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So in the end DAI was good but not great.


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#51
schall_und_rauch

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Personally, I think DA:I is very good, and it shows hints of greatness around every corner. There are so many ideas, such a cool setup, so much love to detail and so many possibilities that this game had the potential to be absolutely awesome. And I really want this game to be awesome!

 

But then they screwed up on things, and sometimes really important things. Having a configurable and decorable fortress is great, but if the combat controls don't work the way they should, then the core gameplay is affected. Having beautiful areas is great, but if they're used mostly for gathering quests, then they fail to involve me emotionally.

 

The really sad part is that BioWare knows how to do everything right. Every single one of my criticisms was solved in DA:O. They have amazing writers, combat and UI designers...but somewhere, they took a step in the wrong direction. I still find many awesome things in the game and I love playing it, but I can't help feeling "if they did this thing right, it would've been soooo awesome".


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#52
Iakus

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DAI had some good points and bad points.  I really don't care for what they have done with combat, and tasctics and a lot so the side missions feel like level grinding.

 

OTOH, I liked the central story and the characters (banter bug aside)

 

I could wish for better customization for the outfits and Skyhold, but that's fairly minor for me. 

 

And while I would have also liked a greater degree of variation in the endings, I'll take what we got over RGB any day.

 

So overall, a satisfying experience.  Though it would be better if the comapnions talked more


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#53
duckley

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I am on my second full play through. I am enjoying the game and give it a good 9/10. Meets my needs very well. My pet peeves are fairly minor.

 

For me - the main story is the Inquisitors Path plus the Inner Circle, plus closing all the rifts, plus gaining influence via the war table and some of the major side quests. IMO - this is what actually establishes the Inquisition as a force to be reckoned with, as well as the group to deal with the Cory. This is the purpose of the game IMO, so in that sense the game is of reasonable length. .

 

In all DA games there are a certain number of minor go-fetchy type help the citizenry quests and in most of the other  open worldish games I have played (Dragons Dogma, Skyrim, Amalur etc), there are lots of similar go-fetch type quests, so DA:I certainly fits that genre. These don't bother me.

 

The Collections - well I do admit though that I went a little  crazy with "From A Different Sky" quests in DD - LOL and still haven't collected them all. So for me, DA:I could happily lose the shard hunting, puzzle piece hunting, bottles of Thedas quests.

 

There were some major epic events and choices in this game - and I was shocked at the ending...totally didn't see that coming. Very cool.

 

My only other comment is that IMO there will never be a DA game as good as DAO. This was a special and unique game for many. I had never played an rpg like it. For me, like the first Star Wars Movie, the first Lord of the Rings, etc., the sequels never lived up to my memory of the greatness of the first.


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#54
Aren

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Ok I have put in two playthroughs and I am left underwhelmed.  The whole open world while nice is nothing but filler to hide the fact that the main story is very short.  And while they let you chose to say you are not Andraste's Herald and you do not like the Chantry or even believe in the Maker it changes nothing.  In the end you strengthen the Chantry and are a Holy Figure that will change the world.  Also they tell you many times they took the name Inquisition since they laid down their arms when they did their duty.  But at the end of the game there is NO option to say you are leaving or shutting down the Inquisition.  Nope you are now a despot telling entire nations what to do... 

 

 

Just my two cents take em or leave em.

Yes you are supposed to be the Herald of Andraste, this is the game Dragon age Inquisition.The Inquisitor is a figure near to the chantry no matter what.You can use the tales about the Herald for your own benefit, or genuinely believe that you are the Herald.



#55
Degs29

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I think it's pretty great.

 

I think the game is fantastic.  I had a hard time getting through Origins, a great game that was half the length of Inquisition.  I had no problems getting through Inquisition, so that's a pretty good indicator to me!  I think it has several minor flaws, such as the lack of tactics; no idea why they're not included.  For an open world game, it's surprisingly unriddled by bugs.  In 100 hours I saw maybe ten graphical bugs, two really annoying glitches where everyone respawns with full health during combat, and four CTDs.  Compare that to Skyrim where I spent 80 hours and couldn't go 30 minutes without experiencing some kind of bug, many of them game-breaking.

 

I would rate DA:I a 9.5/10.  Definitely my favourite Dragon Age game so far.  I played on PC, so I can't understand all the people accusing Bioware of making a crappy console port.  I thought it was great.  I don't understand it, unless people are simply upset about the controls (I used a gamepad, my favourite way to play any non-RTS game).  Seems strange to deride a game so much over one flaw though.



