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So in the end DAI was good but not great.


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#76
JasonPogo

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I agree.  The NPC mages in DA:O could be the bane of a warrior Warden's existence because of Misdirection Hex.  Nothing comes close to being that dangerous in DA:I, IMO.

 

OMG that spell was the bane of my existence in DAO.  Whenever I did not bring Alistair and his cleans area spell....



#77
VelvetStraitjacket

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I thought it was ******* awesome.


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#78
ThreeF

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I remember watching a pre alpha video and one of the devs that was dealing with combat said how  if the enemy was sufering electric damage you shouldn't use grappling chain

they took that out form the final product it seems

Then perhaps they will add it in DA4, I hope they will.



#79
MadDemiurg

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I think that a game could benefit from more clever AI for enemies, all Dragon Age enemies have fairly limited and repetetive set of actions and they don't adapt.  So I kind of feel that instead of focusing  on what your character can do in the battle (and reinventing it over and over again) it would be far more interesting if the developers where focusing more on what the enemies can do to you.
 

Well, definitely enhancing enemy AI and abilities would be good. That's actually another plus for DA:O: DA:O is the only game in the series that had symmetrical combat where enemies had the same abilities as your characters, meaning they had a lot of dangerous stuff. It's not impossible to create the same experience for asymmetrical combat, but so far I haven't seen many successful examples.

 

What I would like to see in a combat system for a tactical fantasy RPG based on experience with many of these:

  • Every single enemy having special abilities just like PCs and its own tactics in regards to using them. AI decent enough to use these abilities when it makes sense. Better yet, AI decent enough so that multiple enemies could combo their abilities. That would be pure awesome.
  • Very limited opportunities in terms of attack and defense bonuses stacking. Some games manage to get difficulty right even having a lot of such bonuses, but most fail. I'd rather see a character doing 10 damage at start and 50 at the end than 10 at start and 10M at the end. The latter also usually means MMO like hp blobs.
  • Defense caps on everything so that invulnerability is impossible
  • No permanent immunities to anything for PCs. Very limited immunities for enemies (fire demon immune to fire and that's about it). Immunities usually only take away from tactical part. Bosses having reduced duration of CC on them and dispel/temporary immunity activated abilities instead of CC immunity. Enemies actively using dispel type of abilities to counter your CC rather than just being immune to it in a lazy design way.
  • Cover system would make a lot of sense for a tactical game
  • No aggro management. This MMO abomination has been plaguing DA from the start. it has no place in tactical games. Enemies should be smart and attack those they see fit, You should be smart about positioning your squishies so they do not get hit, not pressing the magical taunt button.

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#80
Xx Serissia xX

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A few people asked earlier in the thread what changes you can make.  Unlike in DA:O you'll see direct results when finishing a side quest.
 
Hinterlands - Eradicating the rogue templars and mages and erecting watch posts brings peace to the region.  
 
Fallow Mire - No real change aside from closing the rifts.
 
Storm Coast - Eradicate or recruit the Blades of Hessarian to bring peace to the region.
 
Forbidden Oasis - Save your soldiers and disrupt the Almari presence.  There's not a lot of change that happens here since the villages were hit with plague months before you arrive.
 
Crestwood - Deal with the open rifts, undead and bandits to bring peace to the region.  
 
The Western Approach - Eradicate the Venatori and deal with the Wardens to establish a military presence here.
 
The Exalted Plans - ???
 
Emerald Graves - ???
 
Emprise du Lion - Eradicate the Red Templars to bring peace to the region.
 
The Hissing Wastes - ???
 
I either didn't bother with those areas or don't have an accurate recollection of exactly what happens there.
 
-----------------------------------------------------------------
 
Decisions that are reflected in the ending:
 
- Choice between recruiting either the templars/mages
- Banishment/recruitment of the Wardens
- Hawke or Stroud/Loghain/Alistair in the Fade
- Who rules Orlais 
- Who is Divine
 
I had Morrigan drink from the well so, I don't recall if that's mentioned again.  

