I'm more interested in the bottom line experience.
You have a poor companion AI, a vastly limited tactics menu, and instead of spamming healing spells you're spamming barrier and guard. Micro-management was increased and a less satisfying combat imperative is in place. That's what I see in the current combat design.
Spot on, this is along the lines of my dissatisfaction with the combat as well, and for me it makes the combat less tactical and strategic as well.





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