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Such a better game than Inquisition


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#1
gay_wardens

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I don't know who left Bioware after making Origins, if the rumors are to be believed, but I really wish they had stayed.

 

All it took was watching a Let's Play on Youtube of the Awakening DLC to realize how much better Origins was. SO MANY AWESOME ABILITIES! So much better combat, easier to control, worked great on the harder difficulty and the tactical camera was smooth and flawless. 

 

It's taking all the self control I have not to just shelf Inquisition and start playing the original again. 


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#2
luna1124

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I agree with a lot of this. Origins is a delight. :)


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#3
Staufer

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They're, admittedly, different, altough I do enjoy both. I think that Origins lost some of its charm for me at this point, but that's most likely because I(like a lot of others, I can imagine) replayed it so many times.

I also think that the "quality gap" between the two games(three if we're also taking DA2 into account) should not be attributed to Bioware alone; community expectations seem to have, too, changed over time.


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#4
Ashevajak

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Did you get bored of trolling the Inquisition forums, OP?


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#5
Nic Endo

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I feel sorry for all the Origins and Awakening fans to be represented by this op.



#6
gay_wardens

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I feel sorry for all the Origins and Awakening fans to be represented by this op.

 

Clearly that statement was never true, or people like you and the poster above you wouldn't exist.

 

Listen, there are two types of gamers. Those who appreciate the roots of a game, where it came from, why it exists in the first place... and those who don't.

 

They're, admittedly, different, altough I do enjoy both. I think that Origins lost some of its charm for me at this point, but that's most likely because I(like a lot of others, I can imagine) replayed it so many times.

I also think that the "quality gap" between the two games(three if we're also taking DA2 into account) should not be attributed to Bioware alone; community expectations seem to have, too, changed over time.

 

I know what the community expectation was after DA2, but what was it for Origins? I haven't been lurking here that long or researching it that deeply.

 

It's just one of those games that are so perfect, even if I came on BSN to discuss it back then I would've had NO complaints at all.



#7
Spooky81

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Dragon Age should have never been converted into an action-RPG series .  While I don't mind past, current and future releases from BioWare being designed with console mechanics as the first priority(to which I loved ME), Dragon Age should have been left alone.



#8
KaiserShep

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I'm of the opinion that Dragon Age was always an action RPG. The combat was always real-time and I could go through the entire game without ever pausing to access any abilities not mapped to my controller. It played pretty much like ME1 in this respect. Speaking of controller, the tac cam was nice, provided you were only on a PC. For everyone else, that feature doesn't exist. You can't even set where to have character move if you're on console, something that was thankfully fixed in the subsequent titles.



#9
Merle McClure II

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True, but you do have to admit that the series has leaned more heavily towards "action" and away from "RPG", for better or for worse I'd personally like to see an actual old school Baldur's Gate style game again.



#10
Sinophile

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http://www.gamespot....m/1100-6180818/

 

 

Note that the article is dated 2007, DA:O was released late 2009. 


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#11
gay_wardens

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I'm of the opinion that Dragon Age was always an action RPG. The combat was always real-time and I could go through the entire game without ever pausing to access any abilities not mapped to my controller. It played pretty much like ME1 in this respect. Speaking of controller, the tac cam was nice, provided you were only on a PC. For everyone else, that feature doesn't exist. You can't even set where to have character move if you're on console, something that was thankfully fixed in the subsequent titles.

 

I don't think this is true. I played the entire game on PC, then again on PS3 a couple years later and had no problem with the tactical cam. You could probably still move your characters, just in a different way.

 

If you had an issue with the Origins camera, than you have an issue with Dragon Age as a whole because IMO there was NOTHING wrong with it.



#12
Gambit458

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The combat in Origins was TERRIBLE. That combat only favored the PC players who didn't mind that boring auto-attack playstyle but over here on the consoles I prefer actually being in control of my attacks. The combat in 2 and Inquisition was a lot more fun than Origins however all it lacked was tactics. The problem is the PC players think the game needs to favor them and no one else. Games where you are in control of your attacks have always been more fun than that auto-attack bit. For ex, Kingdom Hearts. I enjoyed KH's playstyle more than I did Final Fantasy. The worst part about Origins's combat was if your character missed, they'd go chasing their target like a wild man. The only thing Origins really did better at was its tactics, which Inquisition desperately needs



#13
Merle McClure II

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Meh ...



