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Dragon Age MMO


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#1
Uhuru N'Uru

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Having just finished playing this game, the only good thing about this blatant MMO styled game, is it's actually single player.

 

DPS, what a load of MMO rubbish that is.

I have a Staff With 78 base damage, +32 against demons +20 Cold Bonus, 20% Guard Penetration and 10% Barrier Penetration.

 

Fighting

Fire Demon=78 +32 +20 +10% B

Pride Demon using Guard=78 +32 +20% G +10% B

Red Templar Mage using Barrier=78 +10% B

Red Templar Archer out of Barrier Range=78

 

Yet somehow my DPS=160  (The Numbers are chosen from memory, they may not be exact, they still serve the purpose of making my point.)

That means absolutely nothing and is pandering to the MMO crowd who demand a single Number to Define the "Best" weapon.

There is no simple "Best" weapon against all targets. It depends entirely on what you fight.

Yet many players, even MMO haters, will slip into comparingf these meaningless numbers,

I even caught myself doing it, simply because they are shown as the Main Stat.

 

The entire game was one long grind, to complete the shortest main campaign I've ever seen in a RPG. They bragged the world was huge, but it felt much smaller than Skyrim did. Even though I suspect, the Hinterland equaled or was even bigger than game map of Skyrim, it still felt much smaller. The entire world (Two partially mapped Countries in reality), felt much smaller than Skyrim's one complete one.

Separating the areas gave little sense of any true scale and just turned them into many little boxed dungeons.

 

Reading the Codex, due to being part of the menu system, felt removed from the world. Reading Books in Skyrim felt much more immersive and part of the world. Even better than DAO which at least used a book in game. (Don't get the idea I consider Skyrim perfect, when I mention something they did better, it's just the aspect I make reference to). Like no Modding Tools, EA's doing there, for sure and a big mistake. Modding fixes the many things Bethesda got wrong in Skyrim. AAA Publisher Control obsession involved in that one. Maybe like Zenimax they thought you can't have Mods in a MMO.

 

According to Origin, I've spent 240 hours on this game, breaking that down.

80 to 120 hours not even playing the game at all. Call it 80 to give benefit of the doubt.

80 t0 120 hours in Menu management and reading the Codex, (Covered above). Call that 80 also, give benefit of the doubt.

70 hours doing MMO grinding tedium to make my team strong enough to continue the main campaign.

 

Leaving only 10 hours of Main Campaign, at most and that's including all the Resource collecting in the Main Mission areas, without that it would take ony 5 to 6 hours to complete. Most of that was the Orlesian Court Politics mission.

 

So why was the Main Campaign way too short? In my opinion, proving your decisions from previous games are "Meaningfull", which they never actually are.

 

Like alternative scenes with the Ferelden King and Queen depending on what you did previously. Meaningless to this game.

Whether you see Morrigan with a child or not. Meaningless to this game.

Every single decision made in past games is actually meaningless in this game, yet much time was spent failing to prove otherwise.

 

The problem is Bioware spent so much time on these pointless nostalgia trips, they had no time left to to make this game meaningful.

The idea of decisions affecting later games, is great in theory, but now three games down the line, so much of this games content can't be accessed without changing start parameters. So much alternate options that require replaying to see, but the replaying of 95% Grinding and 5% Mission to see the 0.01% of meaningless difference is just not worth it.

 

I'd rather replay DA: Origins with Mod Quests or without and Modded Skyrim with Mod Quests (Done all Bethesda's stuff).

 

What there was of the main campaign was only just OK, story wise, but game wise, it was hugely disappointing. So disappointing and MMO'ish that I will not revisit this game ever. What did I Upgrade Skyhold for at all, what was the point of that.

 

I've already gone back to DA: Origins, it's much better Tactical, Mode, better Story, No cameo appearances to "Prove" previous Game choices had any meaning,

 

Look Alistair is still King of Ferelden, just like you decided, see that. Right, goodbye Alistair, you won't be needed anymore, now you've "appeared meaningfully".

 

All that stuff would be fine trimmings, if it hadn''t made the main campaign so short and uninspiring.

When in the end, you finish the Main Campaign, the consequences of this games "Meaningfull" decisions are shown as Still Tapestry like Pictures with a quick voiceover, except, of course, for the one that sets up the next Sequel, that one got a cutscene,

Game of the Year? No not mine. Disappointment of the Year, for me.

