Aller au contenu

Photo

Lets talk about the good parts of the game for a change.


  • Veuillez vous connecter pour répondre
76 réponses à ce sujet

#1
UniformGreyColor

UniformGreyColor
  • Members
  • 1 455 messages

List a few favorite things about this game that you like. Simple as that.

I'll go first.

 

I love talking to Dorian. To me, he is by far the most interestingly written character of them all. And I say that not being a gay male and I in fact would never do a gay romance option because gayness just weirds me out. I have no problem with gays, but its not for me. Yes, I am a male if you have to ask.

 

Also I have to say I think the Western Approach is my favorite area so far. I can't really explain it. I just think it is a really cool landscape with a very cool story behind it.

 

Lastly (for now), I really do like the way the Ability Trees are set up. I think they are really really good. I especially like the way there are branches so you can decide which direction to go on a Tree and all of them look different.


  • Lianaar, UltimateGohanSS, Madrict et 1 autre aiment ceci

#2
NedPepper

NedPepper
  • Members
  • 922 messages

To balance out the negative, sure.  I'll bite.

-The companions are all really well written.  It's another great group.  I don't even have a personal favorite, because it changes so much from conversation to conversation..  The main characters in this game, including the advisors and some of the NPCs that hang around Skyhold are Bioware at their very best.  Watching Leliana succumb to the darkness is pretty damn riveting.

 

-For the most part, the story has been interesting, surprising, and fun.  The themes resonate and the overall study of faith gives the story weight.  If you just stick to the story quests, this is a spectacular game

 

-The Judgments at Skyhold give you some much needed role playing experience.  

 

-In Haven, when you go to dungeon below the chantry, if you're playing a Qunari, you bump your head on the lantern every single time.  It's the little things that crack me up.

 

-The maps are gorgeous.  (Wish they were more fun to play.)

-The first Dragon fight in the Hinterlands was pretty epic.  I earned that victory. :D 
 

-The Grey Warden/Fade story mission was the strongest part of the game.  The Nightmare Demon.  The eeriness.  The guys (don't want to spoil) who came along for the ride.  Most perfect part of the game.


  • GuyNice, Ieldra, ioannisdenton et 1 autre aiment ceci

#3
theluc76

theluc76
  • Members
  • 242 messages

environments

 

textures

 

big zones

 

dragon age setting

 

voice acting


  • Dgyre aime ceci

#4
StrangeStrategy

StrangeStrategy
  • Members
  • 734 messages

I love the little changes they make that go unnoticed 90% of the time. recruiting a companion post-skyhold will yield a different conversation... For  example, that Orlesian Noble Sera kills mentions he is working for Corypheus if you encounter him post-skyhold. Blackwall bitterly says he should have been at Haven to help, etc...

I like the obvious stuff: Companions, pretty environments, you know etc

 

I love the speculation. In Crestwood, there is a codex entry by the dragon (Go there before you drain the lake and the dragon is sleeping at the base of the mountain, its cool) that mentions Andraste taming a dragon in Folklore. Assuming that's true... Hmmm, well, sounds like something we know, right?

 

The Fade freaked me out. DA2's fade didn't mess with me too much, DAO's was weird but not totally freaky like DAI's.... I just felt bad there.

 

Hissing Wastes. So. Huge. Just look across it, its HUGE.

 

I could probably write so much more :P


  • Dgyre aime ceci

#5
Marshal Moriarty

Marshal Moriarty
  • Members
  • 343 messages

Sure, why not?

 

1) The War Room, the world state, the Keep actually working (more or less) etc.

I know a lot of people don't like it for the real time aspect, and lots of people dislike the fact that choices from previous games are reduced to operations here. But honestly, those people need to get real - the games are getting old now. Origins is what? 5-6 years old at least, and even DA2 is over 3 years. The fact is that new gamers are getting into this hobby every day, who haven't played and have no desire to play such old games. Increasingly, that amount of old content will become too much hassle to keep addressing, especialy when there are lots of different permutations on what choices you made surrounding each item in question.

 

So with that in mind, I was satisfied with the War Room giving accounts and missions that made it feel like the world I was playing in, actually was the world state that I had worked towards throughout the previous 2 games. By and large, the world felt 'right', There were no real howlers in terms of completely abandoned or retconned choices (those were all in the main game...) But for the cosmetic stuff, the world state looking as I imagined it would be based on my choices... I think they did a damn fine job. It allowed me to feel like whatever other reservations I had about this game, this was nevertheless the world state that I had inhabited during my previous Dragon Age games, and considering all the worries I had about the keep beforehand, that was pretty huge for me.

