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Lets talk about the good parts of the game for a change.


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#26
Sajuro

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The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.

I have to agree with you there.

The only real problem I have, which might not be saying much as I'm not the critical type, is the Despair Demon

f*** it, seriously, the Despair Demon can go die in a fire



#27
Scoobydooby

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I've only played so far as a 2h Qunari Warrior, so can't comment too much on class specific things, but here is what I like about the game so far: 

 

  • Story is engaging, if not a bit short.. but still very good.
  • Graphics are stunning.. using sweetfx with lumasharpen and some added saturation makes the game look incredible. 
  • Sound in this game really is top notch. I love the attack sounds, spells, strikes of metal.. very very well done. Also love the music.. it really captures the mood of the game. 
  • Voice acting and dialogue is great.. its always such an awesome part of a bioware game, and Inq. does not disappoint here. 
  • Animations on characters is superb imo. The movements are fluid and realistic. 
  • I like the crafting system actually quite a bit.. just wish I could use a different interface for it as its a bit clunky on PC. It would also be cool to be able to dye your armors/gear different colors for better customization
  • Character creation screen is good.. the sliders and selection window are a bit awkward to dial in, but the options I felt were very good. 

Overall there is definitely lots that Bioware did get right with the game and many things do set it apart from the pack. If they can add more to this list as opposed to the negetive lists that people have, I think it could put some of the polish on this title that I feel it could use. 



#28
CronoDragoon

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The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.

In the same way that IMO Alpha Protocol set the standard for story reactivity throughout an interconnected plot, and TW2 set the standard for large scale plot choice, DAI set the tone for personal expression.

 

Not only that, but the game does a great job providing you ample reaction wheels to the core theme of the game: the question of faith, belief, and organized religion's role in the world. Therefore, I am not only creating a "person" but also one whose relevant views to the events of the game can be made known.


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#29
dlux

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No one wants to discuss your troll post. Leave the thread.

Just honest feedback on a terrible game. I really do wish I could have seen the good content, but I never got to it, because the game is so bad.

 


The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.
Nope, your choices don't really matter and the game has hardly any reactivity other than unlocking gated content.


#30
Scoobydooby

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Just honest feedback on a terrible game. I really do wish I could have seen the good content, but I never got to it, because the game is so bad.

 

 
Nope, your choices don't really matter and the game has hardly any reactivity other than unlocking gated content.

 

 

What about "you're posting in the wrong thread" is difficult to understand for you exactly?

 

I mean almost everyone I'm sure has some problems with the game.. this thread is for positive experiences.. WHY do you keep posting?


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#31
Guest_Caladin_*

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The base class specs (not the specializations) - i think there all a hell of a fun

Hawke appearing (not the storyline though)

Morrigan

Crafting (but not the tier system or the very limited schematics)

Character Creator

Soundtrack

Emprise Du Lion

Sera

Cassandra

Corypheus - entrance was great(but they should have done a hell lot more with him)

Skyhold (again should have done more with it though)

Emotions (thank you finally)

Voice Acting (coupla iffy bits but overall great job)

Cheesy Shield :D

Dragons



#32
In Exile

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What about "you're posting in the wrong thread" is difficult to understand for you exactly?

I mean almost everyone I'm sure has some problems with the game.. this thread is for positive experiences.. WHY do you keep posting?


We should stop feeding ... It's pretty obvious at this point. :)



#33
dlux

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WHY do you keep posting?

Just posting my opinion about this topic. BTW I was originally only planning on posting once, but people like to respond to my posts for some reason. :)

I don't deny that there is good content in the game, the writing is apparently pretty good. I just don't agree with what In Exile wrote.

#34
Yllania

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Just posting my opinion about this topic. BTW I was originally only planning on posting once, but people like to respond to my posts for some reason. :)

I don't deny that there is good content in the game, the writing is apparently pretty good. I just don't agree with what In Exile wrote.

There are plenty of threads where people can post their opinion on what they don't like about the game, this is the thread for you YOU LIKE about it. Let people have one thread not full of complaints, come on.

 

I liked the larger areas and exploration, and the character side quests were pretty good. Coles is my favorite so far, but thats probably because I really like Cole. Thinking of reading that book he first appeared in.



#35
tmp7704

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The only real problem I have, which might not be saying much as I'm not the critical type, is the Despair Demon
f*** it, seriously, the Despair Demon can go die in a fire

That's incidentally the best/easiest way to deal with them. Upgraded fire mine cast with barrier->damage bonus under their feet. 3 seconds for the mine to arm and then the demon goes buh-bye.
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#36
In Exile

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Can we please not let  wreck our positive thread? I'd like to ask everyone to ignore him. :)



#37
Dio Demon

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I have to agree with you there.

