Aller au contenu

Photo

So in the end DAI was good but not great.


  • Veuillez vous connecter pour répondre
96 réponses à ce sujet

#26
redsteven

redsteven
  • Members
  • 69 messages

Yes the feeling of complete awe at the end and the attachment to your companions to the point that when it gets to the end you kinda don't wanna part from them, all of that didn't happen to me 

It happened in DA:O and I'll never forget. And everytime I replay it's still the same. What an amazing game.

 

DA:I wasn't a half assed job like DA2 seemed to be. The journey was nice but the end didn't give me any feelings.

 

THIS. I agree completely. I think Mass Effect 3 was the epitomy of caring about characters and the game world for me. I loved it. Part of that was sticking with the same player char and NPC's for 3 titles, but the ending was just EPIC (even if they royally screwed up the END of the ending).

 

But here... I never got the sense of an epic battle clashing. The closest was the dragons fighting at the end, but that was it.



#27
omgodzilla

omgodzilla
  • Members
  • 1 134 messages

It's a good game but I felt that many of the moral choices were pretty tame compared to previous Bioware games. Nothing in this game was as memorable as shooting Mordin, killing the Rachni queen, or killing Conner. The game just isn't as brutal as past Bioware games. 


  • zeypher, Frybread76, Darkly Tranquil et 1 autre aiment ceci

#28
RedIntifada

RedIntifada
  • Members
  • 268 messages

THIS. I agree completely. I think Mass Effect 3 was the epitomy of caring about characters and the game world for me. I loved it. Part of that was sticking with the same player char and NPC's for 3 titles, but the ending was just EPIC (even if they royally screwed up the END of the ending).

 

But here... I never got the sense of an epic battle clashing. The closest was the dragons fighting at the end, but that was it.

 

The staying with characters thing can help... although I think Varric was one of the weaker characters, as his side quest offered no choices what so ever and his reaction to Bianca (dwarf not crossbow) just felt flat.  In DA 2 his involvement in the deep roads, his relationship with his brother etc. were so much more fulfilling.

Maybe the advantage with DA2 because it had fewer companions and less random world quests it could focus more on character development. ME 2 was the only other game which tried to have so many companions but 50% of the entire game was companion side quests so they actually had the time they needed. ME 3 (probably correctly) recognized with such a huge plot based game they needed to reduce the number of squadmates so they could justly focus on them and the universe. DA:I probably tried to bite off way too much, and wasn't AS successful in the process.


 


  • redsteven aime ceci

#29
Wolf

Wolf
  • Members
  • 861 messages

I think most of this derived from nostalgia. You have fond memories of the game(Origins) so you remeber it being better than it actually was. For me, Origins only started to pick up, story-wise, when getting to the Landsmeet. Any following playthroughs I enjoyed it much more but only because of roleplaying.

 

And yes, I do love Origins.


  • pandemiccarp180 aime ceci

#30
RedIntifada

RedIntifada
  • Members
  • 268 messages

I think most of this derived from nostalgia. You have fond memories of the game(Origins) so you remeber it being better than it actually was. For me, Origins only started to pick up, story-wise, when getting to the Landsmeet. Any following playthroughs I enjoyed it much more but only because of roleplaying.

 

And yes, I do love Origins.

 

Origins had me from my origins story, the battle that killed most of the wardens made things epic from the start and then going into loathering with so many choices... just for dealing with highway bandits... certainly not nostalgia for me... it was an AMAZING game. 


  • Gem aime ceci

#31
Voodoo Dancer

Voodoo Dancer
  • Members
  • 60 messages

loved this new skyrimesque version of Thedas , best world bioware have made , but agree needed to have more story in each new location with preferably their own lieutenant boss to be beaten and epic loot to be got , would also have liked if the game had started as Origins did with a personal story of each character and how he ended up at the conclave instead of just starting with him being spat out of the fade ,  otherwise cant believe how good this world was after the debacle that was the world of DA 2 .


  • Frybread76 aime ceci

#32
Lord of Mu

Lord of Mu
  • Members
  • 262 messages

I think Inquisition was pretty decent for what Bioware were actually going to do with the game. Granted there is a lot of cut content that I was really holding out for that didn't make it into the game. From the story point of view we're being set up for another big chapter in the game, with the coming of the next age being a major part of that story.

