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Was Corypheus a Good Villain?


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#51
Ravenfeeder

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Better than the ArchDemon, but that's a low bar. He comes nowhere near close to the gold standard that is Jon Irenicus. That's partly because of David Warrner's brilliant voicework - I still get a shiver when I hear "It is time for more.... ex-periments". But mostly because of the personal connection that builds through the game. His motivations have layers which you only unpeel slowly and you have several revealing encounters. He's not a one-dimensional cackling maniac searching for power for its own sake, which is how Coryfipants comes accross.



#52
Darth Death

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He was a mistake; a flying mummy dragon & a babbling, anorexic, old fool are hardly intimidating. BioWare is running out of ideas if they had to resort on using a previous (DLC) boss character as a main villain for their latest installment.  



#53
Ashagar

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A DLC boss that its clear you basically gave him what he wanted, out of the prison, it would have vastly disappointing if nothing came of it like all the harvesters escaping after the warden and company leaves in that DLC from Origins.



#54
Rawgrim

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He had lots of potential, but he just wasn't used. He shows up and trashes Haven. So far so good. Then nothing. He remains in the background. The inquisition starts to gain power, and pick apart his plans one by one. He doesn't react to it one bit. He sits there and lets it happen. At the very least he could have destroyed one of my keeps. This also affects the game itself, since nothing I do in the game gives me any negative consequence, because nobody is challenging me.

 

There is a famous quote from an author that goes something like this "The strength of the protagonist is measured by the threat of the antagonist". The antagonist posed no threat at all after his introduction. That has ripple effects that affects the Inquisitor as well. He just railroads through it all, picking an X amount of Elfroots and whatnot to make his castle pretty.


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#55
Ashagar

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You can lose in different ways that aren't the standard game over screen, dying before stabilizing the breach, by getting kicked out of the winter palace, getting replaced by the envy demon and by alienating all your companions and doing no side though that last one you sort of deserve to lose.



#56
Rawgrim

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You can lose in different ways that aren't the standard game over screen, dying before stabilizing the breach, by getting kicked out of the winter palace, getting replaced by the envy demon and by alienating all your companions and doing no side though that last one you sort of deserve to lose.

 

Yeah but none of those are directly caused by Corypheus.


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#57
Shevy

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"Who iss diss maan, Tea-gan?" is everything that comes up in my mind when I hear "Corypheus".

He had more character in Legacy than in DA:I. One of the worst villains ever.



#58
MrMrPendragon

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If he had won a few rounds after Haven, then yeah maybe. But as soon as i get Skyhold, I've been foiling his plans wherever he went.



#59
Gaz83

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An apostate mage (Corypheus would actually work as a character) that constantly outsmarts and outplays the opposition, acting with extremely limited resources, and being beaten only out of luck, not being an utter failure at everything he does.

 

Cool stuff he could do:

  • Intentionally get captured to get closer to inquisitor and mock everyone while being interrogated. That's a huge cliche for sure, but a cool one at least
  • Possess and impersonate different characters
  • Mind control characters to do his bidding. Better yet, make them follow him out of fear, preferably someone inside Inquisition, one of companions for instance
  • Trick his enemies into fighting each other

 

Wouldn't work in the context of the game. 

 

Why recruit ten followers and build up an army to take down one man with scant resources? 



#60
Rawgrim

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Here is stuff he could do.

 

1. Use henchmen to undermine the inquisition politically. Some Sister Petrice character maybe.

2. Send some assassins

3. Have his dragon do a fly-by attack on Skyhold to cause terror and some deaths

4. Try to assassinate key personel in the inquisition. Josephine, for example.

5. Bribe, threathen, intimidate, kidnap,blackmail the inquisitor or the companions

6. Send someone to try and destroy one of the keeps

 

Loghain used things like these, and he was a superb villain. Probably the best one Bioware has written since Irenicus in BG2.



