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No healing... Really?


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#26
Wevryn1

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They also got rid of dual wielding warriors, selective stat allocation, stat requirements on armor, stat requirements on skills, the alchemy skill tree, the lockpicking skill tree...

 

Yep they dumbed down this game hard.  No clue why to be honest.  I guess filthy casuals sticking their hands in our company ink again.  Pretty disapointed by some of the skill trees in this game, though some are pretty boss.  (Multiplayer Assassin tree is godly as hell, well when the skills don't have issues with the dreadful hitboxes on this game.  Well they need to improve the Poison skills in Assassin badly)

 

You can allocate skills in MP though only 3 select, and through promotions.  Wish you had similar options in Single Player though.  (Really, why are games afraid to make players think and make plans on leveling?  Seriously?  Are people that scared of experimenting?)

 

Skill trees in a whole could be alot more complex and interesting, but it is what it is I guess.  Nothing will ever be fixed in game the way you stated above though.

 

But hey, least crafting is fun on this game, lets hope they make MP crafting more intricate as well as the Armor......   Which is stupid.  Oh and god I pray they let me edit the way my character looks in MP.  That is, after they fix all the game breaking bugs in MP.



#27
Wevryn1

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Don't care about no healing skills on my keeper.  Its fine how it is and kinda enjoyable.  However, I would like barriers range to be adjusted to be more friendly to Range.  Its pretty hard to barrier melee and range at the same time.  You just have to pray that nothing attacks those 50 yards away from you after the initial shield fades because ya, range can die pretty fast in perilous, well anyone can.

 

Seriously, such a small radius on barrier, should increase the radius by 30 percent and then things would be good.

 

But there are ways of healing in this game.  Life on Kills are very nice and certain classes have passive healing on them as well.  Theres also some very nice tanking items that return healing on damage taken and or life on hit.  Whats really nice about the Life on Kill is there are almost always mobs around bosses to keep them functioning.



#28
Akka le Vil

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I actually much prefer the idea of no regen and little healing over the yo-yo healing bonanza of DAO.

The trouble is, though, that the idea was implemented dreadfully in DAI. The limitation is extremely artificial consider how easily we can stock up and heal to full (any fast travel does that...) and lose a lot of its "realist" appeal.

 

I think they should just have restricted healing to weak HoT to make it less of a spam and more of a tactical decision.


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#29
Wevryn1

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I actually much prefer the idea of no regen and little healing over the yo-yo healing bonanza of DAO.

The trouble is, though, that the idea was implemented dreadfully in DAI. The limitation is extremely artificial consider how easily we can stock up and heal to full (any fast travel does that...) and lose a lot of its "realist" appeal.

 

I think they should just have restricted healing to weak HoT to make it less of a spam and more of a tactical decision.

This

Wish they made casting barrier on everyone Alittle easier, just alittle.  I tend to call out in chat when a barriers coming, but dem Archers have a hard time stopping their attacks to move in i guess.:P


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#30
saladinbob

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Because Dragon Age is no longer what it was. The franchise is moving in a more console orientated (no offence meant), more 'pick-up-and-play' direction than it started with Origins which was firmly rooted in the old school PC orientated, more strategic depth style of game play. In other words, EA marketing want to compete with Assassin's Creed with its fancy outfits and action game play than an old school RPG. There's nothing wrong with that save for the fact that I and many other customers would not have bought this game had we been told the truth.


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#31
Gambit458

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Because Dragon Age is no longer what it was. The franchise is moving in a more console orientated (no offence meant), more 'pick-up-and-play' direction than it started with Origins which was firmly rooted in the old school PC orientated, more strategic depth style of game play. In other words, EA marketing want to compete with Assassin's Creed with its fancy outfits and action game play than an old school RPG. There's nothing wrong with that save for the fact that I and many other customers would not have bought this game had we been told the truth.

Bioware told everyone that the gameplay was going to be a mix of Origins and 2. That's fine because Origins gameplay was boring as heck with that auto-attack bit. Sure that's how old PC rpgs were, but that doesn't make them anymore interesting. The problem is that it was executed very poorly. I like the ability to control my attacks, but I also like my companions to not be incompetent and have tactics that they can follow so that I don't have to babysit them the whole battle. They made the combat better but the tactics worse. Even DA 2 had a form of tactics..Inquisition on the other hand has become a joke. I'm actually replaying Origins right now and the combat bores me but man..it definitely had the tactics. 

 

Weyryn1, don't blame casuals since they've done nothing wrong. That's something I don't like about hardcore players..Every time a game isn't going the way they want, they blame the casuals. 

