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Why "Inquisition" is an extremely cheesy word for the game title and an actual Inquisition that could've been


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#1
MadDemiurg

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When you hear the word "Inquisition" in a fantasy related context what do you imagine?

 

Personally I imagine Spanish inquisition, WH40K (which many people consider to be not unlike DA setting) and also this:

Inquisition_13_Burning.jpg

 

I expect mysteries, suspicions, witch hunt, interrogations, executions, paranoia, "everyone can be an enemy" mentality. I think many people feel the same. This has been brewing in my brain for some time, and it explains some of the frustrations I have with the game's plot.

 

Now what DA:I has to do with "Inquisition" and how it uses that name? I can imagine BW writers discussing how to name the new game. "Inquisition" definitely sounds cool for many fantasy fans. Well, that's great. Cool sounding name = more money!

 

The actual DA:i Inquisition is nothing like the Inquisition one could've expected however (no one expects the Spanish inquisition though :)). The organisation depicted in the game severely hurts my suspension of disbelief and in fact shouldn't even be possible (and neither its enemies). Essentially it is a breakout branch of the Chantry that somehow claimed land inside Ferelden and started acting independently and gathering military force. Supplies and rationing problems aside I find it highly unlikely that any king would tolerate an independent military organisation in the borders of his own freaking kingdom. Same goes for Corypheus openly gathering armies. Ok, maybe it can be explained by mage vs templar war that has thrown everything into chaos, and everyone's minding their own problems.

 

However, it also feels nothing like Inquisition. Inquisition is supposed to be similar to some sort of secret service. DA:I inquisition is a cross over between some really weird warband and a charity organisation willing to take any freak Thedas has to offer (and feed them with... what?). Pro mage Inquisition also feels against everything Inquisition should be about, but I can see how it could be pulled off... not like it was done though.

 

Now onto its enemies. Corypheus acts openly with little to no subterfuge, which seems both silly in his position and atypical for a threat you'd expect something called Inquisition to fight against. His goal is to reenter the Fade - something that was actually done before and he just needs some magical resources to accomplish. Why the hell does he need a massive army and why does he bother interfering with politics like in Orlais at all? If he just kept quiet he could've easily reached his goals.

 

I find throne room judgement to be a particularly distasteful part of the game. They add very little to the plot (unless its something personal like Blackwall). They feel like a weird kind of fan service to me, sole purpose of them being to make the player feel more important (different thrones and latex costumes for the Inquisitor included). They also feel disappointing compared to what actual Inquisitor duties should've been - performing interrogations and making decisions not knowing if the information you have is actually true, who is guilty and who is innocent.

 

There are almost no investigations, suspicions, fighting vs hidden enemies etc in the game called Inquisition (well, Wicked Hearts maybeee).

 

Ok, rant mode off.

 

Now some speculations of what could've been. i don't consider myself to be any good at storytelling, so feel free to throw your handful of rotten eggs. But I think this way the game plot would at least be more "Inquisition" like.

 

1. Villain - Corypheus. He can possess bodies of other people. Apparently, according to DA2, he also does not need to change into his original form. This power alone could've made him a much better villain, if he was a little bit smarter. So, what if he actually gets smarter and loses some of his Extremely Ancient And Extremely Dumb Ancient Wizard feel. And tries to utilize his possession abilities to further his goals.

 

Furthermore, what if he mostly uses subterfuge, hidden agents/cultists and trickery (admittedly he did this on several occasions, but also combined it with openly gathering abomination armies in plain sight for no good reason). What if he tries to infiltrate the Inquisition (maybe himself, maybe with some of his followers)? After all, he needed the Anchor. I honestly don't see how assaulting Haven is an optimal strategy for this, given that the Inquisitor is a retard who usually walks in the wilds with only 3 other people hunting rams. Also, abandoning the idea immediately after meeting the Inquisitor for a brief minute looks stupid. Maybe he felt that the Anchor was damaged, but personally I wouldn't give it up before dissecting the inquisitor just to see if it helps.

 

His main goal is to reenter the fade - something that can be accomplished with the either Anchor, Well of Sorrows or lots of slaves and lyrium according to the old Tervinter methodologies. I honestly dont see why he needs to go into open confrontations to do any of this.