 

As to the operations... I like this kind of thing. I may not agree with the justifications given for you having all this authority with no oversight, but if you just treat it as a KIng Simulator, its really fun. Honestly, I could just do the operations and lose mostly everything else in the game, and still feel reasonably content. Its probably more a sign of how much I disliked the game's story and characters that I'm happy to lose them, but I really did have fun with the War Room stuff.

 

2) Relaxingly undemanding grinding.

Hold on, I hear you cry - how is *that* a good thing? Well, I'm not sure if this really counts as a good thing in most people's eyes, but as someone who has enjoyed a JRPG or 2000 in their time, I can appreciate the old fashioned comfort of lazing away an afternoon, running around picking up stuff, killing trash mobs, and just wandering about not really *doing* anything, and not even being mentally switched on at all., It sounds terrible and maybe it is, seeing as how the game is full of meaningless 'content' like this, but in its own serenely boring but adequately distracting way, it manages to somehow be acceptable.

 

The downside (in case it wasn't obvious) is that the game is not really connecting with me or engaging me on any higher level. This is easily the Dragon Age game (hell the Bioware game in general), that I am least likely to ever replay, simply because none of what I was doing meant anything to me, But whilst I was playing it, I could exist in a state of soporific content and not be dismayed by that. Its similar to the gameplay dungeon crawling sections of the Persona games, in that they are not the main reasons to play those games, but if you surrender to it, you can happily while away some hours doing this kind of stuff with only minimal need to actually consciously think about what you're doing.

 

Modern gamers will (and have) balked at such things, wanting stimulus all the time, every second. I'm happy enough for the gameplay to be unobtrusively bland. I don't play Bioware games for the gameplay, and the combat and 'questing' (if you can even call it that) never angered me like it has others. To clarify, I'm also perfectly happy playing something like Origins. Again, the gameplay *really* doesn't matter to me in RPGs and Bioware games. If it actually happens to be good, then that's great. If it isn't, then meh - that's not why I was here anyway (the fact that I thought this game handled the core reasons I have for playing really terribly are a matter for debate on other threads - the point is, the gameplay might have bored me into submission, but it didn't annoy me).

 

3) Haven rules, Skyhold blows.

I did kind of like Haven. I actually much preferred it to Skyhold. The earthy grass roots feel, the camaradie of your burgeoning endeavour, all felt more real and more exciting to me than the slightly cold and somewhat self important 'Check out our cool castle - its got its own Throne, man!' Skyhold. It seems like might be cool at first, like a personal version of Hogwarts or something. But it quickly becomes apparent that the castle is utterly lacking in charm or mystique, and is just a pretty boring and pointlessly large base camp without enough things to actually do.

 

But good things, right? Like I said, I do like Haven's more down to earth, hand to mouth, communal feel. I would have been perfectly happy spending the whole game there, slowly building up to and reconstructing the Temple of Sacred Ashes, had Calpernia and Samson as joint big bads, and only had the destruction and evactuation to Skyhold happen at the end of the game. The open mountain air feel, the tents, the camp-fires, the IMO better cast of supporting NPCs like the elf girl who looks after the Tranquil and abrasive quartermaster and apothecary etc made it feel like a real 'Salt of the Earth' operation.

 

It basically had more 'heart' than Skyhold, which always felt too Rule of Cool, 'this is our club house where all us cool kids hang out'.



#6
Cyonan

Cyonan
  • Members
  • 19 356 messages

The big things I liked the beautifully designed and varied environments of the different maps, the companions and advisers I thought were all well written, and the story was good enough to keep me interested.

 

I did also like having some dialogue unique to being both an Elf and a Mage and for the main story and bigger side quests, the number of dialogue options in general felt pretty good for a voiced protagonist game.

 

I also liked the crafting system, and wish there was more materials and stats that I could mix.


  • Dgyre aime ceci

#7
Abyss108

Abyss108
  • Members
  • 2 009 messages

The characters! Especially Solas and Dorian! Loved them both throughout the game, and a lot of characters I thought seemed pretty boring at first, turned out to be favourites by the end (Cassandra, Cole). Even Sera grew on me.

 

Skyhold. I love strongholds, and building up armies. So few games do it, but it's by far my favourite type of plot!

