Aller au contenu

Photo

Why "Inquisition" is an extremely cheesy word for the game title and an actual Inquisition that could've been


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#26
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

I think the game could've gone further with how ruthless you were allowed to be. Its pretty tame compared to the stuff you could do as Renegade Shepard... 

Yeah, they should've named him Daisy instead of Inquisitor, would've been more fitting. Also hello kitty symbol on the armor would work pretty well.



#27
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

Yeah, they should've named him Daisy instead of Inquisitor, would've been more fitting. Also hello kitty symbol on the armor would work pretty well.

Did we play the same game? I don't think we did. Are you sure you didn't accedently buy The sims medieval or something?



#28
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Did we play the same game? I don't think we did. Are you sure you didn't accedently buy The sims medieval or something?

I'm exaggerating of course, but this game has one of the most poor assortments of "evil" RP options.



#29
RepHope

RepHope
  • Members
  • 372 messages

Did we play the same game? I don't think we did. Are you sure you didn't accedently buy The sims medieval or something?

While he's definitely exaggerating, he's not entirely wrong. DA as a whole has had a lot of its darkness and grittiness erased. You never can be the jerk that Renegade Shepard or the Warden could be, you never see stuff like the CE origin, or the Broodmothers. A friend of mine who started with DA:I didn't even know the elves were looked down upon for being elves until I explained the lore to him.


Inquisition is pretty tame as a whole. That said it's still better than the try hard edginess that was DA2. Nobody whined about how oppressed they were which was nice.

#30
Nefla

Nefla
  • Members
  • 7 672 messages

It should have been "Dragon Age: The Inquiry"


  • MadDemiurg aime ceci

#31
Ashagar

Ashagar
  • Members
  • 1 765 messages

I always viewed Renegade Shepard as leaning towards the stupid evil group so I don't mind not having the ability and as for darkness there is plenty of darkness they just don't bludgeon you over the head with it then stuff it down your throat like in previous games.



#32
Fullmetall21

Fullmetall21
  • Members
  • 325 messages

While he's definitely exaggerating, he's not entirely wrong. DA as a whole has had a lot of its darkness and grittiness erased. You never can be the jerk that Renegade Shepard or the Warden could be, you never see stuff like the CE origin, or the Broodmothers. A friend of mine who started with DA:I didn't even know the elves were looked down upon for being elves until I explained the lore to him.


Inquisition is pretty tame as a whole. That said it's still better than the try hard edginess that was DA2. Nobody whined about how oppressed they were which was nice.

 

Although I agree on the Broodmother point I don't see how your friend could know that the elves are supposed to be looked down upon if he didn't play the previous games and why does this matter as to how good or bad is Inquisition. That particular point was established in Origins and it should stay that way it shouldn't be needed to explain it over and over with each sequel for the new players. That aside the Elf card on the character creator actually mentions this.

 

As for the evilness part the Warden has ancient treaties that allow him to demand whatever he wants, so you have 2 options either go the good way and forge alliances or go the bad way and just take what you need by force. The Inquisitor does not have any treaties or any leverage really over other nations and while the Breach is indeed a threat as big as the Blight and other nations are supposed to help no one will help a group that randomly murders people.

 

Shepard is a completely different story ME and DA should not be compared in this way as they are very different games with very different worlds at least in my opinion.



#33
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Although I agree on the Broodmother point I don't see how your friend could know that the elves are supposed to be looked down upon if he didn't play the previous games and why does this matter as to how good or bad is Inquisition. That particular point was established in Origins and it should stay that way it shouldn't be needed to explain it over and over with each sequel for the new players. That aside the Elf card on the character creator actually mentions this.

 

As for the evilness part the Warden has ancient treaties that allow him to demand whatever he wants, so you have 2 options either go the good way and forge alliances or go the bad way and just take what you need by force. The Inquisitor does not have any treaties or any leverage really over other nations and while the Breach is indeed a threat as big as the Blight and other nations are supposed to help no one will help a group that randomly murders people.

 

Shepard is a completely different story ME and DA should not be compared in this way as they are very different games with very different worlds at least in my opinion.

Personally I wouldn't want to see "evil stupid" options that are just about randomly running around killing people. What I would like to see more of is the kind of choices like the one with Bull's chargers, where you have to chose between doing what's right in the grand scheme of things and what seems like the "good" option. Maybe even more extreme. And with consequences to these choices, more significant than there actually were. Like missing some crucial intel in case of not forming an alliance with Ben Hazrat which causes you to utterly fail on some mission losing many of your agents (preferably the named ones with actual in game representation to make it feel more connected).


  • cheydancer aime ceci

#34
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

I'm exaggerating of course, but this game has one of the most poor assortments of "evil" RP options.

