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The Capital of Orlai is a couple courtyards and some shops, eh? I expected atleast two or three Kirkwall sized cities in the game.


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#1
ThirteenthJester13

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As i had spent a lot of time contructing the perfect facial features for my characters and deleting over 12 ames before playing ive just now finished ALL known quests and side **** in hinterlands as well as the stuff outsde the hinterlands in other locals but ws expecting Val Royeau the capital to be atleast the size of Kirkwall city lmits from DA2 with some interior locations, its own side quests and secret areas to find, districts to discover and people to meet and what not, They have about two of those things on a very small uneimpressive scale.

 

IMO a better design choice would to of placed cities or towns or villages (FUlly accessable ones that are made to scale) in the middle of smaller outdoor hubs like for example: If They put Haven in the middle of a open area hub about the size of 3/4s the Redcliffe region. That way you fast travel to the region in qhich the city is in before you visit for the first time and get to approach it from a distance and take in all its ****** GLORY BUT SORRY DA FANS!!!!

 

And then god said, Let their be The Wild Hunt, and he saw that it was good.. (it better be or im going back to crack smoking and 2 dollar alleyway favors as those are the funnest times you can have besides video games and if the Witcher is yet another even mild dissapointmnt im gonna hurl.)

 

 

Apologiez for my incessant rants involving the witcher in a Bioware DA forum but im just expressing myself in my own way.

 

Discuss the Thread Topic>>>>>>


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#2
Jaron Oberyn

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Bioware stated at the beginning of DAI's development that they were focusing more on wilderness/open terrain than cities with this game. 


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#3
GT409

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It's better than how Bethesda presented the Imperial City in Oblivion.

 

In-game books in Morrowind described the Imperial City as (spoiler for space):

Spoiler

None of that appeared in Oblivion.

 

This is why I prefer Inquisition's small taste of Val Royeaux more than the watered down, impossible to replicate, "full scale" Imperial City of Oblivion.



#4
wolfhowwl

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HD towns are hard.



#5
metalfenix

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I know how you feel OP, I was expecting a LOT more from Empire capital.


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#6
Ravenfeeder

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I know why they did it, but I'd really like to see a city done on the scale of the Hinterlands, with even more content.



#7
Vox Draco

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Oh yes, The Imperial Capital in Oblivion, that was a let-don, like, well, every major city in Elder Scrolls ... hope they finally get rid of their obsession with named PCs and every house being open to the "public"...

 

And Orlais, well...it is kinda small and dissapointing, sadly...

 

I just hope in DA4 they do a different approach: Anderfels, with mostly wilderness and the great outdoors ... and Tevinter, with the capital city on Minrathous being split apart in several quarters/districts...each the size of, well, at least the Forbidden Oasis in DAI ? That could be cool if done right


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#8
Zwingtanz

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Oh yes, The Imperial Capital in Oblivion, that was a let-don, like, well, every major city in Elder Scrolls ... hope they finally get rid of their obsession with named PCs and every house being open to the "public"...

 

And Orlais, well...it is kinda small and dissapointing, sadly...

 

I just hope in DA4 they do a different approach: Anderfels, with mostly wilderness and the great outdoors ... and Tevinter, with the capital city on Minrathous being split apart in several quarters/districts...each the size of, well, at least the Forbidden Oasis in DAI ? That could be cool if done right

VR just needed some more zones...i'd rather have city zones with non-accessible backdrops that evoke the feeling of being in an actual vast city (DA:O, BG2, Kotor etc.) than having a fully accessible "capital" of 15 buildings like Skyrim or Oblviion.


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#9
lewis251

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I have to agree with Zwing, RV could have been made up of several zones (shops, manors, Chantry and docks etc.) and then used backdrops to make the city bigger than it is but if Bioware did this then more stuff would have to be done in the city... as cool as VR was I'd prefer doing stuff out in the wildness.    



#10
Emu8207

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I have to agree, very disappointed in how they did the capital. Could've pulled a Oblivion and had the city be separated into separate zones like the imperial city was but no.

 

As much as I love my 360, I blame it and the PS3 for this decision. :P


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#11
SofaJockey

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(sigh)

 

DA2 - complaints of the game in a City...

DAI - focus more on wilderness.

