggles me that it's 2015 and we still have open-world games without day/night cycles.



#25
Sidney

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Day/night cycles are the most anti-immersion feature there exists. I don't know about the world you live in but mine has a day on a 24 hour clock. Gamed don't, except time runs as fast for movement. It's bizarre.

 

 

So much this. The 50 minutes or whatever days in Skyrim make me nuts and, like many other things about open world systems, slap me in the face over and over with how fake they are,