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Reaver Inquisition Captain Build


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20 réponses à ce sujet

#1
Chi_Mangetsu

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This Reaver lets you exert battlefield control and works very well with other debuffers such as a Horror Active Necromancer and Assassins, but by no means is it required. Theoretically, you lose a few points of synergy due to the lack of RoP, in practice, you'll find yourself outside of your ring more often than not thanks to a lack of mook aggroing and "realistic aggro" where enemies run right past you for the Archer or mage requiring you to chase them down.

Active Abilities
X - Dragon Rage+Ravage
Y - Earthshaking Strike+Shattered Ground
B - Devour
RB - War Horn+Break Their Spirit

Passive Abilities
(Bloodlust)
Fervor
Bloodbath
Blood Frenzy
Flow of Battle
Scenting Blood
Terrifying Frenzy
Deathblow
(Assault)
Coup de Grace
Adamant
Crippling Blows
Deep Reserves
Clear a Path

Deathblow and Crippling Blows are especially useful when opening on a mob with War Horn as if you don't kill them outright, you'll weaken them while feared and 1/5th of the time with Bloodbath as well. Unfortunately, you only receive a +9 Cunning from passives, so Relentless Attack isn't as useful as it would be on a rogue with their considerably faster attacks, Dragon Rage not withstanding. Ideally you'll approach a mob by cracking open the ground, rush in with War Horn, and while they take DoTs from the flames, rip into the fleeing mooks with Dragon Rage and Devour alternating between the two. Deathblow already guarantees criticals and provides a Cunning bonus, so barely edges out Devour's upgrade Consume. Overall this build is meant for team play and while you'll certainly rack up Kill Streaks, you'll make sure it's that much easier for your allies to do the same. As they say, dead is dead, and you can't get much deader regardless of who makes the killing blow.
That being said, Render's Blade makes an especially gory mess with its Walking Bomb ability, which is especially satisfying for this blood-soaked warrior.

#2
Cirvante

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Even bugged Rampage is better than ES. 0/10, won't bang.


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#3
Chi_Mangetsu

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Oh good for you! /Baleing

Face facts: shite is bugged and a liability.

#4
-PenguinFetish-

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Reaver with no rampage is like Assassin with no stealth. 

 

Also Rendors Blade is terrible, its a level 12 dust collector. 

 

This is a gimmick build in my opinion.


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#5
themageguy

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Nice build.
I myself prefer to use rampage. (the aesthetics please me)

Renders blade sounds great- i don't have one , but i do have starfang.

Happy reaving friend :)

#6
Chaz Darkbane

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I invite you to check out my previous guide on the subject. If you are going to write up a build do so in more detail when it comes to your reasons for picking up skills and abilities and an explanation of what that ability does. It helps new people to understand why they are picking up a perk, rather than grabbing it because the build said so. http://forum.bioware...ity-breakdown/ 

 

On the subject of your actual build:

 

  • You should just drop Earthshaking Strike, it is just a huge waste of skill points. Those two skill points could be better spent anywhere else. Hell I would recommend Mighty Blow over it because at least then you have a detonator.
  • Not having Rampage = dead reaver. There is no point in even bringing Dragon Rage if you can't heal back the damage you dealt yourself. The current situation with it is a bug, and will be fixed.
  • Lack of RoP is not a big deal, many people choose to drop it in favor of War Horn anyway.


#7
Cirvante

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Oh good for you! /Baleing

Face facts: shite is bugged and a liability.

 

How about you get a better weapon and move up from routine? Then we can talk.

 

You'll become a liability if Rampage bugs out, but without it you're a liability for the whole match.


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#8
Geth Supremacy

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I think she will be getting some love next patch.



#9
Red Leader

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This is a suicide build on Perilous and probably on Threatening too.  Running with that loadout will probably also leave you on all fours in Routine as well.  Embarassing to read



#10
DeLaatsteGeitenneuker

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X, Y, B? what on earth are those?!


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#11
Zorinho20_CRO

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I have promoted my Reaver few times(4 or 5,not sure 100%) and I like following build.

 

Rampage-bugged or not bugged,must have.

Dragon rage

War horn

Mighty blow-yeah,yeah,but I like smack those shield guys to dust.



#12
Catastrophy

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X, Y, B? what on earth are those?!

Controller buttons?



#13
DeLaatsteGeitenneuker

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Controller buttons?

Outrageous! How could someone post that filth here?!


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#14
Catastrophy

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Outrageous! How could someone post that filth here?!

Someone needs to show them their place!



#15
Cirvante

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Outrageous! How could someone post that filth here?!

 

Needs more mustard.



#16
Chi_Mangetsu

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How about you get a better weapon


Obviously the RNG gods love you. How're those jaw muscles feeling, by the way?

