Aller au contenu

Photo

To the Bio/EA exec who opted for a DAI console focus 3+ years ago...


  • Veuillez vous connecter pour répondre
334 réponses à ce sujet

#76
AlanC9

AlanC9
  • Members
  • 35 600 messages

But as to your question, no they play exactly the same.  NV has a better atmosphere, more memorable characters and a slightly better plot.  Most people agree it is a the better of the two.  Those who do not point out that Fallout 3 rewards exploration in the form of Bobbleheads and unique equipment.  NV does not, mainly because the bobblheads are replaced by implants that you can buy, so there is no need to explore that vault or cave because you are guaranteed only to get generic equipment and XP for killing its denizens.

 

Good point. From what I've seen the people who really like NV better turn out to be the the people who don't care much about exploration in the first place.



#77
hwlrmnky

hwlrmnky
  • Members
  • 394 messages

Speak for yourself.


Ok, I tend to be of like mind with you but I think KaptinGimpy did make clear s/he wasn't speaking for all of us. You've got yer boxing gloves on!

#78
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

Logging into a BioWare forum for the first time since Neverwinter Nights to side with those expressing disappointment / frustration with the PC version.

 

[...]

 

So here we are, the longtime BioWare supporters, who nurtured the developer from its earliest days to its highest successes, seeing our old friend reneg on its promises to us and act like we barely exist anymore all in an effort to be who it thinks the popular kids will like. That's why, for as much as some who prefer to play action/mmo games with a controller may be completely happy with the end product, so many of us are down right pi**ed off. We wanted the game we were promised from the developer we though we were supporting. 

You know - I thought those things were sort of obvious for everybody. Those feel so natural.

But it's a long time coming from Bald Ur's Gate (miss those jokes, eh?). So I guess we're the grumpy elders of the gaming community, that need to stand aside from the 'new generation' and call everyone 'tarts'.

 

Still there is a room for advising and being helpful, I guess. Nobody ever listens, but hey! It's reality as it is.

Can find some peace in jewels like Wasteland 2 tho, coming up from time to time.


  • Gerula81 aime ceci

#79
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Big Rigs isn't:
1. 2014 year game with a next-gen focus

2. being selling for 60 bucks

3. share the franchise with masterpieces like DA:O.

So you are somewhat out of the point in there.

 

Eh?  :blink: Why are you comparing Big Rigs with Inquisition?

 

I posted the vid of Big Rigs to give an example of a game that I deem to be "hardly a game", a label I, and presumably those 450 others users, wouldn't give Alpha Protocol.

 

Alpha Protocol has flaws (many!) but since it got 7.5/10 it must've done something right. Big Rigs on the other hand..... :pinched:

 

I'd guess the harsh 5.8/10 for Inquisition on PC is because a lot of DA fans (esp. those with mouse/keyboard) expected the gameplay and controls to be different.



#80
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

Eh?  :blink: Why are you comparing Big Rigs with Inquisition?

 

I posted the vid of Big Rigs to give an example of a game that I deem to be "hardly a game", a label I, and presumably those 450 others users, wouldn't give Alpha Protocol.

 

Alpha Protocol has flaws (many!) but since it got 7.5/10 it must've done something right. Big Rigs on the other hand..... :pinched:

 

I'd guess the harsh 5.8/10 for Inquisition on PC is because a lot of DA fans (esp. those with mouse/keyboard) expected the gameplay and controls to be different.

Because in some points Big Rigs are better than DA: I?



#81
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Because in some points Big Rigs are better than DA: I?

 

Of course it is! Did I say it wasn't!? *looking back through the thread*

 

Edit: A game with flaws, I said Inquisition is a game with flaws. Never dream of comparing it to Big Rigs.



#82
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

*sigh*

Gotta get some warm drink and get to sleep. Maybe that will help.


  • Xhaiden et Octarin aiment ceci

#83
Xhaiden

Xhaiden
  • Members
  • 532 messages

"We saw another game style that was commercially successful, so rather than having the integrity and belief in our own vision to make our game, we abandoned it and jumped on the bandwagon.  Now give us your money, please."

