Aller au contenu

Photo

Why "Inquisition" is an extremely cheesy word for the game title and an actual Inquisition that could've been


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#51
robertthebard

robertthebard
  • Members
  • 6 108 messages
In the time it took to type out the OP, the OP could have talked to Mother Giselle, and gotten the answer to why the name was chosen, by Justinia. That it was chosen by Justinia is made plain in the cutscene where the Inquisition is actually established. Perhaps she hoped that the threat of the "Inquisition of Old" would be enough to help curb some of what was going on. Who knows, if it hadn't been for Cory, she may have been right. The thing that I see most reading through this kind of thread is that people don't seem to realize that, if Cory had been successful in Haven, we'd have gotten a big "Game Over" screen right after the Character Creator, because he'd have gotten the Anchor instead of us. There would have been no explosion, our interference caused the magic to misfire, causing the explosion.

Everything after that is Plan B through Plan X, depending, trying to find an alternative route into the Fade. It's made clear in a couple of instances that his forces are looking for something, but until we get Morrigan, we have no idea what he's looking for. There are several references to him searching Elven ruins however, and now we know why. Most of what we face as we progress are Cory's attempts to delay us, with the exception of things like the Wardens, since, despite what I've read here, they are necessary for him, because he can't jump to random people, they have to be afflicted with the Taint, so he needs the Wardens. Delaying actions are hard to fight w/out shock troops, so he needs the mages or Templars, depending entirely upon how the player progresses, since initially, he has both. We deprive him of one or the other, and fight the remaining faction the rest of the game. As to why he doesn't stay hidden, since he apparently can, is addressed in Haven, or can be, his arrogance.

So really, paying a bit of attention to details presented alleviates a lot of these questions about the game, and the name. It does not address that we can't be "kick a puppy" evil, but all things considered, I don't see that making much sense with the cast we wind up with, and the "apparent" goal of the Inquisition. Regarding not being tied to the Chantry, or on it's leash, there was plenty of input during development that indicated that that would be a Bad ThingTM, so that complaint adds more credence to "whatever BioWare does, they're screwed". There are people here who want to end the Chantry, so making the Inquisition a branch of the Chantry would have been a deal breaker for them. While I'm not that extreme, I do appreciate that my Dalish isn't forced to be a Chantry Zealot.
  • SolVita, WikipediaBrown et Machina Obscura aiment ceci

#52
hong

hong
  • Members
  • 2 012 messages
I think what OP is saying is reasonable. While DAI goes to great lengths to give the back story and rationale for the Inquisition as it exists ingame, the fact is that the word brings with it certain real-world connotations. These connotations generally don't hold for the organization you command. As such, it shouldn't be surprising if threads like this appear; creating a discrepancy between expectation and outcome, and then explaining it, cannot make up for the fact that nobody expects the Chantry Inquisition.
  • cheydancer aime ceci

#53
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

In the time it took to type out the OP, the OP could have talked to Mother Giselle, and gotten the answer to why the name was chosen, by Justinia. That it was chosen by Justinia is made plain in the cutscene where the Inquisition is actually established. Perhaps she hoped that the threat of the "Inquisition of Old" would be enough to help curb some of what was going on. Who knows, if it hadn't been for Cory, she may have been right. The thing that I see most reading through this kind of thread is that people don't seem to realize that, if Cory had been successful in Haven, we'd have gotten a big "Game Over" screen right after the Character Creator, because he'd have gotten the Anchor instead of us. There would have been no explosion, our interference caused the magic to misfire, causing the explosion.

Everything after that is Plan B through Plan X, depending, trying to find an alternative route into the Fade. It's made clear in a couple of instances that his forces are looking for something, but until we get Morrigan, we have no idea what he's looking for. There are several references to him searching Elven ruins however, and now we know why. Most of what we face as we progress are Cory's attempts to delay us, with the exception of things like the Wardens, since, despite what I've read here, they are necessary for him, because he can't jump to random people, they have to be afflicted with the Taint, so he needs the Wardens. Delaying actions are hard to fight w/out shock troops, so he needs the mages or Templars, depending entirely upon how the player progresses, since initially, he has both. We deprive him of one or the other, and fight the remaining faction the rest of the game. As to why he doesn't stay hidden, since he apparently can, is addressed in Haven, or can be, his arrogance.