The only real problem I have, which might not be saying much as I'm not the critical type, is the Despair Demon

f*** it, seriously, the Despair Demon can go die in a fire

:angry:  you go die in a fire. :P


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#38
Cyonan

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The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.

In the same way that IMO Alpha Protocol set the standard for story reactivity throughout an interconnected plot, and TW2 set the standard for large scale plot choice, DAI set the tone for personal expression.

 

As far as voiced protagonist games go the dialogue/reaction wheel was great this time around.

 

I hope that going forward they take this into account for Mass Effect 4 rather than having the standard "Top right = Paragon, middle = neutral, bottom right = Renegade" that they used in Shep's trilogy for 90% of the responses.



#39
dlux

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There are plenty of threads where people can post their opinion on what they don't like about the game, this is the thread for you YOU LIKE about it. Let people have one thread not full of complaints, come on.

I haven't posted what I don't like about the game though. I just posted that the game probably has some good content, but I never got to see it because I uninstalled the game. I just couldn't stand the awful gameplay.

#40
KaiserShep

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The reaction wheel is absolutely phenomenal. This is the first RPG that recognizes that the PC is a *person* with views and opinions. The quality of RP that flows from that is essentially unparalleled.

In the same way that IMO Alpha Protocol set the standard for story reactivity throughout an interconnected plot, and TW2 set the standard for large scale plot choice, DAI set the tone for personal expression.

I agree. This is part of the reason why the Inquisitor is my favorite protagonist among the entire series and ME thus far. I hope this is a good indication of what we can look forward to in future Mass Effect titles as well.


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#41
In Exile

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That's incidentally the best/easiest way to deal with them. Upgraded fire mine cast with barrier->damage bonus under their feet. 3 seconds for the mine to arm and then the demon goes buh-bye.


It helps that if you don't approach it then it will patiently wait for death.

#42
DLaren

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List a few favorite things about this game that you like. Simple as that.

 

 

-Closing Rifts.

-Taking over Keeps.

-Dragon Battles.

 

Those three event-types offer first-class gaming experiences.

 

Also, every main-story mission is phenomenal; providing some of the best level-design and story-driven content I've ever seen in a game.


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#43
outlaw1109

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-Closing Rifts.

-Taking over Keeps.

-Dragon Battles.

 

Those three event-types offer first-class gaming experiences.

 

Also, every main-story mission is phenomenal; providing some of the best level-design and story-driven content I've ever seen in a game.

I had thought (from reading reviews, these forums) that the Keeps had been cut from the game, but was happily surprised.  Still a little disappointed by what WAS cut, but those Keeps are nice in the way that they influence the area around them.



#44
In Exile

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I had thought (from reading reviews, these forums) that the Keeps had been cut from the game, but was happily surprised. Still a little disappointed by what WAS cut, but those Keeps are nice in the way that they influence the area around them.


I think the original idea was that we'd get to pick and we'd have unique quests. So far we have one keep of each type. I think the ideal was to have 1 keep for all many of the regions, but obviously that would become a combinatorially explosive problem.

#45
Remmirath

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As much as I do have complaints with the game, there are also several things that I do like -- some very much so -- and I agree that the overall tone of these forums has been unnecessarily negative of late.


I've not actually finished my first run through the game, so at this point, some of this is still subject to change. However, from what I've experienced so far (I'm about 80 hours in and have finished I believe half of the main plot quests, maybe slightly more):

Story: So far, the main story has been engaging and gives a definite feeling of something that really matters. The individual quests associated with it have all been great, that I've played, as well; in fact, even the things that I've mostly not liked in the game have tended to be less intrusive in them. The main story, and things associated with it, appears so far to be of very high quality. If everything in the game was at that quality, I'd probably even be able to ignore my complaints completely -- I mostly have in the main quests, after all.

Companions/Advisors: They're an interesting bunch, and seem to have a great deal of interesting stuff associated with them. I very much appreciate that this seems to still be the case when you're not romancing those who are romanceable as well. Cassandra, Varric, and Dorian have been the main three I've taken around so far. Banter's real good as well, and the comments people have while exploring are a nice touch. I am also glad of the return to Approval/Disapproval instead of Friendship/Rivalry, and I like the fact that we can't see the rating any more -- makes more sense that way. Also, that they know of major decisions even if they're not there. Always seemed a little odd that it wouldn't get back to them.

Presentation/Polish: This is what I'm lumping the graphics, sound, cutscene quality, voice acting, and other such things under. All of that, at least that I've experienced thus far, has been excellent.