#61
Heimdall

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I had been hoping Bioware would finally learn that a villain requires presence and threat to be decent. I still say Sun Li is Bioware's best, not only was he a major presence in the protagonist's life in early game, he remained a major force in the plot thereafter. He actually succeeded in killing the protagonist, the culmination of a lifetime of manipulation and planning, it took an act of divine intervention to get the Spirit Monk back in the game. His threat was certainly not in question.
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#62
LS2GTO2006

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Agreed with almost every point made, TONs of potential that wasn't utilized. I was really hoping to get more lore about him, his experience with the Golden City, possibly Dumat, etc. I do need to play a Templar play through to see more but still sounds like the Temple Of Dumat was only slightly better. I was really excited about having him in the game and figured we'd learn a lot more.

Sadly I don't think we will see a big bad quite like Irenicus again. He was great.

#63
line_genrou

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He was a fantastic villain that wasn't utilized as well as he could have been, IMO.

This.



#64
Medhia_Nox

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I think Corypheus was a little bit of a tool - and I mean that literally. 

 

I think Solas was the villain of DA:I and he simply walks away in the end.


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#65
AshenEndymion

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Here is stuff he could do.

 

1. Use henchmen to undermine the inquisition politically. Some Sister Petrice character maybe.

2. Send some assassins

3. Have his dragon do a fly-by attack on Skyhold to cause terror and some deaths

4. Try to assassinate key personel in the inquisition. Josephine, for example.

5. Bribe, threathen, intimidate, kidnap,blackmail the inquisitor or the companions

6. Send someone to try and destroy one of the keeps

 

Loghain used things like these, and he was a superb villain. Probably the best one Bioware has written since Irenicus in BG2.

 

When you ask Solas about Corypheus in Skyhold, doesn't he make a comment along the lines that Corypheus would not do those things.  Something about Corypheus claiming to be a god, and thus addressing the Inquisition after Haven, in any manner, would present the idea that Coypheus wasn't actually a god?

 

I mean, I agree that it'd have been nice for Corypheus to be more menacing and such, but the reason why he wasn't doing anything about the Inquisition seemed to be explained in a plausible manner...  At least, in my mind.



#66
GD1551

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I think Corypheus was a little bit of a tool - and I mean that literally. 

 

I think Solas was the villain of DA:I and he simply walks away in the end.

I don't think so, the way solas talks it seems he only wanted to physically enter the fade and he gave Coryph the orb in order to power it up so he could do so. The reason he doesn't take advantage of his time there when he actually gets in is the same reason he doesn't leave when the breach first opened.. he feels responsible for what was happening and after he mistakenly locked up the other gods (he indirectly admits this) I doubt he wanted to mess up the world again.



#67
LS2GTO2006

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I think there is more to Solas then we know, obviously. But whether good or bad I don't know. I'm kind of in the same boat that Solas was/could be the villain, in the end anyway, and did just walk away.

Although maybe he was the "villain" at the start too because why was he at Haven during the peace talks? Was this explained? It just seemed to me anyway he wasn't there in the same way Cassandra and Varric were. As mentioned by Cassandra in the very first cut scene with Varric and Solas.

Maybe I missed something too though... just seems like the guy who gave Cory and orb was in the right place at the right time to "help" the Inquisitor.
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#68
Spooky81

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Compared to Saren, Sarevok, Irenicus, the Collectors and even Loghain and Arl Howe, I yawned at Corypheus.  Despite the fact he had almost all the Orlesian Wardens wrapped around his finger, orchestrated a plot to kill Celene that could have easily succeeded, had both Mages and Templars under his command and easily made a High Dragon his pet servant, I felt little motive to pursue him relentlessly and put a stop to him.



#69
Rawgrim

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When you ask Solas about Corypheus in Skyhold, doesn't he make a comment along the lines that Corypheus would not do those things.  Something about Corypheus claiming to be a god, and thus addressing the Inquisition after Haven, in any manner, would present the idea that Coypheus wasn't actually a god?

