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To the Bio/EA exec who opted for a DAI console focus 3+ years ago...


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#26
Razir-Samus

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I have not used DA-MP, but I understand that the four slot UI is layered for a second four slots in the solo game. If this is incorrect, my bad. Believe the original quote came from a DA-MP Twitch stream.

on the PC version (single-player) you simply have a bar with 8 slots... plug in a controller and the UI morphs to that of the consoles, where the abilities are bound to the 4 buttons on the right side of the pad, and holding a shoulder button swaps these buttons to the other 4 so you have access to again, 8 abilities... so you were partially correct, console control method = layered ability slots

 

i can't imagine it would function the same in multiplayer when you can only bind 4 abilities



#27
AlanC9

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I
And i refuse to buy any DLC's for PC simply because Bioware's greed by not putting them on Origin and discount for PC-gamers.


The DLCs were on Origin last time I looked.

#28
Stevensanr

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You can't blame Bioware for Obsidian being Obsidian.

No, we not.

 

Khm... Pillars of Eternity



#29
Jaron Oberyn

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Here we go again. Didn't you say in another thread that you never even bought this game? Why do you go out of your way to bash it so much?



#30
Mes

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PC gamers, man...  :lol:



#31
Jaron Oberyn

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PC gamers, man...  :lol:

The majority of us aren't like this. 



#32
BammBamm

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wonder how many of the preorder/refund heroes already preordered witcher 3 and thrown money at star citizen :D



#33
Kuosi

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PC gamers, man...  :lol:

first class requires first class, not sloppy seconds.



#34
9TailsFox

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Really? You're going to use Steam stats? >.> 

 

Steam, the front end with a gamepad controlled Big Screen UI? Where 40% of the available games have gamepad support? Including 2 out of the 3 most played games ( and those 2 also have console versions? ). Steam, the bastion of traditional console genre games being remade as indie games? 

 

Not to rain on your hyperbolic PC Master Race parade or anything but Steam is really not the best example here. ;p 

I can agree with you. it's like comparing small country with USA or Russia. 

yZFMI2x.jpg



#35
AlanC9

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I know that pic's supposed to mean something, but I don't get it. The only difference I see these days is that Origin has a better return policy.


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#36
Guest_TrillClinton_*

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Though BioWare wasn't directly developing the game, Obsidian got the "Odyssey" game engine from BioWare as well as technical assistance.

 

 

Obsidian has always had a bug problem. This is not bioware's issue



#37
helpthisguyplease

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Obsidian has always had a bug problem. This is not bioware's issue

Obsidian makes great design choices so many that people say that they are better devs then Bioware but they do not count the huge and I mean mountains of bugs their game have, way to big for a finished game so if we take the bad and the good they are not better then the devs at Bioware.



#38
Akka le Vil

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I don't know if the average PC gamer will have a long enough memory when the next iteration arrives. I would think the executive you mention is betting on renewed hype and gamer forgetfulness.

That, sadly, is probably true. That EA is still in business today despite ruining studios one after another is a testatment to the short memory of the people on average.

 

And how many of the people we've seen saying "it's the last Bioware game I'm buying" since DAI was released, said the exact same thing after DA2 and ME3 ?


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#39
JCFR

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It's definitely a dangerous trend, that's for sure.

 

I mean, i can understand if publisher and developers don't want their product to be superior on one system... but that's simply no excuse for not adapting it to the main aspects of those systems. PS4 and XB-One  may have a short amount of buttons on their controllers, but PC doesn't. So limiting the UI-slots on the Pc-version, just beause they have to on the consoles is, in my opinion, not justified.

 

I am a passionate Pc-gamer and if a game i want to play is released multi-platfromed, i will always get the Pc-one. But with releases like Watch dogs, Unity or DA:I now, i start to feel more and more like being treated as a  lower-tier-consumer... and that really has to stop. 

 

I already stopped preordering ubisoft- and activision-games... and now it seems Bioware is the next one in the row.



#40
Guest_TrillClinton_*

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Obsidian makes great design choices so many that people say that they are better devs then Bioware but they do not count the huge and I mean mountains of bugs their game have, way to big for a finished game so if we take the bad and the good they are not better then the devs at Bioware.