True that but it isn't all daisies and butterflies even if alot of the grittyness and the harshness of "Fantasymedievaltimes" takes the back scenes in this game and you have to read codex entries and listen to ambient talk etc to get it.
 
I see it as the inquisitor becomes sheltered after he/she takes his/her position as inquisitor because it reminds me abit of how sheltered many of the upper class are from the hardships that "commoners" endures on a daily basis.



#35
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

True that but it isn't all daisies and butterflies even if alot of the grittyness and the harshness of "Fantasymedievaltimes" takes the back scenes in this game and you have to read codex entries and listen to ambient talk etc to get it.
 
I see it as the inquisitor becomes sheltered after he/she takes his/her position as inquisitor because it reminds me abit of how sheltered many of the upper class are from the hardships that "commoners" endures on a daily basis.

Tbh I never had the patience to read most of the codex entries :)

 

I see how inquisitor can be isolated from common hardships, but that's not the only thing that can give a darker feel to the story (see my previous post for instance).

 

Also, in WH40K there is a notion of "radical" inquisitors, I've read Eisenhorn & Ravenor cycles of novels (Tbh I'm a bit ashamed of admitting reading cheap literature like that, but I kinda liked it). Basically radicals were the inquisitors that realized that powers of chaos (local fade/demons thing) are too strong not to use against chaos themselves. So they summoned demons to fight other demons etc. This usually ended with inquisitor becoming a heretic himself and being hunted. That would've been another cool thematic for DA Inquisition (a ruthless biood mage Inquisitor bound to stop Corypheus at all costs and with any tools available).


  • cheydancer aime ceci

#36
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

Tbh I never had the patience to read most of the codex entries :)

 

I see how inquisitor can be isolated from common hardships, but that's not the only thing that can give a darker feel to the story (see my previous post for instance).

 

Also, in WH40K there is a notion of "radical" inquisitors, I've read Eisenhorn & Ravenor cycles of novels (Tbh I'm a bit ashamed of admitting reading cheap literature like that, but I kinda liked it). Basically radicals were the inquisitors that realized that powers of chaos (local fade/demons thing) are too strong not to use against chaos themselves. So they summoned demons to fight other demons etc. This usually ended with inquisitor becoming a heretic himself and being hunted. That would've been another cool thematic for DA Inquisition (a ruthless biood mage Inquisitor bound to stop Corypheus at all costs and with any tools available).

That would be kind of nice to be a sort of renegade shepard type of quizzy as long as the job gets done type of guy. I miss having evil companions though that leaves if youre being too mr nice guy to everyone.


  • cheydancer aime ceci

#37
DKJaigen

DKJaigen
  • Members
  • 1 647 messages

When you hear the word "Inquisition" in a fantasy related context what do you imagine?

 

Personally I imagine Spanish inquisition, WH40K (which many people consider to be not unlike DA setting) and also this:

Inquisition_13_Burning.jpg

 

I expect mysteries, suspicions, witch hunt, interrogations, executions, paranoia, "everyone can be an enemy" mentality. I think many people feel the same. This has been brewing in my brain for some time, and it explains some of the frustrations I have with the game's plot.

 

Now what DA:I has to do with "Inquisition" and how it uses that name? I can imagine BW writers discussing how to name the new game. "Inquisition" definitely sounds cool for many fantasy fans. Well, that's great. Cool sounding name = more money!

 

Actually the DA inquisition is much more true to the Spanish inquisition then you realise. its unfortunate that the Spanish inquisition got linked to the witchhunters operating in France and Germany because they are one of the key reasons why witch-hunts   got abolished in the first place. you can read more about it here

 

http://en.wikipedia....e_Salazar_Frías

 

All the things you describe is something the inquisition fought against. The inquisition was primarily established  to keep Roman Catholic dogma pure and pressure muslims and Jews into converting to Christianity. They rarely tortured or burned people at the stake,


  • SolVita aime ceci

#38
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Actually the DA inquisition is much more true to the Spanish inquisition then you realise. its unfortunate that the Spanish inquisition got linked to the witchhunters operating in France and Germany because they are one of the key reasons why witch-hunts   got abolished in the first place. you can read more about it here

 

http://en.wikipedia....e_Salazar_Frías

 

All the things you describe is something the inquisition fought against. The inquisition was primarily established  to keep Roman Catholic dogma pure and pressure muslims and Jews into converting to Christianity. They rarely tortured or burned people at the stake,

 

For some reason a lot of posters in this thread think that I don't know history. I've actually read a lot of stuff on the matter. French inquisition was indeed one of the most distinguished as far as the death toll goes.(fighting cathar heresy etc)

 

The guy you've linked lived pretty far from the times of original inquisition. And while he defended witches, the fact that witch trials were still a thing speaks for itself.

