Aller au contenu

Photo

Does the Reaver play like DA2?


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
JohnJSal

JohnJSal
  • Members
  • 63 messages

I'm trying to decide between a mage or warrior for my first character. I played mages in DAO and DA2, but then I tried a Reaver build in DA2 and loved it. I'm wondering if the same sort of gameplay for the Reaver is in DAI, or if it's drastically changed and won't be anything like DA2.

 

Thanks,

John



#2
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

depends on how you build it. When I play reaver, I have armor that does everything it can to boost the health bonus.. A lot of people find it boring because once you get to it, dragon rage becomes your primary attack dealing massive damage at the cost of 2% health per hit.. add that to the SnS passives and the vanguard tree and you can keep guard up allowing you to keep health down. Have a look for my vampyre build if you are interested.. still working out the talents though.



#3
JohnJSal

JohnJSal
  • Members
  • 63 messages

depends on how you build it. When I play reaver, I have armor that does everything it can to boost the health bonus.. A lot of people find it boring because once you get to it, dragon rage becomes your primary attack dealing massive damage at the cost of 2% health per hit.. add that to the SnS passives and the vanguard tree and you can keep guard up allowing you to keep health down. Have a look for my vampyre build if you are interested.. still working out the talents though.

 

Well, I assume any Reaver build will at least take all Reaver skills, so I was wondering if they perform similarly to the Reaver skills from DA2. Basically, the more health you lose, the more damage you do. And I remember this being very strong in DA2. I tore through everything myself and didn't even mess with managing my companions.



#4
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

Well, I assume any Reaver build will at least take all Reaver skills, so I was wondering if they perform similarly to the Reaver skills from DA2. Basically, the more health you lose, the more damage you do. And I remember this being very strong in DA2. I tore through everything myself and didn't even mess with managing my companions.

yes, yes they do. They rip through anything like a hot knife through butter.. If you get the reaver focus ability, use it at the same time as dragon rage and you are dealing so much damage and not losing a single dot of health it is rediculous. The only down side is you do not use your weapon.. it becomes a stat stick. The reaver dragon rage ability gives you "dragon claws" when you use it which tear enemies to shreds. If you do not use that ability, but I do not know who wouldnt, you still use your weapon.


  • wepeel_ et JohnJSal aiment ceci

#5
JohnJSal

JohnJSal
  • Members
  • 63 messages

yes, yes they do. They rip through anything like a hot knife through butter.. If you get the reaver focus ability, use it at the same time as dragon rage and you are dealing so much damage and not losing a single dot of health it is rediculous. The only down side is you do not use your weapon.. it becomes a stat stick. The reaver dragon rage ability gives you "dragon claws" when you use it which tear enemies to shreds. If you do not use that ability, but I do not know who wouldnt, you still use your weapon.

 

Too bad about the weapon, but at least it's sounding like it might be as fun as it was in DA2! :)


  • VilniusNastavnik aime ceci

#6
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

It is honestly my favourite class to play as in multiplayer when I just want to butcher anything in threatening



#7
TheInvoker

TheInvoker
  • Members
  • 526 messages

Too bad about the weapon, but at least it's sounding like it might be as fun as it was in DA2! :)

heal (devour) is less powerful in DAI but has a much shorter CD
What i don't like the AoE damage. IN DA2 (and DAO) it was around you,so you can move free on the battlefield and it used HP. In DA is a static area you mark and it costs a lot of stamina per second. It's ok if you can attack enemies because you get stamina back each strike but if you have to move and you don't attack someone for 3-4 seconds you waste a lot of stamina.

Honestly i'm not using ring of pain even if it gives nice bonus

Dragon Rage (the abilty that replace your basic attack) does a lot of damage but costs HP and if you are a 2H warrior/reaver you will be squishy like a rogue and the HP you use to attack will hurt you a lot. You need to keep guard high

Dragon Rage also have a bad animation. After the third hit (that is double) the warrior stops and you have to release the button and then press it again. you can't just keep it pressed like when you attack with weapon.



#8
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

heal (devour) is less powerful in DAI but has a much shorter CD
What i don't like the AoE damage. IN DA2 (and DAO) it was around you,so you can move free on the battlefield and it used HP. In DA is a static area you mark and it costs a lot of stamina per second. It's ok if you can attack enemies because you get stamina back each strike but if you have to move and you don't attack someone for 3-4 seconds you waste a lot of stamina.

Honestly i'm not using ring of pain even if it gives nice bonus

Dragon Rage (the abilty that replace your basic attack) does a lot of damage but costs HP and if you are a 2H warrior/reaver you will be squishy like a rogue and the HP you use to attack will hurt you a lot. You need to keep guard high

Dragon Rage also have a bad animation. After the third hit (that is double) the warrior stops and you have to release the button and then press it again. you can't just keep it pressed like when you attack with weapon.

