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A few words for DA noobs who think they "know" what's what


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#1
gay_wardens

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Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof. And you know what even if it's not when you do the math who cares... and that brings me to a more important point.

 

Dragon Age is not about what class is stronger. It's about designing a party that works well with each other. If you don't want your Assassin to die instantly if something goes wrong, bring a Keeper who knows what they're doing.

 

Inquisition might be different from the original games, but it's not that different.

  • The warrior's job is still to get in the enemy's face, hold the front line, and generally distract them while the rest of the party deals the real damage from safety. They're also there for panic mode when the rest of the party can't handle a certain enemy.
  • The rogue picks off enemies one by one, uses strategic abilities to gain the upper hand, and generally deals more damage than any of the other party members while keeping itself out of harms way. 
  • The mage inflicts status effects, is the best at crowd control and buffing party members, and is the most flexible to cover weaknesses other party members have. Although typically they deal less damage they can do special types of damage that are stronger in certain situations.
  • All classes are capable of crowd control, buffing party members, eliminating a single target, and protecting allies from certain enemies.

Dragon Age is about entertaining battles with special effects and gore. It's not about being the most efficient killing machine possible. You pick the characters and abilities that you like most, and you design your team around it. It's customizing your experience in a rich environment full of different choices for you to make. There is no one specific way to play.


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#2
Trickshaw

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Feel better?
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#3
knownastherat

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No one is designing me. Forget it. 

 

 



#4
Jeremiah12LGeek

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That was more than a few words.



#5
DeLaatsteGeitenneuker

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Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof. And you know what even if it's not when you do the math who cares... and that brings me to a more important point.

 

Dragon Age is not about what class is stronger. It's about designing a party that works well with each other. If you don't want your Assassin to die instantly if something goes wrong, bring a Keeper who knows what they're doing.

 

Inquisition might be different from the original games, but it's not that different.

  • The warrior's job is still to get in the enemy's face, hold the front line, and generally distract them while the rest of the party deals the real damage from safety. They're also there for panic mode when the rest of the party can't handle a certain enemy.
  • The rogue picks off enemies one by one, uses strategic abilities to gain the upper hand, and generally deals more damage than any of the other party members while keeping itself out of harms way. 
  • The mage inflicts status effects, is the best at crowd control and buffing party members, and is the most flexible to cover weaknesses other party members have. Although typically they deal less damage they can do special types of damage that are stronger in certain situations.
  • All classes are capable of crowd control, buffing party members, eliminating a single target, and protecting allies from certain enemies.

Dragon Age is about entertaining battles with special effects and gore. It's not about being the most efficient killing machine possible. You pick the characters and abilities that you like most, and you design your team around it. It's customizing your experience in a rich environment full of different choices for you to make. There is no one specific way to play.

I'd agree with that.



#6
N7 Tigger

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Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof. And you know what even if it's not when you do the math who cares... and that brings me to a more important point.

 

Dragon Age is not about what class is stronger. It's about designing a party that works well with each other. If you don't want your Assassin to die instantly if something goes wrong, bring a Keeper who knows what they're doing.

 

Inquisition might be different from the original games, but it's not that different.

  • The warrior's job is still to get in the enemy's face, hold the front line, and generally distract them while the rest of the party deals the real damage from safety. They're also there for panic mode when the rest of the party can't handle a certain enemy.
  • The rogue picks off enemies one by one, uses strategic abilities to gain the upper hand, and generally deals more damage than any of the other party members while keeping itself out of harms way. 
  • The mage inflicts status effects, is the best at crowd control and buffing party members, and is the most flexible to cover weaknesses other party members have. Although typically they deal less damage they can do special types of damage that are stronger in certain situations.
  • All classes are capable of crowd control, buffing party members, eliminating a single target, and protecting allies from certain enemies.

Dragon Age is about entertaining battles with special effects and gore. It's not about being the most efficient killing machine possible. You pick the characters and abilities that you like most, and you design your team around it. It's customizing your experience in a rich environment full of different choices for you to make. There is no one specific way to play.

 

DNR.png


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#7
themageguy

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Good points.

Reaver is a great character too :)

But i just cant seem to get the hang of the alchemist. Might try a flask of frost, stealth, shadow strike and
..?

#8
Jeremiah12LGeek

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#9
Galaxy_Siege

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this is great and all if you aren't pugging it and this is good advice. if your pugging it....well then anything goes. I can carry a pug alone through threatening with a reaver, arcane warrior and oddly enough my elementalist. A good keeper build can also keep the dumbest of pugs alive long enough to reach room 5 of threatening and even then as long, as its not the demon commander, a good keeper can bring home the win.


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#10
FLASH--JOHNSON

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Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof. And you know what even if it's not when you do the math who cares... and that brings me to a more important point.

 

Dragon Age is not about what class is stronger. It's about designing a party that works well with each other. If you don't want your Assassin to die instantly if something goes wrong, bring a Keeper who knows what they're doing.

 

Inquisition might be different from the original games, but it's not that different.