 

2. Inquisition. Imo the inquisition should at least partially be fighting hidden enemies (emphasis on hidden), including among its own ranks. Paranoia, witch hunt, traitors everywhere feel should be there. Demonic possessions among the members of the Inquisition (esp mages)? Someone in the Inquisition working for Corypheus (even better if it's one of the companions). Corypheus himself possessing someone in the inquisition and toying with PC? Also, hidden blood magic cults investigations, making "the lesser evil" kinds of decisions - aka kill everyone in the village or let an extremely dangerous demonic infection spread for instance? The kind Crestwood major had to make?  One I also wanted to see as a part of Inquisition theme is doing horrible things to prevent things that are even worse. That's what WH40K Inquisition often does after all.

 

... More thoughts to be added later...

 

Feel free to throw your rotten eggs!


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#2
Vader20

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Haha... When I heard that the game will be called Inqusition, I thought that after DA2 when the mage rebellion started the Chantry will ban all magic and will start hunting and purging the mages. The Chantry is one best religious ingame organizations. It's amazing how well they are portrayed, and it was one the things that stood out in DAO when they first showed us the chantry. It's almost like the church in real life. Considering this.. a mage purge would have made more sense to me.

 

Corypheus could have been much more better than he is. He had a promising start, but went downhill after Haven... Blows himself up, faceplants into the eluvian, gets humiliated in the final cutscene when you send him to the fade. The Highland Ravager spends all his days wondering why they didn't  pick him as  the main villain.


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#3
Ogillardetta

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Because most of us doesn't want to torture people I would guess.


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#4
luism

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I want to give out the popes pear punishment

#5
Fullmetall21

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I believe the Inquisition was a name that was granted based on the Dragon Age universe meaning of the organisation Inquisition, in other words the original Inquisition in Dragon Age that happened before the formation of the Chantry. With those criteria I believe the name is rightfully there as you learn from conversations in the game that the actual old Inquisition and the current one are very much alike.

 

Edit : as for Corypheus he was pretty hidden during the events between DA2 and DAI and despite being overly flashy when during showdowns, calling down dragons and such he actually remained hidden for the rest of the game as you learn at the end your agents was unable to find his powerbase and they were looking since the explosion. And while he did not infiltrate the actual Inquisition structure he DID infiltrate the Orlesian Empire, The Wardens and also the Templars and Mages to some extent. As for the assault on haven if you ever sided with the templars and went to the temple of Dumat there is a recording of Corypheus thoughts on the matter.

 

He could be like really better but I thought he was decent. Not really good but decent enough for me to be content with it. I can agree that the story would be so much better if there were traitors and demonic possession within the ranks of the Inquisition.


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#6
omgodzilla

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Because most of us doesn't want to torture people I would guess.

 

Most people didn't want to shoot Mordin either. That's the beauty of having options. You're not forced into a particular path. 



#7
Ashagar

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I hate to break it to you but if they did it like a RL inquisition instead of the legends and myths around it you'd be in for a dull story, much less torture and death and a lot more legal arguments which would make for a very dry story.


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#8
Ogillardetta

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Most people didn't want to shoot Mordin either. That's the beauty of having options. You're not forced into a particular path. 

Yeah well sure add the option of torture to judgements but don't make instruments of torture  something mandatory in the backround of our dungeon.



#9
Eterna

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Because most of us doesn't want to torture people I would guess.

 

We should have the option to though. 


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#10
Vader20

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Yeah well sure add the option of torture to judgements but don't make instruments of torture  something mandatory in the backround of our dungeon.

A mage hunt ? I don't believe that we would have seen mages tortured.... mages being made tranquill would have been torture enough.



#11
theluc76

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The Inquisition in thedas seem to me like Interpol



#12
X Equestris

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It should be noted that what many think of when the real Inquisition comes up is influenced more by popular culture than real world history. The real Inquisition was more focused on suppressing heretics than witch hunts.

While Corypheus could have had a bit more presence in the game, I have no problem with the role the Inquisition takes in the story. Just because a fictional organization shares a name with a real one doesn't mean they need to occupy the exact same role. Look at the Templars, for instance.
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#13
Fullmetall21

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We should have the option to though. 

 

I think if you cage Alexius the Inquisitor says something like have Lelliana "interrogate" him. I don't know about you but hard Lelliana is pretty scary without interrogating people. There are also plenty of war table mission where Lelliana's solution is torture or mutilation. I guess your problem is that all of this is off screen and I can agree that it would be kinda cool to have the option of the Inquisitor torturing someone but considering the personal nature of the RPG genre in general wouldn't Bioware get a lot of crap for that? I'm not very familiar with what games are allowed to do and what not but I assume for some people something like that would be disturbing at least. Killing someone (shooting Mordin) and torturing someone is not the same thing.