I have to disagree entirely.. For starters, if you add Fade touched snoufleur (or how ever it is spelt) hide to your armor, you get 1% health back per hit.. this cuts dragon rage's cost in half.. using war cry and charging bull, you can keep guard up if needed, but if you add 25% health returned over 10 seconds fade touched to a weapon, and use the schematic slots to add health on kill, you almost always have yourself healing in one way or another keeping yourself from becoming squishy whilst not relying too much on guard.. if at all.

If you are using dragon rage, you really should not be holding the button down anyway.. just keep clicking, you attack faster anyway. If you have that pesky rogue coming up behind you, charging bull into or away from them.. hell, dragon rage onto their face even..



#9
wepeel_

wepeel_
  • Members
  • 607 messages

yes, yes they do. They rip through anything like a hot knife through butter.. If you get the reaver focus ability, use it at the same time as dragon rage and you are dealing so much damage and not losing a single dot of health it is rediculous. The only down side is you do not use your weapon.. it becomes a stat stick. The reaver dragon rage ability gives you "dragon claws" when you use it which tear enemies to shreds. If you do not use that ability, but I do not know who wouldnt, you still use your weapon.

 

This is my main problem with the Reaver as well. Most specs retain some connection to one of the class trees, but reaver feels like it's own thing, completely disconnected from the 2H tree. It's like a warrior dual wield dragon claw tree all on its own.



#10
zeypher

zeypher
  • Members
  • 2 910 messages

This is my main problem with the Reaver as well. Most specs retain some connection to one of the class trees, but reaver feels like it's own thing, completely disconnected from the 2H tree. It's like a warrior dual wield dragon claw tree all on its own.

.. Each class has a spec that changes the playstyle completely, one that slightly changes it and one the enhances it.

For warriors reaver changes it, templar slightly changes it and champion enhances it. Mages have similar from KE to necromancer to rift mage.



#11
wepeel_

wepeel_
  • Members
  • 607 messages

.. Each class has a spec that changes the playstyle completely, one that slightly changes it and one the enhances it.

For warriors reaver changes it, templar slightly changes it and champion enhances it. Mages have similar from KE to necromancer to rift mage.

 

With the KE I kind of agree. Rift mages and necromancers will still be dependant on using non-spec abilities though, and templars/champions will still use S&S or 2H abilities. Reavers can still use regular warrior tree abilities, but they seem more self-contained than any other spec save for maybe KE. The rogues appear well-grounded in all three specs, all of them relying on either the archery or DW trees.



#12
zeypher

zeypher
  • Members
  • 2 910 messages

Not really tempest changes the way a rogue is played. You start playing more as a pseudo warrior style rather than a typical stealth burst style. 



#13
TheInvoker

TheInvoker
  • Members
  • 526 messages

.. Each class has a spec that changes the playstyle completely, one that slightly changes it and one the enhances it.

For warriors reaver changes it, templar slightly changes it and champion enhances it. Mages have similar from KE to necromancer to rift mage.

Reaver has sinergy with 2h tree and battlemaster

Reaver gives you 6 cunning (3% critical chance) and has 2 talents based on critical strikes. You "must" build Reaver with good critical chance after takin passive abilities based on critical strikes:

-(Reaver) Terrifying Fury

-(Battlemaster) Crippling blows

-(2H) Flow of Battle

-(2H) Shield Breaker

Of course you can ignore all these utilities but they made them for a reason



#14
ThelLastTruePatriot

ThelLastTruePatriot
  • Members
  • 1 206 messages

heal (devour) is less powerful in DAI but has a much shorter CD
What i don't like the AoE damage. IN DA2 (and DAO) it was around you,so you can move free on the battlefield and it used HP. In DA is a static area you mark and it costs a lot of stamina per second. It's ok if you can attack enemies because you get stamina back each strike but if you have to move and you don't attack someone for 3-4 seconds you waste a lot of stamina.

Honestly i'm not using ring of pain even if it gives nice bonus

Dragon Rage (the abilty that replace your basic attack) does a lot of damage but costs HP and if you are a 2H warrior/reaver you will be squishy like a rogue and the HP you use to attack will hurt you a lot. You need to keep guard high

Dragon Rage also have a bad animation. After the third hit (that is double) the warrior stops and you have to release the button and then press it again. you can't just keep it pressed like when you attack with weapon.

 Easiest way around that problem is to have solas in your party, he can draw  enemies into one nice tight group and you can run in with ring of pain and tear em to pieces.