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No healing... Really?


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#1
Bellatar

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I have played every DA game and all DLC. We go from healing mages and almost unlimited health potions to almost no healing.

There was nothing wrong with the old system. Why did you have to mess it up? Why did you have to break continuity with the

entire DA line?

 

How can you bother with hold over characters and the DA keep to pull in past game play when you make such HUGE deviations

from past games.

 

Can we make the mage healing a DLC?    


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#2
Feranel

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They also got rid of dual wielding warriors, selective stat allocation, stat requirements on armor, stat requirements on skills, the alchemy skill tree, the lockpicking skill tree...


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#3
Bekkael

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You're a little late to the party. I was begging the devs on Twitter to please have SOME healing well over a year ago. Nope. Apparently, this is the Dragon Age they always wanted to make, and they designed the entire combat system around limited potion healing only.

Personally, I detest the new system but others love it. Who can say if they will stick with this system for future games, or change it again? Only time will tell, but if this is the system they stick with, I'll be giving up this franchise. It was my favorite, but with combat the way it is, it no longer feels like the DA franchise I knew and loved. :(
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#4
dlux

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We go from healing mages and almost unlimited health potions to almost no healing.
There was nothing wrong with the old system. Why did you have to mess it up? Why did you have to break continuity with the
entire DA line?

They did it to streamline and dumb down the game, because making games more accessible supposedly boosts sales.
 

They also got rid of dual wielding warriors, selective stat allocation, stat requirements on armor, stat requirements on skills, the alchemy skill tree, the lockpicking skill tree...

...all healing and damage mitigation spells were replaced with a single spell called barrier. Your healing potions can be fully refilled for free at any time.
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#5
Feranel

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They did it to streamline and dumb down the game, because making games more accessible supposedly boosts sales.
 
...all healing and damage mitigation spells were replaced with a single spell called barrier. Your healing potions that can be fully refilled for free at any time.

 

Not just barrier, they also implemented Guard, a way for Warriors to mitigate and heal themselves. 


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#6
Gambit458

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It was dumb of them really. According to Bioware, we "relied" too much on healing spells yet now here we are relying on guard and barrier. Yeah how's that working out Bioware? Sure you don't have to have barrier but it helps immensely.  If they had a problem with the healing spells then all they had to do was increase the cooldown time on heal or something. In Origins, sure I noticed that heal would recharge incredibly fast. An RPG without healing spells just sounds terribly awkward to me


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#7
Feranel

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Personally, it makes more sense lorewise to me.  Healing magic is a slow and rare thing, as opposed to having a complete heal every 5 seconds.  In origins I could have Alistair pile driven by two ogres into a wall, and I instantly healed him to full.  And could do it again 8 seconds later.  If any mage can do that, how does ANYONE die Dragon Age?  Triage in military hospital tents should be nothing but one mage casting healing spells every 5 seconds on every soldier that's brought in. *jingle* "You're fixed up, back to the front lines!"


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#8
DaemionMoadrin

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Personally, it makes more sense lorewise to me.  Healing magic is a slow and rare thing, as opposed to having a complete heal every 5 seconds.  In origins I could have Alistair pile driven by two ogres into a wall, and I instantly healed him to full.  And could do it again 8 seconds later.  If any mage can do that, how does ANYONE die Dragon Age?  Triage in military hospital tents should be nothing but one mage casting healing spells every 5 seconds on every soldier that's brought in. *jingle* "You're fixed up, back to the front lines!"

 

Eh, and how is healing with potions any better?


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#9
Exalus

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I don't want to chug healing poultices and negate any possible difficulty the game could offer.


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#10
b10d1v

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Yep so many requests -could have solved this headache simply maintaining continuity. Replacing healing spells with potions -had potions before and relied more on lyrium, some not as useful, some better, but running to the tent and having health kits in enemy territory, just too COD. 



