Lets talk about the good parts of the game for a change.
#76
Posté 02 janvier 2015 - 12:09
I also am really enjoying Cullen's romance, it feels so natural and real! The pacing is excellent.
The environments are beautiful and really feel like they're part of the storytelling experience. In Hilamshiral I at times felt like I was actually there. They also can give me mixed emotions. The Exalted Plains was grueling and painful in a "wow this is really well done" kind of way.
The music is extraordinary. Really heightened and informed my emotional reaction to certain scenes, be it dread, joy, heartbreak or fascination. There was a certain devestating moment that didn't hit me until a particular song started playing. So good.
Its a beautiful game lovingly made. With the rest if my life to play it I probably will several more times, especially with further polishing and more content.
Edit: Almost forgot to add, that this is the first time I've roleplayed a religious character (Andrastian) and I'm finding it compelling and enjoyable. Playing someone who is outwardly strong in her faith but reveals her doubts and vulnerabilities to Mother Giselle (and sometimes, Cassandra) is very rewarding as a role player.
#77
Posté 02 janvier 2015 - 12:31
Characters - be those companions, npcs, advisors. They are believiable, have their own stories, which you cross and become part of for whatever amount of time. You can deepen it or maintain it shallow, but the option is there. I like how walking into Cullen's room you can hear the scribe report and learn about his relations with others (eg. Sera), or how you can catch letters and read them to learn more. The pacing of not only the romance but character development is excellent. The worst thing in DA:O was that everything could be stuffed in the first quarter of the game, and from then on all the friendship-romance thread was just silent. They tried to solve it in DA:2 by linking it to acts, and it was polished into the DA:I system and pacing I enjoy the most. Again, not talking about romances only, but about every relationship. I also like that it is not written on the characters who can be romanced, but it is organic, so flirting with Cassandra is possible as a female, but it comes to a point where you learn your chances. How you learn of these depends whom you try to romance. Different characters give your unwanted attention different reaction.
Mood - this contains many things, my computer isn't that high end, and I only have old xbox, so the max I can reach is medium-high quality, alas graphics' real buty doesn't reach me, but even so it is pretty. However I adore having different moods in different zones. The ambiguous sounds, the motions, the environment, the creatures present all give a general feel of the place. That is wonderful. For me, music plays a huge role in mood too, the songs in the bar are awesome. I found myself going to the bar before logging off to hear a song. Hissing wastes and Storm coasts are wonderful examples of it. I particularly liked how I have to climb sand dunes to look around for lights in the dark to know which way I need to head, and when I got lost I had to find a different dune to climb to check where the light came from again or how far away that light still is. I dislike exploring, but this element made it worth the time. I also loved the ominous, yet peaceful atmosphere of that place. The little things like suddenly running into a desire demon statue carved into the rocks, or a woman staring off into the distance blabbering about tha chant, then some old diary talking about that woman etc.
Pat of the above: letter/diaries. I just loved reading them. They showed the sinister and heartwrenching effects of a war on people from a personal point of view. Something a normal person you just met would never share with you, because it is his or her inner thought, but in a letter he wrote to someone in the family, he puts it into writing and you run into it. You read about fears, hopes, dedication, spite, envy, anger, faith of everyday people (or your enemy) during this dark and scary time. While at times I felt as an intruder while reading those papers, I appreciated the insight. Especially when it showed how many people in my enemy's line are equally normal people who strive to better life, even if it takes sacrifices. Or how they simply did it because someone for the first time in their life was kind to them and they were greatful for it. Due to the above at times loot got very personal, even something you'd just leave there for taking it felt a blasphemy (for some of my quizzies)
Targetable bodyparts: not really much to say about this. I appreciated the diversity of strategics these offered.
Dawn will come.
After credit scene.
Nightmare.
Decisions made by others (Crestwood and the Stone mine lady, forgot the area's name, for I suck with names). - it made me wonder, how I would decide in their place. When there is only bad and bad decision, what determines the right one. What is guilt made of and what can justify actions. Do I have the right to judge them at all?
Companion quests: felt very personal, engaging, understandable (even the high on hightown one).





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