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Tips for a Dragon Age Inquisition Beginner?


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#1
Xeneize

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Hello! I just got the game today! Can't wait to have the time to sit down and commit serious gameplay to it!

 

I have never played this before, so I was wondering if anyone had any tips to give for a newbie that is just beginning in the game?

 

Tips about gameplay, strategy, anything and everything is welcome!

 

 

Thanks in advance!


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#2
Vox Draco

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Well, I would recommend anyone new in the game who isn't just interested in getting the main story done asap ... crank up the difficulty to "hard", it is, as far as I am concerned, normal mode ^^ and provides more of a challenge ... and I am not a pro-gamer or total expert on such things...I still wish I had started with hard with my first playthrough...



#3
Molohk

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I suggest taking the time to read the tips during the first part of the game.

 

Depending on your gaming preferences and challenge expectations: Keep in mind that arguably rogue is the most "challenging" class, daggers more so than archer (and potentially more fun, for some people), followed by warrior (2H then tank) and lastly mage. 

 

Also be ware that whichever difficulty level you chose, the first part of the game will be a bit more difficult, gradually becoming easier as you make progress, so don't be discouraged if you find yourself on a tough spot early on as you gain more abilities and gear up. Crafting is a good way to improve your character (there's no level requirements for crafted gear) but know that if you make a point of crafting higher tier gear you may end up trivializing the difficulty.

 

Feel free to switch around between controlling each of your party members, it will give you an idea of the different classes.

 

Other than that, follow standard RPG strategies, have your tank take the bulk of damage, burst squishy enemies first, and happy killing.

 

Feel free to ask any specific questions that may come up as you start playing.



#4
Zombie Chow

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Xeneize! I have important advice, because your 1st playthrough is important!

1.) VOICE - Choose a character voice you like. You'll have much to say. You can test your voice in character creation. My favourite voice is the softer female one (it's Specialist Traynor from ME3).

2.) RACE - The game can involve a lot of picking up metals and herbs, but mainly metals, for crafting and quests. Crafting is fun, you don't have to train to do it, all you need are raw materials and you'll have smiths to serve you. So you may want to create a character that doesn't look out of place doing that. I chose a Dalish Elf due to amount of wandering this game takes.

3.) CLASS - The best classes are generally considered to be the Mage (later upgraded into a Knight Enchanter), followed by Rogue. Nothing wrong with Warriors, but in a game where you have a team of 4 characters in the field you can control, your Warriors' AI is fine. You'll have to micromanage the Mage and Rogue a bit more, so it feels a lot better when it's your own character. Sometimes I feel like playing one of the companions is like wearing someone else's underpants. You CAN change your allocated Skill Points for a nominal fee in-game, but you canNOT change your Class. People say the Mage is just powerful, but IMHO, it's also a very fun, even for melee.

...and lastly...

4.) DON'T OVERSTAY IN THE HINTERLANDS - the game starts with a bang, no spoilers. Eventually you'll have a home, then be tasked to go to the Hinterlands, a place of Dragon Age lore. It's the region where Redcliffe is in the 1st game. Don't spend more than 2 to 3 hours there! It's a huge area and you won't be at the right level to do all the stuff there yet, so it'll just feel frustrating. Do what you were sent to do, maybe help some refugees, then leave for now. Don't worry, you can go back anytime!

---

This is the advice I wish I had when I started. People were telling me all their killer builds, but then I realized this game was Dialogue (typical of Bioware games), Exploration (hasn't been this much exploration since ME1), and Mages by themselves were just so useful with their variety of spells. I started and deleted many characters until I discovered this, it was a bummer to repeat the 1st quarter of the game so many times. Good hunting, Inquisitor.

#5
TheGreenLion

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Hrm, I would say as a good starting tip to make your character in the CC and when you have something you like, take screenshots of the sliders and cursor positions.

 

You might find that your character looks rather different in the game so keeping a 'blueprint' will allow you to go back and adjust certain features if you find something that really bugs you. (Just make sure to take another screenshot of the adjustment)

 

You'll be spending quite a lot of time looking at their face in Cutscenes so enjoy the Prologue but also use it to determine if you like that character enough to continue through the game.  :)

 

Good luck!


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#6
sinosleep

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Here's a link to a thread that will help with the hold command and ai behaviors that so many people seem to have a hard time with, has videos too

http://forum.bioware...ed-folks-alive/

oh, and the hinterlands, get outta there as soon as you can. Go to val whatever it is as soon as you hit 4 power which will allow you to recruit more folks to your party then check out the storm coast or fallow mire and come back to the hinterlands later. You lose nothing but gain well come variety at the beginning of the game.



