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The Unofficial DAMP Feedback And Suggestions Thread [Updated]


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#76
Mofojokers

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Have a couple of bugs I have noticed that you havnt added.
The reaver skill "rampage" just stop working sometimes and only work again in a new game.
Its near impossible to hit some floating enemies as melee, mostly the ranged ice demon.
Same goes for enemies on stairs. stand right next to them and just hit air.


Thanks chade we have added them in and given you credit for it. We really appreciate the help and if you can help us as well with the tally. :)

#77
Mofojokers

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Fav Ideas:
Being able to see others loadout
Classes: Shapeshifter class (love it), golems, awakened darkspawn
Game types: The hunting of the dragon and plundering its gold horde sounds great
Tonics lasting whole game


Some new ideas (sorry if someone else mentioned these and I didn't see):
Abilities that use a particular element hit harder if you are using a stave of that particular element. (i.e. frost staff increasing the power of winter's grasp)
Multiple commanders for the fractions that play different ways
Makes more in canon sense if the commanders run away from the battle when they lose as the inquisitor is suppose to get them after all
More in-game events



Procast your a idea machine thank you we appreciate it. Also i Personally want to see tonics last a full match lol.

#78
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i wish they would make a character that dual wield swords as reference to being able to do that with warriors in dragon age origins. i believe they should a have a arrogant attitude for having "mastered" such a "feat". if you like this idea i would like if you built upon it.


I will get my one of dragon age group who finds the classes to look into building on it will give you credit for bringing it to us. :)
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#79
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Also i Personally want to see tonics last a full match lol.

 

Anyone familiar with ME3MP knows the concept of consumables are much better implemented for the entire match, not just one zone or a part of a zone.

 

I think there was like an accuracy consumable in ME3MP that lasted for one wave... And since you could only equip those pre-match, that meant it was gone after wave 1. How pointless is that?!


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#80
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Anyone familiar with ME3MP knows the concept of consumables are much better implemented for the entire match, not just one zone or a part of a zone.

I think there was like an accuracy consumable in ME3MP that lasted for one wave... And since you could only equip those pre-match, that meant it was gone after wave 1. How pointless is that?!


I remember that see i hope they look at the tonic because having 26 armor for like 24 seconds pointless lol. But have it for the entire time and now a mage has a use for it. :)

#81
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i wish they would make a character that dual wield swords as reference to being able to do that with warriors in dragon age origins. i believe they should a have a arrogant attitude for having "mastered" such a "feat". if you like this idea i would like if you built upon it.


Chimera he came up with something we have put it in as titan under classes see if you like it or want us to change it.
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#82
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Chimera he came up with something we have put it in as titan under classes see if you like it or want us to change it.

it already sounds awesome from the get go

 

 

just read it and it sounds like the COOLEST THING EVER :)


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#83
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it already sounds awesome from the get go


just read it and it sounds like the COOLEST THING EVER :)


Thanks bud i will let him know ahaha if you have any more ideas let me know. :)
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#84
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[quote name="Mortiel" post="18262352" timestamp="1420280427"]

Ok just updated the class list and seeing as we kinda use you as our outside opinion lol. Mind telling us what you think of the new class set added. :)

We are only keeping one ither gladiator or pit fighter we cannot agree so your the tie breaker.

#85
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No more classes will be added there is more than enough. Thank you all for your help with the class part of the thread. :)

#86
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Ok just updated the class list and seeing as we kinda use you as our outside opinion lol. Mind telling us what you think of the new class set added. :)

We are only keeping one ither gladiator or pit fighter we cannot agree so your the tie breaker.

 

Pit Fighter. The Venatori faction already has a Gladiator, and the repeated name might confuse some.


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#87
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Pit Fighter. The Venatori faction already has a Gladiator, and the repeated name might confuse some.


Aaah so my idea wins thanks mortiel well thats the end of the class thread no more are to be added. Aaah mortiel what shall we do now what possible new ideas could we find lol.

#88
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We have now surpassed 3000 views in a short window. So we are off to a good start i also know alot of people just read and dont sign in. But if you like the ideas or have some of your own make sure to comment or atleast leave a +1 thanks for your time. :)

Ps. We are doing a tally if you wish to help just tell us your three favorite suggestions and why.