#56
Itkovian

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Nope, it was great, not good.

 

See, I can take a purely subjective opinion and make an authoritative statement out of it too!



#57
dekarserverbot

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...but somewhere, they took a step in the wrong direction.


DA2, it failed on everything:

  1. Lame writting
  2. unresponsive world
  3. parachutting waves of weaklings over and over
  4. running in circles
  5. poor character development
  6. anoying companions that you want to kill instead of love
  7. ABSOLUTELY NO CHARACTER CUSTOMIZATION
  8. No decision matters at all, consequences are allways the same
  9. Same reaction from enemies no matter difficulty

luckylly none of those things returned... but some got mixed up or pseudo fixed. Right now the only characters that act like DA2 companions are Sera and Vivvienne and still they don't reach those hatred levels (Fenris anyone?) the decisions matters issue is just aknowledgeable by war table so not many people notice it (ie the consequences of Blackwall's lie). Character customization is poor, not as great as it was in DAO. Sometimes you end walking in circles, but at least is not like it was in stupid DA2... number 9 returned



#58
MadDemiurg

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It was surely the best Bioware-Game since a long time. It did not blow me out of the water, but I do not regret the purchase. Not at all. In fact I spend some money on games this year I'd rather would want back (Divinity ...*sigh*)

 

DAI however could have used a wee bit more drama towards the end of the game, in terms of what is at stake. And the end-battle is lacking in tension and drama as well. This combined with some minor issues does the game prevent from being the super-duper-mega-game I never thought it would be in the first place anyway ^^

It's funny how I feel exactly the opposite... I thought Divininty was good (not great, but good), and I was super disappointed  with DA:I even though I've spent a fair amount of time in it,



#59
MadDemiurg

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Overall. to me it wasn't good either. I wrote it here already, but would duplicate in this thread, just so that the feedback sticks. I don't think something with: a ) bad combat b ) bad story can be considered a good RPG let alone live up to all the hype that some people make.

 

People enjoying DA:I combat seem to come from the action combat crowd, but even then it's actually surprising to me since combat does not require timing and reaction a good action combat requires. Neither does it require tactical planning of tactical combat. It does not require anything tbh, it feels exactly like what it is - MMO farming fest where you have a series of repetitive engagements which all play exactly the same. Well, some people enjoy that too...

 

I also fail to see how anyone can think DA:I plot is any good. It had its moments and some side story arcs were decent. But the main story is so short it is barely noticeable in the contrast with the mindless clickfest of the combat. And if you recollect all the events, it is one of the most cliched, bland and uninspired plots in gaming.

 

There are positive moments, like design of many locations, but overall I don't feel that being able to select banners in Skyhold makes up for severely lacking in core RPG elements.



#60
ThreeF

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It was surely the best Bioware-Game since a long time. It did not blow me out of the water, but I do not regret the purchase. Not at all. In fact I spend some money on games this year I'd rather would want back (Divinity ...*sigh*)

 

DAI however could have used a wee bit more drama towards the end of the game, in terms of what is at stake. And the end-battle is lacking in tension and drama as well. This combined with some minor issues does the game prevent from being the super-duper-mega-game I never thought it would be in the first place anyway ^^

My thoughts exactly. 

It's not a perfect game and it feels rushed at times, but I think that liking or disliking this game depends on what you were expecting of it. I went in hoping that the plot would be better written than the last one, and imo it was, and that the enemies would not explode like baloons on contact and they didn't. I missed the chance to play Skyrim so when i discovered that DAI is open to explore I was very pleased. I even like the bottle gathering quest especially after I discovered that you can actually see what you've gathered in your own wine cell.  This is also the first time I feel "connected" to at least some of the characters and I really like how  most of the choices are not so "obvious" as with previous games (although there is still some slight shoehorning going on)



#61
elrofrost

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DA2, it failed on everything:

  1. Lame writting
  2. unresponsive world
  3. parachutting waves of weaklings over and over
  4. running in circles
  5. poor character development
  6. anoying companions that you want to kill instead of love
  7. ABSOLUTELY NO CHARACTER CUSTOMIZATION
  8. No decision matters at all, consequences are allways the same
  9. Same reaction from enemies no matter difficulty

luckylly none of those things returned... but some got mixed up or pseudo fixed. Right now the only characters that act like DA2 companions are Sera and Vivvienne and still they don't reach those hatred levels (Fenris anyone?) the decisions matters issue is just aknowledgeable by war table so not many people notice it (ie the consequences of Blackwall's lie). Character customization is poor, not as great as it was in DAO. Sometimes you end walking in circles, but at least is not like it was in stupid DA2... number 9 returned

I have a very different feeling for DA2. I liked the companions in that game much more then this one.

