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The Unofficial DAMP Feedback And Suggestions Thread [Updated]


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#151
Mofojokers

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<p>

3 things I would like to see:

  • Minor characters (e.g. Scout Harding) introduced as classes
  • Some kind of carry the Pizza event and other new events
  • Nightmare difficulty

3 2 things I would not like to see:
  • More bugs
  • Excessive buffing and nerfing, keep balance changes subtle

Thanks for helping with the tally sofa as usual your always helping. I like your character ideas but if your willing to go one step further. See how we set up the classes would you be willing to do the same for the ones you want to see come in?. :D

#152
Mofojokers

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<p>

3 things I would like to see:

  • Minor characters (e.g. Scout Harding) introduced as classes
  • Some kind of carry the Pizza event and other new events
  • Nightmare difficulty

3 2 things I would not like to see:
  • More bugs
  • Excessive buffing and nerfing, keep balance changes subtle

Also i just have to ask what is carry the pizza?

#153
Mofojokers

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Just updated the thread

Reported bugs

Sometimes when rezzed by a party member you can be rezzed with very little health instead of the normal half health.

Sometimes when been rezzed and someone hits the door it brings you up with the half health. Also the reviving bar and skull stays on your screen until you ither fall again or finish the map.
Will list more as we find multiple reports


Stay tuned for more updates and until then happy gaming.

#154
SofaJockey

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Classes

  • Grey Warden
  • Legionnaire Scout
  • Avaar

thanks


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#155
Mofojokers

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Classes

  • Grey Warden
  • Legionnaire Scout
  • Avaar
thanks

Aah thanks sofa but i really need to know what is the pizza run idea?. I cant stop thinking about it lol srsly what does it mean. :D

#156
SofaJockey

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Also i just have to ask what is carry the pizza?

 

Ah, it's a Mass Effect multiplayer term.

 

It's an objective where rather than recovering something (heirlooms/scrolls etc)

one of your party needs to transport an objective from A to B.

It's tricky because it slows down your party member and the other team members need to adjust for that.

 

Here is a video showing the objective mission at work:

 

 

It has been considered by Mass Effect multiplayers that the objective being delivered is actually Pizza.


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#157
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Ah, it's a Mass Effect multiplayer term.

It's an objective where rather than recovering something (heirlooms/scrolls etc)
one of your party needs to transport an objective from A to B.
It's tricky because it slows down your party member and the other team members need to adjust for that.

Here is a video showing the objective mission at work:



It has been considered by Mass Effect multiplayers that the objective being delivered is actually Pizza.


Aah did not know that it was refered to that. That would be a brillant ingame objective any chance would you want to rephrase it for damp.I would be happy to add it to the list.

#158
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Aah did not know that it was refered to that. That would be a brillant ingame objective any chance would you want to rephrase it for damp.I would be happy to add it to the list.

 

It could be:

  • Cache transport
  • Cargo delivery

Something like that...

 

Actually, re-watching that trailer got my heart pumping.

 

If the DAMP team can introduce half the creativity of the MEMP DLCs over the coming year, we are in for a good ride.

 


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#159
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It could be:

  • Cache transport
  • Cargo delivery
Something like that...

Actually, re-watching that trailer got my heart pumping.

If the DAMP team can introduce half the creativity of the MEMP DLCs over the coming year, we are in for a good ride.


I will sort the idea out tomorrow because I think it is a good one. Btw it did the same to me i am now watching some old feeds of me3mp. I really hope we get dlc that matched it god it was fun.


Edit:

Sofa i was one of the blokes running around with a shotgun in hand on a battle master lol.

#160
themageguy

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Templar Archer

Spoiler


Spirit Healer
Spoiler


Tempest
Spoiler

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#161
Mofojokers

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Templar Archer

Spoiler


Spirit Healer
Spoiler


Tempest
Spoiler


Thanks bud means alot i have added the Tempest class because the other two are on the list already. I will add your name in and give you credit for the idea. Let me know if you have any more ideas im always looking for more. :D
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#162
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Just updated the thread

Questions for Bioware

Can we please get some clarification on the promotions and the cap if there is one and how does this play out?


Stay tuned for more updates and until then happy gaming. :D

#163
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Just updated the thread

Possible changes

The ability to set the map option to random play list.

