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Templar Specialization


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61 réponses à ce sujet

#26
Kage

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Templar is a lot of fun. The wrath-purge combo does so much damage, even a S&S templar clears trash mobs easily.

 

The "if I die I heal ALL the party to full and 50% more damage for lolz" passive is awesome, I am running now a suicidal 2h templar that does a lot of damage, and when he dies (nightmare without tactical cam, he does die xD) I heal everybody, get a boost of damage, and my mage just instarezes me. Those full party heals can really help in a long fight.

 

And then the "weakness everywhere" passive is absurdly OP too, since not only do enemies do less damage, you also trigger more combos. There are hidden combos I do not know exactly how they work, but having weakness means you will get a lot of combos off. I think it is shock + weakness = sleep, but I am not sure.


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#27
Zetrial

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That would be helpful, except he was asking about blessed blades, not wrath of heaven, which does only work on demons as far as bonus damage goes.


No he wasn't, his post after was talking about blessed blades. The one quoted claimed wrath of heaven into spell purge only worked on demons, had a long cooldown and that the spec was useless when not against demons.
That whole combo has a cooldown of 24 seconds which can be reduced via crits from speccing into 2H, so the cooldown is hardly exceptionally long either. So the whole quoted post was incorrect.
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#28
Feranel

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That would be helpful, except he was asking about blessed blades, not wrath of heaven, which does only work on demons as far as bonus damage goes.

 

No he wasn't: 

 

 

It is OP imo, makes every single non-dragon / boss encounter trivial with just two key presses:

 

Wrath of Heavens -> Dispel -> Done.

 

 

That only works on demons, is situational, has a long cooldown and if that makes this spec then its more useless then i thought. SO my point stands, outside of demons its a terrible spec. 



#29
zeypher

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Btw does mighty blow detonate stuns? or its bugged with stuns too? I know it works on discharge and paralyse, not sure about stuns.

 

EDIT: Yup its bugged, so atm a 2h warrior needs to be a templar to do any detonations as he cannot even do a simple basic detonation. They really need to fix this as this is screwing over 2 handed warriors badly.



#30
sinosleep

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I thought you were both replying to this post, to which he responded with the same thing

 

 

fair enough as my reaver was 2 handed. Plan to play templar next after my assassin is done. I do have a question on blessed blades, does anyone knows how it works exactly?

 

 

Only works on demons... dont bother.

 

 

Especially since several other people, including me, had already cleared up that the woh/purge combo worked anything that could be stunned before he had even posted. Guess I misread the quote of the quote.



#31
Lulupab

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The Templar is somewhere between champions and reaver, can tank but not as good as champion and can deal damage but not as good as reaver. But it has nice combos and support abilities for allies. Its definitely viable and while it might seem "less fun" than Templar in previous games, its definitely stronger.



#32
zeypher

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Another good thing is templar does not make me into a beastman. I play a 2 handed warrior to use my sword, not claws.

 

I will also add 2 handed skills need a reduction in their cooldown times, as they do not really do amazing damage and compared to w&S the cooldown is way too high. Finally the detonators need to be fixed. It is kind of sad that it even made it past testing that both 2 handed detonators are completely bugged.



#33
Bhaal

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Also i always suggest getting Fade-Touched Silverite with chain lightning bonus because shocked enemies get sleep after they're weakened such can be further exploited by following it with and impact detonator such as shield bash. Since Hidden Blades is a single target attack which makes its damage overkill most of the time after an Spell Purge Combo not to mention it breaks your purge combo againts demons by triggering Rupture (i'm not sure but weakness combo feels much more stronger).

 

Chain lightning does damage to everyone caught in the detonation area and it can be triggered separetly for everyone caught in it.

 

Shocked is the best status effect imo so it's always good to have it and between passives from templar and battlemaster trees that cause weakness, asleep combo happens very frequently.

 

And a templar summoning lightning from the skies always cool, no?



#34
Bhaal

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That would be helpful, except he was asking about blessed blades, not wrath of heaven, which does only work on demons as far as bonus damage goes.

Wrong.

 

Blessed blades is a plain %15 damage bonus for anyone withing its AoE. It also provides another %10 damage bonus againts demons and this second bonus persist even if a character leaves AoE of Blessed Blades.



#35
zeypher

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1: chain lightning masterworks are bugged. They only do the effect but no damage. 

2: A lot of people have tested that blessed blades only works against demons. So a lot of conflicting claims regarding this.



#36
Bhaal

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1-I did see it work.

2-They're wrong.



#37
zeypher

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Chain lightning proc will work, it will also apply the shock effect BUT will not do any damage. Many others have also tested it. So if you want a master work with 10% just to apply a status effect go right ahead, but with it doing no damage i personally find it worthless.

 

Blessed blades so far only seems to work on demons i have tested this on Cassandra many times and i saw no damage increase with or without blessed blades against mobs. I will try again on my current char when he unlocks templar spec, but so far we the general consensus is that it does not work. If you find evidence that it indeed does work against everything please let us know. But as mentioned i will try testing it again.



#38
Kage

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Blessed blades is not a good skill. I use it because it is super cool, but it is not very good.

However, the rest of the tree is excellent. Templars are really strong.

Do not think they do little damage. Think of the party damage. Weakness + shock = sleep = combo. Right now at level 18, the number of combos in any fight is absurd, the damage the templar brings is insane.

Also.their.focus is very nice. Has to be used before the problems start, but I love it, and it is not retarded OP like others.

And the dispel.... Barriers are a pain in this game. Purge is awesome!!

#39
sinosleep

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Wrong.

 

Blessed blades is a plain %15 damage bonus for anyone withing its AoE. It also provides another %10 damage bonus againts demons and this second bonus persist even if a character leaves AoE of Blessed Blades.

