I absolutely agree on the hairstyles issue. With such an expansive character creator, it seems ridiculous to have so few actual options. Even if long hair doesn't make much sense thematically for warriors, mages don't have to worry about helmets and so on. Further, what is it with every afro-style hairdo in video games being cropped so damn short? If Fifa can do it, so can DA. I'm not asking for a Fellaini, even though that's what my hair usually looks like, but I'd rather that afro hairstyles didn't look painted on, as I always find myself using caucasian styles and if EA/BioWare are going for diversity then that's not cool is it?
Walk/run toggle should be in the game. I'm not nearly as bothered by this as the hairstyles issue, but there is a sprint button in single player key mapping, so I would expect pressing it to make a difference. Perhaps in single player that button could be a walk/run toggle?
Crafting item comparison tooltips? Oh maker please! I can live without it but why isn't it in there?
Storage chest not existing actually offends me. BioWare DLC'd it in to Origins, and implemented it since, so where did it go? I assumed they'd learned the lesson. The Inquisitor has Haven at the start, and I'm pretty sure that place has at least a locker in the dungeon. But with Skyhold at his/her disposal? There seriously isn't a chest, let alone a vault to keep stuff in? Hammerspace is silly, but necessary. By all means limit how much the Inquisitor can lug around, but give us a storage system as you have done before.
Building on the whole Skyhold thing, what's up with the whole manual farming thing? That's an archaic principle, and it doesn't make sense here. The Inquisition becomes a sprawling thing which is clearly supplying itself with resources in abundance for supplying its troops and so on. It doesn't ask you to gather those resources, because you'd spend hours at the computer gathering 1000 iron so that your new recruits have swords and armour, and then you'd quit the game and do something meaningful. The Inquisition does this stuff on its own. And yet we have these War Table missions where we do that ourselves, giving us a pittance, supplying the already supplied Inquisition and forcing us to go out and grind it up if we want to craft anything or whatever. It makes sense at Haven. We're a non-entity, reviled by the Chantry and in an awkward place to be supplied. At Skyhold it's a different story, and the Inquisition should itself provide the Inquisitor with at least an income.
Perhaps less important since it would be harder to implement, but it does chafe me - the grind of collecting resources could easily have been sorted out by following the logging stand idea. When you find a concentration of iron, you set up a small mine, and you get 4-6 iron per mine per hour in game. You've got an excess of iron? You can sell iron in batches of 500 to Ferelden or whatever for influence and gold. Or you could outfit your troops with superior weapons and armour for more power. Oh look, you're behaving like an entity with political and economic influence. Maybe it doesn't fit BioWare's vision of how Dragon Age should be, but it would add that much more depth to the game.
Anyway, that's what I'd like to see. I'm actually really enjoying this game, despite a number of shortfalls, some of which are pretty surprising considering that this is the third in the series (looking at you, combat). It's nice to see that this thread has some support, but I wonder how much effort BioWare will expend to bring these changes to bear.