 

From a technical point of view this game represents a very big step for Bioware. Moving away from the safe confines of linear progression tunnel maps to a more open world experience. The original idea was far more ambitious and I very much hope to see the content that was advertised in 2013 in Inquisition.

 

Big feed back points for this game and for the future games in the series. Once again, take your time and deliver on what you're marketing. It might also be time to change the way they release games like this. Launch the multi-player first then the main game. Be deliver on more ambitious technical features like day night cycles, weather cycles, decisions that impact the world, a more in depth and improved finance and crafting system, etc.



#33
KotorEffect3

KotorEffect3
  • Members
  • 9 414 messages

At first I wasn't sure if I liked it as much as Origins but it has been growing on me.  Will have to see what's in store for the single player DLC before a final verdict can be reached.



#34
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

It was surely the best Bioware-Game since a long time. It did not blow me out of the water, but I do not regret the purchase. Not at all. In fact I spend some money on games this year I'd rather would want back (Divinity ...*sigh*)

 

DAI however could have used a wee bit more drama towards the end of the game, in terms of what is at stake. And the end-battle is lacking in tension and drama as well. This combined with some minor issues does the game prevent from being the super-duper-mega-game I never thought it would be in the first place anyway ^^



#35
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

I think most of this derived from nostalgia. You have fond memories of the game(Origins) so you remeber it being better than it actually was. For me, Origins only started to pick up, story-wise, when getting to the Landsmeet. Any following playthroughs I enjoyed it much more but only because of roleplaying.
 
And yes, I do love Origins.


I get really sick of people running the Origins nostalgia line. I played Origins again just before DAI released and it was as good on the 16th run as it was on any of the others. I enjoyed my last run of Origins far more than the first run of Inquisition despite knowing almost every line of dialogue off by heart. Even though DAI was new, it was nowhere near as engaging and I doubt I will bother to play it a second time; I will however, without doubt, play Origins again in future.
  • frostajulie, Frybread76 et Iakus aiment ceci

#36
Johnsen1972

Johnsen1972
  • Members
  • 5 347 messages

Same feeling here. It was a good game, but not great. I hated the tactical cam the stupid console menus and the bad clumsy keyboard & mouse support. Main Story was great, companions have been greatly done. But the end was meh. Not really excited like I was in DAO or ME2. Even DA2 had a slightly better ending.


  • rak72 aime ceci

#37
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

Disagree. Loved (almost) everything about it - definitely my favourite Bioware title since ME2, one of my top 5 Bioware games of all time, and easily my GOTY.


  • Gem aime ceci

#38
Giubba

Giubba
  • Members
  • 1 128 messages

I get really sick of people running the Origins nostalgia line. I played Origins again just before DAI released and it was as good on the 16th run as it was on any of the others. I enjoyed my last run of Origins far more than the first run of Inquisition despite knowing almost every line of dialogue off by heart. Even though DAI was new, it was nowhere near as engaging and I doubt I will bother to play it a second time; I will however, without doubt, play Origins again in future.


I'm sick of people that are unable to accept origins flaws and incessantly re propose the same trite argument on how origins was good and perfect and better than inquisition while it's pretty much clear it isn't.
  • zeypher aime ceci

#39
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages

Yes the feeling of complete awe at the end and the attachment to your companions to the point that when it gets to the end you kinda don't wanna part from them, all of that didn't happen to me 

It happened in DA:O and I'll never forget. And everytime I replay it's still the same. What an amazing game.

 

DA:I wasn't a half assed job like DA2 seemed to be. The journey was nice but the end didn't give me any feelings.

at least we got an ending this time....sot of



#40
Linkenski

Linkenski
  • Members
  • 3 451 messages

Yes the feeling of complete awe at the end and the attachment to your companions to the point that when it gets to the end you kinda don't wanna part from them, all of that didn't happen to me 

It happened in DA:O and I'll never forget. And everytime I replay it's still the same. What an amazing game.

 

DA:I wasn't a half assed job like DA2 seemed to be. The journey was nice but the end didn't give me any feelings.

