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The Unofficial DAMP Feedback And Suggestions Thread [Updated]


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#51
Mofojokers

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-When crafting new armor be able to see stats and look
-tiered weekend challenges or a community goal and individual goals
-can you guys make it easier to move around the other players
-respec card plox
-please make something able to interrupt the demon commander's scream thing or stop the slow effect. I hate him a lot

Great job so far (except for the key bug) and looking forward to the stuff in the future


Hey pro we have added your ideas to the list and gave you credit for them. Also we are doing a tally any chance you could help out?. Just list your three favorite suggestions and why. :)

#52
Mofojokers

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LOL :D

Vivienne approves


Lol i gotta say that Vivienne voice is unreal but her ideas on mages are just crazy. It reminds me of someone that grows affection towards there captors.

#53
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Did someone say Samurai? Please no. Nothing against them but there's nothing in the main lore at all about Eastern themes. Get anything relevant in - I'm only really clued up on DA:O as DA:I's lore seemed to be collecting mosaic pieces or something, so Golem perhaps. Grey Wardens but they fit into any existing class so perhaps just expand the trees available to existing classes for such oddities (just like SP expands - perhaps put in a grind to unlock optionable trees). That said, loads of choice already in 12 classes so I'd prefer they just fix the numerous bugs first/balance existing/(and sort my netcode so I don't have to clear internet cache EVERY game) and then look at some of the options.


The samurai class i Personally like the idea carving the darkspawn with a samurai sword lol. But yeah all the classes are for bioware to look at all of us are just helping bioware. Also you are apart of the team so that means you two.;)

#54
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We have now reached over 2000 views and still climbing quickly. We wish to ask the viewers if they can help us with our tally. Simply list your three favorite or least favorite suggestions this will help bioware by getting feedback on the feedback. It will help them figure out what people want to see and dont want to see enter the game.:)

#55
deltaDragon

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Top favourite suggestions: New enemy type: darkspawn , New map: deep roads , new class: grey warden
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#56
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Top favourite suggestions: New enemy type: darkspawn , New map: deep roads , new class: grey warden



Aaah you must of loved the first game dragon lol i reckon all three will come in the first dlc.

#57
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While I love the idea of a Grey Warden, I just want to point out that the Templar class in MP already combines the Templar and Champion trees.

However, I would think that a Grey Warden would be a bit more Champion actives + Reaver passives, wouldn't you agree?


Mortiel once again lol need your help we have updated the thread as well as added a new class. Once again mind reviewing it all for us and giving us your thoughts once again.

#58
DeathScepter

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Shadow I do want. Another that combines Shadow and Assassin to make something OP.


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#59
Mofojokers

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Shadow I do want. Another that combines Shadow and Assassin to make something OP.


Hey death wondering if you could help us with the tally we are trying to build by listing your three favorite ideas. :D

#60
Guest_wantonwonton_*

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Hey bud i added your idea into the thread and gave you credit for it. Also bud dont know if you read the last part we are doing a tally any chance you could list your three favorite suggestions. :)

 

OK, I'll try, but there were a lot of good ideas.  Narrowing it down to three will be hard.  I defo would like to see new map(s)and enemy types.  The suggestions of a forest maze and underground temple sound pretty sweet.  Deep Roads too.  A dragon boss would be cool, and there should definitely be darkspawn enemies.

 

Someone suggested being able preview armor's appearance/stats before crafting.  I approve.

 

Being able to salvage/sell unused armor/potions would be nice too.  They just take up space in the inventory.


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#61
Mofojokers

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OK, I'll try, but there were a lot of good ideas. Narrowing it down to three will be hard. I defo would like to see new map(s)and enemy types. The suggestions of a forest maze and underground temple sound pretty sweet. Deep Roads too. A dragon boss would be cool, and there should definitely be darkspawn enemies.

Someone suggested being able preview armor's appearance/stats before crafting. I approve.

Being able to salvage/sell unused armor/potions would be nice too. They just take up space in the inventory.


Thank you wanton you have been helping alot with the thread we really appreciate it. I will add that idea in about the armor preview. Also what do you think of the new update to the thread done today?.