The ability to choose your enemy only after archers and dc are nerfed and venatori boss is buffed.

Good possible idea because of the low numbers at points. It can be hard to find people alot of people have experienced empty lobbys for long periods of times. So why not have adjusted modes for sets of 2-4-6 people with the amount of enemies and gold adjusted to size. This would allow small to larger groups to be found no matter what time of the day and where you are located.

Stay tuned for further updates and until then happy gaming.

#164
KalGerion_Beast

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I think it would be pretty cool if bioware would go a bit further with the destruction expansion by allowing a dragon & some spawnings to take the place of the wave 5 final fight.  

Would be better if we could see the dragon eat the DC with 1 bite.    


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#165
Boatzu

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party buff skills like horn of valor and aoe taunts like warcry need to give support exp.

arcane warriors self generated barrier should not give support exp. You get more support xp for the team on AW trying to run ahead and solo then sitting back and trying to work as a team.


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#166
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I think it would be pretty cool if bioware would go a bit further with the destruction expansion by allowing a dragon & some spawnings to take the place of the wave 5 final fight.
Would be better if we could see the dragon eat the DC with 1 bite.

So something like this you want added?


Possible changes

If your on a map with the destruction enemies added. Then there should be destruction enemies on wave 5 perhaps a dragon and there dragonlings joining the fight. The aggro problem would need to be addressed first of course.


Is this what your talking about bud?

Edit:
We have added this version to the thread and given you credit for it just let us know if this is what you meant.

#167
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Just updated the thread

Possible changes

Once you craft all the armors it becomes a mission to find certain armors. What about adding in a pre selection to the armor tab that lets you choose what classes armor you wish to look at before opening the next tab. As it can take a few minutes just to scroll down the armor page and will only get worse as more are added.

party buff skills like horn of valor and aoe taunts like warcry need to give support exp.

arcane warriors self generated barrier should not give support exp. You get more support xp for the team on AW trying to run ahead and solo then sitting back and trying to work as a team.

If your on a map with the destruction enemies added. Then there should be destruction enemies on wave 5 perhaps a dragon and there dragonlings joining the fight. The aggro problem would need to be addressed first of course.

Reported Bugs

Sometimes when using leaping shot it does not make you jump backwards. You still shoot your arrows just no evasive side to it. We noticed it sometimes happens holding foward and doing it.

Stay tuned for more updates and until then happy gaming. We always need a hand if you feel up to it just list your three favorite suggestions and three you dont want to see enter the game. This will help Bioware see what people want in the game and what people would prefer did not enter the game.


Your pals
Mofojokers and friends :D

#168
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party buff skills like horn of valor and aoe taunts like warcry need to give support exp.
arcane warriors self generated barrier should not give support exp. You get more support xp for the team on AW trying to run ahead and solo then sitting back and trying to work as a team.



Ok bud we have added your idea in and given you credit for it. Thank you heaps for the idea and make sure to check back now and then for updates.

#169
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We are now reaching 6,000 views and i am so glad for all the support and ideas. But i have also noticed some people are losing faith in Bioware. So i thought i would take a minute to go back in history abit here. When mass effect 3 multiplayer started out it was very basic much like dragon age inquisition multiplayer. But of course there were alot more ideas to start with like the customization options. But give it time and they will bring the same spunk to damp i would recommend this video to help bring back your faith. :)



#170
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Just updated the thread

Possible changes

It would be alot better if instead of three of the same armors. With some silly colours like the red outfit we all know to well. Why not just bring in colour picks this is really important for DAMP as to stop everyone from looking the same. See alot of games adopted this for that reason and you guys should be familiar with it from mass effect. You split the armor shades into three and let us pick a colour for each one.



Stay tuned for more updates and until then happy gaming. Let's hope they use ideas like this dont really want 3,000 armors to choose from ar the rate it is goinf we are almost there lol.

#171
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Just updated the thread

Possible changes

Add an editor program for pc for the sole purpose of allowing the modders to do there thing. It does seem like you guys are struggling with multiplayer and that is ok but there are alot of people willing to lend a hand like my self. If you brought in such a tool we could submit ideas ready to go right to you guys and if you like the idea you could simply add it in. This would allow us to create maps,enemies, classes,in game objectives, game modes and fix bugs for you guys. Then all you guys have to do is look at what works and tweak the ideas you like to your style and add them in. Alot of us dont mind helping you guys out especially because we enjoy DAMP alot.


