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can we give the conclusion that DAI is bad as DA2?


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#176
His Majesty Lord Crash

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You literally just admitted to bias. I rarely play anything other than human males, but I don't dismiss the potential. Just because it doesn't apply to me. doesn't make it an irrelevant feature.

 

Not gonna even touch the rest of your post.

 

Oh no, I'm biased because I have a personal taste and opinion. What a shocking surprise. I wish I had known that before, thanks for finally telling me.

 

And it's quite sad that "you don't gonna touch the rest of my post" after you cherry-picked one thing. I guess my own bias can't win against yours...



#177
Lebanese Dude

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Oh no, I'm biased because I have a personal taste and opinion. What a shocking surprise. I wish I had known that before, thanks for finally telling me.

 

And it's quite sad that "you don't gonna touch the rest of my post" after you cherry-picked one thing. I guess my own bias can't win against yours...

 

It's because you're incapable of distinguishing between your own personal preferences and the merits of the game itself while discussing it.

 

You not like something doesn't necessarily imply that it is bad. Your post boils down to exaggeration and selective bias while casting the game as objectively horrid or whatever.

 

You can't see the difference, so what's the point in tackling your post?



#178
robertthebard

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1) Dialogue system is actually worse because of the mediocre writing in general and the lack of being able to play anything else than the good guy. And sure, the great dialogue wheel aka "press heart to romance"...
2) What's "VA selection"?
3) I couldn't care less, sorry.
4) Customize your origin? Is that a joke? Apart from the race thing you have no origin at all in DAI if you don't make one up in your mind...


Did you have anything to say past this point, because really, I stopped reading right there. If you're missing out on the options to customize your backstory, that's totally you skipping through conversations, picking what ever option comes up first. Not to mention, it's not like there's any videos of your companions calling you out for being a douche, oh, wait...



Sorry, but you're coming out with a metacritic score of 2 on a review by me, due to lack of accuracy of your claims, with the benefit of the doubt that you're not just pretending you don't know that VA stands for Voice Actor.

5) Crafting is not only extremely tedious in DAI (due to the horrible menu/UI architecture) it also kills off any possible traditional loot reward. Basically it's that bad that you don't get any real rewards at all in the game. I still have basically the same sword after 80 hours in the game that I already had 40 hours ago - of course a crafted one. Every legendary item I found in the meantime was worse. So yeah, all hail crafting (that also requires you to do pointless boring fetching and collecting bascially ALL THE TIME).
 
And how about pointless MMO zones with no connection to each other or the main story? How about simple button mashing gameplay? How about even more downgraded RPG mechanics everywhere? How about downgraded tactics? How about an even shorter main story with even worse writing? How about a lifeless world full of pointless filler content and horrible "book" quests? How about an even worse tactical camera and experience? How about having even less interesting characters? How about fuc... up PC controls and cut features? How about having an horrible UI/menu on both PC and console? How about having only ridiculous looking armors that in no way look like heavy armors? How about having a minimap that kills of every sense of exploration in advance? How about having no story pacing at all? How about all classes and character being simple damage output classes? How about size ratios and geometries in the game world being completely off? How about the game world being completely unimmersive and lifeless? How about having a braindead companion AI? And so on and so on...
 
DA2 had a limited vision and scope and some obviously bad systems like enemies respawns and level recycling. But it was still a much better game than DAI in almost every aspect, especially when it comes to game design. DAI is just a mediocre mess with a lot of systems that don't work together well or are only half-decently developed...
 
 

 
LOL, is that one of these sad "I've seen you have a Witcher avatar so I try to attack something you like because I have no other arguments" approaches? How boring...
 
If you want to discuss the Witcher games feel free to do so on the CDPR forums.


Wait, you get to "set the rules for discussion" on the forums? I sincerely hope they didn't make you a moderator.

#179
Realmzmaster

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Actually no one bias can win against another bias unless that bias falls in line with the bias of the majority. In the end the only point that will be relevant to EA/Bioware is sales and the profit derived from those sales.

Being critically acclaimed does not mean very much if the game is financially unsuccessful.  Most large businesses will follow the money. If the money is no longer in the PC market then the company will follow the platforms that are shelling out the money and cater to that audience. 