Dialogue: While this does come with the large disclaimer that I still would really like to know what my character is actually going to say, I like the variety of available responses in most conversations, particularly important ones. It's true that in many sidequest conversations there's not much in the way of dialogue, but the more important NPC and main quest related conversations make up for it. Plenty of options for different characters; I can easily see myself being able to successfully play a few very different people judging by the available options, and that's a most important thing. It's good to have options for things such as surprise and sorrow, and very fitting in certain situations. The one "stay silent" option at the beginning as also great -- I think a few more of those could've been good as well. Were the paraphrasing not still present, I'd say this game probably has the best dialogue of any BioWare game yet. As it is, it may have it, but it's unfortunately hidden behind a lair of guesswork and chance.

No Health-Regen, Lack of Healing: I hate health regeneration. Always have. It makes no sense for your wounds to heal swiftly while wandering around. Lack of healing I also generally consider a good thing. I'm not against healing in games per say, but it's almost never really integrated into the world (as in, we still see NPCs getting injuries that could easily be healed; often worse with resurrection).

No Cooldowns on Potions: I don't like cooldowns in the first place, so really, anywhere they disappear is good by me. However, they were excessively long, especially in DA II. No reason one can't drink one potion the moment one finishes the first, realistically speaking; the only downside should be that you're not fighting while you do it, and that's already in place.

Semi-open World: The exact presentation of it, I feel, could use some work -- but I still certainly appreciate that it's there. There hasn't been this much room for wandering around in a BioWare game for many years, and I missed that. There are also some genuinely neat quests that can be stumbled upon.

Haven/Skyhold: Both places feel more lively than bases of operations that we've had in previous games. I must say, I've grown rather fond of judging people. Are they perfect? Well, no, but they're pretty good.

The Keep: So far, I haven't run into any sort of bugs at all associated with carrying the world-state forwards, and that's nice to see. Speaking of that, the various nods to choices in past games are also cool.

Character Creation: While it takes some getting used to, it's really good this time around. Lots of different ways to make your character look, lots of things that can be changed, and I applaud how little difference there is in features between male and female characters (same hair, scar, and makeup options).

Romances: Kind of weird that I'm commenting on them at all, considering how unenthused I generally am about them, but I think they were generally well-handled. The only one I've actually done is Josephine's (still on my first character), but I appreciate that it takes some time to unfold, and also that one doesn't have to use anything like every flirt option; it's actually possible to play a character who starts out merely friendly to the romance option before it develops. Also, having all the flirt options available anyhow is a good move. Allows for characters to take them even if there's no chance they'll work; good for some characters to express themselves. And again, I like that romancing a character is not the only way to get to know them well or build any sort of connection. This is very good.

Multiple Voice Options: If the voiced PC is going to continue, and as much as I may not like this I must admit at this point that it seems highly unlikely that it won't, multiple options is the way to go. Not only is it nice to have that initial choice, but it's good to know that you also have more choices for future characters. Allows for both a wider range of personality in the PC to begin with and more replayability later.


And a special category of things where I really like the idea, but the implementation is such that I can't definitely say that I like it as stands:

War Table: I really like the idea of sending your people out to do stuff for you. At the head of a large organisation, it makes sense. There are a few brief flashes where I even like the way it was done. However, the exact specifics of how it was implemented aren't quite there yet, in my opinion. Still, compared to the alternative -- not having any way of dispatching your people -- it's great.

Keeps, claiming things, and such: Again, I like the idea of growing the power of the Inquisition in this fashion. I think more could've been done with this (although, maybe Keeps play a more strategically important role later?); quarries giving you a steady supply of stone from the area, for instance, would've been a nice way to both reward exploration and counteract the tedium of wandering around mining.

Returning Features: Species choice, auto-attacks not being completely useless, being able to equip companions, maybe some stuff I'm not remembering now. Good to see again, all of it.
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#46
CronoDragoon

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I'll also add that I was continually surprised by the enjoyment traversal of the zones gave me. Quite often I'd eye a crevice (in the Hissing Wastes, for example) or a steep dune (in the Western approach) or a mountain-side (Hinterlands, Storm Coast) and think: "no way I can cross that. That looks like a natural boundary the likes of which Origins and DA2 had in spades." Then I'd start climbing, jumping around to what looked like paths, looking for ways up, and with maybe one or two exception in 90 hours of play, I'd make my way to the top, and see a secret cave, or a chest, or a glorious expanse like this:

 

1559604_1000386101229_494017262259135500

 

It's the first game I've ever played that never stopped awing me with its environments. Even TES games didn't have this affect on me, because the world felt procedurally generated and a bit bland, whereas it felt like Inquisition's areas were hand-crafted to give me moments like this.