#7
Madrict

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Romance Dorian, it will be the best thing you ever do :)


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#8
JosieJ

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I'm echoing some of the advice above about classes: the AI does pretty well with tanks, not so well with dual-wield rogues.  If you don't want to spend a whole lot of time micromanaging your party, I'd go with an archer rogue or mage as your character, and then fill out the party with one of the weapon-and-shield characters (you get one at the beginning of the game and can recruit another later) and whatever else you didn't take for the other characters.  Ranged characters like archers or mages are pretty forgiving for the beginner.  Although the AI doesn't do well with dual-wield rogues, they work perfectly fine for your own character if you're controlling them most of the time.  They're a bit trickier to play since positioning is so important for them--and avoiding getting hit!  Still, they're fun, too.

 

You'll probably want at least one character from each class in your party most of the time, since warriors can bash down certain walls and doors, rogues can unlock doors (there are no locked chests in the game, though), and mages can "energize" items to block or unblock passages and use veilfire torches to find rune schematics and markings for quests.  On a first playthrough, you won't know when these situations will arise, so it's best to be prepared at all times.

 

Take your time exploring around, and look around thoroughly in each area: there's lots of stuff to find, some easily overlooked.


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#9
Ferretinabun

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Two big tips:

 

1) Level grinding makes the late game very, very easy. Perhaps you prefer this, but many people have complained that even doing minimal sidequests, the difficulty curve plateaus in the late game. In short, don't be desperate to scoop up every last XP point.

 

2) Stick around for a post-credits cutscene! It's easy to miss if you're not expecting it. :-D



#10
schall_und_rauch

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Well, I would recommend anyone new in the game who isn't just interested in getting the main story done asap ... crank up the difficulty to "hard", it is, as far as I am concerned, normal mode ^^ and provides more of a challenge ... and I am not a pro-gamer or total expert on such things...I still wish I had started with hard with my first playthrough...

 

I second that.

Just keep in mind that there are no healing spells, so learn how guard for warriors and barrier for mages works -- then hard will be fine.

 

Also heed the advice to get  out of the Hinterlands as soon as possible.



#11
Sidney

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I will continue the drumbeat of figure out how guard works on your warriors. It is the single biggest "WTF" aspect of the game rules because it isn't well explained but it is critical. Until you get it right you will  really, really, really hate the no healing aspect of the game. Once you get it managed properly you see why there is no healing in the game.

 

Along with that, you need to (unless you plan on going full TacCam) understand how to set up your AI, especially for warriors, so they act properly. the AI options are a lot less robust in DAI but they make a much bigger impact if you get them wrong.



#12
Guest_Caladin_*

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The one an only rule is HAVE FUN

 

Seriously if your playing a character and your not having fun switch race/gender/class whatever to make the game fun for you

 

When your leveling up yourself and your companions/party members, READ THE SKILL TOOL TIPS

 

Dont be afraid to ASSUME CONTROL of a party member

 

Your new to the series for your first play through i would recommend normal till you got a hang of things and your not frustrated and punch the screen

 

Before you start the game up go to https://dragonagekeep.com explore the choices and have a wee bit of the back story narrated to you aswell as build a world suited to your tastes



#13
Molohk

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1) Level grinding makes the late game very, very easy. Perhaps you prefer this, but many people have complained that even doing minimal sidequests, the difficulty curve plateaus in the late game. In short, don't be desperate to scoop up every last XP point.

 

Just an observation regarding this part, I really don't think it's a level issue because most content will scale to your level. I think it's primarily an issue of gear, and secondarily of ability power. Regarding the first, the difficulty starts dropping at T2 and hits rock bottom at full Tier 3 (not even counting T4 mats). Regarding the second, even if you rush through the game doing just enough quests to unlock the main storyline, you'll have enough ability points to be quite powerful.

 

I guess it all boils down to one recommendation: If you like challenging content, do not focus too much in upgrading your gear, especially crafted gear. If you like feeling overpowered, then focus on crafting gear.



#14
Elhanan

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I recommend re-mapping the control Keys to a familiar pattern, as the default settings are different than past games. Also take the time to practice the Tac-Cam while in the tutorial area, before leaving Haven. This could help avoid frustration.

What is seen in the CC can often differ in the first cut-scenes, so be prepared to critique what you built soon thereafter; may need to re-start a few times.

P.S. Avoid the Berserker effect on weapons & shields; will save you much pain.