 

Usually small companies can afford to go after niche markets.. Big companies do not always have that luxury. For example Divinty"OS only came out on the PC (Windows, Linux and OS X) and not the consoles. It was also partially KickStarter funed. So Larian pick the platform to release on with very little complaints , because alll of their games are PC releases.

. EA/Bioware released DAO on all platforms except Linux. So the expectation becomes that Bioware will release DAI on all platforms. Larian choose to stay with its niche market which is fine for Larian, but not EA.



#180
Akka le Vil

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I wouldn't say that DAI is as bad as DA2. DA2 was literally insulting to players through lack of care, DAI at least show efforts in many ways.

On the other hand, DAI has flaws that are about on the same level as DA2, and the little it does correct, it tends to OVERcorrect (from claustrophobic, rehashed caves to countless sprawling, empty and boring maps...).

 

I'd say that if DA2 was worth a 4 or 5, DAI is worth a 5 or 6. Pretty meh, with a few great bits, a number of good, a number of bad and everything too diluted to really captivate the player.


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#181
His Majesty Lord Crash

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It's because you're incapable of distinguishing between your own personal preferences and the merits of the game itself while discussing it.

 

You not like something doesn't necessarily imply that it is bad. Your post boils down to exaggeration and selective bias while casting the game as objectively horrid or whatever.

 

You can't see the difference, so what's the point in tackling your post?

 

Maybe it's worth tackling it because I talk a lot about actual game design while you only cherry-pick one element of my post without giving any arguments yourself? But please, continue with your passive aggressive behaviour with the only intend to attack me personally instead of tackling my post...



#182
His Majesty Lord Crash

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Did you have anything to say past this point, because really, I stopped reading right there. If you're missing out on the options to customize your backstory, that's totally you skipping through conversations, picking what ever option comes up first. Not to mention, it's not like there's any videos of your companions calling you out for being a douche, oh, wait...



Sorry, but you're coming out with a metacritic score of 2 on a review by me, due to lack of accuracy of your claims, with the benefit of the doubt that you're not just pretending you don't know that VA stands for Voice Actor.

Wait, you get to "set the rules for discussion" on the forums? I sincerely hope they didn't make you a moderator.

 

Conversations decide on how your proceed, not what you did in the past or whom you were before the game started. Origins had proper backstories. DAI has not.

 

"Due to a lack of accuracy to my claims"? Yeah sure. I guess all the accuracy is already reserved for yourself. And sorry, that I've just forgotten for a moment that VA stands for voice acting (maybe you should think for a moment that not everybody is a native English speaker...). Voice acting is imo not much better than in DA2. It's quite decent in both.

 

Why should I be a moderator? Because I revealed a hidden personal attack of my own person? Because I told someone that this thread is not about the Witcher games? I didn't know you need to be a mod to do that...



#183
Giubba

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I'd buy into this, if it weren't for the fact that the DA 2 forums were only slightly less on fire than the ME 3 forums. Those two issues came up a lot, they surely did, but so did being limited to one race, Hawke being shallow, and even pointless/clueless. The dialog wheel, voiced protagonist in general, the character saying things the player wouldn't say, etc etc. What was the first bit of artwork we had concerning DA I? Companion customization. Why? Because it was also a big issue in DA 2. So this blanket DA 2 did everything better claim being made here is exactly people looking back with rose colored glasses. If there's any mass hysteria going on now, it's "DA 2 was a better game".

 

And all of this point were false, pointless,without any real fact to validate them and produced by one of the greatest pathetic moment internet spawned topped only by me3 ending.

 

And to further prove it even with DAI ,where bioware made the mistake to listen to fanbase and pampering with every single stupid request they made over the years even knowing that some of them could create a different type of gameplay respect of their 2 past game, we have an incessant bitching about a countless list of feature demanded during DA2 post relase.


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#184
RSX Titan

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I still can't be bothered to put in the time to finish the game and have found myself playing FFIII and FFIV on my android tablet instead. I don't dislike it but it doesn't keep my interest.

#185
robertthebard

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Conversations decide on how your proceed, not what you did in the past or whom you were before the game started. Origins had proper backstories. DAI has not.
 