#14
QweenBeen

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Hah cheezy

B3JChXrIYAAfU9q.jpg

sorry...not much else to contribute..
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#15
Fullmetall21

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Hah...cheesy..

https://pbs.twimg.co...AfU9q.jpg:large

sorry...not much else to contribute..

 

Hah best comment ever



#16
sch1986

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I can see your point about the disparity between what the title implies and the actual in game content.

Maybe what you described was the original intent and Bioware took it in another direction due to fan criticism of the game? I for one am sick of the Mage Templar war and hope not the see it in the next game. When I started DA:I and the first thing was "Herald, mages or Templars?" I wanted to gouge my own eyes out with a fork. I was happy to move on from that topic and worry about wardens, Orlais, etc.

This is just a theory of course. I might be the only one who feels that way. Additionally, the real inquisition was very violent. It's possible Bioware felt that level of violence wouldn't be well received jn a DA game.

#17
Ashagar

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You'd more likely get called in front of the RL inquisition for throwing around witchcraft charges because the medieval catholic church viewed the belief of witches as pagan superstitions to be rooted out and that anyone who really did think they were a witch were delusional.

 

They also had strict restrictions on torture even when it was allowed which during the early inquisitions it wasn't allowed at all and even when it was it could only be done for a set period of time and only twice.  A sizable number of inquisitors didn't use torture at all because they viewed it as unreliable and then there is the matter that the inquisition also handled religious questions and disputes not just heresy. As I noted earlier the RL Inquisitions were tended to be dull for the most part being mainly religious courts that handled a variety of religious matters which meant many of the people who went in front of them were never in danger of torture.


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#18
MadDemiurg

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Haha... When I heard that the game will be called Inqusition, I thought that after DA2 when the mage rebellion started the Chantry will ban all magic and will start hunting and purging the mages. The Chantry is one best religious ingame organizations. It's amazing how well they are portrayed, and it was one the things that stood out in DAO when they first showed us the chantry. It's almost like the church in real life. Considering this.. a mage purge would have made more sense to me.

 

Corypheus could have been much more better than he is. He had a promising start, but went downhill after Haven... Blows himself up, faceplants into the eluvian, gets humiliated in the final cutscene when you send him to the fade. The Highland Ravager spends all his days wondering why they didn't  pick him as  the main villain.

Yep, having almost no ties with the actual Chantry is disappointing.

 

 

Because most of us doesn't want to torture people I would guess.

Torture is not a necessary element of what I've described. Also WH40K setting is immensely popular even though its inquisition doesn't mind any methodologies.

 

I want to give out the popes pear punishment

:D

 

I believe the Inquisition was a name that was granted based on the Dragon Age universe meaning of the organisation Inquisition, in other words the original Inquisition in Dragon Age that happened before the formation of the Chantry. With those criteria I believe the name is rightfully there as you learn from conversations in the game that the actual old Inquisition and the current one are very much alike.

 

Edit : as for Corypheus he was pretty hidden during the events between DA2 and DAI and despite being overly flashy when during showdowns, calling down dragons and such he actually remained hidden for the rest of the game as you learn at the end your agents was unable to find his powerbase and they were looking since the explosion. And while he did not infiltrate the actual Inquisition structure he DID infiltrate the Orlesian Empire, The Wardens and also the Templars and Mages to some extent. As for the assault on haven if you ever sided with the templars and went to the temple of Dumat there is a recording of Corypheus thoughts on the matter.

 

He could be like really better but I thought he was decent. Not really good but decent enough for me to be content with it. I can agree that the story would be so much better if there were traitors and demonic possession within the ranks of the Inquisition.

First Inquisition was later turned into the Templar Order, and these do not seem the nicest guys in Thedas (right of Anullment and all that),

 

Orlesian empire infiltration was more in line of what i'd expect an inquisition opponent to do, however I don't see why he needed it (it didn't help him to reenter the Fade).

 

I hate to break it to you but if they did it like a RL inquisition instead of the legends and myths around it you'd be in for a dull story, much less torture and death and a lot more legal arguments which would make for a very dry story.

You might want to look at this: https://en.wikipedia...gensian_Crusade(slaughtering whole cities basically)

Also, Spanish inquisition casually burning jews. But I do agree it's less flashy IRL. Most ppl think of its popular media depiction when they hear the word Inquisition. I'm not fighting for historical correctness here, If such thing even makes sense for fantasy.

 

Yeah well sure add the option of torture to judgements but don't make instruments of torture  something mandatory in the backround of our dungeon.

