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Ortan Thaig - Can't read Branka's Journal to proceed


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#1
Dale

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First playthrough, no problem.  However on 2nd round, I can't get the icon to read the journal.   I can click and open the two boxes on both sides of the table.  According to the Wiki, I must defeat all the spiders in the area (done).

 

I reloaded from the beginning of Ortan Thaig.  Same problem.   Is this a bug or is there some prerequisite needed to read Branka's journal?   Without reading, the next destination doesn't show up on the map.

 

Thanks for your thoughts



#2
Merle McClure II

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Platform? 

 

 

Mods?

 

 

--Exactly what did you do differently between the two playthoughs?



#3
DeathWalksBehindYou

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Why does this game make clicking on things so hard? I remember there was one scrap of paper in Irving’s office, and it took me something like five minutes to find the ONE PIXEL that I could click on to read it! The Chasind Trail Signs are even worse. Sometimes, it seems changing the camera angle helps. For some reason, it’s easier to click on these things from an overhead view. I don’t know why that is.



#4
Shadow_Claw

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Is Oghren in your party?



#5
Dale

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Why does this game make clicking on things so hard? I remember there was one scrap of paper in Irving’s office, and it took me something like five minutes to find the ONE PIXEL that I could click on to read it! The Chasind Trail Signs are even worse. Sometimes, it seems changing the camera angle helps. For some reason, it’s easier to click on these things from an overhead view. I don’t know why that is.

Interesting point there DeathWalks.   I had the same problem in the Lower Ruins just before transporting to the werewolves' lair.   The transport icon would only appear if aimed at the dark pool of water -- and only from a certain angle.

 

Other answers: 

  • Yes - Oghren is in the party.
  • Mods-the Lialiana "gorgeous" mod.   I disabled it but did not avail.  No new "quests" mods as that hosed me up in the beginning.
  • W7 PC -- $11,000 custom built machine for video editing:  four 3GHz processors, SSDs, etc, etc, (way overpowered for gaming).

 

When I get back home (am at work now) -- I'm going back to see if there was some spider I mssed in the alleys.



#6
mousestalker

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It may be easier (and simpler) to redo that part from an earlier save.

If you do decide to search the thaig, check your minimap for red dots. Sometimes a foe can get stuck in the geometry and may not be visible to the eye. If that is the case, then once you find the mob, attack it with area of effect attacks (fireball and such) until it either breaks free of the offending terrain and attacks you or it dies. Either way, problem solved.

#7
Dale

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SUCCESS!

 

You guys might find this interesting -- and maybe applicable in other places.

 

Ever since I played the Splinter Cell series (ultimate stealth), I've played all subsequent games the same way (if possible).   Then, on the Splinter Cell forum, I challenged all players to play the entire game WITHOUT killing anyone (except shoot the boss thru the window with sniper to end the game).   Immediately I got a flood of responses "that's impossible".   Well I did -- with an ending screenshot of # of kills.

 

So when the STEALTH talent appeared in DAO, I poured everything into it since it becomes an ENTIRELY different game when played in stealth.  

 

In DAO, I tell the squad to HOLD position while I go invisible to scout out the area and disarm traps.   Even in a room full of baddies, I can position myself down the hallway (or corner) and pick them off with arrows from behind.   When entering Andraste's temple, I went invisible, up and to the LEFT thru a horde of cultists -- alone and getting the key and returning quietly, closing the door.   Other places, I disarm traps, assess the area, then call my squad to wipe them out -- since alone I can't continue.

 

Apparently that stealth technique didn't work from the big room (Ortan Thaig) where the twin giant sculptures hold up the ceiling -- to the room with Branka's Journal lies.   I put the group on HOLD and went invisible to clear out the area.    Being invisible, there was ONE spider in the beginning (labeled "corrupted spider") that didn't move (obviously since I was invisible) so I continued on -- wiped out the baddies & called my squad.   Branka's Journal would not read.   What the heck?  

I retraced myself back (taking my squad with me) - visible and sure enough, there was that "corrupted spider" standing there.   I couldn't activate the spider (get a red circle under it) so I used Morrigan to hit it with a firebolt.  Nothing.   Dang!   Apparently that spider is what held up the works.

 

So I reloaded my save from the beginning of Ortan Thaig.   This time VISIBLE so all spiders will scurry away.   Eventually the journal was readable.   Looks like the spiders are not a PRE-requisite but a CO-requisite (bad programming).   This might apply elsewhere.


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