#89
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Aaah so my idea wins thanks mortiel well thats the end of the class thread no more are to be added. Aaah mortiel what shall we do now what possible new ideas could we find lol.

 

Maps, classes, weapons. Those are the major suggestions for DLC that should be focused on.

 

Weapons are tricky, though... Without silly levels of power creep inherent with level 24+ gear, it seems like a delicate line to balance.

 

In all honesty, more variety of existing tiers may be an option, albeit similarly tricky. A level 23 Unique mace and axe along side Caliban would be nice, but unless they have different but equally viable utility to Caliban, no one will use them. Does that make sense?


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#90
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Maps, classes, weapons. Those are the major suggestions for DLC that should be focused on.

Weapons are tricky, though... Without silly levels of power creep inherent with level 24+ gear, it seems like a delicate line to balance.

In all honesty, more variety of existing tiers may be an option, albeit similarly tricky. A level 23 Unique mace and axe along side Caliban would be nice, but unless they have different but equally viable utility to Caliban, no one will use them. Does that make sense?


It does and there should be i prefer maces but also we have not touched on possible new weapons or armor. Because we cant come up with any without them becoming over powered lol.

#91
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I'll have to go back and look through all the new info, and get back to you Mofo. The armor preview idea was from Procrast68, not me. It's just a really good idea.



The ideas are added also we have now maxed out the classes. As in no more will be added so feel free to see the final few. :)

#92
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maps,classes and enemies have now been closed off for now as there is plenty. Still feel free to post any suggestions on them. But for now there is plenty and i am sure bioware appreciates the effort of everyone here. Personal thanks from me and the team and will update the thread each week as things are fixed or added. :)

#93
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On the hq website it shows a helm slot for multiplayer. We have listed this in the questions but i Personally want to ask has anyone heard anything on this?.

#94
DeathScepter

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Duelist rogue: Using DA2 Duelist Tree and Isabelle's Specialization tree to make something Op.

 

Bard Rogue: A buffer Rogue.

 

Bard Mage: a mage version of the Bard Rogue

 

Drunken Master: Master of Drunken Kung fu for extra hilarty.


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#95
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Duelist rogue: Using DA2 Duelist Tree and Isabelle's Specialization tree to make something Op.

Bard Rogue: A buffer Rogue.

Bard Mage: a mage version of the Bard Rogue

Drunken Master: Master of Drunken Kung fu for extra hilarty.


Bards in the sense of fantasy normally apply trades in magic. We have listed a bard class already id say if they used it they might use a magic style bard. The drunken style character if they put one in will probably be the berserker like orghen. We have listed the duelist class as well i hope they do it. But i tell ya i cant wait to see what they bring in lol. :)

#96
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Fix the basic bugs like they key bug, and the late joining stuck bug.

 

Remove the painfully annoying and time consuming intro and outro to the maps. I don't have all day to wait for your slow motion panoramic view of the party. Sorry, I have a life and a job, I don't need to waste  2 mins of my short gaming time every map for this useless time consuming feature.


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#97
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Fix the basic bugs like they key bug, and the late joining stuck bug.

Remove the painfully annoying and time consuming intro and outro to the maps. I don't have all day to wait for your slow motion panoramic view of the party. Sorry, I have a life and a job, I don't need to waste 2 mins of my short gaming time every map for this useless time consuming feature.



Im looking foward to this week comming with the holidays over. I would expect a patch this week to atleast deal with the key bug.:)

#98
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Fix the basic bugs like they key bug, and the late joining stuck bug.

Remove the painfully annoying and time consuming intro and outro to the maps. I don't have all day to wait for your slow motion panoramic view of the party. Sorry, I have a life and a job, I don't need to waste 2 mins of my short gaming time every map for this useless time consuming feature.

I will add your idea to the list because i love it tho i might change it to.

The ability to skip start and end scenes of multiplayer because not only are they very long but after hearing them a few times you dont really need to hear it anymore. :)

What do you think bud we will add it if your ok with it and give you credit. Will be back on in about 11 hours.

#99
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[quote name="LandarenRNS" post="18266606" timestamp="1420319460"]

There you go bud your idea is added and we gave you the credit i hope you like it.

#100
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Guys make sure to check out the new post under possible changes at the end. Its about adding in herioc difficultys and higher tiers of it very spinny idea.