The Unofficial DAMP Feedback And Suggestions Thread [Updated]
#126
Posté 07 janvier 2015 - 08:38
This is abit more on the blocking as it really affects reavers. Alot of the melee not the shield users block like crazy. One melee unit blocked me until i died while i massacre demons left right and centre. I do use the horn to help negate this abit but it has abit of a cd and it means death against the melee.
Would be nice if when an enemy dies there collison is removed right away. For the melee guys trying to get to the next mob are forced to move around an empty spot.
Just added to reported bugs
When using rampage sometimes it does not let you use dragon rage.
Keep checking back to for more updates also we still need help with the tally. Just tell us three ideas you would like to see added and then three ideas ideas you may not want to see added in.
#127
Posté 07 janvier 2015 - 08:46
hey bioware if your listening
DARKSPAWN IN MULTIPLAYER.
DRAGONS.
- Mofojokers aime ceci
#128
Posté 07 janvier 2015 - 09:06
hey bioware if your listening
DARKSPAWN IN MULTIPLAYER.
DRAGONS.
Warden good to see ya mate you have not posted on the forums in abit. I would say the next dlc would be centered around darkspawn and they would be crazy not to bring in dragons in later dlc lol.
#129
Posté 07 janvier 2015 - 09:19
Warden good to see ya mate you have not posted on the forums in abit. I would say the next dlc would be centered around darkspawn and they would be crazy not to bring in dragons in later dlc lol.
because - big surprise - those trolls didn't get in trouble, but I did when I used "profanity" at them
i'll be gone a lot longer in the coming weeks though. College and such.
- Mofojokers aime ceci
#130
Posté 07 janvier 2015 - 09:57
Fair enough man i will keep this thread updated and if we get another reply from bioware will post it as well.because - big surprise - those trolls didn't get in trouble, but I did when I used "profanity" at them
i'll be gone a lot longer in the coming weeks though. College and such.
Edit: im surprised they did not
#131
Posté 07 janvier 2015 - 01:55
because - big surprise - those trolls didn't get in trouble, but I did when I used "profanity" at them
i'll be gone a lot longer in the coming weeks though. College and such.
How was your "break"?
#132
Posté 07 janvier 2015 - 01:58
When out of combat your hero should put there weapons away.
Stay tuned for further updates
#133
Posté 07 janvier 2015 - 05:58
- recklessbrezzzy aime ceci
#134
Posté 08 janvier 2015 - 06:56
Your pal
Mofo and friends
#135
Posté 08 janvier 2015 - 09:50
PRESSING BACK FROM SUBMENUS IN LOBBY SHOULDN'T CANCEL READY-STATE
If I indicate that I'm ready to play, and I peruse some sub-menu such as abilities or inventory, pressing back to return to the lobby cancels my ready-state, which isn't a big deal but it's frustrating. And it would be nice to be able to toggle readiness from any of the menus for that matter.
NECROMANCER'S PETS SHOULD NOT DELAY KEY DROP
It's frustrating when an encounter is over and you're just waiting for your spirit buddy to die so you can unlock the door to the next area.
INCAPACITATED TIMER VISIBLE TO OTHER PARTY MEMBERS
It would be nice if you could see just how long a party member has been incapacitated so you know how much time they have left to be revived. What happens to me on occasion is two party members will go down at different times, and someone comes over and revives the most recently downed party member letting the other character bleed out because they didn't notice who went down first. This would also let players make more informed decisions as to whether they need to aggressively attempt to revive you or if they can afford to give you time to crawl to a safe corner.
SOCIAL ANIMATIONS
This is a big ask, but I love the social animations in Destiny. When you're playing PUGs with people who don't use microphones, it's an effective and fun way to communicate, ease tension, and remind everyone this is a game and we're just having fun. Sometimes when someone is trying to call you over to a secret door and they're spamming "HERE! HERE! COME TO ME! HERE!" it can be aggravating, but if they start dancing when you get there it's a little harder to be mad.
to be able to look at my characters in a 360° veiw in menu instead of having to go into a private game to look at different armors
Added to reported bugs
Sometimes when you or a party member picks up a chest and it gives an item it sometimes does not show the card just the message received an item.