The ending did make me a little bit sad in that DA:O or ME Trilogy kind of way at the end when Cassandra, if romanced, comes up to your room at the end talking about how the future will probably take them apart from each other.

 

But yeah, overall good, or even great, just not amazing like the GOOD Bioware games, which, from those I've played means ME12 -- not 3 -- KOTOR and DA:O -- not DA2 -- and almost Inquisition -- I think even though this is just my opinion I have seen a pretty big consensus on it even at NeoGAF too and amongst my local friends and Let's players but I think it's a testament to how much EA or just the modern AAA culture has influenced Bioware, in a BAD way!

 

It just seems like Bioware has become lazy. I know this statement would be offensive to anyone working at the company who's been working crunchtime for 3 years, BUT, from an outside view that's simply how the game felt, I'm sorry. There's usually some trademark Bioware buggyness in every game but how come since ME3 and now Inquisition we get downright broken dialogue segments? Both ME3 and DA:I have moments where the characters become bellyeyed, look at the subtitles instead of the characters, the dialogue doesn't progress the way it should, broken necks and so on etc. etc. Mass Effect 1 had some terrible bugs... DA:O has some annoying bugs, heck, even DA2 had some and ME2 had some, but it was nowhere near as glitched or broken as the two latest BIoware games can sometimes be, and I've played every Bioware game I know at least twice now, but the glitches I'm talking about are those that are, as if, hardlocked into the game so it's not by random, it's simply bugs that happen no matter what every time you play through certain scenes.

 

Just a few examples. If you select the diplomatic dialogue option when Varric is down about his argument with Cassandra your character will look upwards and be bellyeyed throughout his line. Cassandra's romance scene. The pivotal and culminating SEX SCENE for christs sake was glitched to the point of not progressing at all even when you skipped 5 lines of broken dialogue. This was on PS4 and has luckily been fixed (the latter has anyway), and moving NPCs on Skyhold warp around like crazy or walk against walls because their patrol paths are broken, but how in the CRAP did this pass playtesting!?

 

Mass Effect 3 also had broken necks, Shepard looking left and right when he should be looking straight at Liara, Aria has a canonically broken speech where she flies around after every line.

 

The thing is, I get there's a lot more variables in play than, say, in a linear one-way experience like Uncharted but it still doesn't excuse that certain moments are just broken by default.



#41
Fearsome1

Fearsome1
  • Members
  • 1 192 messages

Your thread title "So in the end DAI was good but not great" is how I feel about a large portion of those who post in the forum. Few can manage to express genuinely constructive criticism without bitching, griping, moaning, complaining, whining, etc. All usually over picayune minutiae and mostly just to engage with like minds, and virtually none of that kind of jazz amounts to anything worthwhile. They tend to buy the next game, then rinse and repeat.



#42
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

I'm sick of people that are unable to accept origins flaws and incessantly re propose the same trite argument on how origins was good and perfect and better than inquisition while it's pretty much clear it isn't.

 

I don't mind if people don't agree with my views on Origins, what I object to is the assertion that preferring Origins over DAI is the product of nostalgia and not a legitimate preference.


  • Frybread76, RedIntifada et Beaubier aiment ceci

#43
Imryll

Imryll
  • Members
  • 346 messages

Also they tell you many times they took the name Inquisition since they laid down their arms when they did their duty.  But at the end of the game there is NO option to say you are leaving or shutting down the Inquisition.

I choose to view this as an indicator that the work of the Inquisition is not yet done. Come, thou DLC. :)



#44
Essorance

Essorance
  • Members
  • 219 messages

I dunno if unfinished is exactly the right words for it. The ending gave us everything that the game promised from the onset, at least in terms of story, it's just that further questions were raised as we worked towards that ending. And frankly that's a good thing...

 

The potential scenarios around the questions raised are more interesting than DAI.

 

Let's see, would I rather have a story where I'm caught in some ancient old god feud war or chase around some wannabee who, for all intents and purposes, is probably going to die without my intervention anyway.



#45
schall_und_rauch

schall_und_rauch
  • Members
  • 483 messages

Does anybody else feel that suddenly, a lot of people hail how great DA:II was?

