can we give the conclusion that DAI is bad as DA2?
#151
Posté 05 janvier 2015 - 05:09
#152
Posté 05 janvier 2015 - 05:17
DAI>DAO>DAII Frosbite 3 vs Eclipse there isn't much to say.........
BUT If we want to compare Inquisition now in the january of 2015 when there isn't for the game Dlc and new stuff vs DAII and DAO with mods and expansions and patch well then.
DAO>=DAI>DAII
But as i said imho Inquisition is the base, the core for many additional cotenents.
- atlantico aime ceci
#153
Posté 05 janvier 2015 - 10:13
No, we cannot.
#154
Posté 05 janvier 2015 - 10:15
No
I like both DAI and DA2
#155
Posté 06 janvier 2015 - 02:04
#156
Posté 06 janvier 2015 - 02:36
No, it's not. It's worse. While DA2 had its fair share of problems it was at least a consistent experience with a clear focus. DAI is just a mediocre-by-design game.
#157
Posté 06 janvier 2015 - 05:12
No, it's not. It's worse. While DA2 had its fair share of problems it was at least a consistent experience with a clear focus. DAI is just a mediocre-by-design game.
Nope. Your opinion is warped by the fact you can't adapt. No way is dai worse then da2.
#158
Posté 06 janvier 2015 - 05:14
broken promises and the empty worlds.. once you clear a map that is it.. it is clear.. come back a few levels and there are new enemies.. clear them and that is it, clear once more..
That's every rpg ever and dai is hardly empty.
#159
Posté 06 janvier 2015 - 03:19
Nope. Your opinion is warped by the fact you can't adapt. No way is dai worse then da2.
Your opinion is warped because you see things through rose-colored glasses. The only things they've improved on from DA2 are the level recyclings, the enemy respawns and the visuals. Everything else is worse, sorry.
#160
Posté 06 janvier 2015 - 03:46
What about dialogue system, wider VA selection, some actual race selection, ability to customize your origin, ability to customize the bonuses on your gear vs having to rely on the loot drops, etc? These are also worse than what DA2 did?Your opinion is warped because you see things through rose-colored glasses. The only things they've improved on from DA2 are the level recyclings, the enemy respawns and the visuals. Everything else is worse, sorry.
#161
Posté 06 janvier 2015 - 04:10
No, it's not. It's worse. While DA2 had its fair share of problems it was at least a consistent experience with a clear focus. DAI is just a mediocre-by-design game.
oh cool just like witcher 1 & 2
#162
Posté 06 janvier 2015 - 04:24
That's it
DAI win at more maps variety, graphics, maybe characters, content but as DRAGON AGE there are lot of things better made in DA2..
This game is winning awards and getting positive reviews by fans and critics. I think you might be off. DA2 had a lot of problems. It was a solid game, but it didn't live up to the Dragon Age name.
#163
Posté 06 janvier 2015 - 04:28
The huge number of fetch quest killed the game for me, unenjoyable as DA 2 with the same crappy story telling. No wonder mordor is more popular.
But there's a bunch of them you don't even have to do, and you'll still level up to 20+. There are so many quests you can skip some fetch quests. Every DA game has fetch quests, though, so not sure why all of a sudden they're bad.
#164
Posté 06 janvier 2015 - 04:28
This game is winning awards and getting positive reviews by fans and critics. I think you might be off. DA2 had a lot of problems. It was a solid game, but it didn't live up to the Dragon Age name.
DA2 had 2 major problem:
1) Maps reuse
2) Wave combat reuse
That's it the rest was just mass hysteria.
#165
Posté 06 janvier 2015 - 04:45
But there's a bunch of them you don't even have to do, and you'll still level up to 20+. There are so many quests you can skip some fetch quests. Every DA game has fetch quests, though, so not sure why all of a sudden they're bad.
What's funny is that the exaggeration is hilarious. There aren't that many fetch quests in the game as some people profess.
"True" fetch quests are missions with relatively little context that involve you doing some menial task and there are so little of those. Most quests you receive are directly tied to the zone, have context, and are stepping stones of a larger goal.
Example:
The only zone that had a relatively high concentration of fetch quests is the Hinterlands and that is perfectly justified given that you are supposedly a fledgling organization and would do anything to garner some influence. The usage of the "ram meat" and "blankets" quests to mock the fetch quests is funny given that they are part of your ultimate task of assisting the refugees.
Example:
So not only do these quests directly impact the immediate area, they also serve as tasks that ultimately give you agents, war table missions, warm fuzzy feelings etc...
The zones that are often played immediately after the Hinterlands (Storm Coast / Fallow Mire) have almost no fetch quests. Everything you do is tied to the zone plot with small exploration tidbits.
Requisition quests are repeatable quests that provide power and influence. A few of these requisition quests are "plot-related" and provide even more power and influence
The companion fetch quests mainly serve as tools to increase your followers' approval. They are supposed to be completed over time as you play the game and therefore have no real bearing on the fetch quest density. They are simply there to assist you and can be theoretically completely ignored if you play your cards right.
Similarly, most other collection quests which include shards and mosaics are just there for those who enjoy exploration and collection with some cool rewards in literature and gameplay.
I am astonished that people are so jaded as to call the bulk of DAI's missions irrelevant fetch quests. If people find themselves bored, then the probable cause of the problem is that DAI is focused on exploration. That's not everyone's cup of tea, but the game clearly advertised itself as such for more than a year before release. The story bits are as strong as ever and you can totally play the story with minimal exploration that you would happily do in other games.