Stay tuned for more updates and we are now over 5,000 views thanks all. If you are willing to go one step further we still need help with our tally just list your three favorite suggestions and three you dont want to see in the game.
#136
Posté 08 janvier 2015 - 12:48
Double exp weekends and public holidays to help boost the numbers. Does not need to be every weekend just now and then to boost numbers.
Stay tuned for further updates
#137
Posté 09 janvier 2015 - 02:20
Estwatch guard has on hit gain three guard and does not seem to be working as intended.
Stay tuned for further updates until then enjoy dragon age inquisition multiplayer as much as we are.
#138
Posté 09 janvier 2015 - 07:07
Just added to reported bugs
Estwatch guard has on hit gain three guard and does not seem to be working as intended.
Stay tuned for further updates until then enjoy dragon age inquisition multiplayer as much as we are.
I dont have the weapon itself to test, but just to clarify that perk gives you 3 points of guard, not 3 bars. Takes a few swings to generate 1 bar of guard.
- Mofojokers aime ceci
#139
Posté 09 janvier 2015 - 07:29
Possible changes
Experience should be given on the spot as you get it. Because of the amount of times we get crashes,bugs inc future bugs and lost connection to hosts because there is no servers.
Bunny sometimes spawns way ahead of the group almost half way to the exit before you see it. Would be nice if it was looked at.
Unique potions added to the loot special potions with really good effects rare but well worth it (i.e health potion that gives 8-10 seconds of invulnerability.
We should be able to trade in materials for other materials of equal tier. We do after all work for the inquisition so some trade should be there say 20 leather for 10 cloth of equal tier.
Invisibility and enemies meaning it would be nice if when using invisibility that you drop aggro. Because you can still be shot and pulled out of stealth again if an archer has a shot pre loaded on you. Or if you go invisible the ice witch frost attack not only still goes for you but follows you. It also happens if you go invisible with the red templar boss doing is blade swings it will follow you in stealth.
The ability not to play the destruction dlc meaning runs with animals and runs without. Alot of us would prefer to play without the animals especially when there on the demons side lol.
Stay tuned for more updates and as always enjoy your gaming.
#140
Posté 09 janvier 2015 - 07:35
I dont have the weapon itself to test, but just to clarify that perk gives you 3 points of guard, not 3 bars. Takes a few swings to generate 1 bar of guard.
Thanks for the info bud it has been updated talk about a useless shield. Very close to the 200 percent increased damage shield lol.
#141
Posté 09 janvier 2015 - 07:58
Possible changes
If you could be able to press down on the pad to swap views to others. When in the fade should be able to spectate team mates and watch them play till your back up.
Possible idea if servers are brought in is spectator mode. It would allow us to show other clan mates different specs and how we use certain classes.
When killing a boss it does not feel like your well rewarded. It would be nice if you were given a random item like the chests at the end of a match for taking down a boss.
Reported bugs
When opening a chest sometimes the item does not show its correct border i.e rare shows as a basic border even had a unique show as a basic item.
Sometimes when trying to open your class door the x button to open does not show so your unable to open it.
Stay tuned for further updates and also we still need help with the tally. Just list three things you want to see in the game and three things you would prefer not to enter the game.
#142
Posté 09 janvier 2015 - 08:05
Reported bugs
For some reason when you get the burning status effect, the damage over time ticks three times every second. Due to that, fire wraiths can ruin your day on Perilous with just a few of their homing projectiles when you don't have a barrier. If this is working as intended please let us know thank you.
Stay tuned for further updates and as always happy gaming.
#143
Posté 10 janvier 2015 - 06:17
Possible changes
Would be nice if there was an invite only option along side the public and private option. Just because people on your psn can still join your game when your trying to be left alone.
Stay tuned for further updates and until then happy gaming.
#144
Posté 10 janvier 2015 - 08:40
Possible changes
We need the ability to buy back items we salvaged. Personally i did not think it was necessary until i pulled apart a rare that was better than my unique. But before i knew it was, i was to late and therefore would be nice to be able to undo such a mistake.