 

As a rule, I get bored of exploration games at about 20 hours. Since they usually feature bad stories and characters, that's about how long it takes for me to tire of the journey. But in Inquisition, I never got this sense. The world is beautiful and compelling to explore, and whenever I started to get burn out I could return to a well-written tale.


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#47
Madrict

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What I like the most is that while this is such a great game already, it has huge potential for further growth in the future. That makes me happy :)

 

I am on my second play through now and loving it, this time making different choices with a different character. The replay factor is great!

 

The strongest thing for me are the characters, they are all interesting and I love having conversations with them. The voice acting is brilliant as is the sound/music in general.

 

Visually it is a beautiful game! I love exploring the huge world as there is plenty of attention to detail and lore to be found.

 

I don't mind combat, it is pretty fun and I have not had any issues.

 

Another highlight for me are the romances though. So many great choices and the one I completed with Dorian was extremely well done (Dorian is an amazing guy).

 

All in all this is probably my favourite game from Bioware along with the entire ME series then DAO and DA2.

 

Fantastic work Bioware! :D



#48
Zombie_Alexis

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Oh, man, where to start. I think one of my favorite things is the design of the game. I find myself sometimes wandering around just to look at everything. I was especially awed by the Emerald Graves and the all of the desert areas, the Hissing Wastes in particular. The voice acting is superb and I love talking to everyone. The dragon fights were fun and once I figured out how the combat builds worked, I ended up really liking it. The main story quests were all excellent. I love how they answered a lot of questions from past games while at the same time opening up new mysteries. And the Solas romance, oh god! I played a female Dalish my first time and that romance wrecked me. So good!

 

Edited to add:  The music! How could I forget the soundtrack? It's hard to pick a favorite, but the Main Menu music is gorgeous and I particularly like "The Lost Temple" and "Adamant Fortress". Adamant Fortress also plays during a few of the dragon fights, and it is my favorite music to fight dragons to. It makes my party feel like Big Da** Heroes.



#49
Maverick827

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The graphics and environments look really nice. The voice acting is also good.

#50
You Are Here

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There are many things to like in DA:I, many of which have already been mentioned in this thread.  Here are a few of mine, in no particular order:

 

The Hinterlands -- yes, I realize some say it's mundane. Contrary to that opinion, I didn't want to "Get the heck out of the Hinterlands!!1!!". Matter of fact, it's one of my favorite zones.  It's generic done right. I enjoyed the landscape/terrain, the smaller quests, the larger quests and more.  In my opinion, it was/is a fantastic starter zone. 

 

"Collect 10 Ram Meat" and other generic starter quests -- pays homage to starter quests everywhere.  They're comfort quests (like comfort food). 

 

Dorian -- hands down, my favorite of all the characters.  Well written, well developed, well drawn and well voiced. There's not a single thing I'd change about Dorian.  Hmmm ok, maybe one thing -- we could cut those little curlies off his moustache...

 

Cassandra -- easily my second favorite character. She's secure enough in herself to be able to question and challenge her beliefs and outlooks. That's a confidence most people don't have.

 

(semi) Open World -- so many diverse places to explore! To paraphrase my friend Lydia, "Hey, there's a cave!  Wonder what's in there?".

 

The change in Crestwood -- unexpected and welcome.

 

The Fade -- loved this iteration of The Fade.

 

Astrariams -- I loved these!  I'm a big fan of mini-games and puzzles in games, but not when they gate story progression. Thankfully, these puzzles were totally optional.  I did them because I *wanted* to.

 

Flower and rock collecting -- again, apparently many people found this to be tedius busy-work or filler, but I thoroughly enjoyed it.  For me, gathering/harvesting is a favorite pastime in many games, online and single-player.  It's relaxing and rewarding, especially when I find rare specimens.  Oddly enough, I can't stand the idea of flower picking in the real world (boooooring!), but for some reason, in games, it's the bee's knees.

 

Requisitions -- an easy way to build both Power and Influence.  And gives yet another reason to stop and collect the flowers.

 

Dark caves, no torch -- at first, I thought I'd hate this feature. After the first cave or two, however, I grew to appreciate it.  It feels very organic.

 

No healing magic -- again, at first, I thought "What the heck were the devs thinking???" Over time, however, I realized it made me battle more strategically (I do wish I could mix potions out in the field, however).  Having completed the game on Normal, I'm now on a Nightmare run and, for the most part, I still don't miss healing magic.  It would be nice to have, sure, but the lack of it is not as much of an issue as I initially thought it might be.

 

Encountering characters from prior games -- Nice! Can't say much more without spoilers...

 

I'm sure there are more but that's enough for this post :).


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