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You should have been able to start calling.... (Blackwall spoilers)


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#1
JasonPogo

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You should have been able to start calling Blackwall Tom Rainer after his imprisonment.  I know they left it out for party banter and the like.  But it is dumb that he would still be using the name.



#2
SgtSteel91

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I think what they were going for was that Rainier is now using "Blackwall" as a title to live up to rather than an name to hide behind. Like he's now Thom "Blackwall" Rainier.



#3
raging_monkey

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Nah he's blackwall to me. Recruit or not hes a warden and that man's dead
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#4
AtreiyaN7

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There's a point where you talk to Blackwall about using his real name, and he wants to keep using Blackwall as a kind of title because the real Blackwall was the kind of person that he aspires to be. And if we want to be realistic about it here, I'm sure they did it for budgetary reasons.



#5
Battlebloodmage

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Too much works for something non-consequential. The game was rushed, so those resources have gone to something more important.



#6
Colonelkillabee

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Nah he's blackwall to me. Recruit or not hes a warden and that man's dead

My thoughts exactly. It's a title now.


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#7
Jaron Oberyn

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Too much works for something non-consequential. The game was rushed, so those resources have gone to something more important.

Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol. 


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#8
KealaFerret

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Yeah, is a little painful to have to record multiple versions of lines, have multiple versions of the script to track, getting it right when to use each line, have to worry about making string changes in all the right places... and the asset management is a nightmare.

I'm married to a video game voice over audio producer, and while I'm no expert, I can tell you - stuff like that would result in flipped tables, swearing, and lots of strongly worded emails.

Cost is also a factor, not only do you have to record lines twice, but it's hard to estimate cost when you're dealing with a bunch of situations of "could this conversation be before or after that reveal". Some dialogue simply happens after certain events, and those could be different, but for anything like party banter that could happen before or after a reveal.... man.

Then consider that impact across all languages a game is shipped in. It's crazy! I actually seriously took the work put into that stuff for granted until I got to see the nuts and bolts of the process.
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#9
veeia

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I wish they had too, but I get why they didn't.
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#10
Catche Jagger

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I understand why it would have been difficult, but it's still strange that you can't call him by his real name, especially when you make a judgement saying he cannot live under the assumed name.

#11
SgtSteel91

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You find out Iron Bull's real name, Hissard. Would you want to address him as Hissard instead of Iron Bull?



#12
Colonelkillabee

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You find out Iron Bull's real name, Hissard. Would you want to address him as Hissard instead of Iron Bull?

Not that I would ever call Blackwall anything but Blackwall, but the difference is Hissard and Iron Bull are both his name. One is simply self given, but it is his own.



#13
Battlebloodmage

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Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol. 

You do realize that this game is bigger than both DAO and DA2 combined? Plus, they need to learn to work with the new engine, developing many models from scratch with the engine switch. The developers stated that certain contents were cut due to time constraint. David Gaider also admitted in his blog that hair wasn't a priority due to time and opportunity cost. Since you work for Bioware, you know better than I do anyway.



#14
Deanna

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Certain content was cut? I KNEW there were things missing, just things I saw in trailers and dialogue too that I never saw in the game and I'm on my 5th PT I've seen and heard almost everything now lol. :/ kinda sad really feels like we're missing out....but dlc :D can't wait!

#15
Bugsie

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Over 4 years development, with 2 delays - one of which was a year long - and you say this game was rushed? Lol.

I would argue some aspects do feel rushed, if not rushed then poorly executed. But it's a very expansive game so maybe also limitations existed for budgetary reasons? *shrugs*

#16
Eveangaline

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I'm glad you don't. There's a mountain nearbye called Mount Rainer and all I would have thought was "I want from scaling the wall to scaling a mountain."


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#17
Hanako Ikezawa

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I wish were able to call him by his actual name as well. Let the Warden Blackwall rest. 



#18
Nirual86

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I think what they were going for was that Rainier is now using "Blackwall" as a title to live up to rather than an name to hide behind. Like he's now Thom "Blackwall" Rainier.

 

Thats pretty much literally what he tells you if you ask him what you should call him afterwards.



#19
Jaron Oberyn

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You do realize that this game is bigger than both DAO and DA2 combined? Plus, they need to learn to work with the new engine, developing many models from scratch with the engine switch. The developers stated that certain contents were cut due to time constraint. David Gaider also admitted in his blog that hair wasn't a priority due to time and opportunity cost. Since you work for Bioware, you know better than I do anyway.

How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this.  Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about. 



#20
Shadow Fox

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How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this.  Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about. 

Ouch...



#21
Battlebloodmage

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How is the size of DAI relevant to my statement? It has nothing to do with working at bioware, anyone who followed the development of this game knows. Over 4 years of development went into this game. 4-6 years is average development time for a new IP. An entry into an established IP generally takes 2-3 years. This game was not rushed at all. Cut content is not indicative of a rushed development cycle. Every game will have cut content. Developers never stop pushing for new things in games. They will continue to add things in until the clock runs out and it's time to certify the commercial build. This is the nature of game development. The reality is that there are deadlines, otherwise a game will be in development limbo because every developer wants to add feature X or feature Y to make the game that much better. Any developer will tell you this.  Also, a lot of the models were reused. At most, they had to retopologize in order to gain a higher density of polys but that's it. Anything built from scratch was never there to begin with, switching an engine has no effect on character/environmental mesh assets. Sorry friend, but you don't really know what you're talking about. 

lol, like I said, you know more than I am since you work for Bioware and know how the game was developing. This game is basically a new IP, new combat, new mechanic, new engine, bigger world and everything. The reuse model is not only from DA but also from ME as well, so it's nothing new but they also have to add in new animations for the models. There is a deadline, of course but they still can't fit in everything without removing the bugs and glitches. The product seems rushed as a result since not only the contents but crashes, glitches, and bugs are not tested out, some obvious bugs like voice switching with changing Hawke's appearance. I'd rather to not know anything than act like knowing everything.   ;)

 

P.S. it becomes off-topic, and if you want to discuss it further, take it to the PM, don't want to get it too off-topic. Don't want to get warning for something I don't care too much for. 



#22
Jaron Oberyn

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I never claimed to know everything, but I am very well-versed in the game design process. And there is no need, I have no interest in pursuing this any further. I provided you with insight, its up to you whether you want to take it or continue with your misconceptions. 



#23
Catastrophy

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To the gallows he goes - no matter what he'd like to call himself.



#24
Battlebloodmage

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Nah, there is no need to continue this since what you said are facts and not just what you believe to be true. lol

 

Having knowledge is one thing, but that doesn't make anyone an expert at analyzing or knowing how everything works, especially for a game that has been developed over several years. It's about humility, that's all. 



#25
Colonelkillabee

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Yea no. he wasn't acting like he knows everything, he just happened to know more than you on the subject... You can't get mad over that, guy.