Aller au contenu

Photo

Top Masterwork Armor? Looks kinda "ugly..."


  • Veuillez vous connecter pour répondre
58 réponses à ce sujet

#26
Paul E Dangerously

Paul E Dangerously
  • Members
  • 1 880 messages

I loathe most of the main "three" armor types. Especially whoever the hell stuck those beige pads on the Warrior armor. Really?

 

If you're a human, you at least get some changes - Orlesian, Warden, Free Army, etc. Problem is there, it's random for some of them, because everyone except the Orlesians are idiots who can't actually make the crap they wear.

 

If you're non-human, though, you're just up you-know-what creek without a paddle.


  • Nefla aime ceci

#27
CENIC

CENIC
  • Members
  • 1 714 messages

The lack of variety is disappointing, but would you rather have a wide variety of outfits for a human-only Inquisitor, or three outfits and an Inquisitor of any race? That's what I remind myself, anyway. :P

It bothers me that companions only get two different armor models, though. "Armor" and "Coat" look the same, only "Mail" is different.

 

I didn't start messing around with crafting until really late in my first game, but I'm pretty happy with the Battlemage Armor for my human mage Inquisitor.

 

rll7a9.jpg

2qairz4.jpg

ild1d3.jpg



#28
Ieldra

Ieldra
  • Members
  • 25 175 messages

I can only say I'm fine with the variety. For my mage I have:

 

*The apprentice/enchanter line

*The battlemage line

*The adventurer line

*The mercenary line

*The Orlesian battlemage line

 

And that without considering that I can use the armors from other classes once I have tier 3 rare ingredients. Add that you can have a dozen different colors and all the combinations thereof. I think the variety is fine, particularly ocnsidering how good they all look.

 

I would like to know more about this "schematic farming" though. How does that work and where does it work best?

 

Here are the four basic designs. I think they look sufficiently different:

 

armor001.jpg

armor002.jpg

armor003.jpg

armor004.jpg



#29
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

I feel like they really treated armors for the Inquisitor as an afterthought. They all look the same except for a few unique craftable armors, but those armors can't be modified with arms and legs so you have to sacrifice usefulness for aesthetics. I hate that. I also hate that the craftable armors look pretty much identical between classes, that good helmet schematics are uber-rare and that you can't craft vitaar. I'm so desperate for better armors, helmets and vitaar that I will buy any and all DLC they put out.


  • Adynata et Nefla aiment ceci

#30
Morroian

Morroian
  • Members
  • 6 395 messages

Here are the four basic designs. I think they look sufficiently different:

 

Not really especially in a game where crafting is supposed to be a feature.


  • Nefla aime ceci

#31
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

I can only say I'm fine with the variety. For my mage I have:
 
*The apprentice/enchanter line
*The battlemage line
*The adventurer line
*The mercenary line
*The Orlesian battlemage line
 
And that without considering that I can use the armors from other classes once I have tier 3 rare ingredients. Add that you can have a dozen different colors and all the combinations thereof. I think the variety is fine, particularly ocnsidering how good they all look.
 
I would like to know more about this "schematic farming" though. How does that work and where does it work best?
 
Here are the four basic designs. I think they look sufficiently different:


If the armors weren't race-restricted and randomly dropped it would be a decent variety. If you play a Qunari then your options are cut in half and if you don't get lucky and/or schematic farm your options become even more limited. On my first playthrough, to which I devoted just under 100 hours, I ended up with apprentice, enchanter and Orlesian battlemage schematics for my mage, but I was an elf so I only got to use 2 of the 3. I had twice as many rogue schematics, but your rogue companions only seem to have 2 variations in armor appearance so it didn't really make much of a difference.

#32
sch1986

sch1986
  • Members
  • 487 messages

If the armors weren't race-restricted and randomly dropped it would be a decent variety. If you play a Qunari then your options are cut in half and if you don't get lucky and/or schematic farm your options become even more limited. On my first playthrough, to which I devoted just under 100 hours, I ended up with apprentice, enchanter and Orlesian battlemage schematics for my mage, but I was an elf so I only got to use 2 of the 3. I had twice as many rogue schematics, but your rogue companions only seem to have 2 variations in armor appearance so it didn't really make much of a difference.


