The reason is simple. Removal of healing means that for a party to survive multiple consequent encounters all of them need to be toned down so players can get through with little to no health loss. That means that instead of fighting for their lives in every combat players are faced with multiple pushover encounters that require zero tactics to beat.
Unlimited healing is also not the best decision though (unless its much weaker than damaging abilities, not much stronger like it was in DA:O). This easily makes your party unkillable.
What imo should've been is limited # of potions/healing spells per encounter. And you needing all of them to survive a battle on nightmare. Alternatively, no healing spells, potions and barrier at all, but health fully restored between encounters.





Retour en haut







