Having just finished playing this game, the only good thing about this blatant MMO styled game, is it's actually single player.
DPS, what a load of MMO rubbish that is.
I have a Staff With 78 base damage, +32 against demons +20 Cold Bonus, 20% Guard Penetration and 10% Barrier Penetration.
Fighting
Fire Demon=78 +32 +20 +10% B
Pride Demon using Guard=78 +32 +20% G +10% B
Red Templar Mage using Barrier=78 +10% B
Red Templar Archer out of Barrier Range=78
Yet somehow my DPS=160 (The Numbers are chosen from memory, they may not be exact, they still serve the purpose of making my point.)
That means absolutely nothing and is pandering to the MMO crowd who demand a single Number to Define the "Best" weapon.
There is no simple "Best" weapon against all targets. It depends entirely on what you fight.
Yet many players, even MMO haters, will slip into comparingf these meaningless numbers,
I even caught myself doing it, simply because they are shown as the Main Stat.
The entire game was one long grind, to complete the shortest main campaign I've ever seen in a RPG. They bragged the world was huge, but it felt much smaller than Skyrim did. Even though I suspect, the Hinterland equaled or was even bigger than game map of Skyrim, it still felt much smaller. The entire world (Two partially mapped Countries in reality), felt much smaller than Skyrim's one complete one.
Separating the areas gave little sense of any true scale and just turned them into many little boxed dungeons.
Reading the Codex, due to being part of the menu system, felt removed from the world. Reading Books in Skyrim felt much more immersive and part of the world. Even better than DAO which at least used a book in game. (Don't get the idea I consider Skyrim perfect, when I mention something they did better, it's just the aspect I make reference to). Like no Modding Tools, EA's doing there, for sure and a big mistake. Modding fixes the many things Bethesda got wrong in Skyrim. AAA Publisher Control obsession involved in that one. Maybe like Zenimax they thought you can't have Mods in a MMO.
According to Origin, I've spent 240 hours on this game, breaking that down.
80 to 120 hours not even playing the game at all. Call it 80 to give benefit of the doubt.
80 t0 120 hours in Menu management and reading the Codex, (Covered above). Call that 80 also, give benefit of the doubt.
70 hours doing MMO grinding tedium to make my team strong enough to continue the main campaign.
Leaving only 10 hours of Main Campaign, at most and that's including all the Resource collecting in the Main Mission areas, without that it would take ony 5 to 6 hours to complete. Most of that was the Orlesian Court Politics mission.
So why was the Main Campaign way too short? In my opinion, proving your decisions from previous games are "Meaningfull", which they never actually are.
Like alternative scenes with the Ferelden King and Queen depending on what you did previously. Meaningless to this game.
Whether you see Morrigan with a child or not. Meaningless to this game.
Every single decision made in past games is actually meaningless in this game, yet much time was spent failing to prove otherwise.
The problem is Bioware spent so much time on these pointless nostalgia trips, they had no time left to to make this game meaningful.
The idea of decisions affecting later games, is great in theory, but now three games down the line, so much of this games content can't be accessed without changing start parameters. So much alternate options that require replaying to see, but the replaying of 95% Grinding and 5% Mission to see the 0.01% of meaningless difference is just not worth it.
I'd rather replay DA: Origins with Mod Quests or without and Modded Skyrim with Mod Quests (Done all Bethesda's stuff).
What there was of the main campaign was only just OK, story wise, but game wise, it was hugely disappointing. So disappointing and MMO'ish that I will not revisit this game ever. What did I Upgrade Skyhold for at all, what was the point of that.
I've already gone back to DA: Origins, it's much better Tactical, Mode, better Story, No cameo appearances to "Prove" previous Game choices had any meaning,
Look Alistair is still King of Ferelden, just like you decided, see that. Right, goodbye Alistair, you won't be needed anymore, now you've "appeared meaningfully".
All that stuff would be fine trimmings, if it hadn''t made the main campaign so short and uninspiring.
When in the end, you finish the Main Campaign, the consequences of this games "Meaningfull" decisions are shown as Still Tapestry like Pictures with a quick voiceover, except, of course, for the one that sets up the next Sequel, that one got a cutscene,
Game of the Year? No not mine. Disappointment of the Year, for me.
I don't buy Ubisoft Games until under £5 for Complete Edition, due to Ubisoft being AAAholes, they can't disappoint me, because I already expect the worst. EA will be joining them after this dsappointment. The biggest disappointment is Bioware, isn't Bioware anymore, it's EA in disguise.
Not a surprise at all, after DA2 and ME3, but still disappointing.
I enjoyed Alien Isolation much more than this, though it's ending was predictably disappointing in an obvious sequelish way, that's how you make a sequel.
These opinions are mine and you can and will have your own. All opinions are valid, because opinions are personal and not facts.





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