#62
Nitestick7

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Aaah you must of loved the first game dragon lol i reckon all three will come in the first dlc.

You mean second DLC? I think the Destruction counted as the first.


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#63
Guest_wantonwonton_*

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I'll have to go back and look through all the new info, and get back to you Mofo.  The armor preview idea was from Procrast68, not me.  It's just a really good idea.


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#64
Mofojokers

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You mean second DLC? I think the Destruction counted as the first.



Lol god i hope that does not count as a dlc lol aaah you just made me laugh thanks for that.

#65
Mofojokers

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I'll have to go back and look through all the new info, and get back to you Mofo. The armor preview idea was from Procrast68, not me. It's just a really good idea.


He has already helped us alot as well lol but thank you we just added it in. Lets just hope bioware will see this alot of work and sleepless nights have gone into this lol.

#66
Mofojokers

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I'll have to go back and look through all the new info, and get back to you Mofo. The armor preview idea was from Procrast68, not me. It's just a really good idea.


Aaah i reckon you might get a kick out of the arcane archer class. Know that there will be more soon lol but i think the arcane archer is the best so far.

#67
DeathScepter

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A Ninja: Good on criticals, good stealth.able to use many weapons styles and unarmed combat. Also able to use some samurai abilities. Side note: Many Ninjas were samurai while being a ninja. 


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#68
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A Ninja: Good on criticals, good stealth.able to use many weapons styles and unarmed combat. Also able to use some samurai abilities. Side note: Many Ninjas were samurai while being a ninja.


You learn something new every day because i thought samurai were honor bound. While ninjas were closer to say a modern day spy you know do what ever it takes.

#69
DeathScepter

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You learn something new every day because i thought samurai were honor bound. While ninjas were closer to say a modern day spy you know do what ever it takes.

true

 

Many Samurai Schools have in the past incorpate some ninjutsu into their training. Conversely Many Ninjutsu schools will use Samurai into their training. Also When A Samurai is serving a Master, he or she can serve however they deem fit, as long as they don't get caught. Yes Including spying on trouble makers.

 

 

Can a person of today be a Samurai or a Ninja? Short Answer, Yes. Both Samurai and Ninja Training can be used in today's world. regardless if you are a normal person or in government or military.


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#70
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The Arcane Archer sounds pretty sweet.  Arrows that can wrap around corners, with spells attached to them?  Yes, please!

 

I also like the idea of a Healer mage class.  Someone who can cast heal, regen and revive- all from the safety of a distance.


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#71
Chade

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Have a couple of bugs I have noticed that you havnt added.

The reaver skill "rampage" just stop working sometimes and only work again in a new game.

Its near impossible to hit some floating enemies as melee, mostly the ranged ice demon.

Same goes for enemies on stairs. stand right next to them and just hit air.


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#72
JerZey CJ

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Have people said, "werwolf" yet? Because if not, we need a Werewolf class. Them and a Mabari class would be interesting to play as. I think a Werewolf could work as a glass cannon rogue, lots of dashing around, stealthing, and doing high damage.


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#73
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Have people said, "werwolf" yet? Because if not, we need a Werewolf class. Them and a Mabari class would be interesting to play as. I think a Werewolf could work as a glass cannon rogue, lots of dashing around, stealthing, and doing high damage.


Have a look under classes it is there :)

#74
vChimera

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i wish they would make a character that dual wield swords as reference to being able to do that with warriors in dragon age origins. i believe they should a have a arrogant attitude for having "mastered" such a "feat". if you like this idea i would like if you built upon it.


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#75
Procrast68

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Fav Ideas:

Being able to see others loadout

Classes: Shapeshifter class (love it), golems, awakened darkspawn

Game types: The hunting of the dragon and plundering its gold horde sounds great

Tonics lasting whole game

 

 

Some new ideas (sorry if someone else mentioned these and I didn't see):

Abilities that use a particular element hit harder if you are using a stave of that particular element. (i.e. frost staff increasing the power of winter's grasp)

Multiple commanders for the fractions that play different ways

Makes more in canon sense if the commanders run away from the battle when they lose as the inquisitor is suppose to get them after all

More in-game events


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