 

Skyrim was a critical success ( one of the biggest critical successes of the current generation ) not just a commercial one. It is not a matter of integrity nor of belief. Gamers wanted it. Bioware gave it to them. Plus DA:I is hardly a clone of Skyrim. What rationale is there for a company to listen to the minority over the majority? Especially when undertaking a project that will take several years, hundreds of people and millions of dollars to complete? Bioware is not and cannot operate as a charity. If it operates based on what the majority wants, ie DA:I, the minority gets high and mighty. If it operated on what the high and mighty minority wanted, the majority won't like it and it may experience poor sales.

 

Which in turn leads to a studio getting "restructured" ( and EA farking *loves* to "restructure" and shutter studios it owns ) and then we don't have Bioware at all. Then what? 

 

 

 

Ok, I tend to be of like mind with you but I think KaptinGimpy did make clear s/he wasn't speaking for all of us. You've got yer boxing gloves on!

 

No, Kaptin did not. Kaptin said "we". We the longtime Bioware supporters. We barely exist anymore. We wanted. We were promised. We thought we were supporting. Kaptin assumed to speak for for a group ( "Longtime Bioware supporters" ) when they do not and in doing so also inadvertently pulled a No True Scotman's through the implication that you are not a longtime Bioware supporter if you do not agree with the statements presented. 


  • tmp7704, Octarin et hwlrmnky aiment ceci

#84
Octarin

Octarin
  • Members
  • 1 326 messages

*sigh*

Gotta get some warm drink and get to sleep. Maybe that will help.

 

I seriously wonder why you bother.



#85
areopi

areopi
  • Members
  • 48 messages

Okay, I'm confused. Is this a complaint about the keyboard and mouse UI or is it about the action-oriented combat style? I'll admit the UI for mouse wasn't the best; I switched to a game-pad and found it much more fun. I don't think that is that big of a deal though. There are changes that could be made in terms of usability, but it seems like what a lot of people want is an entirely separate combat system for PC which is kind of ridiculous.

 

The tactics and build paths are simpler than in DA:O. It's a different game. It has different goals and part of that involved streamlining the combat. Is it too simplified? Maybe, but that has nothing to do with keyboard and mouse issues or PC gamers. In terms of being more RTS-like, I have no idea why you would expect that direction. Even the first game wasn't that and honestly a game-pad port would have worked just fine for that combat system.



#86
Zjarcal

Zjarcal
  • Members
  • 10 836 messages
I still don't get what the issue with the UI is. The controls being clearly designed for controllers? Yeah sure, I can see that (and honestly, it wasn't even an issue for me once I got used to them), but the UI itself... what exactly is so wrong and what so "purrfect" about the DAO and DA2 UI?

*confuzzled*

Eh?  :blink: Why are you comparing Big Rigs with Inquisition?


Because hyperbolic statements lend people credibility obviously.

*insert reply about BW having no credibility itself or sumthin like dat*

#87
hwlrmnky

hwlrmnky
  • Members
  • 394 messages

Skyrim was a critical success ( one of the biggest critical successes of the current generation ) not just a commercial one. It is not a matter of integrity nor of belief. Gamers wanted it. Bioware gave it to them. Plus DA:I is hardly a clone of Skyrim. What rationale is there for a company to listen to the minority over the majority? Especially when undertaking a project that will take several years, hundreds of people and millions of dollars to complete? Bioware is not and cannot operate as a charity. If it operates based on what the majority wants, ie DA:I, the minority gets high and mighty. If it operated on what the high and mighty minority wanted, the majority won't like it and it may experience poor sales.
 
Which in turn leads to a studio getting "restructured" ( and EA farking *loves* to "restructure" and shutter studios it owns ) and then we don't have Bioware at all. Then what? 
 