"Due to a lack of accuracy to my claims"? Yeah sure. I guess all the accuracy is already reserved for yourself. And sorry, that I've just forgotten for a moment that VA stands for voice acting (maybe you should think for a moment that not everybody is a native English speaker...). Voice acting is imo not much better than in DA2. It's quite decent in both.
 
Why should I be a moderator? And in which way should my post violate "the rules for dicussion"? Because I disagree with someone? Wow...


Did you even talk to Josie after the Inquisition is formed? You have a whole dialog there to establish your backstory, and what kind of character you want to be. You have a conversation with Leliana, and with Cass, off the top of my head to establish your religious beliefs, or lack there of. You have a dialog with Sera and Solas to establish how elfy you are, if applicable. That you miss these dialogs does not mean they don't exist, and that they don't serve that exact purpose, to establish your character's backstory, and beliefs.

...and there's the proof of my concept: you totally missed the subtext of me pointing out that you're no more a moderator here than anyone else, and yet you want to tell someone else what they can or cannot bring up in the conversation. That is a moderator's job.

#186
Elhanan

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Am quite certain that this conclusion was reached by some even before the game was released. See release day scores and reviews for details....
 
:rolleyes:

#187
His Majesty Lord Crash

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Did you even talk to Josie after the Inquisition is formed? You have a whole dialog there to establish your backstory, and what kind of character you want to be. You have a conversation with Leliana, and with Cass, off the top of my head to establish your religious beliefs, or lack there of. You have a dialog with Sera and Solas to establish how elfy you are, if applicable. That you miss these dialogs does not mean they don't exist, and that they don't serve that exact purpose, to establish your character's backstory, and beliefs.

...and there's the proof of my concept: you totally missed the subtext of me pointing out that you're no more a moderator here than anyone else, and yet you want to tell someone else what they can or cannot bring up in the conversation. That is a moderator's job.

 

Be assured, I talked to almost everyone almost all the time. BackSTORY and personal beliefs are just not the same thing...

 

People can bring up everything they want here. But if that stuff is only meant to attack me personally I have every right to point that out. And it's pretty funny as well that you act yourself like you were a mod by telling me that I shouldn't act like one...



#188
robertthebard

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Be assured, I talked to almost everyone almost all the time. BackSTORY and personal beliefs are just not the same thing...
 
People can bring up everything they want here. But if that stuff is only meant to attack me personally I have every right to point that out. And it's pretty funny as well that you act yourself like you were a mod by telling me that I shouldn't act like one...


That last is a fair point, I concede it.

However, since you can establish all of that, where do your personal beliefs come from? Do they just materialize out of thin air, or are they based on your backstory? So your big resentment here is that you didn't get an Origin story that may totally break one of the premises of the game?

#189
Lianaar

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Conversations decide on how your proceed, not what you did in the past or whom you were before the game started. Origins had proper backstories. DAI has not.

This hit me a bit. Conversations don't matter? I mean... wow. I much prefer to have conversations to flash out the characters, for that is the spice that gives the mass dough taste! Without spice (conversation) actions just all form one uninteresting and uniform mass of dough. If it becomes bread or cake depends pretty much on the flavoring.

For me, it is all about conversations. And how your actions changes the options of conversation. That is my version of role play. Without conversation the game has no RP element at all. I don't think playing out a totally mute community in an open world is valid (not speaking of voice acting here).



#190
Lebanese Dude

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Maybe it's worth tackling it because I talk a lot about actual game design while you only cherry-pick one element of my post without giving any arguments yourself? But please, continue with your passive aggressive behaviour with the only intend to attack me personally instead of tackling my post...

 

Actual game design?

 

1) Dialogue system is actually worse because of the mediocre writing in general and the lack of being able to play anything else than the good guy. And sure, the great dialogue wheel aka "press heart to romance"...

 

All opinions with no elaboration. How is writing worse?

 

2) What's "VA selection"?

 

No comment

 

3) I couldn't care less, sorry.

 

Selective dismissal.

 

4) Customize your origin? Is that a joke? Apart from the race thing you have no origin at all in DAI if you don't make one up in your mind...