Berserker weapons need to be changed it is nice for the 20 percent more damage. But the 200 percent more damage means you cannot use the weapon. I am not sure why these are in the multiplayer see if you take 600 damage from an archer on threating. Then you would take 1800 damage with the item to my knowledge no one has that much health yet to survive one hit.
Reported bugs
Vases can spawn in locations that are impossible to gather the gold.
Sometimes they dont show your objectives on level 2 and 4. By not speaking of it or showing it on the side of your screen. Not that bad really as you can still do it but still needs to be fixed.
Will list more as we find multiple reports
Stay tuned for further updates and until then we still need help with our tally. Just list your three favorite suggestions and three you would prefer did not come into the multiplayer. Lets help bioware make the best multiplayer there is and as always happy gaming.
From your pals
Mofo and friends
#145
Posté 10 janvier 2015 - 11:23
Here is a little of my own ideas (some will be repeat ideas).
3 things i would like to see
*more lore friendly characters to join the roster. Personally id like to see
-Fog Warrior
This warrior uses specially formulated grenades to envelop enemies in a mist that obscures and hampers enemy movement.
This could have abilities that also provides a stun for allies who are getting swarmed by enemies.
Suggested race/gender- human/elf. Female.
Spirit Healer
-This former circle mage focuses on spells that heals and protects allies, whilst weakening enemies movement. Some key abilities would be revive, barrier, a weaker version of resurgence, dispel, veilstrike, static cage, maybe energy barrage as for only one real offensive spell.
Male elf.
Tempest
- So i really like the idea of tempests and am grateful for the introduction of this option for rogues. And i find Kihm cool.
Now as we already have the alchemist a melee focused tempest would be slightly redundant, as such, id like to see an archer type tempest. I've seen a few builds with the hunter with focus on getting close to enemies. As such, id like to see thousand cuts on this character too. A typical build could look like
Flask of frost, thousand cuts, leaping arrow, hook and tackle/flask of fire.
Human male OR Qunari female.
Spirit Warrior
-I've always enjoyed the while theme to this specialisation. As such, i envision the spirit warrior being able to evade damage with a fade cloak like power, a buff that enables your weapon to deal spirit damage, a spirit damage burst power.
Human female.
Templar / Seeker Archer
- Id be happy to see either, and in a future game, i would love to see the warrior not get templar/ seeker, but rather the rogue have the options of Assassin, Tempest, Templar/ Seeker.
This is a sort of dragon age lore friendly demon hunter that many of us want.
The mage slayer passive is a must (why the SP templar didn't get this passive i don't know) with abilities to imbue arrows with power that deals extra damage to enemy mages and demons (if a seeker add red Templars), dispel and wrath of heaven. Maybe a knockout powder grenade too.
Human/elf male/female.
Beserker
- Male dwarven berserker. That is all
* More enemy factions, especially darkspawn, dragons and hopefully carta, hostile dalish, barbarians, and a mixed Faction that represents Corypheus' potential army- venatori, red Templars, and demons.
*new maps would be great to see.
3 things i do not want to see
* level restricted weaponry. I've seen this suggested in another thread, and i am happy with the current system. Let my recently promoted character be able to use a level whatever item.
*No more key like bugs. It really breaks the fun.
*and not sure what else.....
- Mofojokers aime ceci
#146
Posté 11 janvier 2015 - 04:07
I have encounted a few bugs lately and was wondering if they could be patched...
I have noticed at times that when I hit L1 for a potion sometimes it doesn't work in time and I die....
Also I have encountered situations where my spell doesn't hit the enemy i have targeted it hits the closest enemy to me and at times this can cause a few headaches and death...
I have a few suggestions for the game:
A new class like Morrigan the Shapeshifter Apostate.
The skill tree would incorporate abilities such as the ability to shapeshift into some small type of animals eg. Spider, Wolf and possibly later on further down the skill tree the ability to shapeshift into a larger animal for a short time span like a bear or dragon...
With abilities such as poison bite, rabies, swipe attack and dragon flame as possibilities...
Keep up the good work Bioware & EA.
Hoping for much more to come for this awesome game...
My PSN ID: Emriss7
- Mofojokers aime ceci
#147
Posté 11 janvier 2015 - 12:01
Possible New Classes
Copy Cat or Master Mimic
Spoiler
Race: Human male or female
Class: Rogue cross mage
Personality: not of one mind, multiple Personalitys but behind the mask is one of the most brillant minds in thedas.
