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No healing... Really?


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#51
Razir-Samus

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Sorry to interject, but, "I'm not saying X, but Y." Is pretty much always saying X.  This also means that, yes, I'm not actually sorry.  =P

 

Though, damn, that many potions, even on nightmare, is crazy.  I just used aforementioned Warrior Aggro-> Force Field Warrior-> Blizzard + Inferno+Mass AoE strat.

i know! exactly why i responded the way i did... to someone that is deeming one game better than the other because apparently they weren't that good at the previous...

 

not to mention the silly quip about having to watch what they're doing now, as opposed to before when you programmed your team to be fairly smart, and still you had to watch what you were doing... nevermind having to watch what the entire team is doing because the tactics/behaviors have been destroyed in DA:I... and even then you'd only need to possibly think more because the AI doesn't know how to play smart at all so you're juggling more than just your own character



#52
Feranel

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i know! exactly why i responded the way i did... to someone that is deeming one game better than the other because apparently they weren't that good at the previous...

 

not to mention the silly quip about having to watch what they're doing now, as opposed to before when you programmed your team to be fairly smart, and still you had to watch what you were doing... nevermind having to watch what the entire team is doing because the tactics/behaviors have been destroyed in DA:I... and even then you'd only need to possibly think more because the AI doesn't know how to play smart at all so you're juggling more than just your own character

 

Personally I'm in favor of barrier/guard over healing, but, I'm definitely in agreement about the old tactics system, I loved that thing. Especially since we have the Inquisitor Perk tree as well, you could have added the combat tactics skill into the Inquisitor tree and done it that way, programming your party in advance was definitely part of the game and part of the charm. 


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#53
Gambit458

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I love all the fingers pointing at bioware. We the players demanded this. The healing potions were ridiculous. This, with the guard, and barriers, and active dodges and blocks. its way way better then potion spam.

Even the classic pen and paper D&D had horrible healing spells, because having wounds mean something is healthy for a RPG.

It's not a surprise as to why people point the finger at Bioware. Bioware tells us one thing but then goes and does another. For ex with the combat, they said it would be a mix of Origins and 2 yet it wound up feeling like a half effort on both sides. I don't know what players demanded this but I know I definitely was not one of them


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#54
Razir-Samus

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Personally I'm in favor of barrier/guard over healing, but, I'm definitely in agreement about the old tactics system, I loved that thing. Especially since we have the Inquisitor Perk tree as well, you could have added the combat tactics skill into the Inquisitor tree and done it that way, programming your party in advance was definitely part of the game and part of the charm. 

well honestly the healing doesn't bother me that much either, it's one of the more trivial nails in the coffin... but the choice of having one over the other could have been put in our hands instead, the freedom to decide would have been better than what we ended up with

 

i can't stress it enough... the combat tactics in DA:O and DA2 were at the very core of both games and literally made them what they were, the tactics were a large source of enjoyment, i loved tinkering with the tactics and seeing my efforts come to fruition when my team evolved before my eyes


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#55
Wintermist

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I like Guard, it is a way of showing that this character is good at defensive combat. They're more durable, it's another way of giving them more HP except to get that HP they have to use their defensive abilities. It's good.

 

I like Barrier because it gives mages a chance to influence the battle in regards to defense too.

 

I do prefer having healing magic though, while potions may work I feel healing magic would make more sense in both that it's magic that is already in the game (Knight Enchanter can revive and heal, and Spirit mages can also revive) and in that it was used in previous games. It's like changing the formula completely.

 

If I could change anything it would be that healing potions would work like the restoration potions, and add magic as a straight up heal.


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#56
Pillagius

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Still, this is just weird, how spells were reduced to 4 branches and there are like 2 spells out of 5 that you actually might use (at least because it's kind of hard to fit all you might want to use in this tiny quick use bar), plus 1 of the 3 specializations (which... again - less than we got before). In DA:O, I had so much fun playing crowd control mage (well a bunch of different setups), healer/buffer, melee mage, shape-shifter, as well as elemental mage, while in DA:I you have almost no CC useful, almost no useful AOE, that might NOT kill your "dream-team" when you use it, unless you've turned off team damage, not mentioning the lack of control over the AOE itself (pretty much all areal effects of spells is around the target, not actual area where you've "put" it), plus absolutely static gear setup choice - staff+robes.

 

I've tried to make necromancer crowd control build, but gameplay is like watching Banny Hill's show: pull enemies together with a tank's taunt, use fear (plus all possible cooldown bonuses it's almost fast enough for enemies being feared till they die), and just watch how enemies are running around, chased by my melee rogue and tank, while shooting 'em... Fun, but sad.


