Yes the feeling of complete awe at the end and the attachment to your companions to the point that when it gets to the end you kinda don't wanna part from them, all of that didn't happen to me
It happened in DA:O and I'll never forget. And everytime I replay it's still the same. What an amazing game.
DA:I wasn't a half assed job like DA2 seemed to be. The journey was nice but the end didn't give me any feelings.
The ending did make me a little bit sad in that DA:O or ME Trilogy kind of way at the end when Cassandra, if romanced, comes up to your room at the end talking about how the future will probably take them apart from each other.
But yeah, overall good, or even great, just not amazing like the GOOD Bioware games, which, from those I've played means ME12 -- not 3 -- KOTOR and DA:O -- not DA2 -- and almost Inquisition -- I think even though this is just my opinion I have seen a pretty big consensus on it even at NeoGAF too and amongst my local friends and Let's players but I think it's a testament to how much EA or just the modern AAA culture has influenced Bioware, in a BAD way!
It just seems like Bioware has become lazy. I know this statement would be offensive to anyone working at the company who's been working crunchtime for 3 years, BUT, from an outside view that's simply how the game felt, I'm sorry. There's usually some trademark Bioware buggyness in every game but how come since ME3 and now Inquisition we get downright broken dialogue segments? Both ME3 and DA:I have moments where the characters become bellyeyed, look at the subtitles instead of the characters, the dialogue doesn't progress the way it should, broken necks and so on etc. etc. Mass Effect 1 had some terrible bugs... DA:O has some annoying bugs, heck, even DA2 had some and ME2 had some, but it was nowhere near as glitched or broken as the two latest BIoware games can sometimes be, and I've played every Bioware game I know at least twice now, but the glitches I'm talking about are those that are, as if, hardlocked into the game so it's not by random, it's simply bugs that happen no matter what every time you play through certain scenes.
Just a few examples. If you select the diplomatic dialogue option when Varric is down about his argument with Cassandra your character will look upwards and be bellyeyed throughout his line. Cassandra's romance scene. The pivotal and culminating SEX SCENE for christs sake was glitched to the point of not progressing at all even when you skipped 5 lines of broken dialogue. This was on PS4 and has luckily been fixed (the latter has anyway), and moving NPCs on Skyhold warp around like crazy or walk against walls because their patrol paths are broken, but how in the CRAP did this pass playtesting!?
Mass Effect 3 also had broken necks, Shepard looking left and right when he should be looking straight at Liara, Aria has a canonically broken speech where she flies around after every line.
The thing is, I get there's a lot more variables in play than, say, in a linear one-way experience like Uncharted but it still doesn't excuse that certain moments are just broken by default.