Standard unnamed NPCs are usually created in one piece, which means their outfits are part of them and not worn in the way player characters do. Creating wearable outfits is a rather tricky business, so usually you have either a limited selection of high-quality ones (which we have here) or a bigger selection of badly-fitting or average-looking ones.
@Caladin:
In which way are SWTOR outfits better? I haven't played it myself, but the stuff I've seen is singularly nonimpressive and low-quality. Thanks for pointing me to that island, btw..
Basically its the idea i love, the armor aint class restricted, its a shell say, whats restricted is the modules you put in the armor, each class has different modules etc with there class stats to insert into armor, so you could basically have the same outfit as me but class specific stats, in swtor i agree there is alot of bad looking armor, but there is also alot of good looking stuff aswell, an enough choice that not one of my chars looks the same, unlike in DA:I where all my toons look the exact same an tbh prob just look exact same as your toons aswell
Hopefully DLC will solve my problem with it tbh, i just hate tier systems and class restricted armor, for me its a system that needs left behind especially if you give the player so few choices as you get in DA:I, but the game is still new an although i moan (because im a aesthetics kinda guy) the choices that are there are nice looking if very very limited.
Btw you should try swtor, some really good stories to be had there
an there all free