Perhaps they have data indicating that most of their sales are on consoles...
To the Bio/EA exec who opted for a DAI console focus 3+ years ago...
#101
Posté 29 décembre 2014 - 11:31
#102
Posté 29 décembre 2014 - 11:35
Good point. From what I've seen the people who really like NV better turn out to be the the people who don't care much about exploration in the first place.
In most cases the people that prefer NV more are also the ones that played Fallout 1 and 2 and actually liked the lore.
If Fallout 3 is the first time you play a fallout game you'll feel like thats what fallout is supposed to be like. If it isn't you'll realize that F3 acts like the fallout JUST happened the other day, ignores or simply changes major parts of the lore and takes place in an area that should be of no interest to anyone at all. Since Obsidian partially consists of the old devs for F1 and F2 they actually stuck to the lore and atmosphere people expected the game to have and Fallout 3 is the one that feels like the odd game that missed the mark.
Just in case you're wondering:
The Brotherhood of Steel walz into Washington looking for old technologies since it was the capitol, right?
Problem 1: Washington should no longer have anything salvageable. During the Great War roughly 60% of the nukes that hit the entirety of the USA were concentrated on Washington DC and New York, meaning both areas should be nothing but craters without any ruins whatsoever.
Problem 2: Because the Government knew China would attack the capitol they actually fled to the west side and took the most advanced technology with them. So even if Washington had ruins there would be nothing useful in them. And the BoS should know that because they are decendants of the US Army brass that was involved in Washingtons evacuation.
There are many online lists with the roughly 200+ other ridiculous lore inconsistencies in Fallout 3, but those two are special because they're on a "The game could and should not have even existed."-level of stupid.
#103
Posté 29 décembre 2014 - 11:38
I agree that the porting problem is very troublesome, in that PC players get a console game.
But what really bothers me is the games were actually made on a PC of some type, and yet we get a console planed, and provided for game. I would have thought that sense the game was made on a PC, that it would actually be made for the PC first, and then re-constructed for the Console, ( Which seemed to be the case with DAO, and some what with DA2 ).
However this appears to not be the case, games seem to be made, or produced for the Console even though made on a PC from day one.
i don't think it's an issue of it being a port... as consoles are suffering from the same dumbed down features, features that existed on all platforms in the last 2 dragon age games... it's an easy enough scapegoat but i think a more plausible reason for the game being in the state it is, is that they simply don't know frostbite well enough to implement the features we used to have (or that frostbite is an awful engine with such severe restrictions and limitations that it became impossible), so why they decided to create a game as large as this on aforementioned engine is way, way, way above what i'm capable of theorising
that's where you come in!
#104
Guest_MauveTick_*
Posté 29 décembre 2014 - 11:45
Guest_MauveTick_*
I freaking LOVE Fallout 1, 2, 3 and NV!!
While 1 and 2 we're near near perfect, I had a few (very few) issues with Fallout 3 and NV, BUT as with Skyrim it wasn't a problem since there are 10s of thousands of mods out there for Fallout.
With the IMO %#&!¤# turn Inquisition has taken (in some ways) I'd be good if Bioware opened more up for modders. Imagine if Inquisition with mods could be played like Origins and DA2 *dreamy look*
- Chaos17 aime ceci
#105
Posté 30 décembre 2014 - 04:11
Perhaps they have data indicating that most of their sales are on consoles...
A large part of the issue is that they stated that the PC was the lead platform or words to that effect. Now I don't think its a console port but they clearly developed it mainly with a controller in mind with KB&M being given short shrift.
#106
Posté 30 décembre 2014 - 04:14
Perhaps they have data indicating that most of their sales are on consoles...
The majority of all games are developed for consoles because those customers vastly outnumber us PC gamers. It just makes sense.
#107
Posté 30 décembre 2014 - 06:11
I agree that the porting problem is very troublesome, in that PC players get a console game.
But what really bothers me is the games were actually made on a PC of some type, and yet we get a console planed, and provided for game. I would have thought that sense the game was made on a PC, that it would actually be made for the PC first, and then re-constructed for the Console, ( Which seemed to be the case with DAO, and some what with DA2 ).
However this appears to not be the case, games seem to be made, or produced for the Console even though made on a PC from day one.