 

Oh and by the way, several of those items on your list returned (in DAI): 8, 9, 6, 4, 3, and 1. 6, and 1 being subjective.

 

But the rest;

8. no decision you make in DAI effects the end game except which tarot cards are displayed before the credits roll.

9. the mobs do not change tactics at the harder levels. they just got more health and resistances;

6. companions - well that's subjective. Frankly, if you hate a companion with a passion then the writers have done their job. You aren't suppose to love everyone. But like I said, this is subjective. 

4. your kidding right? This game has more fetch/fed-ex quests then Warcraft. You are running in lots of circles. Especially in the Hinterlands. If you do all the quests in the game, you keep going back to the Hinterlands too.

3. the respwan issue is well known.

 

Look I like DAI. But it's the type of game that I'll forget in a month - well until the next DLC hits anyway. DAO/2, ME2/3, KOTOR I played (and still play). You won't see me booting up this game in two years to replay it. That's doesn't mean it's bad - it's just not great. And that's my opinion. If you think it's the greatest well good.

 

But no more pre-orders and no more "special" editions. I lost my trust in AAA studios.  I'm spending my money on Kickstarter and the GreenLight program on Steam. 


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#62
line_genrou

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Overall. to me it wasn't good either. I wrote it here already, but would duplicate in this thread, just so that the feedback sticks. I don't think something with: a ) bad combat b ) bad story can be considered a good RPG let alone live up to all the hype that some people make.

 

People enjoying DA:I combat seem to come from the action combat crowd, but even then it's actually surprising to me since combat does not require timing and reaction a good action combat requires. Neither does it require tactical planning of tactical combat. It does not require anything tbh, it feels exactly like what it is - MMO farming fest where you have a series of repetitive engagements which all play exactly the same. Well, some people enjoy that too...

 

I also fail to see how anyone can think DA:I plot is any good. It had its moments and some side story arcs were decent. But the main story is so short it is barely noticeable in the contrast with the mindless clickfest of the combat. And if you recollect all the events, it is one of the most cliched, bland and uninspired plots in gaming.

 

There are positive moments, like design of many locations, but overall I don't feel that being able to select banners in Skyhold makes up for severely lacking in core RPG elements.

 To me it seems most people don't know how to handle DA:I combat, not because it's difficult but because they want something like Origins/DA2, and obviously it's not supposed to be like that. Origins/DA2 you entered the tactics and most of the time you don't control your party, they respond exactly to how you told them to in the tactics screen. You only position and micromanage your party members when things got really complicated. I love that too.

 

It took me sometime to understand what's the deal with DA:I combat, and I came to love it. Basically, the fun is that you should change between your party members WHILE in combat and make use of their skills , not expect your party react to whatever is happening. YOU are in control, even more so than in Origins. That's the fun in the combat.

If you go crazy on action and just slam on the enemy without making use of your party's skills, most likely you are going to waste potions because you are not planning anything. Taking damage that could be prevented.

 

What I read is that a lot of people want the AI to be clever and react to whatever is happening while they only control their own character.



#63
MadDemiurg

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 To me it seems most people don't know how to handle DA:I combat, not because it's difficult but because they want something like Origins/DA2, and obviously it's not supposed to be like that. Origins/DA2 you entered the tactics and most of the time you don't control your party, they respond exactly to how you told them to in the tactics screen. You only position and micromanage your party members when things got really complicated. I love that too.

 

It took me sometime to understand what's the deal with DA:I combat, and I came to love it. Basically, the fun is that you should change between your party members WHILE in combat and make use of their skills , not expect your party react to whatever is happening. YOU are in control, even more so than in Origins. That's the fun in the combat.

 

What I read is that a lot of people want the AI to be clever and react to whatever is happening while they only control their own character.

I actually have no problem controlling all the characters. I did that on my playthrough and I used tac cam even though its clunky a lot. I also played with tactics off in DA:O mostly because  i actually like to micromanage. My problem with the combat is that it's boring. No tactical thinking is required and no fast reaction is required. You're basically whacking at the same 3-5 hp blobs that do not pose any real threat. There are some exceptions of course.