 

I don't buy Ubisoft Games until under £5 for Complete Edition, due to Ubisoft being AAAholes, they can't disappoint me, because I already expect the worst. EA will be joining them after this dsappointment. The biggest disappointment is Bioware, isn't Bioware anymore, it's EA in disguise.

Not a surprise at all, after DA2 and ME3, but still disappointing.

 

I enjoyed Alien Isolation much more than this, though it's ending was predictably disappointing in an obvious sequelish way, that's how you make a sequel.

 

These opinions are mine and you can and will have your own. All opinions are valid, because opinions are personal and not facts.


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#2
DaemionMoadrin

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The best part is that your abilities are based on weapon damage, not on dps. So that big number up top is misleading.

 

Skyrim is much bigger than DA:I because most of Skyrim accessible area is actually below ground in the dungeons. Also, Skyrim has more content, DA:I just has big empty maps.



#3
Brogan

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10 hours?  So disappointing....

 

After 3 years of anticipation, too.



#4
Elhanan

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I also reviewed DAI as DA: the solo MMO, and am quite pleased with the results. Have 370+ hrs thus far between four characters, and hopefully have many more this year.

#5
Chiramu

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The story is the weakest part of the game imo, although I've thought about what stopped me from enjoying the game :P. There just wasn't enough story linking the world together, there wasn't enough story telling you how urgently you needed to be somewhere.

 

They had an opportunity with the War Room to "ask your advisers"(I mean actually choosing them in dialogue in the War Room and having a conversation about the quests on the table :P) about where they believe you should head to next, but instead they talk about trivialities. If something like this was in the game there would be story linking all the zones together at the very least, it wouldn't be much but there would be some urgency to going to the zones. 

 

It is really boring as soon as you get to Skyhold because you need to grind like five levels to do the next story mission and there is no story getting you to that point >.>.


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#6
Uhuru N'Uru

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The best part is that your abilities are based on weapon damage, not on dps. So that big number up top is misleading.
 
Skyrim is much bigger than DA:I because most of Skyrim accessible area is actually below ground in the dungeons. Also, Skyrim has more content, DA:I just has big empty maps.

That was my point about damage, the DPS number has no actual meaning at all. It's trying to simplify a complex variable that changes depending on the opponent. I don't play MMO's but suspect DPS is just as meaningless for them also.
 
I haven't measured it but I'm comparing the Games actual Cell size (Pixels used per cell at max zoom) of the Worldspace in game terms, not the imaginary Miles/Kilometers claimed for that space. Even if DAI's Hinterlands alone is actually bigger in Cell terms than the whole of Skyrim. The entire available DAI World Map combined still felt much smaller than Skyrim's (Not even including all the Dungeons and indoor spaces).
This was mainly because they were isolated and not a complete space at all. Even if one Cell Map was to small by carefully positioning Load Screens at choke points, Boat rides across Unpassable rivers, Briges over Gorges or Narow Mountain passes with Forts to pass through. Anything that provides continuous in world travel between

10 hours?  So disappointing....
 
After 3 years of anticipation, too.

More like 5 hours if you just did the actual campaign, 10 is spending time searching for every item, most of the time was spent on one mission. The anticipation length was 5 years since DAO's release in Nov 2009. DA2 released barely over a year later, March 2011, that was a pure money grab by EA and Bioware ceased to be anything but an EA label after that.
 

I also reviewed DAI as DA: the solo MMO, and am quite pleased with the results. Have 370+ hrs thus far between four characters, and hopefully have many more this year.

If I wanted to play a MMO on my own I'd play a MMO and solo it, I don't play MMO's because I don't like them. I buy a single player game to play a single player experience, not an MMO played Solo. MMO fans may like the oversimplified MMO style with grinding. It spoilt this game for me, it has no depth of story at all.
 
My point is about the shortness of the Main Story and the Grind of Side Missions that you are forced into doing to progress that Main Story. Even after reaching the required level I found myself avoiding the main story because I knew it would end the game
 
My summary of Main Campaign without Spoilers
10 Quests
1 is the tutorial.
2 are just short talking sessions and are an insult to the player by being labelled as actual Main Quests at all.
7 remain of which 3 have substantial content, though one is mainly talking.
2 of the 4 short Quests have good content just not enough of it.

 

With minor spoilers

Spoiler

Some side quests were entertaining, but not many and being forced to grind them to progress the Main Quest reduced the pleasure of those few.