 
 



 
No, Kaptin did not. Kaptin said "we". We the longtime Bioware supporters. We barely exist anymore. We wanted. We were promised. We thought we were supporting. Kaptin assumed to speak for for a group ( "Longtime Bioware supporters" ) when they do not and in doing so also inadvertently pulled a No True Scotman's through the implication that you are not a longtime Bioware supporter if you do not agree with the statements presented.


I see your point.

#88
Octarin

Octarin
  • Members
  • 1 326 messages

 If it operates based on what the majority wants, ie DA:I, the minority gets high and mighty. If it operated on what the high and mighty minority wanted, the majority won't like it and it may experience poor sales.

 

 

 

It's already experiencing poor sales. The game's on a sale at 30% off on Origin. That alone should be telling heaps. Not even Rift got a 30% off on the first two months of release. 


  • dirk5027, VoidOfOne et C0uncil0rTev0s aiment ceci

#89
helpthisguyplease

helpthisguyplease
  • Members
  • 809 messages

It's already experiencing poor sales. The game's on a sale at 30% off on Origin. That alone should be telling heaps. Not even Rift got a 30% off on the first two months of release. 

I think is because it their policy to have price reductions on christmas.


  • hwlrmnky, areopi et Thane4Ever aiment ceci

#90
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

I still don't get what the issue with the UI is. The controls being clearly designed for controllers? Yeah sure, I can see that (and honestly, it wasn't even an issue for me once I got used to them), but the UI itself... what exactly is so wrong and what so "purrfect" about the DAO and DA2 UI?

*confuzzled*

 

I posted this a while back, just shows a few of the issues I personally have.

 

So in action cam there is no more:

  • Point and click with mouse to attack      
  • Point and click with mouse to move          
  • Point and click with mouse to loot           
  • Auto-attack                                             
  • Hold 2 mouse buttons to move
  • Select multiple party members with mouse, either by click and drag, or by selecting multiple portraits with 'Shift'
  • Walk

And we could do this in Origins specifically for the tactical camera...

  • WASD movement of controlled character                            
  • Navigate camera by mouse touching the edge of the screen
  • Tilt camera to also see from below, "worm's eye view"
  • Zoom out for a tactical view

Can I cry now? :crying:

 

Edit: I've got a few more we've lost:

  • Detailed tooltips when the mouse cursor hovers over an ability.
  • Option to hide the minimap
  • Option to decide how many ability/potion/command slots we have on the quickbar, it was our quickbar.

  • Morroian, hwlrmnky, Zered et 9 autres aiment ceci

#91
hwlrmnky

hwlrmnky
  • Members
  • 394 messages

I think is because it their policy to have price reductions on christmas.


And right after, when people spend gift codes.

#92
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

I posted this a while back, just shows a few of the issues I personally have.
 
So in action cam there is no more:

  • Point and click with mouse to attack      
  • Point and click with mouse to move          
  • Point and click with mouse to loot           
  • Auto-attack                                             
  • Hold 2 mouse buttons to move
  • Select multiple party members with mouse, either by click and drag, or by selecting multiple portraits with 'Shift'
  • Walk
And we could do this in Origins specifically for the tactical camera...
  • WASD movement of controlled character                            
  • Navigate camera by mouse touching the edge of the screen
  • Tilt camera to also see from below, "worm's eye view"
  • Zoom out for a tactical view
Can I cry now? :crying:


Ok, so UI and controls get lumped in the same category? Like I said, I understood the issues with controls (even if I don't care about em myself). For what it's worth, my interpretation of UI was strictly things like the abilities bar, the party member icons, the menu buttons and such.

I do miss some of the things you mentioned, I just really don't dwell on that kind of thing, I adapt and move on.

EDIT: Err, you can still use zoom out to bring out the tactical camera though.

Edit: I've got a few more we've lost:

  • Detailed tooltips when the mouse cursor hovers over an ability.
  • Option to hide the minimap
  • Option to decide how many ability/potion/command slots we have on the quickbar, it was our quickbar.

Ah ok, this are some I hadn't even noticed were missing cuz I never really made use of them myself.

