I am just fixing an issue I need to for my current project. That is to have a set of estate wall placeables that match the three variants of wall that can be applied to the tiles. Currently it stands out that the wall placeable and tiles differ on anything other than wall texture 01.
I see that there are three "base" wall textures, the models use texture 1 and then apply one of three tint and normal maps to give three options. That is great for my project as it makes life easier, but are the other two texture bases used? Base three is interesting and has no associated tint an normal map. This could be a whole new estate tile variant?
This also now sets me to thinking that BCK could be modified with stock texture to give a whole set of internal wall placeables.
There's another task for the placeables cornucopia ![]()
PJ





Retour en haut








