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Forget starchild why didn't our choices matter in ME3?


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53 réponses à ce sujet

#51
dreamgazer

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Heck DAI at times gave me as many as six responses


Sure, but just about all the significant dialogue choices threw you into the three-pronged interface.

I really like where Inquisition took the wheel and dialogue responses, though. The graphical indicators were a tad on the nose, but I welcomed the versatility.
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#52
Guest_Imanol de Tafalla_*

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Did the OP even play through Rannoch and Tuchanka?



#53
Wayning_Star

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crap...now I'll have to play through the entire game just to remember how much I didn't hate the ending of ME3...

 

(I'm really mad tho about the ME:Next not being out yet!!)

 

no really I am mad about it. I don't really like that dragon one they got out now..



#54
RatThing

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Rannoch was a pile of crap. The most important function the choices had for me wasn`t even to see the outcome of them. It was to develop my character and to shape his/her mentality and views. But it is useless if the writer declares one alternative as morally superior and lets your character look like an idiot for not following this one. If all you can do is to voice a strawman version of the position you want to take and the supporter of your position have the personality of fairy tale villains. That is what Rannoch was and I'm glad the ending apparently wasn't written by the same people who wrote this. Tuchanka also suffers from this problem, though not as much.

 

Edit: Besides, your choices in the Rannoch arc only mattered if you favoured peace. If you simple want to give the Quarians their homeworld back and get rid of the Geth, it doesn`t matter what you did before.