I don't think the rogues had only 2 variations. I played a human rogue the first time and it seems to me they have numerous variations of armor. Was pretty upset I never got the superior prowler schematics though. I had a unique armor late in the game that was superior prowler (and awesome!) but I really would have liked to customize it to boost certain stats.

This time I'm playing an elf Mage and I've had the same crafted armor on for about 4 levels now and it super sucks I can't find better schematics or better unique armor.

#33
stonerbishop

stonerbishop
  • Members
  • 415 messages
Sad thing is, the armor models are there in game. Just look at the NPCs. For example, I really like the blades for hessarian outfits, and I also think the horse masters wife has a nice look. Why can't I craft those. Hell, I don't care if it's armor is 0.
  • Adynata, Nefla et PoisonSmog aiment ceci

#34
stonerbishop

stonerbishop
  • Members
  • 415 messages

Would you mind telling me where this chest is?

I love the armor designs - all of them actually - but getting schematics is a pain. I'd do any kind of cheat to get them more reliably. Weapons schematics too btw.

I think he's talking about the tower on the frozen lake. Straight out from first camp in Empris into town of Sahrnia, then head out onto the frozen lake. There is a tower that's locked. I think it actually has a few chests in it

Just never take all the items in the chest and it will re spawn when you zone out/in

#35
llandwynwyn

llandwynwyn
  • Members
  • 3 778 messages

I don't know what they were doing. too little armor variation and schematic drop is a pain


  • frostajulie aime ceci

#36
sleasye74

sleasye74
  • Members
  • 352 messages

Valeska's Watch in Emprise du lion, no load screen just in and out and 5 or 6 chest right near each other



#37
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Would you mind telling me where this chest is?

 

I love the armor designs - all of them actually - but getting schematics is a pain. I'd do any kind of cheat to get them more reliably. Weapons schematics too btw.

Sorry leldra never came bak to the topic till now, yeah as was previously posted, tower on the small island on the frozen lake, 15 minutes of save/reloading i norm got all the schematics i need to outfit me an my party, just make sure u dont talk to cass an get her quest to track down rogue mages/templars or you have a trio of lvl 19's i believe barring your way

 

There 3 chests in the tower, i norm loot the first one as u enter door, one as u get to top of stairs as thats always the same thing, mask of carsac or something, an farm the one next to the table with the epic 2haxe on it, you can save right next to the chest an just reload, no need to zone out or anything

 

Watch what you do you can also get some snofleur leather and everite, which is nice for a lowbie


  • Ieldra aime ceci

#38
Mecha Elf

Mecha Elf
  • Members
  • 544 messages

sadly armor is super scarce. I guess the devs thought creating a huge forest was more important than character customization. 



#39
Guest_Caladin_*

Guest_Caladin_*
  • Guests

yeah im a huge aethestics fan in these types of games tbh just a pity BioWare aint that big on that

 

what i like about SWTOR an there armors/outfits



#40
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

I don't think the rogues had only 2 variations. I played a human rogue the first time and it seems to me they have numerous variations of armor.


I said rogue companions, not Inquisitors.

#41
Ieldra

Ieldra
  • Members
  • 25 175 messages

Sad thing is, the armor models are there in game. Just look at the NPCs. For example, I really like the blades for hessarian outfits, and I also think the horse masters wife has a nice look. Why can't I craft those. Hell, I don't care if it's armor is 0.

Standard unnamed NPCs are usually created in one piece, which means their outfits are part of them and not worn in the way player characters do. Creating wearable outfits is a rather tricky business, so usually you have either a limited selection of high-quality ones (which we have here) or a bigger selection of badly-fitting or average-looking ones.

 

@Caladin:

In which way are SWTOR outfits better? I haven't played it myself, but the stuff I've seen is singularly nonimpressive and low-quality. Thanks for pointing me to that island, btw..



#42
RedIntifada

RedIntifada
  • Members
  • 268 messages
I thought the designs were great for the most part. What annoyed me was that some of the high stat choices had ugly colour patters. Like my rogue inquisitor who used drake stone for stats and ended up with bright pink armor plates and cream arms. As a Qunari I felt like a giant lolly pop so I had to change into something with lower stats that looked ok.
  • llandwynwyn aime ceci

#43
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

Standard unnamed NPCs are usually created in one piece, which means their outfits are part of them and not worn in the way player characters do.