 

My overall opinion is they wanted to make a MMO and adding all the "Meaningful" Previous decision crap, which was crap because in reality it was without meaning, actually got in the way of telling this games story. In the end it should be this games choices that affect the result of this game alone. Trying to cope with those choices over all 3 games, especially those things that have great impact in those games, but mean nothing to this one.

This games potential was squandered, indeed it's more disappointing to me than DA2 was that was a pure cash grab, here they tried to make up for that. Failing to do so because they tried too hard to match the ideal of choices have meaning,

That's what's so dissapointing, they just showed the previous choices meant nothing and spoilt this game in the process.

 

It's all very well having Variants for replay value, but to replay it at all it must be fun,

Grinding isn't fun to me.

Grinding beyond the actual need, simply to avoid the Main Campaign ending to quickly is even less fun.

I can't even be bothered completing the side quests after the Main Campaign because they are grinding focused only.

The consequences of completing the Main Quest are just Sequel bait.


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#7
Elhanan

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Have not yet had to grind anywhere; plenty of other motives, quests, etc to have me doing something other than repeating combats. Never had to grind in SWTOR either; same reasons. Play the side-quests you wish; the ones that befit the character, and leave the others alone. I do wish such quests could be removed from the Journal like in SWTOR; perhaps in a future patch.
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#8
C0uncil0rTev0s

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@OP you would be surprized how many people actually love MMORPG and are just as angry as you are about the silly game mechanics.

You see, if you do copy/paste something into the new game you have to adjust everything to work. And you have to do it right.

 

For now in the means of gameplay even Lord of the Rings: Online, which is actually 2006 year game, is better than DA: I.



#9
SpiritMuse

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I would love to know what y'all's definition of "grinding" is that so many of you seem to find it in the game when I have yet to locate any.

#10
C0uncil0rTev0s

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I would love to know what y'all's definition of "grinding" is that so many of you seem to find it in the game when I have yet to locate any.

Moronic resource gathering? Moronic recipe system? Moronic gold income and selling 60+ items on cd?


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#11
ashwind

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DPS simply means damage per second which translates EXACTLY into the damage your weapon can theoretically do in one second (ignoring most calculations)

 

Which indirectly means: Attack speed. If your weapon damage is 10 and your dps is 60, you know that you attack 6x per second with the weapon. Meaning it will proc weapon effect 6x more often that a weapon with a damage of 60 and dps of 60.



#12
DaemionMoadrin

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DPS simply means damage per second which translates EXACTLY into the damage your weapon can theoretically do in one second (ignoring most calculations)

 

Which indirectly means: Attack speed. If your weapon damage is 10 and your dps is 60, you know that you attack 6x per second with the weapon. Meaning it will proc weapon effect 6x more often that a weapon with a damage of 60 and dps of 60.

 

That theory falls apart once you look how mages attack though. ;)



#13
Rhidor

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The Dragon Age Keep hinted that many of your minor descisions would matter somehow (I'm aware that not all would matter in this game) but only a very small amount of choices play a part of the game. 



#14
juliet_capulet

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Just a thought about Alistair, as I had him become King in DAO. When I found out I could have him sort of in my party

Spoiler
I changed my DA Keep.

Spoiler



#15
Cultist

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You expect something else from AMAZING BUTTAN studio? Enjoy your HP bloats, linear story and other console ****.


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#16
SpiritMuse

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Moronic resource gathering? Moronic recipe system? Moronic gold income and selling 60+ items on cd?


I guess the definition of grinding has drifted a bit, then, since I played MMO's. In my day it was just "doing the same minor quest/dungeon over and over again until you accumulate enough reward to buy a new piece of gear." I didn't know that having a recipe system counted as "grinding" these days. Or selling old gear and vendor trash. Oh well, learn something new every day.
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#17
DaemionMoadrin

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I guess the definition of grinding has drifted a bit, then, since I played MMO's. In my day it was just "doing the same minor quest/dungeon over and over again until you accumulate enough reward to buy a new piece of gear." I didn't know that having a recipe system counted as "grinding" these days. Or selling old gear and vendor trash. Oh well, learn something new every day.

 

You are correct.

 

The problem in DA:I isn't grinding, it's time sinks. There's just too much padding to be fun.