#166
Posté 06 janvier 2015 - 04:50
DA2 had 2 major problem:
1) Maps reuse
2) Wave combat reuse
That's it the rest was just mass hysteria.
I'd buy into this, if it weren't for the fact that the DA 2 forums were only slightly less on fire than the ME 3 forums. Those two issues came up a lot, they surely did, but so did being limited to one race, Hawke being shallow, and even pointless/clueless. The dialog wheel, voiced protagonist in general, the character saying things the player wouldn't say, etc etc. What was the first bit of artwork we had concerning DA I? Companion customization. Why? Because it was also a big issue in DA 2. So this blanket DA 2 did everything better claim being made here is exactly people looking back with rose colored glasses. If there's any mass hysteria going on now, it's "DA 2 was a better game".
- luism et atlantico aiment ceci
#167
Posté 06 janvier 2015 - 05:33
DA2 had 2 major problem:
1) Maps reuse
2) Wave combat reuse
That's it the rest was just mass hysteria.
3) Bad story, ruining what good it did have.
4) Weak companions (though good companion interaction)
#168
Posté 06 janvier 2015 - 05:39
Hm.
I think DA:I is WORSE than DAO and DA2 with crap tactics and behaviour.
But DAI is BETTER than DA2 with more open maps to go to.
Seems the same in regards with lots of things to do.
#169
Posté 06 janvier 2015 - 05:58
What about dialogue system, wider VA selection, some actual race selection, ability to customize your origin, ability to customize the bonuses on your gear vs having to rely on the loot drops, etc? These are also worse than what DA2 did?
1) Dialogue system is actually worse because of the mediocre writing in general and the lack of being able to play anything else than the good guy. And sure, the great dialogue wheel aka "press heart to romance"...
2) What's "VA selection"?
3) I couldn't care less, sorry.
4) Customize your origin? Is that a joke? Apart from the race thing you have no origin at all in DAI if you don't make one up in your mind...
5) Crafting is not only extremely tedious in DAI (due to the horrible menu/UI architecture) it also kills off any possible traditional loot reward. Basically it's that bad that you don't get any real rewards at all in the game. I still have basically the same sword after 80 hours in the game that I already had 40 hours ago - of course a crafted one. Every legendary item I found in the meantime was worse. So yeah, all hail crafting (that also requires you to do pointless boring fetching and collecting bascially ALL THE TIME).
And how about pointless MMO zones with no connection to each other or the main story? How about simple button mashing gameplay? How about even more downgraded RPG mechanics everywhere? How about downgraded tactics? How about an even shorter main story with even worse writing? How about a lifeless world full of pointless filler content and horrible "book" quests? How about an even worse tactical camera and experience? How about having even less interesting characters? How about fuc... up PC controls and cut features? How about having an horrible UI/menu on both PC and console? How about having only ridiculous looking armors that in no way look like heavy armors? How about having a minimap that kills of every sense of exploration in advance? How about having no story pacing at all? How about all classes and character being simple damage output classes? How about size ratios and geometries in the game world being completely off? How about the game world being completely unimmersive and lifeless? How about having a braindead companion AI? And so on and so on...
DA2 had a limited vision and scope and some obviously bad systems like enemies respawns and level recycling. But it was still a much better game than DAI in almost every aspect, especially when it comes to game design. DAI is just a mediocre mess with a lot of systems that don't work together well or are only half-decently developed...
oh cool just like witcher 1 & 2
- atlantico aime ceci
#170
Posté 06 janvier 2015 - 06:17
The only zone that had a relatively high concentration of fetch quests is the Hinterlands and that is perfectly justified given that you are supposedly a fledgling organization and would do anything to garner some influence. The usage of the "ram meat" and "blankets" quests to mock the fetch quests is funny given that they are part of your ultimate task of assisting the refugees.
And those quests are part of acquiring an agent.
#171
Posté 06 janvier 2015 - 06:18
4) Customize your origin? Is that a joke? Apart from the race thing you have no origin at all in DAI if you don't make one up in your mind...
Press new game. Select race. There's your origin story written down for you.
#172
Posté 06 janvier 2015 - 06:26
Press new game. Select race. There's your origin story written down for you.
Wow, great, what an achievement in game design. Really GOTY material now! Someone at Bioware took the time to wrote a 5 minutes synopses of your backstory in a text window at game start. Now the game is of course 100x better than DA2... ![]()
#173
Posté 06 janvier 2015 - 06:27
Press new game. Select race. There's your origin story written down for you.
I wouldn't bother arguing with someone who dismisses race selection as irrelevant.
#174
Posté 06 janvier 2015 - 06:28
I wouldn't bother arguing with someone who dismisses race selection as irrelevant.
What's wrong with that? I play a human guy in every RPG. So the race selection doesn't bother me at all. It's something I don't use anyway so why should I care about it.? Deal with it that race selection doesn't make the game any better for me.
#175
Posté 06 janvier 2015 - 06:31
What's wrong with that? I play a human guy in every RPG. So the race selection doesn't bother me at all. It's something I don't use anyway. Deal with it.
You literally just admitted to bias. I rarely play anything other than human males, but I don't dismiss the potential. Just because it doesn't apply to me. doesn't make it an irrelevant feature.
Not gonna even touch the rest of your post.





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