  • The warrior's job is still to get in the enemy's face, hold the front line, and generally distract them while the rest of the party deals the real damage from safety. They're also there for panic mode when the rest of the party can't handle a certain enemy.
  • The rogue picks off enemies one by one, uses strategic abilities to gain the upper hand, and generally deals more damage than any of the other party members while keeping itself out of harms way. 
  • The mage inflicts status effects, is the best at crowd control and buffing party members, and is the most flexible to cover weaknesses other party members have. Although typically they deal less damage they can do special types of damage that are stronger in certain situations.
  • All classes are capable of crowd control, buffing party members, eliminating a single target, and protecting allies from certain enemies.

Dragon Age is about entertaining battles with special effects and gore. It's not about being the most efficient killing machine possible. You pick the characters and abilities that you like most, and you design your team around it. It's customizing your experience in a rich environment full of different choices for you to make. There is no one specific way to play.

 

you tell us theres no specific way to play after telling us exactly how to play each class.


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#11
luism

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I agree with you OP the problem is these cats are bringing MMO leetist mental to this game cause of multiplayer.

I don't care about perilous I'll play it when I'm geared for it and when I feel like my characters are ready.

When I do I will play it on the class I choose to play with the build at I choose. I know my role I don't need some some leet kid telling me what I can and can't play just cause it's not some op fotm build.

Multiplayer is fun but some people turn games into jobs.
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#12
Jeremiah12LGeek

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you tell us theres no specific way to play after telling us exactly how to play each class.

 

Such is the beast that is the Multiplayer forums!  ;)


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#13
Guest_Mortiel_*

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Multiplayer is fun but some people turn games into jobs.

 

For some people, it is just that. I rather enjoy really diving into games in-depth, but I tend to not go after the "popular" ways to play because like everyone that Apple has not indoctrinated, I like to be unique.


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#14
Eldial3los

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Every class is feasible to an extend except some require more teamwork than others. The reason why people choose the main lets call it O.P ones is because of the speed run potential.

 

An effective group will speed run through a zone in like 1 minute ish. The goal is to finish a map as fast as possible so you start anew one right away. Speed run, rince and repeat so u can buy a lot of chests and get that unique weapon you want.

 

The principle is the same in diablo 3 for speed run and farming. IT's all about farming for gold/treasure/unique weapons as fast as possible.

 

 

Generally some people have one character for farming (OP) and another more for interesting game play.


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#15
J. Peterman

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#16
Cette

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Now I can't wait for the wailing and gnashing of teeth when someone makes a "tier list" for this game.

#17
Guest_Mortiel_*

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Now I can't wait for the wailing and gnashing of teeth when someone makes a "tier list" for this game.

 

Already done. It's what this topic was all about.

 

Source Topic: http://forum.bioware...66-class-tiers/



#18
errantknight

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Good post. And for thise who think that was a lot of words...well, maybe you should log off and read something, because that's just sad. Seriously, four clearly written paragraphs was a slog? Yikes.


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#19
Guest_Mortiel_*

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Good post. And for thise who think that was a lot of words...well, maybe you should log off and read something, because that's just sad. Seriously, four clearly written paragraphs was a slog? Yikes.

 

^ This = TL;DR

 

:ph34r:



#20
wertysy

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Are those 4 mage groups on perilious, just smashing everything before even seeing it wrong becouse you think classes are balanced? "Classes are balanced" biggest joke i read on this site.



#21
J. Peterman

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Good post. And for thise who think that was a lot of words...well, maybe you should log off and read something, because that's just sad. Seriously, four clearly written paragraphs was a slog? Yikes.

 

tl;dr


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#22
Cette

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Already done. It's what this topic was all about.

Source Topic: http://forum.bioware...66-class-tiers/


CURSES!

#23
Nirual86

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Good points.

Reaver is a great character too :)

But i just cant seem to get the hang of the alchemist. Might try a flask of frost, stealth, shadow strike and
..?

 

Flask of Frost is insanely useful for shutting down dangerous enemies like most chest guardians. Otherwise I mostly play her as a trap and poison cloud provider, then stealth behind strong enemies occupied by the tank (hopefully).



#24
Jeremiah12LGeek

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And for thise who think that was a lot of words...well, maybe you should log off and read something, because that's just sad. Seriously, four clearly written paragraphs was a slog? Yikes.

 

Those who don't understand jokes... well, maybe you should log off and learn to take a joke, because that's just sad. Seriously, four obviously kidding posts? Yikes.



#25
Storm_Changer

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Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof.


Followed by...
 

And you know what even if it's not when you do the math who cares.


If a class is potent on their own then chances are they will bring more to a team. People "care" because picking weaker classes can make your team lose on the run. That's not to say that more niche classes cannot be picked - but I would never, as an example, pick Katari for a Perilous run. Nor would I pick an Alchemist or Reaver, and I'd only pick an Assassin at level 20 with all the necessary passives to do well. 

 

Choosing bad classes can directly make the team lose. If you make the team lose because you wanted to test a bad class, that makes you selfish. In any team game it isn't just about your enjoyment sadly - it's the same principle as a MOBA. You pick whichever class the team needs that you think fits the scenario. Succeeding is its own form of entertainment for many people, which is why so many people care about what specific classes they play. 

 

I get the sentiment - and on lower difficulties I'm always open to experimenters [even though I usually have to pick up their slack] but that type of attitude simply doesn't work in competitive teams on higher difficulties where there's less room for error. 


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