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Impressions From An Initial Skeptic


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#26
DragonKingReborn

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It's like they didn't know that we played DAO (or NWN) with Tab held down all the time.


It does make one wonder what information their 'telemetry' collects.

#27
Sylvius the Mad

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It does make one wonder what information their 'telemetry' collects.

I suspect it only tracks (and transmits) information that they foresee being useful.

 

But they can't know in advance what they might need (or benefit from having).  Ideally, the telemetry would track and transmit everything and they could mine that data later.  They could even have a map of expected player behaviours pursuant to every input in the game, and then compare the telemetry to that map to find deviations.

 

They can't reasonably assume player behaviour, or even assume a normal distribution of player behaviour.  The curve won't necessarily be a bell.

 

But if the telemetry did that, people would probably complain that EA had installed a keylogger on their computers.



#28
DragonKingReborn

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I suspect it only tracks (and transmits) information that they foresee being useful.
 
But they can't know in advance what they might need (or benefit from having).  Ideally, the telemetry would track and transmit everything and they could mine that data later.  They could even have a map of expected player behaviours pursuant to every input in the game, and then compare the telemetry to that map to find deviations.
 
They can't reasonably assume player behaviour, or even assume a normal distribution of player behaviour.  The curve won't necessarily be a bell.
 
But if the telemetry did that, people would probably complain that EA had installed a keylogger on their computers.


You're probably right. With the drama going on in the "pc community concerns" and "patch 2" threads, having something like that emerge would likely lead to open insurrection.

In the end, telemetry likely only captures choices made and very limited, generic information about how pc users play or what their systems are, I.e. Controller vs kbd/m, or AMD vs nVidia. That sort of thing.

They do make assumptions about player behaviour, though. They must, otherwise we wouldn't see such significant changes between installments in the series. The only reasons for making changes are technical limitations/advancements, mined data (telemetry), or assumptions.

#29
Frenrihr

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"But it does take me back to old school RPGs" ---------------------------->   :lol:  :lol:  :lol:  :lol:

"Companion and enemy AI could be better, but it's not terrible" ------------------------------>  :D  :D  :D  :D

 

Seeing you had no problem with the removal of tactics and the dumbed down spells or the only 8 skills limit its safe to say you are a casual and your score is mostly based on "DEM GRAFIKZ".

 

And what is most funny is that one of the best things in the game are the characters and you dont liked them  :rolleyes: .... is pretty much what holds this average game, that and the name, remove them and this game suddenly becomes even less of what it is.



#30
Aaleel

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"But it does take me back to old school RPGs" ---------------------------->   :lol:  :lol:  :lol:  :lol:
"Companion and enemy AI could be better, but it's not terrible" ------------------------------>  :D  :D  :D  :D
 
Seeing you had no problem with the removal of tactics and the dumbed down spells or the only 8 skills limit its safe to say you are a casual and your score is mostly based on "DEM GRAFIKZ".
 
And what is most funny is that one of the best things in the game are the characters and you dont liked them  :rolleyes: .... is pretty much what holds this average game, that and the name, remove them and this game suddenly becomes even less of what it is.


Well they say reading is fundamental. How many casual gamers do you know that like to craft, or explore anywhere and everywhere on a map? I said the action oriented combat wasn't really my thing, but it was still enjoyable. But feel free to go ahead reading it whatever way you like.

#31
In Exile

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"But it does take me back to old school RPGs" ----------------------------> :lol: :lol: :lol: :lol:
"Companion and enemy AI could be better, but it's not terrible" ------------------------------> :D :D :D :D

Seeing you had no problem with the removal of tactics and the dumbed down spells or the only 8 skills limit its safe to say you are a casual and your score is mostly based on "DEM GRAFIKZ".

And what is most funny is that one of the best things in the game are the characters and you dont liked them :rolleyes: .... is pretty much what holds this average game, that and the name, remove them and this game suddenly becomes even less of what it is.

It's pretty comical you're talking about old school RPGs and then critise DAI for lack of tactics menu. BG1, BG2 and other IE games had no tactics and were even more heavy on micromanagement.