 

You cannot ignore the quality of an implementation in a software product. Obisidian is very lacking in that department.

 

The funny thing is that I understand that everything ships with bugs, but there should be urgency on how critical these bugs are. I have bought  obsidian games, and I have been met with game breaking bugs on 3 of those occasions. Game breaking bugs are unacceptable. You can have all this amazing design, but if your implementation is **** on a software product then you will definitely fall flat.

 

In terms of development, bioware has made prominent engines and now interfaces to numerous web interfaces. From a software standpoint, I would put my money on bioware. Although this is not a quality comparison because Obsidian is a small studio.

 

I do like obsidian, but until they slow down and fix their process, their games will continue to fall flat in terms of implementation.



#41
9TailsFox

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I know that pic's supposed to mean something, but I don't get it. The only difference I see these days is that Origin has a better return policy.

Steam have "all" games Origin and Uplay have EA/Ubisoft games.



#42
Paul E Dangerously

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The funniest thing is that the PC gamers are raising cain about how bad the port is, when the people in the 360/PS3 thread are doing the same - because it's an even worse port there. At least Bioware's pretending to pay attention to the PC crowd, the old gen people just got basically told to shove off.

 

 

It's definitely a dangerous trend, that's for sure.

 

I mean, i can understand if publisher and developers don't want their product to be superior on one system... but that's simply no excuse for not adapting it to the main aspects of those systems. PS4 and XB-One  may have a short amount of buttons on their controllers, but PC doesn't. So limiting the UI-slots on the Pc-version, just beause they have to on the consoles is, in my opinion, not justified.

 

It's not justified at all, because the console UI had a system that worked. DAO, DAA, and DA2 worked just fine with the radial menu, so Bioware effectively kneecapped their own game as a design decision, not a console limitation.

 

Stop using that as a justification and call it what it is. It's by intent. Nothing to do with platforms.


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#43
Octarin

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Don't worry, they're shitting it up just as nicely for the consoles as well. Especially the old gens. So, your point is kinda moot really. It's not like it's working for the consoles and ain't working for the PC. It's plainly NOT WORKING across the board. 


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#44
helpthisguyplease

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Its funny how we like to blame only one thing when there is a problem. Guess what most of the time problems appear for many reasons but as we are to lazy to even list them all we chose one and we give it all our hate. Of course every problem has root reasons and in this case was time and money. It sucks but what can you do as one person said people must be payed because they wanna feed themselves and their families okay that can be done without having a job, but you can not have a good car, a house, a computer well luxury things without getting payed.



#45
Pillagius

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Well, if X-crate 360 and Pony Station 3 have bad ports - that just means that devs are working in the direction of next gen consoles, while PC is considered as one big platform and the game runs poorly on all of them.

 

Again small comparison to rub it in even deeper:

- in DA:O you had the skill/item/action bar as long as your screen can handle. DA:I - 8 slots, sorry counting potions - 11.

 

- In DA:O we had great Tactics menu, and with nexus mod you could tweak it so good that in most fights you you can just sit back and watch the show, while ( again, most likely, thanks to consoles) we all (console-players included) can't even properly set a target for AI to attack or at least force them not run in to the middle of the fight and die immediately!

 

- DA:O - you have as much healing as you've bothered to craft. DA:I - Limited potions. The great console legacy we all have to endure (no really, it's an RPG, not slasher! It should've been: "you got what you've earned" not "you got what you've been given"). 

 

- DA:O - tons of various spells, skills, passives and all (that you can just set to "auto-cast when needed") as well as 2 specializations. DA:I - overly-simplified pitifully small amount of spells and all compared to previous games.

 

- DA:O - you can control character level ups if not 100% then at least most of it's aspects. DA:I - attributes are just parts of the skills/passives, that devs thought you should have.

 

We all suffer from game being poorly made... So let's just all blame EA for being EA as they are now. No really, I'll even give an example: old NFS series was one of the best racing series ever (even NFS: High Stakes still looks OK), until the EA as we know it now came and screwed everything with NFS Pro Steet... Not mentioning the soundtrack you get in the recent games - no drive, boring/annoying themes. Just compare the soundtrack of recent NFS games to NFS: Hot Pursuit 2 OST. And since the BioWare is part of the neo-EA, just blame EA, and hope that BioWare will fix everything with time.