 

Now when I think Spanish inquisition I think about this guy:

http://en.wikipedia....s_de_Torquemada

 

Burning 2000 jews might not sound as impressive as french wiping out entire towns or Hitler, but he surely wasn't the nicest person on Earth.

 

Tbh i don't see how DA Inquisition is anywhere close to real world Spanish Inquisition, even in 16th.century. Nor do I want it to be.

 

I've stated multiple times here that I'm not rooting for historical correctness (which is a bit absurd for a fantasy setting to start with). For sure I do not want it to be about oppressing jews (maybe elves though, I hate elves :)), I would expect Inquisition in a video game to follow the popular culture image tbh.



#39
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

The actual DA:i Inquisition is nothing like the Inquisition one could've expected however (no one expects the Spanish inquisition though :)). The organisation depicted in the game severely hurts my suspension of disbelief and in fact shouldn't even be possible (and neither its enemies). Essentially it is a breakout branch of the Chantry that somehow claimed land inside Ferelden and started acting independently and gathering military force. Supplies and rationing problems aside I find it highly unlikely that any king would tolerate an independent military organisation in the borders of his own freaking kingdom

It makes perfect sense - the chantry was dead set on locking up the only person able to close rifts pending the election of a new divine to execute the PC, so Cassandra dug up some ancient treaties to put herself and the PC beyond their jurisdiction. Themes related to the religion are limited silly superstitions that make the common folk break out into song.

That is to say, Cassandra simply used the easiest means available to her to stop the Chantry from executing the only person who could possibly save Thedas - if she had been sitting on a pile of Grey Warden treaties, she'd have used those instead.

And, frankly, avoiding religious ideas is probably a lot safer than making a "burn apostates at the stake" simulation and whatever else the actual inquisition actually did (killing people who disagree about the date of Easter and other important ideas).

On a more serious note, the game is incorrectly named - it should have been "Dragon Age: The Congregation for the doctrine of the faith"

#40
Fullmetall21

Fullmetall21
  • Members
  • 325 messages

It makes perfect sense - the chantry was dead set on locking up the only person able to close rifts pending the election of a new divine to execute the PC, so Cassandra dug up some ancient treaties to put herself and the PC beyond their jurisdiction. Themes related to the religion are limited silly superstitions that make the common folk break out into song.

That is to say, Cassandra simply used the easiest means available to her to stop the Chantry from executing the only person who could possibly save Thedas - if she had been sitting on a pile of Grey Warden treaties, she'd have used those instead.

And, frankly, avoiding religious ideas is probably a lot safer than making a "burn apostates at the stake" simulation and whatever else the actual inquisition actually did (killing people who disagree about the date of Easter and other important ideas).

On a more serious note, the game is incorrectly named - it should have been "Dragon Age: The Congregation for the doctrine of the faith"

 

But, but Inquisition sounds so much cooler! On a serious note I still believe they named the game after the ingame Inquisition, the Inquisition of old and not the real thing in which case it makes sense. Not perfect sense if you actually consider the methods of the original Inquisition but it's not out of context. They could have gone softer on the religious stuff though.



#41
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

It makes perfect sense - the chantry was dead set on locking up the only person able to close rifts pending the election of a new divine to execute the PC, so Cassandra dug up some ancient treaties to put herself and the PC beyond their jurisdiction. Themes related to the religion are limited silly superstitions that make the common folk break out into song.

That is to say, Cassandra simply used the easiest means available to her to stop the Chantry from executing the only person who could possibly save Thedas - if she had been sitting on a pile of Grey Warden treaties, she'd have used those instead.

And, frankly, avoiding religious ideas is probably a lot safer than making a "burn apostates at the stake" simulation and whatever else the actual inquisition actually did (killing people who disagree about the date of Easter and other important ideas).

On a more serious note, the game is incorrectly named - it should have been "Dragon Age: The Congregation for the doctrine of the faith"

I dunno, Dragon Age: Talk to the Hand is catchier.


  • Ogillardetta et Machina Obscura aiment ceci

#42
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Yeah well sure add the option of torture to judgements but don't make instruments of torture  something mandatory in the backround of our dungeon.

 

 

it's not a dungeon without them, that's like asking for it not to have bars



#43
L. Han

L. Han
  • Members
  • 1 878 messages

Inquisition does not imply anything 'evil' or ruthless. But the one we got is quite gentle and mary sue-ish, all things considered.



#44
Machina Obscura

Machina Obscura
  • Members
  • 199 messages

As others have said, the actual Inquisition is much more nuanced and different than our popular culture views of such.

 

That said, after how grim and dark the story of DA2 was, and how that all turned out for Bio, I think its safe to say that Bioware made many more safe choices in this game than they otherwise might have. I would prefer that our Inquisitor would be able to be more, well, inquisitive, but TBH I kinda love the game, so i'm not that bothered over it.



#45
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

As others have said, the actual Inquisition is much more nuanced and different than our popular culture views of such.