#14
StrangeStrategy

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Lets play a game: How many of the spells in Origins were identical? The answer: quite a few

Lets play another game: Which DAO spells were combined to make DAI spells? The answer: tons



#15
CrimsonArgie

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The combat in Origins was TERRIBLE. That combat only favored the PC players who didn't mind that boring auto-attack playstyle but over here on the consoles I prefer actually being in control of my attacks. The combat in 2 and Inquisition was a lot more fun than Origins however all it lacked was tactics. The problem is the PC players think the game needs to favor them and no one else. Games where you are in control of your attacks have always been more fun than that auto-attack bit. For ex, Kingdom Hearts. I enjoyed KH's playstyle more than I did Final Fantasy. The worst part about Origins's combat was if your character missed, they'd go chasing their target like a wild man. The only thing Origins really did better at was its tactics, which Inquisition desperately needs

 

+1 to this.

Even as a PC player I didn't enjoy the combat in Origins. It's not the auto-attack, I spent 200+ hours on FFXII which had a similar system and enjoyed every minute of it, but it's the speed of combat what bored me. I'm currently playing a two-handed warrior and man, the attacks are painfully slow (and it's not a frame rate issue). Maybe it's more realistic that way, but imo it's boring. On the other hand the combat on DAII and DA:I is ridiculously fast paced, with characters doing all sorts of crazy backflips and cracking the ground with their blows, but at least it's better.

 

I agree to the tactics thing, they never should have removed them. 



#16
Matt VT Schlo

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If Inquisition is a bad game, then I love bad games!!! Bioware, please make more bad games like Inquisition!!!!


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#17
Andrew Lucas

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If Inquisition is a bad game, then I love bad games!!! Bioware, please make more bad games like Inquisition!!!!


Yeah, I like bad games as well :P
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#18
Elfyoth

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I don't know who left Bioware after making Origins, if the rumors are to be believed, but I really wish they had stayed.

 

All it took was watching a Let's Play on Youtube of the Awakening DLC to realize how much better Origins was. SO MANY AWESOME ABILITIES! So much better combat, easier to control, worked great on the harder difficulty and the tactical camera was smooth and flawless. 

 

It's taking all the self control I have not to just shelf Inquisition and start playing the original again. 

 I am a huge fan of Origins but, I dont compare it to DAI they are both diffrent games and both are uniqe. 



#19
gay_wardens

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Honestly if you guys wanted an action game, you came to the wrong place because Origins was so tactics-oriented it might has well been a RTS game on Nightmare difficulty. I'm not really going to respond further because complaining about the auto attack is just... nitpicking.

 

I'm a bit shocked that this was the basis of the critical reception of Origins back in the day... No wonder DA2 was so different. EA listened to the community a little too much...

 

I like Inquisition to a point. But it's really not impressive that a series with such humble beginnings that had NO game breaking bugs, could wind up being so poorly made.

 

Literally on this quest Dorian says to climb a ladder to get to a high place, but when I do that, the tactical cam won't let me cast spells on enemies below!! WTF!!! And that's not even the worst of it!



#20
CrimsonArgie

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You are right about the bugs. It's really a personal experience though, since I haven't found any bugs so far in both of my playthroughs, although I certainly would be pis*** off if I had found them. However bear in mind that you are comparing two games that have completely different map sizes. It's A LOT easier to look for bugs in maps such as Brecilian Forest than running around the Hinterlands trying to see if something doesn't work right. 

 

And the auto-attack is NOT nitpicking. Considering that 70% of the game is spent fighting I don't think that complaining about one of the major mechanics is "nitpicking". I love Origins, don't get me wrong, but I don't think it's really as flawless as some people seem to picture it. IMO the combat was boring, and while I certainly don't appreciate the action feel that started with DAII, I think they went in the right direction, although they clearly overdid it. They should have increased the speed of the combat overall, without going THAT crazy with the jumping and flashy animations. Doing away with the tactics was another mistake.



#21
gay_wardens

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its not a personal experience, it's a tactical cam experience

 

if future titles continue to take DA in a live-action combat direction i will just simply no longer support bioware because they will have ruined DA for me, and many others

 

but im beginning to feel like the worlds smallest violin playing for no one to hear so... 