 

Another thing about the healing spells, even Dark Souls had healing spells if I recall and look how hard it was. Bioware's the only company I know of in recent gaming that's done something like this with healing spells



#32
saladinbob

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Bioware told everyone that the gameplay was going to be a mix of Origins and 2. That's fine because Origins gameplay was boring as heck with that auto-attack bit. Sure that's how old PC rpgs were, but that doesn't make them anymore interesting. The problem is that it was executed very poorly. I like the ability to control my attacks, but I also like my companions to not be incompetent and have tactics that they can follow so that I don't have to babysit them the whole battle. They made the combat better but the tactics worse. Even DA 2 had a form of tactics..Inquisition on the other hand has become a joke. I'm actually replaying Origins right now and the combat bores me but man..it definitely had the tactics. 

 

Weyryn1, don't blame casuals since they've done nothing wrong. That's something I don't like about hardcore players..Every time a game isn't going the way they want, they blame the casuals. 

 

Another thing about the healing spells, even Dark Souls had healing spells if I recall and look how hard it was. Bioware's the only company I know of in recent gaming that's done something like this with healing spells

 

That's the point. Most PC players prefer Origins style of auto attack and utterly despise Inquisitions action style. It just doesn't work well when using a Mouse and Keyboard which Bioware specifically stated the game was built for which is a blatant lie. The issue isn't who the game is aimed at, the issue is with the misleading statements made in order to attract customers who otherwise would not have bought the game. 

 

Whilst the game may be a significant step up from the previous two games in terms of scope, it's a significant step down in terms of story telling, game mechanics and meaningful choices. In fact I'd go so far as to say it's Bioware's most dumbed down game to-date and if this is how they plan to continue developing their games, they will loose many long term customers who've been buying their games for years. In short, Inquisition is a Bioware game in name only, and most definitely not in spirit.

 

To Bioware, I say this. I would think very, very long and hard about the misleading marketing surrounding this game, and the development choices you made that are so unpopular with your long term customers. The sort of brand loyalty you've had over the years is the sort most business executives would kill for and burning those loyal customers is not a wise business strategy.


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#33
Razir-Samus

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That's the point. Most PC players prefer Origins style of auto attack and utterly despise Inquisitions action style. It just doesn't work well when using a Mouse and Keyboard which Bioware specifically stated the game was built for which is a blatant lie. The issue isn't who the game is aimed at, the issue is with the misleading statements made in order to attract customers who otherwise would not have bought the game. 

 

Whilst the game may be a significant step up from the previous two games in terms of scope, it's a significant step down in terms of story telling, game mechanics and meaningful choices. In fact I'd go so far as to say it's Bioware's most dumbed down game to-date and if this is how they plan to continue developing their games, they will loose many long term customers who've been buying their games for years. In short, Inquisition is a Bioware game in name only, and most definitely not in spirit.

 

To Bioware, I say this. I would think very, very long and hard about the misleading marketing surrounding this game, and the development choices you made that are so unpopular with your long term customers. The sort of brand loyalty you've had over the years is the sort most business executives would kill for and burning those loyal customers is not a wise business strategy.

very well put, that was eloquent



#34
Gambit458

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That's the point. Most PC players prefer Origins style of auto attack and utterly despise Inquisitions action style. It just doesn't work well when using a Mouse and Keyboard which Bioware specifically stated the game was built for which is a blatant lie. The issue isn't who the game is aimed at, the issue is with the misleading statements made in order to attract customers who otherwise would not have bought the game. 

 

Whilst the game may be a significant step up from the previous two games in terms of scope, it's a significant step down in terms of story telling, game mechanics and meaningful choices. In fact I'd go so far as to say it's Bioware's most dumbed down game to-date and if this is how they plan to continue developing their games, they will loose many long term customers who've been buying their games for years. In short, Inquisition is a Bioware game in name only, and most definitely not in spirit.

 

To Bioware, I say this. I would think very, very long and hard about the misleading marketing surrounding this game, and the development choices you made that are so unpopular with your long term customers. The sort of brand loyalty you've had over the years is the sort most business executives would kill for and burning those loyal customers is not a wise business strategy.

Good for the PC players then, however they need to recall that they're not the only ones playing this game. "Isn't built for a mouse and keyboard"..Don't PC players go around bragging all the time about how they can plug in console controllers to their rig? Although I find auto-attack to be boring, it puzzles me as to why they don't include the option to turn it on like you could in DA 2. "Misleading statements"..This is Bioware therefore we should be accustomed to this by now. Mass Effect 3 speaks loads on how much we should trust them. That doesn't make it right but their word is losing more and more credibility with each game that's come out. After Mass Effect 3 I was hoping Bioware could redeem themselves with DA I but it seems like they haven't made much improvement. It's sad really..Watching a company that use to put out great games become a shadow of its former self



#35
Feranel

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That's the point. Most PC players prefer Origins style of auto attack and utterly despise Inquisitions action style. It just doesn't work well when using a Mouse and Keyboard which Bioware specifically stated the game was built for which is a blatant lie. The issue isn't who the game is aimed at, the issue is with the misleading statements made in order to attract customers who otherwise would not have bought the game. 