 

Incorrect kind sir. It's been tested pretty extensively, it doesn't do damage to non-demons.

 

There's a very simple way to test this. Horn of valor also has a 15% damage bonus unupgraded. Blessed blades has a 15% damage bonus. Cast them back to back and look at the damage. It is OBVIOUS that blessed blades isn't doing anything while horn of valor is. Tested on bears in the hinterlands.

 

 

Now with video

 

 

Number of times non-crit damage over 340 with blessed blades? ONCE.

 

Number of times non-crit damage over 340 with horn of valor? Innumerable.

 

It's obvious which one is applying 15% damage and which isn't.


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#40
Bhaal

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A bear slapped you, your argument is invalid.


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#41
sinosleep

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Bears have large paws with which to slap.



#42
Zetrial

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Incorrect kind sir. It's been tested pretty extensively, it doesn't do damage to non-demons.

 

There's a very simple way to test this. Horn of valor also has a 15% damage bonus unupgraded. Blessed blades has a 15% damage bonus. Cast them back to back and look at the damage. It is OBVIOUS that blessed blades isn't doing anything while horn of valor is. Tested on bears in the hinterlands.

 

 

Now with video

 

 

Number of times non-crit damage over 340 with blessed blades? ONCE.

 

Number of times non-crit damage over 340 with horn of valor? Innumerable.

 

It's obvious which one is applying 15% damage and which isn't.

 

Dwarf warriors represent!


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#43
zeypher

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Seriously the tooltips are messed up and blessed blades for a specialization skill is extremely disappointing. Who ever was on warrior design this time screwed us over. The inquisition warrior is by far the most weakest in the entire series. Broken skills, Broken detonators, Useless skills in specializations. Finally crappy reaver with crappy dragon claws.

 

Why cant we get the person who design rogues to do our specializations.



#44
sinosleep

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Dwarf warriors represent!

Only way to roll man. Dwarfs wielding giant axes has been my go to RPG template for my entire life. I just wish we were able to invest in a tavern. Any dwarf worth his salt owns a beer dispensary.


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#45
Bhaal

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Only way to roll man. Dwarfs wielding giant axes has been my go to RPG template for my entire life. I just wish we were able to invest in a tavern. Any dwarf worth his salt owns a beer dispensary.

and i always rolled high elf(or sun according to setting) mage who specilized on more refined scholls of magic. It goes without saying that i find dwarves with their lack of hygiene, proper education and manners, repulsive. As your video shows how could a proper being would go and fight with endangered wild life to death... with great axes? Didn't they heard things like scabies, rabies or lice? Or they even care?


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#46
Zetrial

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and i always rolled high elf(or sun according to setting) mage who specilized on more refined scholls of magic. It goes without saying that i find dwarves with their lack of hygiene, proper education and manners, repulsive. As your video shows how could a proper being would go and fight with endangered wild life to death... with great axes? Didn't they heard things like scabies, rabies or lice? Or they even care?

 

Poncy Elves, afraid to ruin your manicure? Lice are fantastic, we grow the beard to give them a mobile home, they work well for a mobile snack, especially with beer and gravy left in it from the last inn we crashed.

But in all seriousness, Dwarfs, Elves, Qunari or even Human, as long as you can embrace and enjoy the fantasy, you're all good in my book.



#47
Feranel

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Seriously the tooltips are messed up and blessed blades for a specialization skill is extremely disappointing. Who ever was on warrior design this time screwed us over. The inquisition warrior is by far the most weakest in the entire series. Broken skills, Broken detonators, Useless skills in specializations. Finally crappy reaver with crappy dragon claws.

 

Why cant we get the person who design rogues to do our specializations.

 

not entirely true, with Champion the warrior is in its best place tank-wise in the whole series, with self immunity,self healing, mobility, status breaks, and taunts that have a reliable cooldown.  I feel like they finally managed to make a warrior that was capable of tanking and being fun to do it.  And somehow that meant they fucked up the other two specializations.



#48
zeypher

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A question, What are 2 good masterworks for a 2 handed templar. Guard on hit? heal on hit? horn of valour on hit? So suggestions would be good ming you the ones i listed are just some examples.



#49
Rannik

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DA:I Templar seems like the only interesting (read: fun) warrior specialization in the whole series to me.

 

Champion is great too, Reaver is poor man's rogue.



#50
Selea

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Seriously the tooltips are messed up and blessed blades for a specialization skill is extremely disappointing. Who ever was on warrior design this time screwed us over. The inquisition warrior is by far the most weakest in the entire series. Broken skills, Broken detonators, Useless skills in specializations. Finally crappy reaver with crappy dragon claws.

 

Why cant we get the person who design rogues to do our specializations.

 

Warrior is not bad per se in the game (actually I find it more fun for how it plays then before; the physics have much more punch behind them this time around). If the detonators in 2 handed weren't bugged then the class would be perfectly fine (in fact with Templar that has working detonators 2 handed is really powerful). W&S, for example, is much better than it was in DA:O or DA2 and it works perfectly fine since the detonators are almost all fine there. As for the long CDs on 2 handed, you get the possibility via crafting on increasing crit chance on some 2 handed weapons, hence greatly reducing CDs and even being able to spam them given the large AOE attacks (now, if detonators worked as they should then 2 handed with +cun/str and +crit chance would be really powerful; it already is even with all these bugs if played well).

However I agree on the Reaver spec and the claws that I don't like myself. I want to use my weapon; if I wanted to be a monk I would have gone back to DnD. Both Champion and Templar are very good on 2 handed, apart those damn detonators not working that clearly gimp the damage potential (that would be impressive if they did, given the high WD).


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