Several devs have said that the character creator was used to make the no-name NPCs so they can't be all one mesh unless they all have the same face.

#44
sleasye74

sleasye74
  • Members
  • 352 messages

I am on a xbox one and have no pc and i dont have a kinect so i dont know how to share my quizzy but i made a badass sturdy battlemage armor and looks good, use dragon webbing for armor rating and utility and lurker scales for defence then fade touched neverrite. Then dragon webbing and lurke scales and everite for defence battlemage upgrades. If you have orlisean helmet make it with neverrite and everite. Magic, Ranged, melee defences will be very good and you will look good at least to me



#45
Basher of Glory

Basher of Glory
  • Members
  • 1 026 messages

I still don't understand, how it works, when I put in an ingredient, which removes class restrictions.

 

Example:

 

I found a T3 heavy armour schematic. I crafted it with a snoufleur skin. Nevertheless, it still says "Warriors Only" and my mage can't equip it.

 

What did I miss respectively misunderstand?

 

 

 

EDIT:

 

Solved.

Snoufleur = leather armours

Silverite = metal armours



#46
simpatikool

simpatikool
  • Members
  • 705 messages

I agree with the general consensus that there is just not enough armor variety. Crafting is great in this game, but you still can't make to many different items.



#47
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 825 messages

Nope. 3 armors. 1 for each class. = Variety.

 

Don't you mean 3 looks for each class? Plus the Grey Warden armors, the Orlais armors and the elven keeper robes? Free Army?

 

My mage has the trenchcoat, the one with the breastplate and the one with the wrapped midriff. Solas gets the keeper robes on top. Both can wear Grey Warden battlemage armor and my Inquisitor can wear orleasian mage outfits.

 

While I agree that T3 armor should look different/better from lower tiers, we do have some variety in looks. Also, most armors look differently depending on the wearer.



#48
JasonPogo

JasonPogo
  • Members
  • 3 734 messages

The main problem I see is that they have a crafting system that allows you to make armor.  Then they SHOW you a bunch or armor in the game that you just can't get.  Why is this armor not available to you?  No idea.  You can get it in multiplayer.  But single player.  Nope you are stuck with these 4 dumb looks.

 

If all they had made was the 4 dumb looks ok.  But we KNOW they made a bunch more armor models and then just decided we can't use them.



#49
convergecultist3

convergecultist3
  • Members
  • 28 messages

In my opinion, the inquistor's iconic outfit, (light, medium, heavy) is too feminine in design for my liking. I mean no disrespect to anyone that likes/loves the design, But as a dude, it isn't bad ass to be wearing thigh high boots, a sash cloth belt thing and a music conductor butt flap jacket. The leg upgrade for the light armor is some type of legging that goes over the pants all the way to your crotch. Thank the creators for the Dalish Scout Armor and the ancestors for the Legion of Dead armor.



#50
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Standard unnamed NPCs are usually created in one piece, which means their outfits are part of them and not worn in the way player characters do. Creating wearable outfits is a rather tricky business, so usually you have either a limited selection of high-quality ones (which we have here) or a bigger selection of badly-fitting or average-looking ones.

 

@Caladin:

In which way are SWTOR outfits better? I haven't played it myself, but the stuff I've seen is singularly nonimpressive and low-quality. Thanks for pointing me to that island, btw..

Basically its the idea i love, the armor aint class restricted, its a shell say, whats restricted is the modules you put in the armor, each class has different modules etc with there class stats to insert into armor, so you could basically have the same outfit as me but class specific stats, in swtor i agree there is alot of bad looking armor, but there is also alot of good looking stuff aswell, an enough choice that not one of my chars looks the same, unlike in DA:I where all my toons look the exact same an tbh prob just look exact same as your toons aswell

 

Hopefully DLC will solve my problem with it tbh, i just hate tier systems and class restricted armor, for me its a system that needs left behind especially if you give the player so few choices as you get in DA:I, but the game is still new an although i moan (because im a aesthetics kinda guy) the choices that are there are nice looking if very very limited.

 

Btw you should try swtor, some really good stories to be had there :) an there all free