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Need Combat Help


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#1
Strange Tamer

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Going to attempt to not make a rage post, as this is my first post but I am having serious issues with this game (combat and strategy most of all).

 

I am confused on how combat works in general. I am currently level 7 shield sword warrior. Ive got the starting crew obviously yet every fight seems just tediously difficult or super easy ( I am playing on hard). For the easy fights, you can just neglect your group all together and just mash away for hard fights all the enemies will just straight up be immune to everything and take tiny amounts of damage even when they are only 1 or 2 levels above. So you can "strategize" all you want but when skills do nothing where's the strategy? Ive looked at combos, which the game doesn't explain very well at all, just to "experiment" having no idea how, just freeze then shield bash over n over.

 

As far as companion AI I have seen nothing but rage on the forums and I see why, they just use whatever they want willy nilly and do not hold position or anything. Example, you see a group of hard enemies so I want to place some caltrops and an ice mine then lure them in, so you plant everything with your whole crew following you then you move back but your crew is now rushing the enemies, so spam disengage until they come but then the demons just go back, make your mines totally worthless.

 

The controls (PC) my god........ off the top of my head, you hold right mouse button down in game to look around but then hold the left one down to look around on the map.... I know its small but effing frustrating. Combat controls, as a warrior are atrocious, target moves and turning around to face him is a nightmare especially in caves or doorways or anything that isn't a giant field. Even when facing an enemy that has now fallen over holding down left mouse button misses. Targeting is now done with the right mouse button now as well??? Pause with control? Im sure I can modify this but what is happening? Im just giving examples off the top of my head as this game has been one GIANT frustration. Can I not even instruct verric to use explosive shot? He never uses it even though it is checked, no way to AI instruct him to fire into a damn crowd? Do I really have to manually do it EVERYTIME?

 

Quests..... all I can think of is hunting boars in wow, I mean talk about absolutely meaningless. Unfortunately when I play a game I do everrrry quest I find and so far in the hunterlands there have been INSANE amounts, each one leading to either meaningless worthless loot or collecting 10 ram meat to return and receive some power, or collecting bear claws, or planting banners, or finding stashes, or collecting plants, or collecting a potion.....

 

TL;DR I get it. Need advice on how to make combat fun, need help with controls and ally AI. The rest was just me saying the controls and quests SO FAR (level 7) have been AWFUL. HELP ME. If this is the game and it doesn't get better (more entertaining at least) it will be the worst game I have ever played and I am not saying that out of rage and am not exaggerating, im close to rage but not there yet.

 

 



#2
WJC3688

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Um. Okay then.

 

First of all it sounds like you need to turn the difficulty down to normal. If you want to play it as a truly "action" style game, with you only controlling the main character and playing in real time while your allies are left to the AI, I would even recommend casual. Unless you do silly grinding/exploits to get OP gear well before its time, then you WILL have to personally manage the actions of all 4 party members to succeed on higher difficulty settings. Yes the AI is dumb, if you are not a casual who likes to mash through everything, but you also don't like play-and-pause, then this may not be the game for you.

 

As for the quests being bland in nature, meh, the other games had sidequests too. There are more of them to do here, but by no means do you have to do all of them in order to finish the game, probably not even close (I haven't beaten it myself yet).



#3
sinosleep

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Here's a link to a thread that will help with the hold command has videos too

http://forum.bioware...ed-folks-alive/

As for the hinterlands, get outta there as soon as you can. Go to val whatever it is as soon as you hit lvl 4 and. Then check out the storm coast or fallow mire come back to the hinterlands later.

#4
ashwind

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First thing you need to do is probably rebind your keys :P This game is more on the "action" side.

 

Dont try to hunt Rams or other wildlife with your dwarven (short legs :P) warrior or any warrior for that matter, they will just run circles around you. Target them and press "Y"; the default key to have all companions attack that target, and let the range companions get them.

 

You dont have to click to target an enemy, when a cursor appears on them, that is a soft lock. 

 

Yes, when enemies fall down, melee attacks cant hit them half the time... probably a bug because they fall "into" the ground. Pretty frustrating.

 

AI handles Range companion better than melee except for Sword&Shield Warriors; Cassandra & Blackwall. But the AI does not move range character away from melee attackers like in DAO so in tough fights, you will have to move them yourself.

 

Hold position has a finite range, meaning you cannot have them holding position too far from the controlled character. Also, any command, even switching controls and doing something with another character will override the hold command. In some fights, the companions will simply move up and ignore hold command. bad.

 

So.. I always prefer range companion. Less frustration.



#5
JosieJ

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I'm not exactly an expert at combat, but I can offer a few tips.  The first thing to do is to lower your expectations.  Don't look for useful tactics like there were in DA:O and DA2: they've taken them out of this game.  (Whether one should have to lower one's expectations to enjoy a game is an entirely different discussion; I'm just going to try to make your experience with the game, now that you've bought it, as enjoyable as possible.)

 

1. To make your warrior more mobile, get Charging Bull from the Vanguard tree.  Combat Roll from the Battlemaster tree can be useful as well, but I find it duplicates Charging Bull, and Charging Bull also helps get you guard.

 

2. If you want your companions to use specific talents at specific times, you will have to do it manually.  Disable them under tactics so they don't use them at inappropriate times.

 

3. To auto-attack, I find it's easier to hold down the "R" key than the mouse button.

 

4. If you're going to be the first into the fray, I'd set your companions to Follow you (specifically, not "Controlled Character.")  That way, they'll focus fire on the enemy you're fighting.  Especially do this with Varric, otherwise he seems to think Bianca's a dagger and will rush into melee range.  (I just recently learned this myself!)