Tbh that would make it an even worse form of fan service. What i would like to see is actual meaningful investigations/interrogations and detective work. A few tasteful torture scenes would work to set the tone though.

 

The Inquisition in thedas seem to me like Interpol

Pretty much

 

It should be noted that what many think of when the real Inquisition comes up is influenced more by popular culture than real world history. The real Inquisition was more focused on suppressing heretics than witch hunts.

While Corypheus could have had a bit more presence in the game, I have no problem with the role the Inquisition takes in the story. Just because a fictional organization shares a name with a real one doesn't mean they need to occupy the exact same role. Look at the Templars, for instance.

I'm ok with popular culture depiction of Inquisition. I'm not for historical correctness or anything like that here.



#19
mcsupersport

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In DA history by the game, you hear that the Inquisition was probably pretty close to what you thought the first time around.  It was a militaristic religion, who basically conquered and destroyed any who stood in their way.  Once everyone was under their banner they evolved to the Chantry and Templars forgoing the name Inquisition.  The use of the name in this game, was a way to give legitimacy to an upstart off shoot of the Chantry group, indicating a militaristic bent.  As far as Nobles and Kings not allowing them in their borders...well, you had a huge rift in the sky, that the "leader" of the Inquisition can close, Rifts opening up around the kingdoms that only the Inquisition can close, with demons, rogue Templars, and Rogue Mages raging in the lands, of which the Inquisition seems to be the only one doing something about it.  So, as a leader of your people....do you fight the ONE group actually fixing stuff...or do you ally with them and hope they get the world back to normal??

 

I don't think Corph was actually supposed to be all that, when it came to being a bad guy...if you look at the ending, he was more a stooge that got away from Solas.  As far as his plans go, he spent YEARS/Centuries working to create the Anchor and do the ritual only to have a quirk of fate step in and ruin everything.  You don't know what properties the Anchor would have had for Croph, likely he could have used it many ways in and around the fade to further his godhood plans.  Once that plan was put to pasture, his alternate plans were sub-optimal and while they may have worked, I bet they would have granted less power to him upon completion.  You have to remember, he did the slaves sacrificed with huge amounts of lyrium and it sorta worked, but something went wrong and he was booted back.  The Anchor was likely a response to the issue that booted him out of the fade the first time.

 

Now the real question is, who was the real villian of this piece and are they really Villains or just not understood entities beyond our comprehension??  Ie:  Solas and Witch of the Wild.



#20
Vader20

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Hah cheezy

B3JChXrIYAAfU9q.jpg

sorry...not much else to contribute..

what the hell is that ? I've seen it posted beofore. Is it a bug, or some kind of a parody ? :lol:



#21
Vader20

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Now the real question is, who was the real villian of this piece and are they really Villains or just not understood entities beyond our comprehension??  Ie:  Solas and Witch of the Wild.

something about it.  So, as a leader of your people....do you fight the ONE group actually fixing stuff...or do you ally with them and hope they get the world back to normal??

 

Let's hope that Solas was the real problem... He would make a great evil character. It would be a great twist in the story.


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#22
Gaz83

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"Is it a bug, or some kind of a parody ?"

 

Nope, it's a genuine shield. Pretty good stats, but it looks sooooo stupid!

 

It's in Crestwood. Go to the basecamp near the cave where you meet Warden Straud/Alistair. It's on the hill to your left. 

 

It looks like a piece of cheese on a platter, but you can click it to search it's inventory. In said inventory, you find the shield. 

 

I thought I might have been the first to discover it - how naive! - but searching online shown thousands had got it before me. 



#23
cronshaw

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here's the problem OP your conception of what an Inquisition is has nothing to do with what it is in the game's lore

so the problem really isn't with the game, but with your inability to inhabit the game's universe 


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#24
MadDemiurg

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here's the problem OP your conception of what an Inquisition is has nothing to do with what it is in the game's lore

so the problem really isn't with the game, but with your inability to inhabit the game's universe 

First of all, original DA Inquisition seems to be much closer to what I describe than to its successor in the game (That's according to the game's lore which I'm unable to inhabit).

 

Secondly, why call it Inquisition if its nothing like people would expect it to be?

 

Imagine a theoretical game called Revenge of the Archmage which is actually a baseball bat fighting simulator (because archmages fight with baseball bats in the setting). That would be weird.



#25
omgodzilla

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I think the game could've gone further with how ruthless you were allowed to be. Its pretty tame compared to the stuff you could do as Renegade Shepard...