#11
Gambit458

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Personally, it makes more sense lorewise to me.  Healing magic is a slow and rare thing, as opposed to having a complete heal every 5 seconds.  In origins I could have Alistair pile driven by two ogres into a wall, and I instantly healed him to full.  And could do it again 8 seconds later.  If any mage can do that, how does ANYONE die Dragon Age?  Triage in military hospital tents should be nothing but one mage casting healing spells every 5 seconds on every soldier that's brought in. *jingle* "You're fixed up, back to the front lines!"

That's why you increase the cooldown time instead of removing it entirely. Healing is DA Origins was a little chaotic if you had to fight an enemy mage. 



#12
Mes

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Eh, and how is healing with potions any better?

 

Cause you can run out, I guess, is the main difference. In theory.

 

In practice, you get conveniently placed potion caches before every major battle anyway.  :P

 

I'm not sure how I feel about this no healing business, personally. It hasn't really impacted me that much as I tend to play on normal difficulty. Can't imagine tackling Nightmare with this setup though!



#13
Feranel

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That's why you increase the cooldown time instead of removing it entirely. Healing is DA Origins was a little chaotic if you had to fight an enemy mage. 

 

Like what, 30 seconds? 24 hours?  The amount of combat healing we could easily do, hell, even if it was a 5 minute cooldown, just doesn't feel right (to me) for a world that "people die all the time in."  It made no sense why you would stand there in a camp of wounded soldiers unable to just wave your fingers and heal them all.  Because you could, you could heal your whole party 20 times over in the time it took those people to die.

 

The player character and companions have always had ridiculous healing abilities that were never present anywhere else in world of Dragon Age.  I'm not really arguing about gameplay balancing here, just that the way gameplay -was- made no sense for the world they were writing. 


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#14
Wompoo

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This is the Dragon Age you get with EA/Multi player... this is also the new not so improved BW. Unfortunately the heart and soul has been removed from DA, in game play and story depth... James Ohlen never disappointed BW fans, the current dev team is a continuous disappointment of poor design decisions. For me DA:O was and still is the best in the trilogy (so much so I have just re-installed it and enjoying the game play and story far far more... it had issues in animation (but so does DA:I) ). All DA needed was an improved engine for  RPGs, not this multi player design, where even the armour has been syphoned off to feed EA's multi player, and single player gets a coat of many patches.



#15
DaemionMoadrin

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Cause you can run out, I guess, is the main difference. In theory.

 

In practice, you get conveniently placed potion caches before every major battle anyway.  :P

 

I'm not sure how I feel about this no healing business, personally. It hasn't really impacted me that much as I tend to play on normal difficulty. Can't imagine tackling Nightmare with this setup though!

 

The game is ridiculously easy, you don't even need potions that often. I haven't used any perks on unlocking the third potion slot or increasing the numbers of potions I can carry. I only upgraded the potions because there's an achievement for it.

There are three or four different heal boni you can put on your gear, you can get guard boni for your gear, some classes have self healing skills/lifedrain, you have the basic healing potions, regeneration potions, healing mist...

 

In the end it's the same mess like DA:O... tons of different things that essentially all do the same, only now you have to work (craft) for them first.


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#16
NoForgiveness

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Sadly bw seems pretty racist against healers. It's removal adds absolutely nothing to the game. Mages are needed anyway to spam that barrier.

#17
Gambit458

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Like what, 30 seconds? 24 hours?  The amount of combat healing we could easily do, hell, even if it was a 5 minute cooldown, just doesn't feel right (to me) for a world that "people die all the time in."  It made no sense why you would stand there in a camp of wounded soldiers unable to just wave your fingers and heal them all.  Because you could, you could heal your whole party 20 times over in the time it took those people to die.

 

The player character and companions have always had ridiculous healing abilities that were never present anywhere else in world of Dragon Age.  I'm not really arguing about gameplay balancing here, just that the way gameplay -was- made no sense for the world they were writing. 

I like how someone else put it in another thread, not only change the cooldown time but change how much it heals as well. Even at low levels in DA O, if I popped a heal on say Alistair, it would heal him to full health. That's because it's game mechanics..By that logic why should anybody die in games like Borderlands if they can just revive at those Hyperion stations. Like I said, game mechanics. How are we better off now? Instead of healing spells, we have barrier. Bioware replaced one evil with another



#18
Soul Of Men

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These threads are just too funny.