“I am not you, but I am damn close.” – Copycat.
Mimics adventure because of different reasons. Some want power, others want treasures and interesting items and quite a few wants experience… and a dozen or so do it for fun, because they can help and like it.
Mimics are the masters of doing things they really don’t know how to do, they just do it and in a magical way it usually work. The art of miming is powerful and elegant, do as others and they might do as you one day. A mimic is truly someone who appreciates the knowledge of others, because what others can, you can.
Stay tuned for further updates and until then happy gaming.
#148
Posté 11 janvier 2015 - 12:38
Thanks bud but it is with the help of the community as well. Most of the ideas are there but i like the idea of a Tempest archer. Can you look at how we do the classes and set it up that way and i will add it and give you credit.Great thread Mofo!
Here is a little of my own ideas (some will be repeat ideas).
3 things i would like to see
*more lore friendly characters to join the roster. Personally id like to see
-Fog Warrior
This warrior uses specially formulated grenades to envelop enemies in a mist that obscures and hampers enemy movement.
This could have abilities that also provides a stun for allies who are getting swarmed by enemies.
Suggested race/gender- human/elf. Female.
Spirit Healer
-This former circle mage focuses on spells that heals and protects allies, whilst weakening enemies movement. Some key abilities would be revive, barrier, a weaker version of resurgence, dispel, veilstrike, static cage, maybe energy barrage as for only one real offensive spell.
Male elf.
Tempest
- So i really like the idea of tempests and am grateful for the introduction of this option for rogues. And i find Kihm cool.
Now as we already have the alchemist a melee focused tempest would be slightly redundant, as such, id like to see an archer type tempest. I've seen a few builds with the hunter with focus on getting close to enemies. As such, id like to see thousand cuts on this character too. A typical build could look like
Flask of frost, thousand cuts, leaping arrow, hook and tackle/flask of fire.
Human male OR Qunari female.
Spirit Warrior
-I've always enjoyed the while theme to this specialisation. As such, i envision the spirit warrior being able to evade damage with a fade cloak like power, a buff that enables your weapon to deal spirit damage, a spirit damage burst power.
Human female.
Templar / Seeker Archer
- Id be happy to see either, and in a future game, i would love to see the warrior not get templar/ seeker, but rather the rogue have the options of Assassin, Tempest, Templar/ Seeker.
This is a sort of dragon age lore friendly demon hunter that many of us want.
The mage slayer passive is a must (why the SP templar didn't get this passive i don't know) with abilities to imbue arrows with power that deals extra damage to enemy mages and demons (if a seeker add red Templars), dispel and wrath of heaven. Maybe a knockout powder grenade too.
Human/elf male/female.
Beserker
- Male dwarven berserker. That is all
* More enemy factions, especially darkspawn, dragons and hopefully carta, hostile dalish, barbarians, and a mixed Faction that represents Corypheus' potential army- venatori, red Templars, and demons.
*new maps would be great to see.
3 things i do not want to see
* level restricted weaponry. I've seen this suggested in another thread, and i am happy with the current system. Let my recently promoted character be able to use a level whatever item.
*No more key like bugs. It really breaks the fun.
*and not sure what else.....
Ps you just helped with the tally as well
#149
Posté 11 janvier 2015 - 01:13
3 things I would like to see:
- Minor characters (e.g. Scout Harding) introduced as classes
- Some kind of carry the Pizza event and other new events
- Nightmare difficulty
3 2 things I would not like to see:
- More bugs
- Excessive buffing and nerfing, keep balance changes subtle
- Mofojokers et themageguy aiment ceci
#150
Posté 11 janvier 2015 - 01:21
Reported bugs
This has alot of threads on it so we added it here. Sometimes the level does not load alot call this state "the Narnia level" it can affect multiple party members.
We have experienced this multiple times first hand and been in groups were a player is experiencing this. Where you cannot move from your position when teleported to a door. What happens when you try to move from this spot it teleports you back to said spot.
Stay tuned for more updates and until then happy gaming.





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