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#46
Razir-Samus

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The funniest thing is that the PC gamers are raising cain about how bad the port is, when the people in the 360/PS3 thread are doing the same - because it's an even worse port there. At least Bioware's pretending to pay attention to the PC crowd, the old gen people just got basically told to shove off.

 

 

 

It's not justified at all, because the console UI had a system that worked. DAO, DAA, and DA2 worked just fine with the radial menu, so Bioware effectively kneecapped their own game as a design decision, not a console limitation.

 

Stop using that as a justification and call it what it is. It's by intent. Nothing to do with platforms.

exactly what i said in a different thread... they have pandered to a mystery crowd with the excessive dumbing down of features relating to combat, neither PC nor console (since the same problems are evident on both platforms, albeit combat controls feeling better with a pad)

 

don't fix what isn't broken

 

Its funny how we like to blame only one thing when there is a problem. Guess what most of the time problems appear for many reasons but as we are to lazy to even list them all we chose one and we give it all our hate. Of course every problem has root reasons and in this case was time and money. It sucks but what can you do as one person said people must be payed because they wanna feed themselves and their families okay that can be done without having a job, but you can not have a good car, a house, a computer well luxury things without getting payed.

even so, to jeopardize future revenue by pushing out a game as mediocre as this (given the previous 2 titles overwhelming success) just to make a quick buck is obviously the wrong choice... but given that it keeps happening, and people keep paying, it's working for them, so they'll keep doing it... seriously though, how many actual responses have you seen from bioware regarding the important problems, rather than the trivial (like qunari hairs and banter) instead of the clunky combat and very poor AI handling



#47
Gerula81

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It is not a port, though I do believe that the PC was balanced with console gamers in mind. Read or heard a Dev speaking of the eight slot limit was due to maintaining fairness for DA-MP, even if one cannot play cross-platforms.

And I pre-ordered; will hopefully be able to do so again.

 

Sir, it is a port and a bad one at that, will just give a couple of easy cues:

1) mouse acceleration, which is what happens when slower controller inputs are not even tweaked for pc but ported as they are.

2) the targetting system and auto target areas

3) they didn't even bother to redesign the cards in the loading menu... the tutorial ones are drawn with the x-box controller scheme :)



#48
Elhanan

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Sir, it is a port and a bad one at that, will just give a couple of easy cues:
1) mouse acceleration, which is what happens when slower controller inputs are not even tweaked for pc but ported as they are.
2) the targetting system and auto target areas
3) they didn't even bother to redesign the cards in the loading menu... the tutorial ones are drawn with the x-box controller scheme :)


Being similar does not mean from the same source. The targeting works much like the ME series and SWTOR for me; played them all on PC, and the latter is only for the PC. And load screens are hardly evidence. As for the Mouse, I tried to adjust my settings before gameplay, so I am fine with my current status wherever they were designed.

#49
Vash654

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How many of these 8 million plus pc gamers do you think you scammed into getting their pre-order money with this console port?  Can't find the number for console Origin users online, but I'll guess it's nowhere near as many.

 

I know there was a big number of returns back in November (it's impossible to find those numbers), but even with that, it must have been a staggering amount of (dirty) money for a company who used to provide quality pc games. 

 

I hope you enjoy it because, after this (and unless you hire a new team of devs with pc experience to patch this mess of a game) I don't see this trend continuing with your next title.

Yep... trust lost...



#50
JCFR

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It's not justified at all, because the console UI had a system that worked. DAO, DAA, and DA2 worked just fine with the radial menu, so Bioware effectively kneecapped their own game as a design decision, not a console limitation.
 
Stop using that as a justification and call it what it is. It's by intent. Nothing to do with platforms.


As i wrote, i prefer Pc so i had no idea, how it works on consoles.I just made a conclusion from the UI-limitation and why this was forced on the Pc-version. Sorry, if i misjudged it.

Let me re-express it: I could understand if it was this way for consoles, since the number of buttons on gamepads is quite short. But having those limitations on Pc with mouse and keyboard, i cannot understand.

I hope it's better this way.