 

You do customize your origin by virtue of the race/class decision. You are also capable of roleplaying your character via answering a series of subtly placed questions that deal with your past (Example: Trevalyan is not an Andrastian. This is even tackled throughout the story). Roleplaying has never been better.

 

5) Crafting is not only extremely tedious in DAI (due to the horrible menu/UI architecture) it also kills off any possible traditional loot reward. Basically it's that bad that you don't get any real rewards at all in the game. I still have basically the same sword after 80 hours in the game that I already had 40 hours ago - of course a crafted one. Every legendary item I found in the meantime was worse. So yeah, all hail crafting (that also requires you to do pointless boring fetching and collecting bascially ALL THE TIME).

 

Explain how it's tedious. You collect materials you want to craft the item you want. It works that way in any crafting system ever, or do you expect materials to fall into your lap? The attributes of the materials are also very clearly defined and the colors are intuitive so you know what to gather to craft the item you want.

 

Considering that the game is open-world with relatively no level scaling, it is understandable that you are likely to run into legendary items that are worse than your current equipment. If you tackle zones that are of equal level, rewards are relatively powerful. Unique weapons and armor also often provide unique looks that supercede practicality for aesthetics, as well as often having attractive unique passives that cannot be obtained via crafting easily.

 

Clearly, crafting is meant to provide an alternative to loot with the potential of having more powerful gear if you commit to gathering the necessary materials. It's only a reward for those who pause advancing the story in favor of powering up their character. It's a fair reward for time investment. It's also mandatory for min-maxers and those who seek tp play on Nightmare and cannot rely on RNG to keep up with the difficulty.

 

Etc..

 

 



#191
Farangbaa

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Wow, great, what an achievement in game design. Really GOTY material now! Someone at Bioware took the time to wrote a 5 minutes synopses of your backstory in a text window at game start. Now the game is of course 100x better than DA2... :P


More and more I'm beginning to doubt you've even played the game.

Because in the beginning of the game you're asked a lot of question about your past, in which you can shape it.

#192
That's Numberwang!

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i guess DA][ and DAI were not bad games

as people have already said

DAO is a good role playing game

DA][ is a hack n' slash

DAI is a single player MMO with a story

I don't like hack n' slashs or MMOs so i didn't like the two games simple

my preferences do not indicate quality

HOWEVER DAI was advertised as a return to proper roleplaying but ended up completely lifeless for me

disappointing yes

bad no



#193
His Majesty Lord Crash

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This hit me a bit. Conversations don't matter? I mean... wow. I much prefer to have conversations to flash out the characters, for that is the spice that gives the mass dough taste! Without spice (conversation) actions just all form one uninteresting and uniform mass of dough. If it becomes bread or cake depends pretty much on the flavoring.

For me, it is all about conversations. And how your actions changes the options of conversation. That is my version of role play. Without conversation the game has no RP element at all. I don't think playing out a totally mute community in an open world is valid (not speaking of voice acting here).

I didn't say that conversations doesn't matter, not at all. I even fully agree with your second paragraph. And they indeed shape your character and his beliefs but ithat doesn't make up for a lacing backstory. What did you do before you ran into that door during the peace talks? Basically in Inquisition you start from point zero and people act like you were a complete stranger to everybody. There are conversations in which you can express what your character thinks or believes, yes. But his actual backstory is just a small text at character creation. After what Bioware delivered us in Origins (and in DA2 although you had no choice there) that is imo a huge step backwards in terms of believablity. That might be ok for a sandbox game but imo Dragon Age is still a story-driven RPG. And making your own character (in terms of abilities and looks) doesn't mean that his "history" is just a huge mistery or something not even worth mentioning in the game itself. That's at least my opinion, simple.

 

 

More and more I'm beginning to doubt you've even played the game.

Because in the beginning of the game you're asked a lot of question about your past, in which you can shape it.

 

 

Look at the passage above in this very post.

 

And -> raptr.com/LordCrash88/games



#194
Lianaar

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I think it was deliberate though. To give more freedom in making up your own backstory.
I think having a backstory established would have given more connection at the start. But I don't say there is no backstory, merely that it offers more options.

In regards of building a connection and making that backstory feel your own, something mroe direct would have worked for me better. I just don't agree with lack of it.



#195
Kantr

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DA:I's flaws are different than DA2's but I enjoyed both games.



