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Anyone make a Qunari that is pro Qun?


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#26
Nirual86

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Vashoth doesn't really have much to speak of. Psychologically, they're just basically a giant, whimsical version of a human. Who's a mercenary. And the only way they really make them stand out in the game is superficial --- their mere presence and appearance. The writers don't tap into much else about them.

 

Same could be said about Surface dwarves (except smaller rather than bigger), and every dwarf outside of those encountered in Orzammar in Origins is one, except maybe Sigrun, but she's an outcast in her own right. Because it wouldn't work otherwise either. And I sure don't recall any surface dwarf who was still trying to adhere to their traditions as much as possible.



#27
Guest_StreetMagic_*

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Same could be said about Surface dwarves (except smaller rather than bigger), and every dwarf outside of those encountered in Orzammar in Origins is one, except maybe Sigrun, but she's an outcast in her own right. Because it wouldn't work otherwise either. And I sure don't recall any surface dwarf who was still trying to adhere to their traditions as much as possible.

 

The dwarves here are Carta at least. That's a culture in itself. And I can at least see why they'd be at the Conclave...lyrium smuggling. I don't care to play a dwarf myself, but it's as good a background as human noble (not human mage though). I also see plenty of potential for a Carta dwarf being a real ass. lol. And just manipulating things for maximum profit. The lyrium must flow. :P

 

Off the top of my head at least, that's one character I could take seriously.



#28
Nirual86

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The dwarves here are Carta at least. That's a culture in itself.

 

Not really, its just the dwarven mafia. Humans do plenty of that themselves.



#29
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Not really, its just the dwarven mafia. Humans do plenty of that themselves.

 

Just the dwarven mafia?

 

What other game has a dwarven mafia? It's kind of unique.. lots to play with there. And they've been in every game now... the writers know how to tap into it more than "merc with horns who has no culture".

 

Point though is that it's a collective, with a distinct identity. The Vashoth is an individual, without much else but looks.



#30
Twerkulator

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Pro-Qun was my first choice because I am a huge fan of Qunari culture. On my second run, I went ahead and saved the Chargers; I didn't notice much of a difference in the game storywise. All I got was that awful, awful Tarot card. God, that's hard to look at.


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#31
Nirual86

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Just the dwarven mafia?

 

What other game has a dwarven mafia? It's kind of unique.. lots to play with there. And they've been in every game now... the writers know how to tap into it more than "merc with horns who has no culture".

 

 

In theory, sure. But from what I've seen the games haven't done much to expand on the Carta. They seemed kinda interesting in Origins but in II and DAI they just seemed to pop up whenever the situation called for "dwarven bandits". And I thought I had pretty much destroyed the Carta in Origins but guess not.



#32
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In theory, sure. But from what I've seen the games haven't done much to expand on the Carta. They seemed kinda interesting in Origins but in II and DAI they just seemed to pop up whenever the situation called for "dwarven bandits". And I thought I had pretty much destroyed the Carta in Origins but guess not.

 

They were in DA2 for a good reason.. It's just that DA2 had that issue of making most action encounters a bit shallow. They were involved in the lyrium smuggling stuff (like in Anders' mission). But funnily, got tied into the Corypheus DLC as well. In an interesting way, I think.  Same goes for DAI.. more ties to lyrium smuggling (and red lyrium).



#33
Nirual86

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They were in DA2 for a good reason.. It's just that DA2 had that issue of making most action encounters a bit shallow. They were usually involved in the lyrium smuggling stuff (like in Anders' mission). But funnily, got tied into the Corypheus DLC as well. In an interesting way, I think. 

 

Makes sense for any dwarven criminal to smuggle lyrium, that doesn't make them unique. But you may have a point about the DLC doing a better job with them, I haven't played that.



#34
Mordekai

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My only qunari is a mage, so no she's not pro-qun



#35
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Makes sense for any dwarven criminal to smuggle lyrium, that doesn't make them unique. But you may have a point about the DLC doing a better job with them, I haven't played that.

 

It's not just that one thing. Like I said, they're a collective, with their own code, family heads, businesses, etc. Not random individuals. This gives them a culture. It isn't the epic culture of the dwarves of the stone, but they've built something for themselves that can be written about multiple times.



#36
Shark17676

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My Qunari doesn't actually follow the Qun itself, as he grew up Tal Vashoth and it's so alien to him, and he acknowledges there are major problems attached to it, such as the edict that it needs to be forced onto everyone (at least, a more blatant edict than other religions have).

 

But at the same time, he does realize that the Qun has a right to exist just as much as any other religion, and that many people are genuinely happy living under it.  He would be quite arrogant indeed to label the entirety of the Qun as "wrong" or "evil", just because he doesn't understand it.

 

He has visions of all Thedas living in peaceful coexistence, which is one of the reasons why he believed the Qunari alliance -- them aligning with outsiders on such a massive scale...something that's never happened before in recorded history -- was monumentally important (sorry, Chargers).



#37
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He has visions of all Thedas living in peaceful coexistence, which is one of the reasons why he believed the Qunari alliance -- them aligning with outsiders on such a massive scale...something that's never happened before in recorded history -- was monumentally important (sorry, Chargers).

 

Quite the idealist. ;) Peaceful coexistence will probably be awhile. That'd be the end of all DA games, I think. :P 



#38
EmissaryofLies

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Quite the idealist. ;) Peaceful coexistence will probably be awhile. That'd be the end of all DA games, I think. :P

 

"I did not come to bring peace, but a sword."



#39
Punahedan

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 Yup. Well, sorta. He was as pro-Qun as Cassandra is pro-Chantry: he serves not the establishment of the religion, but the principles it was founded on. 'Did some things differently than Qunari would have traditionally done, but in the spirit of the same ideas, and then I also did things like leashing the mages and qamek'ing the enemies.

 

Good times.

 

Yep, this. 

 

Minus the leashing. 

 

Restraint and self-control are part of the Qun, and that's what my girl tried to impress on others. Obviously, born Vashoth means at least one parent had issues with it, so those can't be ignored, but in a time and place where those who aren't nobility or upper merchant class struggle, it's viable. 


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#40
Lord Marcus

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My 1st player is Pro Qunari and I will report to Sten (Arishok) about dorian and ironbull. I am also looking to have the Qun conquer all of Thedas. I would also like to kill all my companions and add Qunari replacements.



#41
Dominari

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I stayed Tal'Vashoth both times, but only the first one really mattered. She was agnostic but knew she was good at what she did and saw herself as the protector for those could not fight. She was the Herald because the people needed a Herald. And she did not mind the worship, either. I am curious how the chantry will spin the events of the Inquisition in order to conform to their dogma long after Clover and Sera are gone. Will we be saints? Gods? Maybe our story will merge with Andrasti's

BTW, getting to ask Sera if she wants to be the new Devine is my second favorite part of her romance :D

#42
Rekkampum

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My first was anti-Qun. My second is leaning towards accepting the Qun. It's more interesting to roleplay in positions you'd normally be against so that one can learn more about said-subject than they normally would. It also shows how much depth and attention Bioware's writers placed in not making their race into a caricature, as none of the ones in Thedas are flawless. Couldn't let Krem and the Chargers die the first time; the second, I sacrificed them.