#22
ashwind

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Origins is pretty darn good but memories are not always accurate, so I just finished a recent play-through to get a better feel of the game in comparison to DAI. 

 

Many praise Origins for its tactical camera and its tactical combat... I am confused. Yes, in Origins I have to pause a lot and there is nothing tactical about the pauses. I "NEED" to pause because it is impossible to select the enemies you want to attack otherwise, you cant simply face them, or use many skills without selecting a target and there is no one button to select those targets so you have to click on them hence you need to pause and select targets.

 

The tactical camera is a mechanism that is required for Origin's combat. Does it give it more depth? No! A glance at the enemies and I already know what I need to do. I do not have to think or ponder or plan on what is the best strategy. It is plain as daylight what needs to be done. Pause it issue command and let the game play itself. Many complain that Dragon Age Inquisition is too easy on the highest difficulty, well Dragon Age Origins is the same, easier actually because I pause, issue commands and eat popcorns while I wait on the slow poke game to resolve a conflict I already won. I can really understand how this can be frustrating for console players, forced to pause just to select targets and wait on the game to chase those targets down.

 

DAI, you just look at the general direction of an enemy and the soft targeting system will allow you to engage that enemy without needing to select it. They are 2 different systems but I like the one in DAI better. More interactive. This is however all subjective.

 

Havent said that, DAO's combat is not really that boring, you can kill about as fast as you can kill in DAI in general. The only frustrating part is to pause and select the enemies and wait for the game to slowly (very slowly) move your character towards the target but it generally does not bug me. In DAI, enemies are generally tougher and requires more hits but because I can get to them so quickly, the time required to kill is the same.

 

Some people prefer one combat system, others prefer something else. It is unfair to condemn one game because of personal preference. Some like to have auto dodge, auto attack while others like to be more hands on. The luckiest are the players who can easily adapts to different systems.  ;)

 

p/s: I play DAI with mouse/keyboard and love the controls before someone accuse me of using a controller.



#23
Remmirath

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In terms of mechanics and gameplay, DA:O is -- in my opinion, of course -- by far the best of the three games. I much prefer it. I prefer DA:I above DA II in every way, and overall I'm actually rather fond of it, but map in DA:O's gameplay instead and I'd be much happier.

However, as much as I dislike the trend we've been seeing lately in the mechanics of BioWare's games, I can't say that it's necessarily a new thing. The moment they stopped using licensed combat systems, it's been all over the board. BG, BG II, NWN, and KotOR were all adapted from licensed pen and paper systems (all basically D&D/D20 system for KotOR), and DA:O has been the one exception to a game that I liked mechanically from BioWare since then. So I'm not sure that it's actually due to any particular shift, rather than their continued experimentation. I would certainly have preferred that they settle on one general mechanical design per series, at least, but at this point I'm no longer surprised when they shift all over from game to game.

Some people prefer one combat system, others prefer something else. It is unfair to condemn one game because of personal preference. Some like to have auto dodge, auto attack while others like to be more hands on. The luckiest are the players who can easily adapts to different systems.  ;)


I think that, between DA:O and DA:I, this is really what it boils down to. There are many things about DA II's combat that I would consider to simply be poor combat design; DA:I is mostly decently designed mechanically, but not at all to my taste (I do like the game despite that, however). DA:O is also well designed, although not perfect, but far more to my taste mechanically.

I can and do easily adapt to different systems in games, but I have a strong preference for auto attack and auto dodging in RPGs because I feel that's a better fit for the genre. It represents more fully that it's your character who's doing the attacking, and you're controlling your character by coming up with the strategy and building the character as they level up and so forth. I'm actually fairly fond of action combat, in action games -- I like first-person shooters, for instance -- I just don't feel that it mixes well with RPGs. It also often creates a disconnect between the lore of the game world and what one hears in character and the mechanics, and that is not a good thing. It's a problem I have with DA:I.
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#24
Blackzio

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http://www.gamespot....m/1100-6180818/

 

 

Note that the article is dated 2007, DA:O was released late 2009. 

most likely DAO was already in the makings by that time. 



#25
ExoGeniVI

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I loved the Origins soundtrack :)