Enjoy the game!

#15
Rannik

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Download Cheat Engine and give yourself 9999 of each material.

 

The game is much more enjoyable that way (it also makes more sense).



#16
Vader20

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1. Milk as much XP out of the Hinterlands as possible before getting out of there. I'm always level 7 before I move on. You'll be back later anyway.

2. Make sure that your party is always properly equiped and choose their builds carefully.

3. Don't bother with requisitions too much because they are useless. Keep your resources for crafting instead. If you want you and your team to be really effective, you'll have to craft your own gear.



#17
teks

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Why would anyone need to milk xp in this game? I have to avoid xp just to stay within recommended levels. Several requisitions do more then just add power, like the crest of mercy, and the building upgrades. I feel like the mining surveys are supposed to do something, but so far I guess they just eat resources. Anyway, its not a good idea to just ignore requisitions entirely, just the surveys, probably.



#18
arkngt

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My No 1 tip for combat would be to have a tank, i.e. preferably shield and sword, in the team.

#19
Vader20

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Why would anyone need to milk xp in this game? I have to avoid xp just to stay within recommended levels. Several requisitions do more then just add power, like the crest of mercy, and the building upgrades. I feel like the mining surveys are supposed to do something, but so far I guess they just eat resources. Anyway, its not a good idea to just ignore requisitions entirely, just the surveys, probably.

I don't know what those do.... those surveys I mean. I avoid them because I wasted resources for stupid  requisitions after all the pain of gathering them. If they would make a difference in battles, I'd gladly do them but for me they are a waste of time. If I go through all the pain of picking rocks and god knows what, i'd rather spend them on my equipment.

 

As for milking XP.. that's how I play. Oddly, I never felt overpowered. I was level 8 when I left the Hinterlands.



#20
VilniusNastavnik

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4.) DON'T OVERSTAY IN THE HINTERLANDS - the game starts with a bang, no spoilers. Eventually you'll have a home, then be tasked to go to the Hinterlands, a place of Dragon Age lore. It's the region where Redcliffe is in the 1st game. Don't spend more than 2 to 3 hours there! It's a huge area and you won't be at the right level to do all the stuff there yet, so it'll just feel frustrating. Do what you were sent to do, maybe help some refugees, then leave for now. Don't worry, you can go back anytime!
 

I actually cleared out all of the hinterland before moving on in nightmare..

Spoiler


My advise is do not do Nightmare unless you really want to. It is not like the prior games, the enemies do not have improved AIs, higher resistances, or advanced tactics.. they just have a fcuk load more health and deal only very slightly more damage.. it is one hell of a grind. 



#21
BlueLynx

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I would suggest playing on normal as recommended, pay attention to the tips, and have a balanced party for your first playthrough. Such as a tank(cassandra) a mage (Solas-with points put in barriers) to protect you, a rogue(eather archer or melee, but melee rogues that you don't control often have quite some time staying alive imo)

 

GL! and have fun 

 

Try to explore as much of a zone as you can before moving on, some areas in one zone may be to difficult, don't get frustrated just move on and go back to it later.  These are the choices I made on my first play through.   

 

I played a rogue melee, and had cassandra, Solas, and Verric on my team(tank, spell caster, ranged archer)



#22
ironhorse384

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  1. save before you take on any of the main quests in case you bite off more than you can chew and you can go back and better prepare yourself
  2. save before you refill your potions at potion boxes, there are times when you don't want to immediately refill your health potions provided the game allows you to backtrack to refill, sometimes you can't backtrack so you only get the one shot at refilling. You probably won't understand this until you hit your first mission that has the refill boxes after that it'll become clear what i mean


#23
Biotic Flash Kick

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casual and friendly fire off



#24
AutumnWitch

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First you will need a long hose, a duck and a whole lot of peanut butter. Then if you do it right, a really sturdy bucket.

 

Once you get that sorted its all down hill actually.



#25
Alan Drifter13

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Well, I would recommend anyone new in the game who isn't just interested in getting the main story done asap ... crank up the difficulty to "hard", it is, as far as I am concerned, normal mode ^^ and provides more of a challenge ... and I am not a pro-gamer or total expert on such things...I still wish I had started with hard with my first playthrough...

 

To a completely new player I wouldn't recommend playing on the Hard during the first 5 levels. Actually, it might be a good idea to stay in Normal until the specializations get there, which should also be enough time to learn to play the game. At that point, of course, the game gets much easier, so cranking up the difficulty makes perfect sense.