So really, paying a bit of attention to details presented alleviates a lot of these questions about the game, and the name. It does not address that we can't be "kick a puppy" evil, but all things considered, I don't see that making much sense with the cast we wind up with, and the "apparent" goal of the Inquisition. Regarding not being tied to the Chantry, or on it's leash, there was plenty of input during development that indicated that that would be a Bad ThingTM, so that complaint adds more credence to "whatever BioWare does, they're screwed". There are people here who want to end the Chantry, so making the Inquisition a branch of the Chantry would have been a deal breaker for them. While I'm not that extreme, I do appreciate that my Dalish isn't forced to be a Chantry Zealot.

Even if it makes sense in game for the Inquisition to take the name "Inquisition", while being nothing like it (neither its old in game version, nor the popular culture or historical one), why call it "Inquisition" in the first place? They could've called it Seekers of Truth or something. Basically anything that can come to the creator's mind. That would've caused a lot less dissonance on my side. Maybe the next brilliant move would be to call all swords in the game axes, because it's explained by the story/lore somehow?

 

I also don't see how did you gather that people here think Corypheus shoud've succeeded in Haven or smth. There's nothing like this in the thread...

 

And if you care to read the original post it has nothing to do with being "kick a puppy" evil, like you've put it. More about being, well, inquisitive, and doing investigations, fighting against hidden foes and dealing with traitors and internal enemies...



#54
Shahadem

Shahadem
  • Members
  • 1 389 messages

The Church, er Chantry, does have authority to raise and maintain an army. The Inquisition is simply a branch of the Chantry exercising its authority. The fact that it is a breakaway part of the Chantry is really a matter of internal politics.



#55
robertthebard

robertthebard
  • Members
  • 6 108 messages

Even if it makes sense in game for the Inquisition to take the name "Inquisition", while being nothing like it (neither its old in game version, nor the popular culture or historical one), why call it "Inquisition" in the first place? They could've called it Seekers of Truth or something. Basically anything that can come to the creator's mind. That would've caused a lot less dissonance on my side. Maybe the next brilliant move would be to call all swords in the game axes, because it's explained by the story/lore somehow?


The only place it needs to make sense is in game. What else is there? That you have a preconceived notion about what it should have been, despite claiming no such notion, does not mean that that's what it is, or what it should be. I do love the hyperbole. So am I to take it that you weren't looking for a discussion, but just some people to pop in and go "Hey, another reason to hate on BioWare"? The answer to your self inflicted dissonance is highlighted above: It makes sense in game. Justinia chose it, Giselle can suggest a possible reason, that I listed in my previous post; the threat of the "Inquistion of Old". It is nothing like it, and it's entirely possible that she intended that as well, but we'll never know. We do know, however that she did choose the name, and we do have a logical reason as to why.
 

I also don't see how did you gather that people here think Corypheus shoud've succeeded in Haven or smth. There's nothing like this in the thread...


Because I don't? I realize that people don't seem to get it, at all. If not for our interference, there would be no Thedas, at least not as we know it. Cory gets the anchor, goes to the Fade, and presumably, according to what we can discuss with our advisors, Thedas is destroyed.
 

And if you care to read the original post it has nothing to do with being "kick a puppy" evil, like you've put it. More about being, well, inquisitive, and doing investigations, fighting against hidden foes and dealing with traitors and internal enemies...


It is, however, brought up in the thread. You'll notice the lack of a quoted post in my post? That's deliberate, because I'm not attempting to address one post, but the entirety of the thread.

