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The Ideal Nightmare Companions For People Who Don't Like To Switch Controls


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#26
Gigamantis

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Well, your mages and tanks won't be dealing a massive amount of damage if controlled by the AI period; those classes only dish out significant damage when piecing together AoE detonator combos, and the AI won't ever manage that reliably.  A tank especially needs to stay alive and use his taunts, and it's better to have a Mage around for barriers, revives and some CC than to have him fall. 

 

I'd say any good auto-pilot group will have 1 or 2 archers handling the significant damage, and that's why I'd go with Sera and Cole.  They will Stealth/Caltrops/Leaping Shot their way out of bad situations like any Archer, but have the best damage potential. 



#27
teks

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Try out bull as DPS in the hands of the AI. Full reaver, block and slash, challenge, bull rush. He is sloppy as hell, but does absolutely ridiculous damage in the hands of the AI. Definately handing archers a new one. Cole as AI with dual wield similarly has a higher damage potential but requires preferred in stealth, flank attack, and parry to stay alive.

I never tried cole in nightmare, and its probably not a good idea, but bull actually handles things quite well. I had him on autopilot for some dragon fights, and he wrecked face.



#28
Gigamantis

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Try out bull as DPS in the hands of the AI. Full reaver, block and slash, challenge, bull rush. He is sloppy as hell, but does absolutely ridiculous damage in the hands of the AI. Definately handing archers a new one. Cole as AI with dual wield similarly has a higher damage potential but requires preferred in stealth, flank attack, and parry to stay alive.

I never tried cole in nightmare, and its probably not a good idea, but bull actually handles things quite well. I had him on autopilot for some dragon fights, and he wrecked face.

Have you tested this in a lot of situations on Nightmare difficulty?  Reaper does have some serious damage potential but I never even bothered letting the AI take the wheel; I assumed he'd spend more time dead than not. 

 

On a Dragon fight I can see it; I was even able to let a DW Rogue with guard-on-hit auto-pilot against a Dragon on Nightmare without too much issue.  If you stick a melee character on a dragons hind legs they're not in much danger.  There are a lot of situations where I assume Bull would get wrecked without help on Nightmare, though. 



#29
teks

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I didn't test it extensively. I had bull for the final fight, a couple dragons, and some small encounters in between. He seems to generate enough guard for the occasional hits, and is normally injured which is a good thing. I was playing a DW rogue, and killing the archers/mages right quick which might have also been a factor.



#30
robadob

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I'd say its less about the characters themselves and more about avoiding skills that the AI doesn't use well. Especially anything involving movement, except perhaps Leaping Shot on a ranged rogue since the AI doesn't bother trying to keep at a distance otherwise, plus it deals decent damage too. That includes melee-range abilities for ranged rogues btw (don't take Shadow Strike).

Then again I still had to use the tactical camera a lot in some fights to tell the mage to keep his distance.


I disagree greatly on the movement spells. Combat roll and evade get used precisely as they were intended to work... I've seen cass dodge fireballs boulders and huge hammer attacks constantly same with varric. Fade step takes some baby sitting but I can get my mages in the wing flap circle really easily with it so I count it as a must for dragons