Modifié par Pillagius, 01 janvier 2015 - 11:19 .

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#57
teks

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Its the same specializations as before though, DA2 had more because it was just a glorified DAO expansion pack, thus retained all the old abilities and specializations. all it did was add more levels and a second round of specializations with it.

 

Bioware never lied about healing. They announced this plan months before release, and it was done by player demand. Heres an article explaining there decision.

http://www.twinfinit...age-no-healing/

 

Fear spells do make great CC. I don't really get the arguement. Are you saying its too easy? or, what?



#58
Razir-Samus

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Its the same specializations as before though, DA2 had more because it was just a glorified DAO expansion pack, thus retained all the old abilities and specializations. all it did was add more levels and a second round of specializations with it.

 

Bioware never lied about healing. They announced this plan months before release, and it was done by player demand. Heres an article explaining there decision.

http://www.twinfinit...age-no-healing/

 

Fear spells do make great CC. I don't really get the arguement. Are you saying its too easy? or, what?

DA2 was a glorified expansion pack? first time i've heard that one...

 

DA2 retained the old abilities and introduced some new ones in the form of refreshed ability trees (if you recall, DA:O merely had the actives, passives, and sustains all bunched into category blocks, where you would work along each row within a category to unlock no more than 4 such perks)... DA2 expanded on this and provided a great system that built up what was present in DA:O


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#59
StrangeStrategy

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They also got rid of dual wielding warriors, selective stat allocation, stat requirements on armor, stat requirements on skills, the alchemy skill tree, the lockpicking skill tree...

- If you want a DW Warrior... Just play  DW Tempest Rogue with long Dual-Blade daggers, with Masterwork Guard On-Hit enchancements. There, DW Warrior. Use your imagination.

- No point in selective stat allocation when everyone follows the same optimum build. Is it really that important?

- Stat requirements on armor... I never quite understood this. Why does my character lack the intelligence to put on that robe? Put your arms and head through the holes, it isn't difficult.
- No stat requirements on skills. Awesome, now I can get what I want without having to build my character a certain way. Look back to point 2: You don't really get to choose where you put your stats if you want to wear decent gear or use the right abilities. Not a real choice.

- The Alchemy skill tree is still there; Go to a potion loadout station. Upgrade your potions, craft more, etc.

- Lockpicking... Sucked. No doubt about that. There is a reason why that Lock Smash mod is so highly downloaded on the DA Nexus.

 

Of course, you don't even sound like you're complaining, just stating whats changed. So, this post is for anyone who wants to relive that fantasy of being a Dual Wielding, rigidly built alchemist/lockpicker.


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#60
Razir-Samus

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- Lockpicking... Sucked. No doubt about that. There is a reason why that Lock Smash mod is so highly downloaded on the DA Nexus.

the mods that bypass such minigames are sought after because people are generally lazy and can't be bothered to keep at it



#61
Zoikster

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You can revive anyone at anytime. All your arguments against healing are invalid. Health pots were simply a way of making the game more console friendly and that's it!


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#62
Zoikster

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DA:I, I actually have to think about what I'm doing. 

 

 

Serious?



#63
saladinbob

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Personally I'm in favor of barrier/guard over healing, but, I'm definitely in agreement about the old tactics system, I loved that thing. Especially since we have the Inquisitor Perk tree as well, you could have added the combat tactics skill into the Inquisitor tree and done it that way, programming your party in advance was definitely part of the game and part of the charm. 

 

 

The thing is, Bioware claim they took Healing out of the game because you could spam healing magic and make a character invulnerable in any fight. So they replaced it with an automatic guard bar and a Barrier spell you spam making any character invulnerable in any fight. All they did was trade methods of creating the same problem when there are far more elegant ways of solving the problem, one of which was in DA2.

 

Between Guard, Barrier and insane amounts of armour and health, by the end of the game facing down the final boss fight, I was literally un-killable with his most powerful attack barely scratching me. That's not something I can say about boss fights of either Origins or DA2 and both those games had healing magic in them.


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#64
Morroian

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Bioware never lied about healing. They announced this plan months before release, and it was done by player demand. 

 

It wasn't done because of player demand.


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#65
Razir-Samus

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It wasn't done because of player demand.

nothing ever is <_<



#66
Lilacs

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To me having healing spell doesn't necessarily cause a player to spam it indefinitely. There is a cooldown (albeit short). One can run out of mana potions; also one‘s mana pool can be low. So, the argument that healing spell causes a player to spam it indefinitely is invalid.