 

Roleplaying choices. Love the new emotion icons, so I can pick how I feel and react to things!

 

Graphics! I never really cared about graphics before this game, but the characters show so much more emotion now due to the graphics and animation! Love it!

 

The soundtrack! Just sad my copy of it doesn't include the tavern songs...

 

Um, this sounds like a stupid one, but the outfits! I've always hated the way mage robes look in previous games. Love the new ones!

 

The whole sequence with Hawke and Alistair! Was so weird going on an adventure with my previous character!

 

I might add more later :)


  • ioannisdenton et Dgyre aiment ceci

#8
Dgyre

Dgyre
  • Members
  • 1 305 messages

Everything I like? It'd take a long time.

 

Biggies are these:

 

Good Story, Good Characters *Origins still stronger on these aspects, but DAI very good*

 

World Size, content, missions, I'm not sure you can ever run out of things to do!

 

War Room, table missions, Advisor interactions

 

Mounts

 

Morrigan

 

Flemeth

 

Companions (yes, even Sera)



#9
ERINII

ERINII
  • Members
  • 146 messages

I actually like the characters a lot and the dialogue is great, just wishing there was more of it. I love the voices and I've always liked the accents in gaming, if they aren't well done they're funny //laughs

 

Everything you can do in Skyhold, judging and customizing, even the war table.

 

CHARACTER CREATION. Absolutely love it. I swear I screamed when they announced races are back. And maybe a silly tiny thing, but which matters to myself surprisingly much, is the detail of eye colour. I'm half-heterochromiac (meaning my eyes are half-brown and half-gray), so when making a character based on myself I can get even that little detail right and it just makes me really happy ok.

 

Soundtrack, obviously - especially when in a tavern. When 'Sera Was Never' plays I still find myself unable to leave until I've listened it through.

 

Beautiful sceneryyyy! I love walking around just looking at things and appreciating the enviroment.

 

DRAGONS.



#10
Nefla

Nefla
  • Members
  • 7 672 messages

-Race selection yay!

-Gorgeous world

-Top notch voice acting

-Great companions

-Love most of the main plot quests (the whole sequence from Haven getting attacked to being named inquisitor is masterful IMO)

-I like the crafting, and they did a superb job on the fabric textures (and I'm a seamstress and a total fabric snob <3 )

-Harts are totally cute

-I want to adopt Cole

-It was fun to see our "special companion"

-Great CC, much better than any past game with the exception of the hair. I especially appreciate being able to use the color wheel and intensity for makeup.


  • VelvetStraitjacket aime ceci

#11
Heathen Oxman

Heathen Oxman
  • Members
  • 414 messages

I like when Sera harasses Vivienne.

 

Sorry, I'm immature.

 

^_^


  • VelvetStraitjacket et Madrict aiment ceci

#12
Precursor Meta

Precursor Meta
  • Members
  • 907 messages
I love just about everything about this game. From voice acting to the way everything looks.

I do wish there was a way to shorten times spent in the menus but it a small gripe.

#13
Maverick827

Maverick827
  • Members
  • 3 193 messages

-In Haven, when you go to dungeon below the chantry, if you're playing a Qunari, you bump your head on the lantern every single time.  It's the little things that crack me up.

 

This happened on my human as well as my elf.



#14
AWTEW

AWTEW
  • Members
  • 2 375 messages
I'll bite, the positives for me are.

The crafting system
The DA2 Keep
Hawkes return.
Some of the companion quests.
References to different historys
ruthless lelliana.
Sera
CASSANDRA & SOLAS.
The plot twist with solas.
  • ioannisdenton aime ceci

#15
Elhanan

Elhanan
  • Members
  • 18 405 messages
* Soundtrack - Still enjoying the entry theme; sometimes not rushing past it to play the game.

* Banter - Vivienne & Solas barbs crack me up.

* The varied environs. A woodland landscape here, a wetlands there, and always room for desert.

#16
outlaw1109

outlaw1109
  • Members
  • 495 messages

I've got a lot of positives:

My biggest:  The world reacts to the things you do.  Like how the Hinterlands become safer the more you kill things (trying to avoid spoilers).  Origins was filled full of meaningful quests that seemed to do NOTHING.  Mainly because you never had a reason to return to that area after you were done.  Not only can you return to the areas in DAI, but you can hear ambient conversations to the tune of the things you've done for them.