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#64
ThreeF

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People enjoying DA:I combat seem to come from the action combat crowd, but even then it's actually surprising to me since combat does not require timing and reaction a good action combat requires.

 

Truth to be told my primal reason for playing these type of games is never the combat, but I'm a bit curious about this one, because I always hear about how DAO is somesort of god among tactical combat and DAI is geared toward action combat crowd.
 

I hate action combat games, I find them very frustrating and  I don't think I would be able to enjoy a game combat that require timing and reaction, so I'm glad DAI not such game.

On the other hand, I've played several times through DAO and not once i felt that I needed to use any sort of tactics aside from arranging at what point what potion one should consume. So I'm just not seeing this.

 



#65
MadDemiurg

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Truth to be told my primal reason for playing these type of games is never the combat, but I'm a bit curious about this one, because I always hear about how DAO is somesort of god among tactical combat and DAI is geared toward action combat crowd.
 

I hate action combat games, I find them very frustrating and  I don't think I would be able to enjoy a game combat that require timing and reaction, so I'm glad DAI not such game.

On the other hand, I've played several times through DAO and not once i felt that I needed to use any sort of tactics aside from arranging at what point what potion one should consume. So I'm just not seeing this.

 

I don't consider DA:O to be an awesome tactical game (for awesome look at XCom for instance). It is still better than DA:I in my book, because a lot of enemies had heavily damaging aoe abilities and CC that could pose some threat to the party at least. Everytime someone cries "kill that enchanter" in DA:I I lol because he's just another hp blob with low ranged damage that spawns useless glyphs and that's it. There are some interesting enemies in DA:I like terror demons, but that's more of an exception to the rule.


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#66
tehturian

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Does anybody else feel that suddenly, a lot of people hail how great DA:II was?

When DA:II came out, all I read about the game was complaints. Now that a new game is out, people come out and admit "oh, and DA:II wasn't that bad, after all".

 

I think the devs really tried to avoid everything that's wrong in DA:II and made some new blunders.

Area too small and repetative? Let's make a huge, beautiful open world which is only used in side quests. Combat too action oriented? Let's create a tactical mode that works on totally different principles and doesn't integrate at all on KB+M. No big-villain-epic storyline? Ok, let's go back to a big-villain-epic-storyline, but kinda rush the finale. Player character too specific and limited? Let's allow many different races and backgrounds and have them all feel a bit bland.

 

You can't complain that they haven't listened...

Moral of the story? Fan feedback should be taken with a grain of salt. 



#67
line_genrou

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Truth to be told my primal reason for playing these type of games is never the combat, but I'm a bit curious about this one, because I always hear about how DAO is somesort of god among tactical combat and DAI is geared toward action combat crowd.
 

I hate action combat games, I find them very frustrating and  I don't think I would be able to enjoy a game combat that require timing and reaction, so I'm glad DAI not such game.

On the other hand, I've played several times through DAO and not once i felt that I needed to use any sort of tactics aside from arranging at what point what potion one should consume. So I'm just not seeing this.

 

I think DA2 is the action one.

In DA:I you need to plan when facing stronger enemies otherwise you take damage that could be avoided and your potions end very quickly

DA2 you just wail on every wave of enemies until it's done.



#68
MadDemiurg

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I think DA2 is the action one.

In DA:I you need to plan when facing stronger enemies otherwise you take damage that could be avoided and your potions end very quickly

DA2 you just wail on every wave of enemies until it's done.

I don't consider "cast a barrier with a mage and warcry with the tank"  to be planning tbh. DA2 indeed was more action oriented and required some team timing/collaboration to do CCC. Not that I liked DA2 combat much. But at least they did balancing better than in DA:O and DA:I.



#69
ThreeF

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I think DA2 is the action one.

In DA:I you need to plan when facing stronger enemies otherwise you take damage that could be avoided and your potions end very quickly

DA2 you just wail on every wave of enemies until it's done.

 

It really depends on how you play imo. With all of them (DAO, DA2, DAI) I always have the same approach: Everyone is my meatwall, which gives me the opportunity to see where my companions are doing poorly and act accordingly. On normal in DAI I seldom take any damage (especially now that I play as a rogue archer), I don't just attack things, don't switch characters and I had only one death so far due to the UI being stupid. You could argue that this is a form of tactic, but it's outside of game sort and I obviously don't think it's a bad thing.  DAI is especially good for this type of gameplay.