Bioware declared that DA: I is a game made by PC gamers for PC gamers.
It's up to you to believe or not...
Ooops. You don't believe in that BS, too?
Welcome to the club.
#108
Posté 30 décembre 2014 - 06:20
I wonder who actually believe that this game is made for PC. lol
- Octarin et Rannik aiment ceci
#109
Posté 30 décembre 2014 - 06:30
I wonder who actually believe that this game is made for PC. lol
There are some people who pretend they do. Can't decide whether stupid or just trolling.
- Octarin, Battlebloodmage et Rannik aiment ceci
#110
Posté 30 décembre 2014 - 06:32
I wonder who actually believe that this game is made for PC. lol
The game controlled just fine for me on PC.
- TobyJake aime ceci
#111
Posté 30 décembre 2014 - 06:33
I wonder who actually believe that this game is made for PC. lol
See? A living example.
#112
Posté 30 décembre 2014 - 06:48
Obsidian mafe Alpha Protocol. It can barely called a game.
So feel free to forget the Obsidian that once was.
I got Alpha Protocol about 9 months ago on a steam sale and thought it was great, I didn't buy it at release due to all the bad press.
I can only assume they fixed it post release.
#113
Posté 30 décembre 2014 - 06:50
Just in case you're wondering:
The Brotherhood of Steel walz into Washington looking for old technologies since it was the capitol, right?
Problem 1: Washington should no longer have anything salvageable. During the Great War roughly 60% of the nukes that hit the entirety of the USA were concentrated on Washington DC and New York, meaning both areas should be nothing but craters without any ruins whatsoever.
Problem 2: Because the Government knew China would attack the capitol they actually fled to the west side and took the most advanced technology with them. So even if Washington had ruins there would be nothing useful in them. And the BoS should know that because they are decendants of the US Army brass that was involved in Washingtons evacuation.
There are many online lists with the roughly 200+ other ridiculous lore inconsistencies in Fallout 3, but those two are special because they're on a "The game could and should not have even existed."-level of stupid.
Thanks. Oblivion left such a bad taste in my mouth that I didn't pay any attention to FO3. Wouldn't have picked up Skyrim if I hadn't been able to get it for $5.
#114
Posté 30 décembre 2014 - 07:19
There are some people who pretend they do. Can't decide whether stupid or just trolling.
Yes, there are quite a few on here who like to act like some 'voice of reason' and think any issues pc gamers have are their own, that Bioware did nothing wrong with the PC version. They usually fall into 3 categories:
1. they are trolling (for whatever reasons trolls do what they do)
2. they are legitimately unaware of the problems based on minimal pc gaming experience or general lack of understanding
3. they used a controller and don't understand why you don't
- olnorton, TUHD, Origin et 4 autres aiment ceci
#115
Posté 30 décembre 2014 - 10:57
Imagine the game design and crativity of Obsidian and the skill at programming Bioware has. They will make history in the video game industry.
Bioware is nothing special in programming skill (compared to other AAA studios, that is, not compared to the regular developper guy ofc). What Bioware is very good at is dialogue and characters.
If I'm going to grab the guys who makes polished games with top-notch UI, I'm going to grab Blizzard, which are the undisputed masters of these.
So let's take the creativity from Obsidian, writing of Obsidian and Bioware, and productions values of Blizzard. THEN you have something to write home for ![]()
This is it exactly!
"We saw another game style that was commercially successful, so rather than having the integrity and belief in our own vision to make our game, we abandoned it and jumped on the bandwagon. Now give us your money, please."
Especially funny considering the whole "artistic integrity"-pretend-your-pride-is-wounded from ME3 ![]()
#116
Posté 30 décembre 2014 - 11:04
Good point. From what I've seen the people who really like NV better turn out to be the the people who don't care much about exploration in the first place.
Disagree. I love exploration, and still NV is far and ahead better than FO3 (I'd even say NV is the single best RPG made since BG2, and perhaps even since Torment).
NV is still choke-full of plenty things to explore, it's still massive (MUCH more massive than the sprawling boredom of DAI, and much more packed with actual relevant content and not just fetch-quests, in fact). FO3 has a slight edge in "exploration", as it has more "remote locations" that are unconnected to the main quest and that you can discover, but it's not like NV doesn't have exploration.