#56
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

The only place it needs to make sense is in game. What else is there? That you have a preconceived notion about what it should have been, despite claiming no such notion, does not mean that that's what it is, or what it should be. I do love the hyperbole. So am I to take it that you weren't looking for a discussion, but just some people to pop in and go "Hey, another reason to hate on BioWare"? The answer to your self inflicted dissonance is highlighted above: It makes sense in game. Justinia chose it, Giselle can suggest a possible reason, that I listed in my previous post; the threat of the "Inquistion of Old". It is nothing like it, and it's entirely possible that she intended that as well, but we'll never know. We do know, however that she did choose the name, and we do have a logical reason as to why.

I'm not against a discussion, but the hyperbole I made is pretty good at describing my point. Why call something with a name that doesn't fit it and put it in the game title. I probably even would've been ok with it if it wasn't in the title. The title however uses a commonly known word, that a lot of people have distinguishable associations with, and then its nothing like that in the game? I find this cheap.

 

 

Because I don't? I realize that people don't seem to get it, at all. If not for our interference, there would be no Thedas, at least not as we know it. Cory gets the anchor, goes to the Fade, and presumably, according to what we can discuss with our advisors, Thedas is destroyed.

I don't get where are you going here. I don't remember a single suggestion about changing the plot to let Corypheus get the anchor in the beginning

 

 

It is, however, brought up in the thread. You'll notice the lack of a quoted post in my post? That's deliberate, because I'm not attempting to address one post, but the entirety of the thread.

Fair point



#57
robertthebard

robertthebard
  • Members
  • 6 108 messages

I'm not against a discussion, but the hyperbole I made is pretty good at describing my point. Why call something with a name that doesn't fit it and put it in the game title. I probably even would've been ok with it if it wasn't in the title. The title however uses a commonly known word, that a lot of people have distinguishable associations with, and then its nothing like that in the game? I find this cheap.
 
 
I don't get where are you going here. I don't remember a single suggestion about changing the plot to let Corypheus get the anchor in the beginning
 
 
Fair point


Again, however, that is, as you say, your issue. I didn't expect it to fit any preconceived idea I may have had about the name. In the end, it's a word, and like many words, it has connotations outside of any particular idea I may wish to assign it. In the context that it's given, it makes perfect sense, with the addendum that we don't really know what Justinia's intentions were.

The subtext is that Cory messed up all over the place after Haven. Of course he did, because his main plan, if we didn't stumble onto it, would have worked, and we'd have nothing to do in game. If not for that bit of "luck", read plot element, he'd be whatever he'd become if he were successful in his attempt to get into the Fade initially. The anchor would have given him the power, and there'd be nothing we could do about it.

#58
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Again, however, that is, as you say, your issue. I didn't expect it to fit any preconceived idea I may have had about the name. In the end, it's a word, and like many words, it has connotations outside of any particular idea I may wish to assign it. In the context that it's given, it makes perfect sense, with the addendum that we don't really know what Justinia's intentions were.

The subtext is that Cory messed up all over the place after Haven. Of course he did, because his main plan, if we didn't stumble onto it, would have worked, and we'd have nothing to do in game. If not for that bit of "luck", read plot element, he'd be whatever he'd become if he were successful in his attempt to get into the Fade initially. The anchor would have given him the power, and there'd be nothing we could do about it.

That's not only my issue according to some posts in the thread, And I don't see any good reason for the writers to call it Inquisition either, apart from an effort to cash in on the popularity of the topic, while doing smth completely different. As I said, they could've called it Seekers of Truth or smth and it would've worked equally well without raising any questions. This is why i consider "inquisition" in the game title cheesy (hence the topic).

 

I get that if Cory didn't mess up initially, there would be no game. However, I don't see this as an excuse for him acting illogically afterwards. Also, regarding your earlier comments about him, it's not only about how his actions are explained in the game, it's also about him being more dangerous and more fitting into a role of something called "Inquisition" would fight. Many people would agree that he's a lame villain. For instance, I think he would be a much better villain if he possessed and impersonated characters Inquisitor has to deal with, regardless of whether he can do it according to the current game lore. Game lore is created by the writers anyway, so its entirely up to them to make something possible or not.