I do miss being able to hide the entire UI comfortably for screenshots, that I will cry about tbh.

#93
Rannik

Rannik
  • Members
  • 695 messages

Obsidian mafe Alpha Protocol. It can barely called a game.

So feel free to forget the Obsidian that once was.

 

I rather play Alpha Protocol than Inquisition.



#94
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Ok, so UI and controls get lumped in the same category? Like I said, I understood the issues with controls (even if I don't care about em myself). For what it's worth, my interpretation of UI was strictly things like the abilities bar, the party member icons, the menu buttons and such.

I do miss some of the things you mentioned, I just really don't dwell on that kind of thing, I adapt and move on.

EDIT: Err, you can still use zoom out to bring out the tactical camera though.

 

Sorry I just copy/pasted so a lot of control issues came along ^_^ Regarding the UI specifically the quickbar is what bugs me the most. It really used to be our quickbar, we could edit it as we saw fit, that was great B) And since Bioware even made SWTOR (which has some of the greatest UI customization I've seen, it boggles me we have so few options (read: None) in Inquisition.

 

The tactical camera can zoom out sure, just not far enough IMO, it's too close to the ground (and gets stuck in trees). I'm missing that 'overview' look from Origins. Yeah I really am a sucker for Origins :wub: And Baldur's Gate 2 :wub:



#95
hwlrmnky

hwlrmnky
  • Members
  • 394 messages

I posted this a while back, just shows a few of the issues I personally have.
 
So in action cam there is no more:

  • Point and click with mouse to attack      
  • Point and click with mouse to move          
  • Point and click with mouse to loot           
  • Auto-attack                                             
  • Hold 2 mouse buttons to move
  • Select multiple party members with mouse, either by click and drag, or by selecting multiple portraits with 'Shift'
  • Walk
And we could do this in Origins specifically for the tactical camera...
  • WASD movement of controlled character                            
  • Navigate camera by mouse touching the edge of the screen
  • Tilt camera to also see from below, "worm's eye view"
  • Zoom out for a tactical view
Can I cry now? :crying:
 
Edit: I've got a few more we've lost:
  • Detailed tooltips when the mouse cursor hovers over an ability.
  • Option to hide the minimap
  • Option to decide how many ability/potion/command slots we have on the quickbar, it was our quickbar.

If DAI had these things I'd be playing it right now instead of wandering around in here.
  • Lux, Blue Socks, Brogan et 5 autres aiment ceci

#96
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

If DAI had these things I'd be playing it right now instead of wandering around in here.

 

Me too!! :wizard:



#97
Chaos17

Chaos17
  • Members
  • 796 messages

If DAI had these things I'd be playing it right now instead of wandering around in here.

Me too but I'm also waiting for new haircuts.

Seems, I'm going to wait a long time to get one of them :(



#98
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

I rather play Alpha Protocol than Inquisition.

that game was boss! remember playing it quite a few times, not quite AAA but it was still a pretty decent game... not over the top flashy with mediocre gameplay like some other game that shall not be named


  • Gerula81 aime ceci

#99
hwlrmnky

hwlrmnky
  • Members
  • 394 messages

Me too but I'm also waiting for new haircuts.
Seems, I'm going to wait a long time to get one of them :(


I'm slowly making my way through with the controller but I think the controller could have better mapping as well.

I'm one of those unfeeling curmudgeons who doesn't care about in-game hair but I can acknowledge that DAI hair is ghastly. To put it another way, if even I have noticed that the hair looks awkward it must be torture for those who do care.

#100
taglag

taglag
  • Members
  • 248 messages

I agree that the porting problem is very troublesome, in that PC players get a console game.

 

But what really bothers me is the games were actually made on a PC of some type, and yet we get a console planed, and provided for game. I would have thought that sense the game was made on a PC, that it would actually be made for the PC first, and then re-constructed for the Console, ( Which seemed to be the case with DAO, and some what with DA2 ).

 

  However this appears to not be the case, games seem to be made, or produced for the Console even though made on a PC from day one.