You should have been able to start calling Blackwall Tom Rainer after his imprisonment. I know they left it out for party banter and the like. But it is dumb that he would still be using the name.
You should have been able to start calling.... (Blackwall spoilers)
#1
Posté 30 décembre 2014 - 04:29
#2
Posté 30 décembre 2014 - 04:32
I think what they were going for was that Rainier is now using "Blackwall" as a title to live up to rather than an name to hide behind. Like he's now Thom "Blackwall" Rainier.
#3
Posté 30 décembre 2014 - 04:36
- Colonelkillabee aime ceci
#4
Posté 30 décembre 2014 - 05:35
There's a point where you talk to Blackwall about using his real name, and he wants to keep using Blackwall as a kind of title because the real Blackwall was the kind of person that he aspires to be. And if we want to be realistic about it here, I'm sure they did it for budgetary reasons.
#5
Posté 30 décembre 2014 - 05:57
Too much works for something non-consequential. The game was rushed, so those resources have gone to something more important.
#6
Posté 30 décembre 2014 - 05:58
Nah he's blackwall to me. Recruit or not hes a warden and that man's dead
My thoughts exactly. It's a title now.
- raging_monkey aime ceci
#7
Posté 30 décembre 2014 - 06:02
Too much works for something non-consequential. The game was rushed, so those resources have gone to something more important.
Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol.
- Andraste_Reborn, Feranel, tanuki et 2 autres aiment ceci
#8
Posté 30 décembre 2014 - 06:09
I'm married to a video game voice over audio producer, and while I'm no expert, I can tell you - stuff like that would result in flipped tables, swearing, and lots of strongly worded emails.
Cost is also a factor, not only do you have to record lines twice, but it's hard to estimate cost when you're dealing with a bunch of situations of "could this conversation be before or after that reveal". Some dialogue simply happens after certain events, and those could be different, but for anything like party banter that could happen before or after a reveal.... man.
Then consider that impact across all languages a game is shipped in. It's crazy! I actually seriously took the work put into that stuff for granted until I got to see the nuts and bolts of the process.
- AtreiyaN7 et veeia aiment ceci
#9
Posté 30 décembre 2014 - 06:10
- Shechinah aime ceci
#10
Posté 30 décembre 2014 - 06:14
#11
Posté 30 décembre 2014 - 06:18
You find out Iron Bull's real name, Hissard. Would you want to address him as Hissard instead of Iron Bull?
#12
Posté 30 décembre 2014 - 06:21
You find out Iron Bull's real name, Hissard. Would you want to address him as Hissard instead of Iron Bull?
Not that I would ever call Blackwall anything but Blackwall, but the difference is Hissard and Iron Bull are both his name. One is simply self given, but it is his own.
#13
Posté 30 décembre 2014 - 06:26
Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol.
You do realize that this game is bigger than both DAO and DA2 combined? Plus, they need to learn to work with the new engine, developing many models from scratch with the engine switch. The developers stated that certain contents were cut due to time constraint. David Gaider also admitted in his blog that hair wasn't a priority due to time and opportunity cost. Since you work for Bioware, you know better than I do anyway.
#14
Posté 30 décembre 2014 - 06:31
#15
Posté 30 décembre 2014 - 08:12
I would argue some aspects do feel rushed, if not rushed then poorly executed. But it's a very expansive game so maybe also limitations existed for budgetary reasons? *shrugs*Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol.
#16
Posté 30 décembre 2014 - 08:18
I'm glad you don't. There's a mountain nearbye called Mount Rainer and all I would have thought was "I want from scaling the wall to scaling a mountain."
- KealaFerret et AtreiyaN7 aiment ceci
#17
Posté 30 décembre 2014 - 08:33
I wish were able to call him by his actual name as well. Let the Warden Blackwall rest.
#18
Posté 30 décembre 2014 - 09:29
I think what they were going for was that Rainier is now using "Blackwall" as a title to live up to rather than an name to hide behind. Like he's now Thom "Blackwall" Rainier.
Thats pretty much literally what he tells you if you ask him what you should call him afterwards.
#19
Posté 30 décembre 2014 - 09:33
You do realize that this game is bigger than both DAO and DA2 combined? Plus, they need to learn to work with the new engine, developing many models from scratch with the engine switch. The developers stated that certain contents were cut due to time constraint. David Gaider also admitted in his blog that hair wasn't a priority due to time and opportunity cost. Since you work for Bioware, you know better than I do anyway.
How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this. Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about.
#20
Posté 30 décembre 2014 - 09:35
How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this. Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about.
Ouch...
#21
Posté 30 décembre 2014 - 10:36
How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this. Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about.
lol, like I said, you know more than I am since you work for Bioware and know how the game was developing. This game is basically a new IP, new combat, new mechanic, new engine, bigger world and everything. The reuse model is not only from DA but also from ME as well, so it's nothing new but they also have to add in new animations for the models. There is a deadline, of course but they still can't fit in everything without removing the bugs and glitches. The product seems rushed as a result since not only the contents but crashes, glitches, and bugs are not tested out, some obvious bugs like voice switching with changing Hawke's appearance. I'd rather to not know anything than act like knowing everything. ![]()
P.S. it becomes off-topic, and if you want to discuss it further, take it to the PM, don't want to get it too off-topic. Don't want to get warning for something I don't care too much for.
#22
Posté 30 décembre 2014 - 10:53
I never claimed to know everything, but I am very well-versed in the game design process. And there is no need, I have no interest in pursuing this any further. I provided you with insight, its up to you whether you want to take it or continue with your misconceptions.
#23
Posté 30 décembre 2014 - 10:55
To the gallows he goes - no matter what he'd like to call himself.
#24
Posté 30 décembre 2014 - 10:56
Nah, there is no need to continue this since what you said are facts and not just what you believe to be true. lol
Having knowledge is one thing, but that doesn't make anyone an expert at analyzing or knowing how everything works, especially for a game that has been developed over several years. It's about humility, that's all.
#25
Posté 30 décembre 2014 - 11:33
Yea no. he wasn't acting like he knows everything, he just happened to know more than you on the subject... You can't get mad over that, guy.





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