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#81
Incanus

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Completely my opinion. The game feels too long and consumes too much time with all that running around gathering materials you may never need plus the timers on the war table drag the fun down if you change the system clock or not (which you shouldn't be forced to begin with).

 

Somewhere after the middle of the game i was rather spent and wanted the game to end and after that horrible dissatisfiying endbattle it left a bad taste in my mouth. There was hardly any tension to the story and my character never felt like mine because of the lack of interesting choices. There was no stupid or selfish extra stuff to do like seducing elven girls or becoming a renowned thief. Also no immediate threat to your party like Mass Effect. Everything felt just too safe.

 

Yes it was a good game but not what i was hoping for.


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#82
Wolf

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I get really sick of people running the Origins nostalgia line. I played Origins again just before DAI released and it was as good on the 16th run as it was on any of the others. I enjoyed my last run of Origins far more than the first run of Inquisition despite knowing almost every line of dialogue off by heart. Even though DAI was new, it was nowhere near as engaging and I doubt I will bother to play it a second time; I will however, without doubt, play Origins again in future.

 

And I guess some people are just really adverse to change of any kind.



#83
elrofrost

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about character hate in DA2 i was angered because the characters never evolved, and the returning ones were completely ruined (Anders anyone?). The world could colapse, you can kill all of their beloved ones and they still act naive and useless, they didn't get hardened neither showed any other feature that was not into their unifacetic character script... i seriously saw a better job in fable2 spanish dubbing (and it was monotone) than in the entire DA2 script

Well I agree there. One thing that got me in DA2 that I could be a blood mage, slicing into my arms in the middle of the market and no one notices. At least in DAO Wynn comments on my use of blood magic.

 

Although in DAI, blood magic, which at one time was a central theme in the game, hardly gets a mention.



#84
teks

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Well I agree there. One thing that got me in DA2 that I could be a blood mage, slicing into my arms in the middle of the market and no one notices. At least in DAO Wynn comments on my use of blood magic.

 

Although in DAI, blood magic, which at one time was a central theme in the game, hardly gets a mention.

Probably because the people who use it are either dead or in hiding. Its supposed to be a secret and forbidden dark magic, so it kinda makes sense that every mage you see isn't running around slitting their wrists.



#85
Ash Wind

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it was on the brink of greatness. The issue is the unending, uninteresting fetch quests. They had such an opportunity here, and just missed the mark. The world is Big and Beautiful. The dragons are awesome. The lore is cool. They answered (DAO, DA2) questions are awesome, but they used so little of this awesome world to further advance the overall DA universe was a disappointment. Collect the shards, collect umpteen elfroots.... so close. They could have had it all but fell back on uninteresting MMO fetch quests. They were SO close to making a memorable game. Still, I've enjoyed my DAI time in Thedas.



#86
seraphymon

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Probably because the people who use it are either dead or in hiding. Its supposed to be a secret and forbidden dark magic, so it kinda makes sense that every mage you see isn't running around slitting their wrists.

Really I think its cause bloodmagic uses health for magic and was a sustained ability.  No more sustains and because of the way health works i think is behind the reasoning why there  is no BM spec.



#87
KaiserShep

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Well I agree there. One thing that got me in DA2 that I could be a blood mage, slicing into my arms in the middle of the market and no one notices. At least in DAO Wynn comments on my use of blood magic.

 

Yeah, though it's funny how she can be a blood mage too XD. Unlocking it for Anders in Awakening is pretty amusing.



#88
Kenthen

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The game was alright, if I look past the irrelevant padding I found quite a lot of great moments in there. However, the way the story just fizzles towards the end means I probably won't revisit the game again. I don't think I've ever seen such a boring, cardboard cutout of a muahaha'ing villain that wasn't somehow a jingling set of keys cleverly stealing my attention for the moment when the real villain jumps out, much to the delight of everyone present.

 

I mean, it's not like Corypheus didn't have promise but they pretty much abandoned any character development or exploration of said character quite early on. Then they just had him repeatedly spill failure all over himself and his useless henchmen for the next insertdoubledigits hours. It was almost comedic when he kept monologuing in the final confrontation, as if he had somehow earned speaking in a way that would suggest that he was threatning. Then he died faster than some regular enemies. The end.