Also the ability limits. It's about as restrictive as Vancian casting. You get less abilities but more uses of each (infinite in fact instead of 1-2).
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#32
DragonKingReborn

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When emoticons out number lines of text in a post, it is probably be to just smile and nod, then move on.

#33
Frenrihr

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It's pretty comical you're talking about old school RPGs and then critise DAI for lack of tactics menu. BG1, BG2 and other IE games had no tactics and were even more heavy on micromanagement.

Also the ability limits. It's about as restrictive as Vancian casting. You get less abilities but more uses of each (infinite in fact instead of 1-2).

 

Arent we discussing Dragon Age or i am in the wrong forums?



#34
Sylvius the Mad

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Arent we discussing Dragon Age or i am in the wrong forums?

Many of us like DAI because it has a bunch of the features we missed from classic games.

DAO was marketed as being a throwback to old games, but DAI actually does a better job of it.

#35
CronoDragoon

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Many of us like DAI because it has a bunch of the features we missed from classic games.

DAO was marketed as being a throwback to old games, but DAI actually does a better job of it.

 

Can you elaborate a bit? As someone who later played the old-school cRPGs but didn't play them upon release I don't really consider myself an expert in the area. I've also seen In Exile post about how he likes some things that Inquisition brings back about Baldur's Gate 1.

 

I'd love to read a compare and contrast from the perspective of those more knowledgeable about this than me.



#36
Sylvius the Mad

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Can you elaborate a bit? As someone who later played the old-school cRPGs but didn't play them upon release I don't really consider myself an expert in the area. I've also seen In Exile post about how he likes some things that Inquisition brings back about Baldur's Gate 1.

I'd love to read a compare and contrast from the perspective of those more knowledgeable about this than me.

No regenerating health
Limited access to abilities
The game world exists by itself, not just as a venue for your adventure (other stuff exists - other things are happening).
You're not told "go here do this" with that being the only option.

I also really like that they've stopped slapping us in the face with cinematics every conversation.

And that they haven't gated everything, thus forcing a specific order though everything from quests to ability trees.

It's possible to be both overleveled and underleveled.
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#37
In Exile

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Can you elaborate a bit? As someone who later played the old-school cRPGs but didn't play them upon release I don't really consider myself an expert in the area. I've also seen In Exile post about how he likes some things that Inquisition brings back about Baldur's Gate 1.

I'd love to read a compare and contrast from the perspective of those more knowledgeable about this than me.


Sylvius has described many of the positive, and I concur with his post. I would add that there are features that are old school that are not necessarily universally loved but that I like - telling a story through the region you explore, for example, rather than having it narrated.

The Exalted Plains do a good job of showing the brutality of the Orlesian Civil war, just through the ruins. The Hinterlands are excellent at showing the chaos of the mage templar war. And the Orlais zones in general do a phenomenal job of showing how complete the eradication of the Dales was by Orlais. The Hissing Wastes is probably the best at this, though I preferred the Western Approach.

In any event, each zone having its own character is a welcome return.

Although it was simplistic, the fact that companion approval related to their own pet peeves you could encounter in the world was also good (e.g. Blackwall approved killing darkspawn).

The cinematic (or lack thereof) obscuring the plot importance of NPCs was also good.

What is lamentable is the menu UI. I find the combat UI fine.

#38
CronoDragoon

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Although it was simplistic, the fact that companion approval related to their own pet peeves you could encounter in the world was also good (e.g. Blackwall approved killing darkspawn).

 

My favorite example of this is Solas approving whenever you pick an Investigate option. It took a typical BioWare system always taken for granted and integrated companion reactivity into it.



#39
ME_Fan

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Wanted to find a Dragon Age thread so I could post to get this off my chest. My first 50 hours were great, but I'm no where near completion and completely burned out on the game. I just can't find the will to try and play it again, I probably won't be able to for a long time. Don't get me wrong the value for money and content if fantastic I just feel exhausted from bludgeoning through so much pointless fluff.