 

Whilst the game may be a significant step up from the previous two games in terms of scope, it's a significant step down in terms of story telling, game mechanics and meaningful choices. In fact I'd go so far as to say it's Bioware's most dumbed down game to-date and if this is how they plan to continue developing their games, they will loose many long term customers who've been buying their games for years. In short, Inquisition is a Bioware game in name only, and most definitely not in spirit.

 

To Bioware, I say this. I would think very, very long and hard about the misleading marketing surrounding this game, and the development choices you made that are so unpopular with your long term customers. The sort of brand loyalty you've had over the years is the sort most business executives would kill for and burning those loyal customers is not a wise business strategy.

 

Speak for yourself, I only play on PC, and I hate auto attack gameplay, I also have no trouble with controls on the PC.


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#36
Wintermist

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But it's weird that your Knight Enchanter can bring people back and fully heal them yet not actually just heal anyone. It's a bit of a hole if you ask me, but was there an explanation for this?


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#37
Razir-Samus

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Speak for yourself, I only play on PC, and I hate auto attack gameplay, I also have no trouble with controls on the PC.

*snort* so you don't have a problem with your companions autoattacking?



#38
Feranel

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*snort* so you don't have a problem with your companions autoattacking?

 

I'm not sure I follow.



#39
Lord Raijin

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It was dumb of them really. According to Bioware, we "relied" too much on healing spells yet now here we are relying on guard and barrier. Yeah how's that working out Bioware? Sure you don't have to have barrier but it helps immensely.  If they had a problem with the healing spells then all they had to do was increase the cooldown time on heal or something. In Origins, sure I noticed that heal would recharge incredibly fast. An RPG without healing spells just sounds terribly awkward to me

 

Funny how that works because now we must "rely" on teleporting to the nearest encampments to heal and to restock our health potions LOL. What is the point other than to waste time.

 

It doesn't matter what Bioware thinks of... what truly matters is what their bosses (us) think about the product that their selling to us. Bioware should stop being so damn arrogant and start listening to our cries. Our cries are nothing more but concern for the future of the dragon age series. So many of us are not only emotionally invested in the series, but also financially as well.

 

Their was nothing wrong with bringing a healing mage along for the journey. In fact it makes perfect sense in a RP pov. Whoever idea to remove healing mages must of been eating Red lyrium themselves.


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#40
Farangbaa

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Don't care, I just adapt to the new game rules.

Funny how that works because now we must "rely" on teleporting to the nearest encampments to heal and to restock our health potions LOL. What is the point other than to waste time.
 
It doesn't matter what Bioware thinks of... what truly matters is what their bosses (us) think about the product that their selling to us. Bioware should stop being so damn arrogant and start listening to our cries. Our cries are nothing more but concern for the future of the dragon age series. So many of us are not only emotionally invested in the series, but also financially as well.
 
Their was nothing wrong with bringing a healing mage along for the journey. In fact it makes perfect sense in a RP pov. Whoever idea to remove healing mages must of been eating Red lyrium themselves.


Yeah, because the inclusion or exclusion of a healing spell makes or breaks a game.

This is just... ugh. I have no words for it.

#41
teks

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I love all the fingers pointing at bioware. We the players demanded this. The healing potions were ridiculous. This, with the guard, and barriers, and active dodges and blocks. its way way better then potion spam.

Even the classic pen and paper D&D had horrible healing spells, because having wounds mean something is healthy for a RPG.


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#42
Razir-Samus

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I love all the fingers pointing at bioware. We the players demanded this. The healing potions were ridiculous. This, with the guard, and barriers, and active dodges and blocks. its way way better then potion spam.

Even the classic pen and paper D&D had horrible healing spells, because having wounds mean something is healthy for a RPG.

guard and barrier are just different means to the same end, to mitigate damage, probably only implemented in such a fashion to say "ooh look at this new and improved system"

 

i for one didn't demand this game where they've omitted key features and destroyed the tactical aspect, i didn't even demand a successor to DA:O and DA2, but i certainly expected one

 

the healing potions were not ridiculous, the dragon age franchise is based in a fantasy setting, so healing potions and spells are supposed to be commonplace... hell, there's even NPCs that use healing in DA:I in certain events, yet the player has no access to a healing tree, doesn't that strike you as a bit odd?