Stay tuned for more updates and until then happy gaming.:)

#172
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Just updated the thread

Possible changes

Now this idea was given to me and i have to say wow can't believe i did not think of this solution to empty lobbies. We all get them the dreaded 15-25 minute dead lobbies but it was suggest to me why not do this. Why not do what other games have done to solve this problem why not put bot teammates in with different "play styles" and skill levels?. Now they would not be as good as players but would be easy to put it in and the scripts can be done by modders if you wish to use the edit idea.


Now before i give you my normal ramble lol some have asked why i post my updates to the thread. Well i thought i would reply to this, you see the thread is very large and so people dont have to keep going through it to figure out what is been added. We just report small updates as they come and ok back to my normal rambles you all love so much.

Stay tuned for more updates and until then happy gaming. :)

#173
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Just updated the thread

Possible changes

The music needs a touch up add in some new tracks and combat music.

If you do look more into the day and night and weather cycle. You should give control to the players let us choose the map and have advanced options to choose the weather and time of day. See picture the Orlesian map at dusk with rain so fierce you feel like your agent is going to blow over. It makes doing the same map over and over easier and feel different.

Stay tuned for more updates and until then happy gaming.:)

#174
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Just updated the thread

Possible changes

Bosses w/o mobs
What can I do to prove myself in MP? There's nothing much going but getting gear to complete the same maps. So I'm asking for more maps and bigger bosses to fight at the end of maps. I don't even care if you guys make a different skin and title of the beasts or bosses, just make a boss fit for a four-man-team to fight alone. That'll make me want to prove my prowess even more. The current bosses have little to no challenge, because it's really the mobs that do all the work.

Environmental Hazardous/ Traps
I'd love to see the fade swamp turned into a part of, or a map. Making the team's obstacles to run past creatures from point A to point B, as zombies just keep spawning more and more; all the meanwhile archers are above shooting. Traps are what challenges my prowess, but I noticed DAI doesn't really bother with traps(aside from the cast trap spells, I mean with the environment). Spikes, ledges seem to work in various ways and situations in the game, etc...

When i want to join a game via quickmatch and somehow the connection fails, i get a loading screen the game freaking saves even before that and i get thrown back to multiplayer menue. I have to wait for ever just to try to connect again. And if then connecting fails again, the whole procedure repeats! omg, no. OMFG, this is so unnecessary! Please change this.

The maximum range of how far you can place skills like firewall should be increased. E.g. in some situations i can hit enemies with my staff but when i want to use a skill i have to walk like 10m to be able to reach the enemy with the skill.

Improve ui sounds
I.e Add sounds to when you or someone else gets a skull on them

To help with supporting the game via platinum i would suggest having sales now and then where you get alot of bonus platinum for buying heaps of platinum or half price deals you get the idea.

The commendation chests should yield or atleast have a better chance at rare and unique items.

Stay tuned for more updates and until then happy gaming.:)

#175
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Just updated the thread

Possible changes

I would like to salvage inquisition gear. I haven't used any of the inquisition weapons for quite a while and would rather just get rid of it. This should be available for armor too, I have stocked up on a lot of clothing I will never wear again. The stuff I don't use just sits there collecting dust. To add to this post simply just make it so you must always have one of an item in the inventory and this would be easy to implement.

Treasure rooms should reflect the members of your party. I have had to pass up on treasure rooms quite often because I don't have a rogue, warrior, or mage class with me. I think the treasure rooms should be determined in the beginning based on who is actually in your party. This is a good idea as it feels as if you guys are trying to dictate what we play and then punishing us if we try.


I would like to see a feature which allows the players to select the role they intend to play in a multiplayer quick match (tank, support, dps), and the application will group you with a more suitable group. That way you don't get grouped with 4 keepers, or 3 archers and a reaver... etc. I think this would encourage more diversity in the classes you see played and you would be more successful when doing dungeons. This could help pugs with perilous any who would be interesting to see how you guys would do this.

Double the resources gained from salvaging staves. Mage classes only have one weapon type where rogues have 2 and warriors have 3. It creates an imbalance in the resources you gain.


Stay tuned for more updates and until then happy gaming. :)