 



#70
Frybread76

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I really have to agree. I don't regret my purchase either and I still really enjoy the game but there were a lot of interesting things that seemingly happened offscreen. I know there were definitely a few wartable missions that I would have loved to play through instead of sending someone else out to do my bidding.

 

Yeah, I remember reading the war table missions and wishing I could have played some of those instead of them happening "off screen."



#71
ThreeF

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I don't consider DA:O to be an awesome tactical game (for awesome look at XCom for instance). It is still better than DA:I in my book, because a lot of enemies had heavily damaging aoe abilities and CC that could pose some threat to the party at least. Everytime someone cries "kill that enchanter" in DA:I I lol because he's just another hp blob with low ranged damage that spawns useless glyphs and that's it. There are some interesting enemies in DA:I like terror demons, but that's more of an exception to the rule.

 

I think that a game could benefit from more clever AI for enemies, all Dragon Age enemies have fairly limited and repetetive set of actions and they don't adapt.  So I kind of feel that instead of focusing  on what your character can do in the battle (and reinventing it over and over again) it would be far more interesting if the developers where focusing more on what the enemies can do to you.
 



#72
line_genrou

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I think that a game could benefit from more clever AI for enemies, all Dragon Age enemies have fairly limited and repetetive set of actions and they don't adapt.  So I kind of feel that instead of focusing  on what your character can do in the battle (and reinventing it over and over again) it would be far more interesting if the developers where focusing more on what the enemies can do to you.
 

I remember watching a pre alpha video and one of the devs that was dealing with combat said how  if the enemy was sufering electric damage you shouldn't use grappling chain

they took that out form the final product it seems



#73
dekarserverbot

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I have a very different feeling for DA2. I liked the companions in that game much more then this one.

 

Oh and by the way, several of those items on your list returned (in DAI): 8, 9, 6, 4, 3, and 1. 6, and 1 being subjective.

 

But the rest;

8. no decision you make in DAI effects the end game except which tarot cards are displayed before the credits roll.

9. the mobs do not change tactics at the harder levels. they just got more health and resistances;

6. companions - well that's subjective. Frankly, if you hate a companion with a passion then the writers have done their job. You aren't suppose to love everyone. But like I said, this is subjective. 

4. your kidding right? This game has more fetch/fed-ex quests then Warcraft. You are running in lots of circles. Especially in the Hinterlands. If you do all the quests in the game, you keep going back to the Hinterlands too.

3. the respwan issue is well known.

 

Look I like DAI. But it's the type of game that I'll forget in a month - well until the next DLC hits anyway. DAO/2, ME2/3, KOTOR I played (and still play). You won't see me booting up this game in two years to replay it. That's doesn't mean it's bad - it's just not great. And that's my opinion. If you think it's the greatest well good.

 

But no more pre-orders and no more "special" editions. I lost my trust in AAA studios.  I'm spending my money on Kickstarter and the GreenLight program on Steam. 

 

8  neither did on DAO, as i remember in DA2 NOTHING CHANGED, at least now siding with templars brings a huge venatori attack and siding with mages made an horde of red templars to knock on your doors. Exhiling the wardens also results in no wardens to save in the next story mission.

with 9 you just supported my point, i said it was a returning one from DA2 (that really RUINED the experience for me...)

4 is also a "pseudo fixed" one, but at least now you can choose where to run in circles...

about character hate in DA2 i was angered because the characters never evolved, and the returning ones were completely ruined (Anders anyone?). The world could colapse, you can kill all of their beloved ones and they still act naive and useless, they didn't get hardened neither showed any other feature that was not into their unifacetic character script... i seriously saw a better job in fable2 spanish dubbing (and it was monotone) than in the entire DA2 script



#74
luckybaer

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Bioware appears to have set things up for one or two great expansion packs and maybe a few DLC modules.



#75
Frybread76

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I don't consider DA:O to be an awesome tactical game (for awesome look at XCom for instance). It is still better than DA:I in my book, because a lot of enemies had heavily damaging aoe abilities and CC that could pose some threat to the party at least. Everytime someone cries "kill that enchanter" in DA:I I lol because he's just another hp blob with low ranged damage that spawns useless glyphs and that's it. There are some interesting enemies in DA:I like terror demons, but that's more of an exception to the rule.

 

I agree.  The NPC mages in DA:O could be the bane of a warrior Warden's existence because of Misdirection Hex.  Nothing comes close to being that dangerous in DA:I, IMO.