Remove the space between www and .rpgwatch to see the post
No question it's well thought out. But, this type of game is incompatible with console action style games and the poor attention spans of 14 year old gamers. It's a large market with excellent chances for successful ROI (return on Investment). How a company is supposed to properly treat this customer base and not simply mouthing platitudes is for another whole POST!
The rpgwatch blog is the type of RPG that is custom made for the PC community... a community that is getting on in years and a diminishing target market, at that. A fact, I personally don't digest very well.... but there it is.
Unfortunately, my expectations of a future Dragon Age title that embraces those elements expressed in rpgwatch is NIL. It's counter intuitive to EA's corporate philosophy to seek and to sell to a large market. Having said this, a future title can be successful to both the PC and console market, provided certain lessons are accepted and practiced.
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@Bioware
In my view:
1. make the game for New Gen and PC hardware only.
The new title will launch four 4-5 years from now and by that time, old gen hardware simply won't
do. Also, the development teams would work for three platforms rather than five. Design choices
can go full throttle for high end hardware.
2. Game design
From the start, design the game for the two platforms, ensuring proper use of their respective
strengths, such as input controls, screen real estate, optimized menu navigation, inventory
management, including the DAO, DA2 much beloved features and their implementation. Allow for
KEY BINDINGS!! It will help the disabled. And don't forget scalable fonts!
Also, if the game has major hubs (ie: cities) make them worthwhile to explore and fill them with
NPCs. And Heaven if I encounter AI type NPCs. Speaking of AI, I'd like to see one, for a change.
Add modding capability.
3. Story
Give us an engaging and meaningful main story line and quests. Develop the characters. I'd
rather have six "real" team members than nine diluted ones. Forget the politically correct
romance/nude attitude. If you have the intention of getting a M rating make it a proper adult M
rating. The diluted M version can be for the console market. Easily done by cutting the
appropriate dialogues/scenes/story arcs. Six characters gives you the opportunity to write more
and better dialogue... a bigger word budget.
4. Game Play
What can I say? implement the rpgwatch suggestions for the PC and optional for the console
platform. A combat style toggle (ie: Action/Story) is all you need to satisfy the two. Avoid filler
quests . They suck the life out of you after a while. Provide informative feedback to the player, so
that he/she can proceed with the game. Show us the impact of our decisions. (rpgwatch can help
here)
5. Cut Scenes/Cinematics
Can we please have proper animations for NPC and the main characters.
6. Character Creation
Someone at Bioware (I think) mentioned that the DAI CC has billions of possible combinations! I
prefer 10K excellent possibilities with proper hairstyles, body definition (ie: short, tall, thin, large)
and so on. Provide in-game CC changes and the ability to "import" our CC when starting a new
game or future one.
I thank you in advance for considering these ideas.