Katari/Reaver and Assassin/Alchemist are excellent classes. The only reason you think they're weak is because they heavily rely on the team for balance purposes because their DPS is through the roof. And you know what even if it's not when you do the math who cares... and that brings me to a more important point.
Dragon Age is not about what class is stronger. It's about designing a party that works well with each other. If you don't want your Assassin to die instantly if something goes wrong, bring a Keeper who knows what they're doing.
Inquisition might be different from the original games, but it's not that different.
- The warrior's job is still to get in the enemy's face, hold the front line, and generally distract them while the rest of the party deals the real damage from safety. They're also there for panic mode when the rest of the party can't handle a certain enemy.
- The rogue picks off enemies one by one, uses strategic abilities to gain the upper hand, and generally deals more damage than any of the other party members while keeping itself out of harms way.
- The mage inflicts status effects, is the best at crowd control and buffing party members, and is the most flexible to cover weaknesses other party members have. Although typically they deal less damage they can do special types of damage that are stronger in certain situations.
- All classes are capable of crowd control, buffing party members, eliminating a single target, and protecting allies from certain enemies.
Dragon Age is about entertaining battles with special effects and gore. It's not about being the most efficient killing machine possible. You pick the characters and abilities that you like most, and you design your team around it. It's customizing your experience in a rich environment full of different choices for you to make. There is no one specific way to play.





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