When DA:II came out, all I read about the game was complaints. Now that a new game is out, people come out and admit "oh, and DA:II wasn't that bad, after all".

 

I think the devs really tried to avoid everything that's wrong in DA:II and made some new blunders.

Area too small and repetative? Let's make a huge, beautiful open world which is only used in side quests. Combat too action oriented? Let's create a tactical mode that works on totally different principles and doesn't integrate at all on KB+M. No big-villain-epic storyline? Ok, let's go back to a big-villain-epic-storyline, but kinda rush the finale. Player character too specific and limited? Let's allow many different races and backgrounds and have them all feel a bit bland.

 

You can't complain that they haven't listened...


  • zeypher aime ceci

#46
zeypher

zeypher
  • Members
  • 2 910 messages

I really hope in future they tone down the number of companions as they feel more like caricatures. I rather have 3 companions but well developed than 12 shallow ones with 3 conversations.

 

I hated this in ME2 as well as 12 but completely shallow companions. Sure couple were alright but majority wise it was a lot of wasted resources. Same here, how many do not like Sera or vivienne or blackwall or varric or cole (names are just random based on threads seen). So give us few companions but develop them more. 



#47
Emu8207

Emu8207
  • Members
  • 145 messages

I think DAI is great but not better then Origins.


  • AvaCousland aime ceci

#48
Machina Obscura

Machina Obscura
  • Members
  • 199 messages

DAI is a great game, but more importantly, a great base to expand on. Bio will learn from this and make some better and more daring decisions next time. For a first open world try, i give it a A for future applications, and a B- for current execution. I am thankful that this is their least juvenile game, but they also played it pretty safe.


  • Rasp_ aime ceci

#49
Rasp_

Rasp_
  • Members
  • 6 messages

Given that I have spent already 140+ hours playing this game (on my 2nd playthrough now), I clearly had my money's worth, so there's that. I am sure all of us here had their money's worth too. Bugs aside, I really liked the game, but apart from the background of Thedas and the Fade I actually find the three games of the trilogy fairly different from each other, especially in terms of their gameplay and scope. I did three playthrough's each on both origins Origins and DA:II and they are fairly different beasts in their own right. Tactically speaking, and with respect to the D&D influence of these games, DA:O is by far the best. Also the hardest at times. However, I actually liked the punchier gameplay and combat of DA:II as well, even if it wasn't nealry as challenging. DA:I's gameplay is fine on its own right, even if I find it is better to play as a ranged than a melee character.

 

Storywise though, my view is that the best in the trilogy was actually DA:II. I liked it at the time, and I maintain it now. It's more limited and intimate scope was far better for character development, both for Hawke's and for the cast of characters around him/her. Origins is a classic spin on high fantasy tropes, with a chosen-one fighting a one-dimensional villain, stuff we had seen over and over again. Inquisition is similar, with the twist that your hero is an accidental one, and that you end up leading the Inquisition itself. In DA:II, Hawke starts out as a nobody, and over the course of a decade he turns into the Champion, so you end up living through a period of his life, and that's not something that has been attempted often in games. Nevertheless, overall inquisition really ticked, at least for me, all of the right buttons, even if I kind of dislike the companion AI during combat, and am annoyed with the bugs. Though, I should point out that the latter were worse in both recent Fallout's, both Witchers, and notably in Skyrim. The story, while not the best is suitably Epic and has really nice moments and cool touches. The combat, even if problematic, his entertaining in its own right. The companion interaction is cool for the most part with their stories both touching, dramatic, and in case really funny. I can see myself spending another hundred hours (not counting future DLC) in the game, so I can't really complain much. 


  • zeypher et Machina Obscura aiment ceci

#50
Beaubier

Beaubier
  • Members
  • 44 messages

I felt the ending was lacking any real sense of closure and was too obviously left open to a sequel. And I just didn't see the need. This is our only full-length jaunt with the Inquisitor, right? So where would be the harm in tying off a few more loose threads? Why can't a Lavallen get a card saying they go back to their Clan or whathav? I mean, they're obviously trying not to box themselves in, but still.

 

If DA:II felt like Bioware had more to say and ran out of money, I suppose this time it felt as if they ran out of content.