 

That said, after how grim and dark the story of DA2 was, and how that all turned out for Bio, I think its safe to say that Bioware made many more safe choices in this game than they otherwise might have. I would prefer that our Inquisitor would be able to be more, well, inquisitive, but TBH I kinda love the game, so i'm not that bothered over it.

 

 

can't be bothered to do a second full playthru (have 2 'got bored' that I probablt wont finish) Their just isn't enough varaiation, the character will be a goody two shoes(White, vanish White, or driven snow white being the 3 options), they inquisition will be light and fluffy....bla, while that may be interesting for one play thru, with no contrast their doesn't feel the need to do a second.



#46
Machina Obscura

Machina Obscura
  • Members
  • 199 messages

can't be bothered to do a second gull playthru (have 2 'got bored' that I probablt wont finish) Their just isn't enough caraiation, the character will be a goody two shoes(White, vanish White, or driven snow white being the 3 options), they inquisition will be light and fluffy....bla, while that may be interesting for one play thru, with no contrast their doesn't feel the need to do a second.

This is a pretty good point. While I personally dont feel the need for an evil side (just not my thing), I think they could have added a few more permutations of the inquisition, and let you build different types, which the world would actually react to. If only games had an unlimited budget!



#47
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

This is a pretty good point. While I personally dont feel the need for an evil side (just not my thing), I think they could have added a few more permutations of the inquisition, and let you build different types, which the world would actually react to. If only games had an unlimited budget!

 

 

If only they had left out 20 or so hours of grinding mind numbing side quest....



#48
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

Funny thing: Most people in RL back then were happier if they got under Inquisition-trial than just secular ones. Because the Inquisition at least was run by people that had studied law, philosophy etc, and did trials by the books. Course you could end up bad, but there was far worse things that could happen to you, like just getting a mob burn you without any proper trial at all...

 

I guess too many people nowadays imagine Vincent Price's diabolical laughter and face when thinking about Inquisitions and such.

 

Also, on a side not, if you play the Templar-Side-Mission you get some hints on how Envy would turn the Inquisition into full darkness...


  • SolVita aime ceci

#49
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

 

Also, on a side not, if you play the Templar-Side-Mission you get some hints on how Envy would turn the Inquisition into full darkness...

 

 

or as I like to call it 'the game I actually wanted to play', I guess I was supposed to be horrified by the 'Orlais has fallen to your forces Herald, our armies prepare for the next war, have a few hundred prisoners to amuse yourself with' imagery, not be sitting their going hell yes that sounds awesome.



#50
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

It makes perfect sense - the chantry was dead set on locking up the only person able to close rifts pending the election of a new divine to execute the PC, so Cassandra dug up some ancient treaties to put herself and the PC beyond their jurisdiction. Themes related to the religion are limited silly superstitions that make the common folk break out into song.

That is to say, Cassandra simply used the easiest means available to her to stop the Chantry from executing the only person who could possibly save Thedas - if she had been sitting on a pile of Grey Warden treaties, she'd have used those instead.

And, frankly, avoiding religious ideas is probably a lot safer than making a "burn apostates at the stake" simulation and whatever else the actual inquisition actually did (killing people who disagree about the date of Easter and other important ideas).

On a more serious note, the game is incorrectly named - it should have been "Dragon Age: The Congregation for the doctrine of the faith"

I would be OK in terms of title vs content expectations if the game was called differently. To me it felt like the game tried to attain a little bit of extra cheap popularity by pretending to be smth it is not. I would still be disappointed by the plot, but that's another topic

 

As others have said, the actual Inquisition is much more nuanced and different than our popular culture views of such.

 

That said, after how grim and dark the story of DA2 was, and how that all turned out for Bio, I think its safe to say that Bioware made many more safe choices in this game than they otherwise might have. I would prefer that our Inquisitor would be able to be more, well, inquisitive, but TBH I kinda love the game, so i'm not that bothered over it.

Not sure that being darker is the reason of DA2 having a bad reception. Origins were pretty dark too. DA:I feels like overly politically correct gluten free DA world version though.

 

Funny thing: Most people in RL back then were happier if they got under Inquisition-trial than just secular ones. Because the Inquisition at least was run by people that had studied law, philosophy etc, and did trials by the books. Course you could end up bad, but there was far worse things that could happen to you, like just getting a mob burn you without any proper trial at all...

 

I guess too many people nowadays imagine Vincent Price's diabolical laughter and face when thinking about Inquisitions and such.

 

Also, on a side not, if you play the Templar-Side-Mission you get some hints on how Envy would turn the Inquisition into full darkness...

If you actually read my original post there's nothin indicating diabolical laughter there. Also a bit tired of repeating that it is not about it being true to the real world inquisition (not that its anything like it in DA:I either)