Just started playing this past weekend and given that without good weapons, etc. you can barely inflict any damage, "builds" in a sense are only useful until you have good gear. ME3 MP seemed more progressive to my mind but maybe I am imagining it. I will see if my initial hypothesis is vindicated as I play.
Build effectiveness is dependent on (high end) gear....
#1
Posté 29 décembre 2014 - 11:53
#2
Posté 30 décembre 2014 - 12:05
Even in ME3MP a promoted char, with good equipment and experience could still take 1st or 2nd place on Gold.
Have done this too in DAMP Threatening.
#3
Posté 30 décembre 2014 - 12:06
Without wanting to come across as a tool, isn't that kind of obvious though? Better weapons etc. means more damage/more health/more stamina/faster cooldowns.
- knownastherat aime ceci
#4
Posté 30 décembre 2014 - 12:13
oh look, another thread that says the same thing as a dozen other threads
#5
Posté 30 décembre 2014 - 12:19
I don't really like the idea that the damage of Powers are exclusively calculated based on the damage of Weapons. That promotes an incredibly uneven gaming experience.
It doesn't matter if you follow a killer Arcane Warrior (supposedly a pure caster character) build that you saw on the net if your Staff deals 28 damage. You will be frustrated until you get a much better Staff. Not to mention the several bonuses that top tier weapons have and may inflate a character effectiveness.
I dare say that builds should be created having Weapons in mind, not Characters.
#6
Posté 30 décembre 2014 - 12:31
oh look, another thread that says the same thing as a dozen other threads
#7
Posté 30 décembre 2014 - 12:34
there's a difference between me repeating myself and this guy saying the same exact thing 100 other people have said. a big difference actually.
#8
Posté 30 décembre 2014 - 12:36
Just started playing this past weekend and given that without good weapons, etc. you can barely inflict any damage, "builds" in a sense are only useful until you have good gear. ME3 MP seemed more progressive to my mind but maybe I am imagining it. I will see if my initial hypothesis is vindicated as I play.
In MEMP, weapon DPS about doubled from an Avenger to an ultra-rare weapon.
On top of that, taking a weapon from I to X would add DPS of about another 20%.
But powers were set (aside of biotic weapon boosters).
In DAMP, not everyone will get a purple unique weapon, but there are decent common weapons at higher level that will do the job too
and support the linked abilities that the character has developed.
So build success is certainly helped by grabbing better weapons, but it's not purple high-end or nothing.
#9
Posté 30 décembre 2014 - 12:37
there's a difference between me repeating myself and this guy saying the same exact thing 100 other people have said. a big difference actually.
There is?
#10
Posté 30 décembre 2014 - 12:52
there's a difference between me repeating myself and this guy saying the same exact thing 100 other people have said. a big difference actually.
In the words of Neria: So we aren't allowed to talk, but its just fine for you to talk isn't it?
- J. Peterman aime ceci
#11
Posté 30 décembre 2014 - 01:05
#12
Posté 30 décembre 2014 - 01:07
It does encourage a "L337" mentality where viable weapons are considered vendor trash by those who apparently fellate the RNG gods.
I wouldn't say its a 1337 mentality, its just a sad fact. Most of the uniques in this game are outclassed by commons/rares that are a higher level. it makes no sense for this to be the case if you ask me. Some of the special effects are really nice on the uniques, they just dont do the damage to be worth equipping.
#13
Guest_Mortiel_*
Posté 30 décembre 2014 - 01:14
Guest_Mortiel_*
In the words of Neria: So we aren't allowed to talk, but its just fine for you to talk isn't it?
I've never had my skills so tested in my life!
#14
Posté 30 décembre 2014 - 01:26
I personally think the weapons item level runs well with the three difficulty levels we have now.
Have a 1-10 weapon? Keep grinding dat goldz on Routine.
Have a 11-18 weapon? Threatening's your play ground.
Have a 19+? Keep grinding threatning untill you are near max level, and then consider doing a promotion and do it again untill you've gotten something decent for all your slots. Unless of course you have a team that can talk together and plan accordingly, then get your feat wet on Perilous. (But Treatening will likely be a better bet from a farming perspective)
#15
Posté 30 décembre 2014 - 02:14
Considering that nearly every damage based power in the game ordinarily works on a percentile related to your primary weapon's damage output; yes I'd say there is a direct relation between the effectiveness of a build and the gear quality put in use.
#16
Posté 30 décembre 2014 - 06:29
It's inherently less personal skill based and more stat gate oriented. So a whole different beast.





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