#196
tmp7704

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1) Dialogue system is actually worse because of the mediocre writing in general and the lack of being able to play anything else than the good guy. And sure, the great dialogue wheel aka "press heart to romance"...

I meant things like having input on your character's emotional state, being able to take part in the companion banter, dialogues remaining more coherent when mixing different tones, better paraphrasing, much more frequent 'special' dialogue options, people actually reacting to the tone you take with them... quite a few things there which DA2 lacked. Do you honestly think having all these made things worse?

(re: writing quality, that comes down to tastes but I'd say even 'mediocre writing' is better than the downright terrible dialogues DA2 offered)
 

2) What's "VA selection"?

VA means Voice Acting. As in, having more than one voice you can give your character.
 

3) I couldn't care less, sorry.

Does that make you somehow incapable of forming opinion whether having wider racial selection makes the game better or worse for people who may care more?
 

4) Customize your origin? Is that a joke? Apart from the race thing you have no origin at all in DAI if you don't make one up in your mind...

No, that's not a joke. You get a simple origin through the race/class selection and you can then pick various details of that origin while speaking early on with certain NPC(s). That you're unaware of it... well, I guess it shows your opinion about the game is to some degree affected by ignorance.

#197
Aaleel

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I disagree wholeheartedly, but I really didn't like much about DA2.

 

- I like exploring, looking forward to where the game is going to take me next, so obviously DA:I was a dramatic improvement over DA:2 in this regard.  Some of the zones seemed to be big for the sake of being big, but I still enjoy running around them.  They may want to make them a tad smaller and add something to some of the caves to make them more like dungeons next time.

 

- Multiple race selection is also an improvement, I'm on my second playthrough and so far the way people react and talk to my dalish elf is different than how they talked and reacted to my noble human in the first game.  

 

- Bioware is trying a little harder to make the world living, they still have work to do, but it's a great improvement over the stale, lifeless Kirkwall.  This shortcoming was magnified in DA2 because of the limited amount of areas and the fact that you were in Kirkwall all game.  I like how the world in DA:I lives as if you're not there.  Going through the wilderness you see wolves chasing holla, bears attacking other people, etc.  I'll never forget the time my whole party was dead aside from me, the last two enemy knights were chasing and I saw a bear.  I used stealth and the bear attacked the knights giving me time to revive my party and mop everyone up lol.

 

- I love the crafting, you have choices in how you want to gear your characters.  You can buy things or get gear from looting.  You can use your perks to unlock rare armor and weapons at vendors.  Or you can craft your gear.  Then you have a choice when you craft, you can buy cloth and leather from vendors, or you can farm it.  You can use your perks on shipments of rare materials and rare schematics and buy schematics from vendors.

 

- I like that BIoware dropped this iconic look for your companions and let you craft different looking gear for them.

 

- I feel like the Inquisitor is my character going through my story whereas is DA2 it just felt like I was listening to someone else's story.  Almost like someone was reading a story to me and they stopped every so often to ask what I think the protagonist did.  I gave an answer and the storyteller either said right, or this is what actually happened in the story.  But everything seemed predetermined so making a choice on things didn't really count for anything.

 

I guess to me there are things I like about DA:I but I still think they could have been better in ways.  DA:2 I just thought everything was implemented badly, combat, one city setting, they gave you a family but never made them more than pieces to be killed off to add darkness to the game.  Like I said at the start I didn't like much about DA:2 personally.  There;s a lot I like about DA:I, but also a lot I think could be improved.


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#198
Lebanese Dude

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- I like that BIoware dropped this iconic look for your companions and let you craft different looking gear for them.

 

 

Just wanted to point out that companions still have unique looks for each of the different armor types, with the exception of the faction-specific gear.



#199
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DA:I looks exactly like DA:O. Just polished with a "pretty brush." Hopefully we get an expansion pack similar to DA:A just w/o the darkspawn.



#200
Aaleel

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Just wanted to point out that companions still have unique looks for each of the different armor types, with the exception of the faction-specific gear.


That's not exactly true. Yeah you can put something like grey warden armor on them that looks completely different but you can also put full armor on them or the coat looking armor which are different looks as well.
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