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Heal on kill?


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18 réponses à ce sujet

#1
TheInvoker

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How does it work?

i crafted something with it for vivienne but i didn't really pay attention to her (also because i used Solas more)

 

First....there is a description issue that confuses me

 

heal.jpg

 

Heal on kill is different from chance to heal on kill

 

10% heal on kill to me means that every time i kill someone i regen 10% of my maximum health (keeping in mind what fade snofleur does)

 

10% chance to heal on kill means that i have 10% chance to heal to full HP not keeping count of how much i'm injured.

 

then there is the last and worst meaning

 

10% chance to heal 10% of maximum health. this would be too bad



#2
Psyfun

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Heal on Kill is heal when you kill.

 

The other version is "On Dying", and is a mastercraft.



#3
StrangeStrategy

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I'm pretty sure that is an error, somebody didn't type that up right.

When I gave two Daggers 5% heal on kill, I seemed to heal for 10% of my health (Not sure if it stacked actually, may have been only 5% who knows) upon dealing the killing blow. Assists didn't seem to count, you had to kill it yourself. I suppose that's balanced. Anyway, take that staff out for a spin and allow Vivienne to solo something (Shouldn't be difficult, she can solo a Dragon... shes awesome) while being below 100%. See if it works.



#4
TheInvoker

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Heal on Kill is heal when you kill.

 

The other version is "On Dying", and is a mastercraft.

 

 

I'm pretty sure that is an error, somebody didn't type that up right.

When I gave two Daggers 5% heal on kill, I seemed to heal for 10% of my health (Not sure if it stacked actually, may have been only 5% who knows) upon dealing the killing blow. Assists didn't seem to count, you had to kill it yourself. I suppose that's balanced. Anyway, take that staff out for a spin and allow Vivienne to solo something (Shouldn't be difficult, she can solo a Dragon... shes awesome) while being below 100%. See if it works.

 

i know i have to kill.it's not like necromancer passive,i know

the problem i have is about that "chance" in the description....and to understand to what the percentage refers to (missing HP...maximum HP)



#5
Cavemandiary

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Yes, there are some discrepancies with this mod.

The mod definitely does NOT have a chance to heal you to full on kill, it has a 100% chance of healing you for x(9% in your case) % of your HP on kill.

Completely useless on Viv, pretty much mandatory on Iron Bull.

#6
setrus86

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I love heal on kill, so useful for any brittle character like archers or Bull. :D

 

You don't really need to know the math on it, basically it goes like this: Kill something = get a slight heal, Kill lots = heal lots. :P



#7
TheInvoker

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Yes, there are some discrepancies with this mod.

The mod definitely does NOT have a chance to heal you to full on kill, it has a 100% chance of healing you for x(9% in your case) % of your HP on kill.

Completely useless on Viv, pretty much mandatory on Iron Bull.

 

ok it was i was thinking but i couldn't be 100% sure.

Iron bull needs more attack, i won't give him heal on kill...maybe armor with 50% bonus heal so his devour heals for more

But honelty i never used Iron Bull,Vivienne or Cole because they all had the role of my tempest rogue

I used Cassandra (sometimes Blackwall) as a tank,Solas (sometimes Dorian) as ranged mage and Sera (sometimes Varric) as archer.



#8
Exodus2000

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This is not related but 10% heal on kill ring plus reaver consume and ring of pain =everything dies with dragon rage.

but yea I got that heal chance thing seemed dodgy so didn't use it lol

#9
JnEricsonx

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Now, when you have say a belt that gives a 20% heal bonus, I imagine if say you have 9% heal on kill, it doesnt suddenly become 29%, instead....carry the two, about 11% heal on kill instead?



#10
teks

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yes, because the alternative makes no sense.



#11
TheInvoker

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How can i get much heal on kill for Reaver/Iron Bull??

There's not much with offensive:cloth for warriors



#12
Drasanil

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How can i get much heal on kill for Reaver/Iron Bull??

There's not much with offensive:cloth for warriors

 

The dragon in crestwood drops a superb HoK ring (10%). That aside there is also the Sulevin Blade schematic from the Black Emporium with some cloth slots (24% with tier 3 mats IIRC). 


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#13
Dabrikishaw

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 Sulevin Blade schematic has 12 cloth offense slots, so it can have 24% Heal on Kill with Imperial Vestment Cotton. It will also stack with the Ring of Life Drain.


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#14
TheInvoker

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I'll check the Sulevin Blade then. I only had Hossberg Axe. It's tier 3 but damage is a bit low compared with new schematics. it's not even top of the list in the vanilla game.The problem is that i need also critical chance for Reaver.

 

That ring is on my main/assassin



#15
Cydh

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If you have access to Jaws of Hakkon, a good weapon for heal on kill is the Skywatcher's Cleaver. It comes with 27% heal on kill (possibly #1 in this game), a 75% chain lightning masterwork (which is good), some barrier damage and two upgrade slots, along with good Tier 3 damage (280ish base). You can get some critical chance from the two upgrades.

 

It's also quite close to the start of the map, so you can probably fetch it with some stealth job before you actually take on that content. It requires level 20.

 

http://dragonage.wik...tcher's_Cleaver



#16
TheInvoker

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Ok. Comparing all these weapons in my current build (that i won't say because it's not important now) i honestly don't know what to choose

 

Sulevin

DPS=592

Critical Chance=29%

Heal on kill=24%

 

Hossberg

DPS=545

Critical chance=37%

Heal on kill=24%

 

Skywalker

DPS=566
Critical chance=35%
Heal on kill=27%

 

Critical chance is important to have more chance to activate passive abilities,not only for DPS,that's why i don't consider only DPS

At the moment i'm using a very powerful crafted Axe,but i can't add heal on kill to that axe and even giving the ring to Bull,10% it's a bit low. At least 20% is needed

 

DPS=777
Critical chance=58%
Heal on kill=0%

 

That said,With Heal on kill i could use Dragon rage that doubles damage (with upgrade) but i really hat its animation

Sulevin's critical chace is too low,while Skywalker seems better than Hossberg having more DPS and 3% more heal losing only 2% critical chance

I think i can't have what i want.I was ready to give up 50-100 DPS to have a good heal but from 777 to 566,i don't nkow....



#17
PapaCharlie9

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What is the base damage for each? Normally, the highest base damage wins, unless a lower one has an outstanding buff that makes up for the deficit.



#18
sleasye74

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Belt of life(100 bonus health and 10% healing bonus), ring of life drain(10% heal on kill), and ring of slicing(10%crit damage and 5%crit chance) Any amulet should be fine.

Then make weapons and/or upgrades that focus on attack, crit chance, and crit damage(mostly attack and crit chance)

#19
TheInvoker

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Belt of life(100 bonus health and 10% healing bonus), ring of life drain(10% heal on kill), and ring of slicing(10%crit damage and 5%crit chance) Any amulet should be fine.

Then make weapons and/or upgrades that focus on attack, crit chance, and crit damage(mostly attack and crit chance)

 

What is the base damage for each? Normally, the highest base damage wins, unless a lower one has an outstanding buff that makes up for the deficit.

 

we are going OT, i opened a new one here

http://forum.bioware...based-on-heals/