Companions talk about things around you.  As silly as it sounds, but IMO "Oooh, a cave!" is more immersion than arguing with each other about the dog.  Hearing Varric react to a collection quest I did recently made it feel like I should actually do it.

Art.  Because they did a damned good job drawing this game and then showing it off.  

Dragon changes.  Because it's called "Dragon Age" and has (in previous titles) had very few Dragons.

Haven/Skyhold.  Because now it's not just going back to camp for the sake of hearing from your companions.  You NEED to go back to your stronghold.

Actual Cameos/References to previous games.  Because I did stuff before and this makes it feel like it matters a little bit.

Romances with characters that AREN'T party members.  Though it's limited, it's appreciated.

Party members will just stop talking if they have nothing more to say.  Instead of saying the same thing over and over.  Which makes them feel more alive.  

So, yeah...


  • VelvetStraitjacket aime ceci

#17
dlux

dlux
  • Members
  • 1 003 messages

I wish I would have seen the good content, the terrible combat and filler content (fetch quests, respawns that fall from the sky, dozens of rifts to close, etc.) killed the game for me.


  • primarchone aime ceci

#18
Sajuro

Sajuro
  • Members
  • 6 871 messages

I like the companions and the way you go about romancing them

Also the Approval/Disapproval

Weapon forging and how different armor looks on companions while they retain their style

I like the grinding aspects, gives me a chance and excuse to explore the world

And here's a positive that I thought was a negative at first: I like the healing system and how they removed healing spells except for the one that runs off focus, made me think about the fights I was getting into and made for a rather wonderful and tense scene at the Battle of Haven


  • outlaw1109 et NedPepper aiment ceci

#19
outlaw1109

outlaw1109
  • Members
  • 495 messages

And here's a positive that I thought was a negative at first: I like the healing system and how they removed healing spells except for the one that runs off focus, made me think about the fights I was getting into and made for a rather wonderful and tense scene at the Battle of Haven

 

 

 

Me TOO!  When I first played, literally first look at the mage skill tree, I was like, "Where are the 'healer' spells?  WTF?  Stupid!"

But I came to realize that NOT having mages heal made me have to take a careful approach to certain battles and added a certain level of actual tactics.  Though I would have liked to see the return of injuries, I still liked this system overall.



#20
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

I wish I would have seen the good content, the terrible combat and filler content (fetch quests, respawns that fall from the sky, dozens of rifts to close, etc.) killed the game for me.

 

Then you have nothing to contribute to this thread. There are plenty of threads discussing the bad qualities of the game; don't pollute this one.



#21
Cyonan

Cyonan
  • Members
  • 19 356 messages

I wish I would have seen the good content, the terrible combat and filler content (fetch quests, respawns that fall from the sky, dozens of rifts to close, etc.) killed the game for me.

 

One has to wonder what you're even doing here if you hate the game so much. You're well beyond simply "providing feedback" at this point.

 

But you get bonus points if you tell me it's because you want to "enlighten" those of us who enjoy the game.



#22
Aimi

Aimi
  • Members
  • 4 616 messages
I thought it was hilarious when the final boss started taunting the companions in my party, and Sera was all "ewww now it's talking to me".
  • KaiserShep aime ceci

#23
dlux

dlux
  • Members
  • 1 003 messages

One has to wonder what you're even doing here if you hate the game so much.

Giving feedback on a terrible game.

Then you have nothing to contribute to this thread. There are plenty of threads discussing the bad qualities of the game; don't pollute this one.

I wasn't planning on writing anymore in this thread, but we can discuss why my post is not appropriate in your opinion if you like.

#24
Firky

Firky
  • Members
  • 2 140 messages
I'm enjoying two things about the game and enjoying them A LOT.

1. Cross class combos. I liked them in DA2, too but now they are more "risk vs reward." So, you may shatter someone for damage, but instead of dying now, they take damage and are unfrozen. That stuff.
2. Shield abilities.

#25
In Exile

In Exile
  • Members
  • 28 738 messages
The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.

In the same way that IMO Alpha Protocol set the standard for story reactivity throughout an interconnected plot, and TW2 set the standard for large scale plot choice, DAI set the tone for personal expression.

Giving feedback on a terrible game.

I wasn't planning on writing anymore in this thread, but we can discuss why my post is not appropriate in your opinion if you like.


No one wants to discuss your troll post. Leave the thread.
  • Lianaar, CronoDragoon, VelvetStraitjacket et 2 autres aiment ceci