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#18
C0uncil0rTev0s

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I guess the definition of grinding has drifted a bit, then, since I played MMO's. In my day it was just "doing the same minor quest/dungeon over and over again until you accumulate enough reward to buy a new piece of gear." I didn't know that having a recipe system counted as "grinding" these days. Or selling old gear and vendor trash. Oh well, learn something new every day.

You aren't really into English, right?

I didn't state that having a recipe system is bad. I said having THIS EXACT RECIPE SYSTEM is bad. I hope you get a difference.

 

And 'selling old gear' is grinding here. Because all ****** loot in this game goes to that 'old gear' category. You just go out, grind monsters, sell drop, and getting back to ... grinding, right.

 

Best armour recipies are sold by a merchant in a Hissing Wastes. 9k gold each.

Now please take a calc and tell - how much 60g worth loot i need to sell to get a set for whole party?



#19
Dherelv

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You expect something else from AMAZING BUTTAN studio? Enjoy your HP bloats, linear story and other console ****.

 

I disagree with the point, but this made me laugh so hard...



#20
SpiritMuse

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You aren't really into English, right?
I didn't state that having a recipe system is bad. I said having THIS EXACT RECIPE SYSTEM is bad. I hope you get a difference.
 
And 'selling old gear' is grinding here. Because all ****** loot in this game goes to that 'old gear' category. You just go out, grind monsters, sell drop, and getting back to ... grinding, right.
 
Best armour recipies are sold by a merchant in a Hissing Wastes. 9k gold each.
Now please take a calc and tell - how much 60g worth loot i need to sell to get a set for whole party?


I'm sorry I misunderstood your brief sentence fragments as being not as specific as they clearly were. Obviously my lack of English is the problem.

Also, if your loot is selling at 60G you must be getting it in the wrong places. I've had lots of stuff sell for much more than that. In fact, I've only ever sold the stuff I found along the way doing quests and I've never wanted for money in this game, and I've bought those schematics.
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#21
Dherelv

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Moronic resource gathering? Moronic recipe system? Moronic gold income and selling 60+ items on cd?

 

I think part of your problem is because you are thinking this game as if it was DA:O or BG.

 

See, in this game, you can almost obsolete the gathering/selling of random stuff. Me for instance, i only loot for items that i think have some real value and crafting materials, this second mostly metals or herbs i'm seeing for the first time. Ditch all the rest. I then use War Table to get resources. You can anything. If i'm not wrong, there are some perks that gives some too. Sending Culllen to get minerals, for instance, takes something like 15 min, 10 min so Leliana can get herbs. You can also get coin, clothes, leather, metals...

 

So if you do an intelligent administration of that, you could rely on minor looting, minor "selling stuff" and marketing to get good gear.

 

The only thing i think is really bad is the Logging Stands / Quarry thing you need to improve Skyhold. Those are actually just annoying.



#22
C0uncil0rTev0s

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I think part of your problem is because you are thinking this game as if it was DA:O or BG.

 

See, in this game, you can almost obsolete the gathering/selling of random stuff. Me for instance, i only loot for items that i think have some real value and crafting materials, this second mostly metals or herbs i'm seeing for the first time. Ditch all the rest. I then use War Table to get resources. You can anything. If i'm not wrong, there are some perks that gives some too. Sending Culllen to get minerals, for instance, takes something like 15 min, 10 min so Leliana can get herbs. You can also get coin, clothes, leather, metals...

 

So if you do an intelligent administration of that, you could rely on minor looting, minor "selling stuff" and marketing to get good gear.

 

The only thing i think is really bad is the Logging Stands / Quarry thing you need to improve Skyhold. Those are actually just annoying.

Please check this to be sure what I mean about resource gathering.

http://forum.bioware...e-gathering-24/



#23
C0uncil0rTev0s

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Btw, all hail the moderator.



#24
SpiritMuse

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Indeed.

#25
errantknight

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Whether one likes this style or not, ot makes a lot of sense from a design pont of view. Weirdly, there are people who complain when the make a long game with a lot of content. I'll never understand that, but there was quite a bit of whining from people who resented the 100 plus hours of gameplay in Origins. DA2, they went the other way, making a short game with short quests. We all know how that went over, although it was for more reasons than that. This is a game with hundreds of hours of game play with a fairly short main game for those who don't have the attention span for many hours of gameplay. You can basically play as much or as little as you want.

 

I prefer the Origins design where everything is equallly important, must be done, and leads you to your goal, but I can understand why this design seemed like an appealing idea.