 

I enjoy having the healing spell. I didn't spam it. I played the game strategically. Using healing spell was a last resort because they were some other spells that a mage can use to keep the party alive (there's plenty in DA:O. I cannot recall them at present because I haven't played it in a while, and DA II I haven't touched it since I beat it on my mage.).

 

The thing about Barrier is that it can work. The problem is that a mage has to be solely dedicated to just spam Barrier or she/he will run out of mana, which will leave spamming the limited mana potions that a mage can carry (five for the mages in my game). What Bioware can do is to increase the mana pool of mages, which will allow the mage to be a DPS as well as being a supporting team member.

 

There is a problem with healing in Dragon Age: Inquisition when one is not in certain areas where there is a cache of healing potions. My Inquisitor is limited to 12 potions. Even though I seldom run out of potions because I have regen potions (six potions for my heroine via a belt, and six for Sera), which makes this new system more viable, but removing healing on the argument that it makes the player invulnerable is absurd. In that case, we can also say the same about Barrier (Guard for Warriors and Rogues). It does the same as healing spell did in previous Dragon Age installments using that argument.

 

Having healing spell doesn't cause a player to not play strategically. I didn't misuse it. I'm certain some players didn't either. Taking away choices is not the way to go. Dragon Age: Inquisition adapted the slogan play your way. There is a game that allows a player to play her/his way; it is Bethesda's: The Elder Scrolls Online. In that game, my mage can be a tank, heal, sport two-handed weapons, daggers, sword and shield and wear any armor he or she chooses, with the exception if she wears other armor then cloth, her mana pool will suffer.  Still, there is a way to circumvent that by investing points into passive skills.

 

Edit: Knight Enchanter does have a healing spell, but it has a very long cooldown.  My statement here is from having Vivienne in my party.  That healing spell cannot be used often. Everytime I used Vivienne to heal the party after my potions ran out (that was before my potion limit increased from eight to twelve; 8-12) the cooldown didn't reset; the wholetime I was out with her, the cooldown didn't reset.  To me, this displays how much healing spell is idscouraged in Dragon Age: Inquisition.  My argument here is: increase the mana pool of mages.


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#67
chanyounancy

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In skyhold where u find the pharmicist (maybe not called this but she is not a mage) for the wounded soliders for the first time, my charater asked why not use a mage as a healer to wounds? and she answered something like magic and only heal for some time but true health comes from exercise and healthy diet! Come on, we are talking about soilders injuered and dying from combat, and you are talking about healthy life style? If I'm dying, how can I exercise? so I should build a gym for the injured ppl? It makes sense when we are not come from battle! This person is appratenly not suitable for the job, there is no option in the game to get rid of her. Is that bioware's explanation for not having healing magic?


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#68
spellekesgarnaal

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Your all noob cry baby's you dont need healing spel if you truly can play like a pro that is.

There is one class that give a bit of healing Arcane Warrior. 

 

The only thing i hate is the autosave most times it freeze's your game

and corrup the safe in the prosses.

 

No its not my ps3 got a new one and i downloaded the delux game DA Iquisition.



#69
Razir-Samus

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Your all noob cry baby's you dont need healing spel if you truly can play like a pro that is.

There is one class that give a bit of healing Arcane Warrior. 

 

The only thing i hate is the autosave most times it freeze's your game

and corrup the safe in the prosses.

 

No its not my ps3 got a new one and i downloaded the delux game DA Iquisition.

look at this cry baby and his corrupt autosaves...

 

not very practical a comment is it!

 

there is a limit to how far player skill can take you, there are always restrictions regarding healing so you can't spam it and attain invulnerability... so what are you on? genuine question, are you on something?



#70
spellekesgarnaal

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Not a cry baby abaut that its just somthing that happens while playing.

Im not the only one with autosave problems.

Complaining about healt useless no need for that old healing spell.

Best to spend time on a difrend topic.

 

Haf fun greetings: Pro Gamer.



#71
Elhanan

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While I prefer the past Sustains over having to re-casting buffs, I am in favor of healing being made into a higher priority. A newcomer seemed to say it best, "Now I have to think about what I am doing". Agreed.

#72
Sartoz

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You're a little late to the party. I was begging the devs on Twitter to please have SOME healing well over a year ago. Nope. Apparently, this is the Dragon Age they always wanted to make, and they designed the entire combat system around limited potion healing only.

Personally, I detest the new system but others love it. Who can say if they will stick with this system for future games, or change it again? Only time will tell, but if this is the system they stick with, I'll be giving up this franchise. It was my favorite, but with combat the way it is, it no longer feels like the DA franchise I knew and loved. :(

Consolecentric design, I think.


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