#17
Chaz Darkbane

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Obviously the RNG gods love you. How're those jaw muscles feeling, by the way?

 

I think it has less to do with the RNG gods and elitism and more that the build you posted would in no way work on perilous, or even threatening half the time. However instead of taking criticism you are getting defensive about it. You posted this with little to no information about it, you did not explain why you chose certain skills and disregarded others, and when people cannot see the logic behind a decision they will question it. If you are not yet experienced with a class then people aren't going to take kindly to you telling them how it should play, especially if that goes against everything else we have seen in terms of effectiveness.



#18
Chi_Mangetsu

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Chaz. Mc90'sname, I did give reasons for choosing abilities, but you ignored them for who the hell knows why. And there's no reason for explaining why you need to take center column passives/ability. Why did you take RoP if you never use it? Because BW makes you take it down the tree, smart guy. Even when Rampage bugs out (and seems to increase threat so as to pain a giant target on your back), Dragon Rage/Devour in tandem still produces reliable health, especially with a HoK ring. Unfortunately, with armor busted, with limited guard production being a viable avenue, it's still a dangerous class, even if safer than the Katari. I don't give two dragon squats what PC Master Racers think of Smashy Smashy Eggman. It gives AoE and battlefield control, and with a competent team (I.e., a barrier producer should be mandatory on Perilous), it's a perfectly viable build. If you want to solo, good for you. Go play single player. This is a cooperative game meant for team play, not look at my kill count epeen play.

#19
Chaz Darkbane

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Chaz. Mc90'sname, I did give reasons for choosing abilities, but you ignored them for who the hell knows why. And there's no reason for explaining why you need to take center column passives/ability. Why did you take RoP if you never use it? Because BW makes you take it down the tree, smart guy. Even when Rampage bugs out (and seems to increase threat so as to pain a giant target on your back), Dragon Rage/Devour in tandem still produces reliable health, especially with a HoK ring. Unfortunately, with armor busted, with limited guard production being a viable avenue, it's still a dangerous class, even if safer than the Katari. I don't give two dragon squats what PC Master Racers think of Smashy Smashy Eggman. It gives AoE and battlefield control, and with a competent team (I.e., a barrier producer should be mandatory on Perilous), it's a perfectly viable build. If you want to solo, good for you. Go play single player. This is a cooperative game meant for team play, not look at my kill count epeen play.

 

Considering you are still getting overly defensive about this I am not sure what to tell you. I have done nothing but give you perfectly reasonable responses and suggestions and you have ignored them. If your reasoning for a skill selection is because of a bug then more power to you. I will interested in seeing how it turns out once the bugs in question are fixed. As for now enjoy playing how you want to play, no one is stopping you from using whatever skills you want, but when you make a build and share it, people expect it to work at maximum efficiency, it has nothing to do with being on the PC or the consoles. There are some classes which completely rely on team play for setting up combos, Reaver is not one of them, and I find it interesting the a build that supposedly relies on team play has absolutely no detonators. 



#20
Chi_Mangetsu

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Smashy Smashy Eggman causes burning, multiple powers cause fear or weakened, and a some take advantage of disabled statuses to apply criticals with Flow of Battle as a great way to restore power cooldowns (with a cooldown amulet to help). These situations allow other party members to detonate foes. And her only detonator is Mighty Blow, which, while a solid all around power, has a very small AoE. Why she only has the one, I've no idea. Maybe you can ask BW that for all of us.

#21
Chaz Darkbane

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Smashy Smashy Eggman causes burning, multiple powers cause fear or weakened, and a some take advantage of disabled statuses to apply criticals with Flow of Battle as a great way to restore power cooldowns (with a cooldown amulet to help). These situations allow other party members to detonate foes. And her only detonator is Mighty Blow, which, while a solid all around power, has a very small AoE. Why she only has the one, I've no idea. Maybe you can ask BW that for all of us.

 

Alright, now consider the fact that the only thing unique to your build is causing burning. The key difference between your build and the build of every other Reaver and their dog is you do not have a reliable method of healing yourself while using Dragon Rage. Instead you have wasted slot on an ability that does low damage (in comparison to her other skills) for a high stamina cost. The Reaver build I listed earlier does all the same thing, it causes fears, it weakens, it crits constantly and procs Flow of Battle like mad. But what is Flow of Battle really good for on the Reaver if not for Rampage? Everything is all about building up to Rampage, it is the bread and butter Reaver skill that makes the class what it is and allows it to survive without guard generation and damage mitigation.

 

Even if Rampage bugged out and didn't heal me, I would still prefer having it for the damage and speed bonus (which includes attack and animation speed by the way). Earthshaking Strike is an ability I can really only recommend on the Katari, and even then I often wonder if I wouldn't just be better off dropping it for Pommel Strike half the time.