 

"I WANT HEALING BACK!" - We have unlimited potions and Barrier, and Guard, and Fade Step, in combat Stealth, etc.

"MAKE CD LONGER!" - So that way I can just run around in circles waiting for the CD as I kite? FUN!*

"OUT OF COMBAT HEALING!" - Because THATS realistic. Don't mind me, I just got impaled and was left with 1% my health. No worries, no badies around

 so let my superhuman regeneration heal me back up. After all, Wolverine was my Daddy.

"I SUCK AT THIS GAME!"- If you just...huh you got me there. I agree.

 

Playing on Nightmare is even easy. Only thing that provides even the slightest challenge are Dragons. Even then just learn their gimmick and they fall over. I know I sound like a complete *******, but how much easier do you want the game to be? Really?

 

* Sarcasm if you couldn't tell


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#19
Guest_MauveTick_*

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These threads are just too funny.

 

"I WANT HEALING BACK!" - We have unlimited potions and Barrier, and Guard, and Fade Step, in combat Stealth, etc.

"MAKE CD LONGER!" - So that way I can just run around in circles waiting for the CD as I kite? FUN!*

"OUT OF COMBAT HEALING!" - Because THATS realistic. Don't mind me, I just got impaled and was left with 1% my health. No worries, no badies around

 so let my superhuman regeneration heal me back up. After all, Wolverine was my Daddy.

"I SUCK AT THIS GAME!"- If you just...huh you got me there. I agree.

 

Playing on Nightmare is even easy. Only thing that provides even the slightest challenge are Dragons. Even then just learn their gimmick and they fall over. I know I sound like a complete *******, but how much easier do you want the game to be? Really?

 

* Sarcasm if you couldn't tell

 

"Because THATS realistic" As opposed to an empty inventory with space for weappons/armor/ore/whatever, but no room for more than 8 potions?



#20
Kantr

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This is the Dragon Age you get with EA/Multi player... this is also the new not so improved BW. Unfortunately the heart and soul has been removed from DA, in game play and story depth... James Ohlen never disappointed BW fans, the current dev team is a continuous disappointment of poor design decisions. For me DA:O was and still is the best in the trilogy (so much so I have just re-installed it and enjoying the game play and story far far more... it had issues in animation (but so does DA:I) ). All DA needed was an improved engine for  RPGs, not this multi player design, where even the armour has been syphoned off to feed EA's multi player, and single player gets a coat of many patches.

mutliplayer doesnt remove the need for healing spells.



#21
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mutliplayer doesnt remove the need for healing spells.

 

But it's a real smart cash cow to remove healing spells AND put a limit on potions, then charge us REAL MONEY in multiplayer to buy a healing potion chest. Capitalism at its finest.


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#22
Kantr

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But it's a real smart cash cow to remove healing spells AND put a limit on potions, then charge us REAL MONEY in multiplayer to buy a healing potion chest. Capitalism at its finest.

Only people who really dont want to play buy the platinum. In one round you can make enough to buy a chest.


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#23
ShinsFortress

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I know I sound like a complete *******, but how much easier do you want the game to be? Really?

 

 

About as easy as Dragon Age: Origins was.  I thought that game was excellent.  I do not think this one is.

 

That it isn't as dire as Dragon Age 2 is not as big of a plus as it should have been....



#24
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This thread, along with all the other ones on healing, is a neverending discussion of subjectivity.

 

I prefer healing spells, and whatever the counter-"argument" is it won't change my wish to see healing spells return to Dragon Age.


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#25
Razir-Samus

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Sadly bw seems pretty racist against healers. It's removal adds absolutely nothing to the game. Mages are needed anyway to spam that barrier.

while a racist would dislike (or hate) a certain people, calling something racist is not a way to express a dislike in the way that you've used it... i wish people would learn that already


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