 

I mean, I agree that it'd have been nice for Corypheus to be more menacing and such, but the reason why he wasn't doing anything about the Inquisition seemed to be explained in a plausible manner...  At least, in my mind.

 

He doesn't shy away from assassinating Celene, though. I don't see how that is any different from assassinating someone in the inquisition.



#70
Fardreamer

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Corypheus revealing himself at Haven was pretty much epic all around.  He's revealed, we see his dragon, etc.  But in the end... he just didn't live up to the badassness of that scene.  The ending fight was exceptionally easy with no suspense or grand scale involved.  We didn't even have to fight through his armies to get to him like we did in Origins and DA2...



#71
ThelLastTruePatriot

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 Nothing about him was done well, he even looks rather goofy. I mean when he shows up, maybe there is a little coolness factor until he fully steps out of the fire. He lost all credibility when he tries to snatch your deus ex machina off your hand, and...fails. Then he runs off from some falling snow. You see him at the temple of Mythal where he tries  to pass through the elven wards, and just...melts. I mean yeah he reforms and everything but all I can hear in my head is the "squelch" sound from the original mario brothers game you hear when you die.  THEN after you use up the well of sorrows, he flies at you in the most goofy manner only to smack into the eluvian like Wily Coyote running into a painting of a tunnel.  A little more background would have been nice, there just seems to be more to the story. For example it seems apparent from the scattered lore of the game that tevinter magisters were nothing more than parasites, feeding off the magic of people far more skilled than they, so what force aided them and spurred them in their effort to enter the  fade in the first place? I think it's flemeth/mythal who we learn is on an ages old revenge kick. She to me seems like the best adversary in the series, she helps out the player while at the same time having very nebulous goals of her own, and it feels like these games are building up to that, tossing nuisances at us like corypheus who ultimately don't matter.



#72
Rawgrim

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Corypheus revealing himself at Haven was pretty much epic all around.  He's revealed, we see his dragon, etc.  But in the end... he just didn't live up to the badassness of that scene.  The ending fight was exceptionally easy with no suspense or grand scale involved.  We didn't even have to fight through his armies to get to him like we did in Origins and DA2...

 

I wonder what happened to my companions in that scene, actually. 3 of them were 2 feet away from me when he showed up by the catapult. Then they just vanished.


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#73
TEWR

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He was a fantastic villain that wasn't utilized as well as he could have been, IMO.

 

Pretty much this. I understand a lot of what drives Corypheus -- in fact, I'd say it makes him a certain shade of grey, but we perceive him as black because his actions are monstrous and his motives are understandable -- but he feels more like a.... prop ornament character. Someone who exists, yet doesn't fulfill the potential they hold as antagonistic forces.

 

This has actually been a problem with the series from Day 1, from Loghain to Meredith/Orsino to Corypheus. The only time Bioware really did it well -- and even then, not as well as I would've liked -- was with the Arishok, because we could talk with him and interact with him routinely.

 

That isn't to say an antagonistic force should be present at all times. You don't need that. Sometimes you can gleam enough about one character through another. And that has happened with Loghain.



#74
Fardreamer

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I wonder what happened to my companions in that scene, actually. 3 of them were 2 feet away from me when he showed up by the catapult. Then they just vanished.

 

I didnt really think about it the first time... but on my second play-through I wondered the same thing.  They just vanished, somehow survived the avalanche, and made it back to the rest of the group before I did...



#75
Maverick_One

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With a different hero yes. I looked at in a different context. I think he just pissed the wrong hero off at Haven. In none of my playthroughs do I picture my hero being a novice to begin with. Quite the opposite especially with a Qunari Inquisitor. Vashoth if you want to be knit picky. Mercenaries are usually battle hardened, experienced and capable foes. Then give say an Apostate Vashoth Mage who already proven themselves capable prior to the events of DA:I according to their codex.  "A power that no mage should possess". Tends to make them a bit of unstoppable. Just my take though.