#89
l7986

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To me it feels like they focused so much on making everything look nice, shiny and big that they forgot to, or ran out of time to do quests.


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#90
Bfler

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It's ok, but nothing more. People keep excellent games, like DA:O, in good memory, but DA:I with all it's boring grind and fetch quests, has only very few memorable moments and will be forgotten in a few month. 


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#91
Rawgrim

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It has superb scenery, but the game is boring. Still not done with it. Probably only half-way into it, and I am just indifferent to it. Feels like a book I have to force myself to read. The companions are great, though.



#92
Mathias

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It's Bioware's best game in the past few years, but given how much of a trainwreck their last three games were, that's a low bar. DA:I suffers the most from it's lack of main story missions, and proper final battle. Otherwise it's a good game, but not great.

 

Also inb4 "Urrrr I love Mass Effect 3!"

 

I love the Baconater too. Doesn't mean it's good for you.


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#93
Giubba

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I don't mind if people don't agree with my views on Origins, what I object to is the assertion that preferring Origins over DAI is the product of nostalgia and not a legitimate preference.

 

When this pretence is used to diminish or as false propaganda on how suuperior origin was in respect of inquisition than it is rose tinted glass vision .



#94
Draining Dragon

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Origins had an ending that made me think back on the entire game and feel in awe of this masterpiece of game design.

Inquisition was like "Yeah, okay, I finished, back to Hordes of the Underdark."
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#95
frostajulie

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I get really sick of people running the Origins nostalgia line. I played Origins again just before DAI released and it was as good on the 16th run as it was on any of the others. I enjoyed my last run of Origins far more than the first run of Inquisition despite knowing almost every line of dialogue off by heart. Even though DAI was new, it was nowhere near as engaging and I doubt I will bother to play it a second time; I will however, without doubt, play Origins again in future.

I am in 100% agreement with this. The feeling of accomplishment and impact I get when I play Origins the emotional connection to my PC has never been equaled by any other game only ME2 comes close. Since I still play it to this day the word nostalgia does not even remotely fit within the context of comparison. I feel it is a term used to justify completely dismissing a differing opinion and all the points made by such opinions.



#96
tehturian

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It's Bioware's best game in the past few years, but given how much of a trainwreck their last three games were, that's a low bar. DA:I suffers the most from it's lack of main story missions, and proper final battle. Otherwise it's a good game, but not great.

 

Also inb4 "Urrrr I love Mass Effect 3!"

 

I love the Baconater too. Doesn't mean it's good for you.

I love Mass Effect 3 and Dragon Age 2. 



#97
Cornughon

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I thought DA:I was excellent, and well-deserving of it's GOTY-award. I only just completed it, and I think Bioware delivered on most of it's promises. Sure the PC's controls/tac-cam could have been better, and there are plenty of small bugs, but it's not as buggy as some of Bethesda's (Skyrim) or Obsidian's (Fallout: New Vegas) games when just released. At least in my experience.
I'm curious in how much CDPR will be able to fix all the bugs in Witcher 3, and how much will still remain.

Storywise it maybe not as deep as Origins or the Mass Effects or KotOR were, but it's still engaging enough, and there's even a lot of depth in the lore beneath it's seemingly shallow surface.

There's A LOT of content (I don't mind fetch quests in general, and I think they were at least better than DA2's, and I even liked DA2), and a LOT of world to explore, and I loved doing so, even after 8 areas, but I understand why people think it's too much.

I DO think however, while I don't mind the crafting system basically, that one needs to gather too much minerals/plants/animal skins, and it's what distracts most from the gameflow in my opinion. I think it's great that crafting ingredients don't take up inventory space though.

I think DA:I is better than Origins in most aspects. However with all those open maps and exploring I think there should have been more (and larger!) dungeons. With larger I mean most of the current dungeons are of the tiny Morrowind-sized kind (yes Morrowind had small and repetitive dungeons and cliff racers, it wasn't all that rosy)...

Well my 2 cents at least.
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