 

5. Only set one or, at most, two talents to "Preferred" in tactics.

 

6. I concur with the advice to leave the Hinterlands.  Try to alternate the random questing with more story-related stuff; otherwise, it can be a bit of a grind.

 

It's kinda ironic: you're playing as a weapon & shield warrior, and thus probably won't have either of the two weapon & shield companions (Cassandra & Blackwall) in your party very often.  But I find those are the companions you can just set up and forget: they generally use their talents appropriately and, properly specced, they're extremely hard to kill.  Everyone else tends to need some baby-sitting, in my experience.

 

Don't worry: as you get used to the game, you'll get a better idea of what works and what doesn't and can cut the baby-sitting down to a minimum.


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#6
teks

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Its entirely possible to set up your companions effectively on nightmare without interviening. Nightmare isnt that hard later in the game.

#7
Catastrophy

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I can recommend looking at the evade skills for ranged characters. They did better when I put the skill into the list and checked it as a preferred ability. The best fire-and-forget characters are shield and board skilled ones in my experience - Blackwall and Cassandra did very well in tanking for me. Ranged characters inexplicably tended to run into melees, but with the evade skill tactics set on preferred, I had them last longer.



#8
StrangeStrategy

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Keep in mind the Hinterlands is the "introduction" zone; You're going to see very basic quests there. Quests do become more interesting as the player's skill advances... Not by a huge game-changing amount, but quests do become more interesting.

 

That said: Playing above Normal mode usually requires you to disable the retarded AI Tactics and micro everything, especially if you're playing as micro-intensive classes such as... any melee class.

 

I suggest re-binding the following keys:

Pause: Space  

Auto Attack: R (Hold this down to fight, don't bother holding down the mouse button)

Jump: Control

Interact: C (Saves so much time, you'll never have to click on tiny satchels/plants/ores to loot ever again; huge help)

Note: Don't try to fight enemies way stronger than you and be frustrated when companions get their asses kicked. Yeah, they're not smart but even properly micro'd it will still be a tough fight 7 Vs. 12. A couple Fade Rifts, Bandits, and a Dragon are 12 in the Hinterlands... If you see enemies that are too strong, don't enter that area yet. Enemies do not scale with your level, come back when you're ready.

 

The game will certainly get better. If you don't like the combat at low levels, spend some time speaking to your companions and focus on recruiting more. Eventually, more zones will unlock (I assume you only have Hinterlands + Fallow Mire + Storm Coast) and you'll get funner main quests as well.



#9
Molohk

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First, I wouldn't bother with strategies such as dropping caltrops and trying to lure enemies into them, as people mentioned DA:I is intended to be meant for more action and less strategy. Basically, you can have a very simple strategy that will work for most fights:

  1. Have tank (in this case, you) run in and grab aggro all the melee enemies you can, maybe even a couple of ranged.

  2. Have your damage dealers focus fire on enemies one by one, in this order: Casters > Archers > Prowlers > Swordsmen > Shield Guys (I handle targetting through the radial menu, or tac cam if it gets tricky), for rifts I do Wraiths > Terrors > Despair > Shades > Rage > Pride (same logic applies).

  3. I survived on NM fine, only using tac cam to reposition my ranged damage dealers, or some to cue up special bursts during boss fights. The first few levels can be frustrating, but don't fret, it gets easier as you acquire more abilities and better gear.

Another tip is to watch your enemy's level, sometimes you'll run into higher level stuff that you're better off avoiding (the level 8-12 rifts in Hinterlands for example). You'll see an orange shield on enemies slightly higher than you, and a red skull on enemies way higher.

 

I would recommend avoiding melee dps, unless you're controlling them or micromanaging them.

 

Toy around with the Tactics tab in your character records. I would recommend to set your disabling abilities and detonators as "preferred" and the AI does a decent job at queuing them up to trigger combos (I personally opt to setting to preferred only the impairing effects, and I take care of detonations personally as a rogue). Don't set too many abilities as "preferred", keep it to 1 or 2 per character. You can even disable abilities that don't really offer synergy, or abilities that require specific timing (Mark of Death, Pull of the Abyss, etc.) and which you might want to perform manually.

 

Those are the few tips I can give, hope they help.



#10
Strange Tamer

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Wow I really appreciate the help I have read each one and for the most part it has helped a lot I am starting to get the hold of strategizing. Believe it or not those type of games are my favourite it is not an unfamiliar issue. This game seems to attempt to throw together both styles. But, if you are in an open field and are engaging many enemies slightly above your level and the only control abilities you have are ice wall, that rogue sleep and the other rogue sleep archery( cant remember names) yet all the enemies are immune to all your controls, how does strategy even work, it is pretty much just a mash and potion battle..... Still the only lame thing I am finding right now.

 

Thanks again for the help, haven't been able to log on everytime I clicked sign in it brought me to the about me screen in the origin buy screen.....



#11
Molohk

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You'll get better crowd control abilities in the future, especially for mages (I love the CC options on my Fire/Rift mage). But my advise is to not dwell on it, as you've noticed open field battle makes it difficult to create choke points and control the enemy. Sure, you can have a more strategic approach, but the fact is you can do just fine by choosing a smart killing order, controlling aggro with your tank, and careful positioning.

 

One issue with crowd control I've found, is that if you pop a disabling effect on an enemy you're probably better off detonating it to trigger a combo, than letting it run its full duration. This is just my personal opinion, but this also means that you can be more strategic about ability chaining for combos and not so much about traditional crowd controlling.



#12
DarkAmaranth1966

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Honestly, I'd run on casual mode until I got to level 12 (max for Hinterlands. Let the AI handle the party and, do set behavior mana/stamina reserves to 0% on everyone. No reason to save half of it when they could be using their abilities. You can up the difficulty and reserves later, after you have the keybinds as you like and, are more familiar with how combat works in the game.