What puts NV far above FO3 is the world-building, plot and writing. FO3 is a nice and competently done homage to Fallout. NV is the real Fallout 3. The story is massive, with real changes to the world, the world is massive, with countless and countless things to explore, and more than all, everything fits. FO3 is a collection of scattered locations Fallout-themed. NV is an entire, coherent, believable world, rife with politics, action and adventure.
Fallout 3 is good. New Vegas is great.
#117
Posté 30 décembre 2014 - 11:06
So let's take the creativity from Obsidian, writing of Obsidian and Bioware, and productions values of Blizzard. THEN you have something to write home for
How'bout no?
If you want dialogs go for Black Isle, not Obsidian. It was Black Isle that made brilliant things like Fallout 1&2.
If you want characters and voice acting go not just for Bioware, but for Bioware Montreal. Like ME2, you know.
#118
Posté 30 décembre 2014 - 11:10
The majority of all games are developed for consoles because those customers vastly outnumber us PC gamers. It just makes sense.
No they don't. PC market is about as big as all other consoles added together (it's 32 % vs 34 % IIRC). The reason games are developped for consoles is called "lowest common denominator", that is it's easy to make a port from the more limited platform to the more versatile, but not the other way around.
#119
Posté 30 décembre 2014 - 01:16
There are some people who pretend they do. Can't decide whether stupid or just trolling.
Possibly both.
#120
Posté 30 décembre 2014 - 01:19
Yes, there are quite a few on here who like to act like some 'voice of reason' and think any issues pc gamers have are their own, that Bioware did nothing wrong with the PC version. They usually fall into 3 categories:
1. they are trolling (for whatever reasons trolls do what they do)
2. they are legitimately unaware of the problems based on minimal pc gaming experience or general lack of understanding
3. they used a controller and don't understand why you don't
Why is it that you pretend not to notice that the game plays shite also for consoles and you blame consoles for your bad experience? I think that's a litte unfair, not to say extremely naive. What are you, twelve? My kid thinks in those kinds of blacks and whites, and he's not yet into high school. Good grief already...
#121
Guest_MauveTick_*
Posté 30 décembre 2014 - 01:25
Guest_MauveTick_*
Why is it that you pretend not to notice that the game plays shite also for consoles and you blame consoles for your bad experience? I think that's a litte unfair, not to say extremely naive. What are you, twelve? My kid thinks in those kinds of blacks and whites, and he's not yet into high school. Good grief already...
Because had the game ONLY been released on PC we wouldn't have these horrible mouse/keyboard controls? Inquisition is IMO like a really really bad console port.
#122
Posté 30 décembre 2014 - 01:27
Because had the game ONLY been released on PC we wouldn't have these horrible mouse/keyboard controls? Inquisition is IMO like a really really bad console port.
How much do you want to bet on that? There are plenty of games that handle horribly that are only on PC.
Hell, the entire thing is that the control scheme isn't Dragon Age - but rather they've shifted it to the layout similar to that used by many (action) MMOs. Remapping and all is unforgivable, now.
- Octarin aime ceci
#123
Posté 30 décembre 2014 - 01:29
Because had the game ONLY been released on PC we wouldn't have these horrible mouse/keyboard controls? Inquisition is IMO like a really really bad console port.
It isn't really about being a console port. Mass Effect 3 is surely such, but it has sane controls.
- Octarin aime ceci
#124
Posté 30 décembre 2014 - 01:32
Because had the game ONLY been released on PC we wouldn't have these horrible mouse/keyboard controls? Inquisition is IMO like a really really bad console port.
Blindfolds on ME, ME2, ME3, DA:O & DA2 playing wonderfully for everybody. Yeah, sure, you got an all-inclusive opinion, right there, we can tell.
#125
Posté 30 décembre 2014 - 01:33
It isn't really about being a console port. Mass Effect 3 is surely such, but it has sane controls.
Even ME3 had some warts from console limitations, namely the "magic button" that does everything (and ends up causing some pretty irritating mix in actions done vs actions desired).
- TX-Toast aime ceci





Retour en haut