 

less freedom is more... seems to be the key theme around here


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#43
Feranel

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guard and barrier are just different means to the same end, to mitigate damage, probably only implemented in such a fashion to say "ooh look at this new and improved system"

 

i for one didn't demand this game where they've omitted key features and destroyed the tactical aspect, i didn't even demand a successor to DA:O and DA2, but i certainly expected one

 

the healing potions were not ridiculous, the dragon age franchise is based in a fantasy setting, so healing potions and spells are supposed to be commonplace... hell, there's even NPCs that use healing in DA:I in certain events, yet the player has no access to a healing tree, doesn't that strike you as a bit odd?

 

less freedom is more... seems to be the key theme around here

 

If they are different means to the same end, then do you consider them equal with healing?  Because then that means that healing is no longer solely in the hands of mages, meaning you don't always have to run with one or two mages (especially on higher difficulties). Which means you can have more choice with your party selection, which yes, means more freedom.



#44
Razir-Samus

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If they are different means to the same end, then do you consider them equal with healing?  Because then that means that healing is no longer solely in the hands of mages, meaning you don't always have to run with one or two mages (especially on higher difficulties). Which means you can have more choice with your party selection, which yes, means more freedom.

not exactly... it's more like barrier and guard replaced healing, they are not equal to the control and flexibility of healing spells though, not by a long shot

 

being able to change your party composition is hardly shifting the scales regarding such freedom



#45
Feranel

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not exactly... it's more like barrier and guard replaced healing, they are not equal to the control and flexibility of healing spells though, not by a long shot

 

being able to change your party composition is hardly shifting the scales regarding such freedom

 

It really depends.  As someone who primarily plays a tank, I feel like I have WAY more tactical choice and flexibility.  I can imagine that If I was someone who nominally played a mage I would feel like I've lost tactical control, but this is really the first DA I've played where I actually have the tools to hold aggro and survive without having to bring two mages with preferential tactics selected to heal me. 

 

I actually miss Stasis/Force Field more than I miss heal.  Massive AoE Aggro Roundup on the tank, Drop a huge storm AoE on the tank, stasis the tank so they don't die, let the storm kill all the enemies. 



#46
Soul Of Men

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Just an FYI, just because you see the vocal minority (essentially anyone on the forums) talk about how they dislike XXXXXXX, that doesn't speak for the majority.

 

Don't delude yourself.

 

If you don't like something, YOU don't like it. If YOU don't like something that doesn't mean its the majority.

 

The fact is that this game is doing magnificent, you really cant argue that its not. Sure you may dislike it, but you are not in the majority, and you don't speak for the majority. Because the majority DO like DAI.



#47
Razir-Samus

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Just an FYI, just because you see the vocal minority (essentially anyone on the forums) talk about how they dislike XXXXXXX, that doesn't speak for the majority.

 

Don't delude yourself.

 

If you don't like something, YOU don't like it. If YOU don't like something that doesn't mean its the majority.

 

The fact is that this game is doing magnificent, you really cant argue that its not. Sure you may dislike it, but you are not in the majority, and you don't speak for the majority. Because the majority DO like DAI.

you can't tell others not to speak for the majority and then try speak for the majority :D :rolleyes:

 

nobody is really acting like that... we're just sticking to our guns (i think that's the expression), because the game is not getting better for us over time


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#48
BubbleDncr

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DA:O, the reason I beat the final fight against the archdemon was because I stocked 100 health potions beforehand and spammed them during the fight. 

 

DA:I, I actually have to think about what I'm doing. 

 

I'd say that's better. 


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#49
Razir-Samus

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DA:O, the reason I beat the final fight against the archdemon was because I stocked 100 health potions beforehand and spammed them during the fight. 

 

DA:I, I actually have to think about what I'm doing. 

 

I'd say that's better. 

are you serious?

 

now i'm not saying you're terrible at DA:O... but 100 potions and you literally spammed them? were you playing on nightmare by chance? or simply didn't gear up your team, or set up tactics correctly?? i can't see how you would ever need to spam potions, i know i didn't need to



#50
Feranel

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are you serious?

 

now i'm not saying you're terrible at DA:O... but 100 potions and you literally spammed them? were you playing on nightmare by chance? or simply didn't gear up your team, or set up tactics correctly?? i can't see how you would ever need to spam potions, i know i didn't need to

 

Sorry to interject, but, "I'm not saying X, but Y." Is pretty much always saying X.  This also means that, yes, I'm not actually sorry.  =P

 

Though, damn, that many potions, even on nightmare, is crazy.  I just used aforementioned Warrior Aggro-> Force Field Warrior-> Blizzard + Inferno+Mass AoE strat.