 

Result: complaints of not being in a City.


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#12
StrangeStrategy

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We had no reason to see the rest of Val Royeaux. Ever since Leliana described it in DAO, I've wanted to see it. Reading DA:Asunder and The Masked Empire only made me want to see landmarks like the White Spire or the Grand Cathedral even more.

Unfortunately, like I said, we have no reason to explore the city. With luck, they'll create an urban DLC in Val Royeaux.


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#13
StrangeStrategy

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(sigh)

 

DA2 - complaints of the game in a City...

DAI - focus more on wilderness.

 

Result: complaints of not being in a City.

 

Why not both?

The complaints at DA2 weren't directed at being in a city, they were directed at being trapped in a city with identical rooms... among other things. I don't think anyone had an issue with what Kirkwall could have been, we just didn't like how everything was repetitive. Even then, we did get to go out to Sundermount / The Wounded Coast occasionally.


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#14
VahnXIII

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VR just needed some more zones...i'd rather have city zones with non-accessible backdrops that evoke the feeling of being in an actual vast city (DA:O, BG2, Kotor etc.) than having a fully accessible "capital" of 15 buildings like Skyrim or Oblviion.

This. I remember playing KOTOR with the backdrops in the major cities. It did its job. It felt like an epic, large citadel, but I wasn't overwhelmed as a player and it saved the programmers a lot of resources. Great for immersion!


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#15
Dreamer

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(sigh)

 

DA2 - complaints of the game in a City...

DAI - focus more on wilderness.

 

Result: complaints of not being in a City.

 

That's not actually the complaint, but I suspect you know this...


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#16
Darkly Tranquil

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Highly detailed cities are really hard to do. Look at the effort that goes into the cities in Assassin's Creed, they have to devote the entire development effort just to capturing the full detail of single city. Expecting multiple cities (even simplified DA2 style ones) AND all the wilderness zones is probably an unrealistic expectation. That said, I would have been fine with them scrapping a couple of the outdoor zones and putting more effort into Val Royaux. We haven't seen the Imperial Palace, the Grand Cathedral, The White Spire, the University, which could all have been interesting locations to visit. It would be a shame if the little area we got is all we ever see of what is supposed to be one of the grandest cities in all of Thedas. Perhaps Bioware can rectify that in one the DLCs.

#17
ArtemisMoons

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You expected two or three of a city that an entire game spanned within? HAHAHAHA... Oh I'm sorry, are you serious?

Because it would have taken an incredible amount of time to make 3 kirkwalls. And that would have been the entirety of the game. I mean, Kirkwall was pretty big, and filled with story and side quests. 

Just ONE kirkwall style city would have been asking for a lot, in addition to what we got. I mean, you all remember the cave. It was the city and little else in two.


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#18
Fiery Phoenix

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I was also surprised by how underwhelming VR turned out to be. It also looked quite a bit less detailed than other open areas in the world.

 

Though, if that wasn't their focus to build cities, I suppose it makes sense.



#19
Feranel

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I would have liked something like what they did with Denerim in DA:O, I mean they kinda did it, there are a few other "adjacent" areas you access for Sera and Vivienne's recruitment, and a few other quests, but they don't persist like in DA:O.


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#20
Sylvius the Mad

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I really don't like urban adventures, so I'm glad DAI doesn't have much of them.

Denerim was my least favourite part of DAO (I wish there were a Skip Denerim mod). And the urban focus of DA2 ensured that I wasn't going to like it much, regardless of the rest of the game.

#21
JaegerBane

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I would have liked something like what they did with Denerim in DA:O, I mean they kinda did it, there are a few other "adjacent" areas you access for Sera and Vivienne's recruitment, and a few other quests, but they don't persist like in DA:O.


+1, they managed it with Denerim in much the same way they managed it with Taris in KOTOR... surprised they didn't just do the same thing here.
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#22
Nefla

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How cool would it have been if they'd have made an entire zone a city instead of wilderness? (replace Emerald Graves with a city lol) You could have so many quests, shops, NPCs to interact with, and have main quests happen there as well. You could also have different districts with the merchant/middle class district and rich district being safe and maybe the rich district inaccessible until you're famous enough and the slums be dangerous and have cutthroats or thugs who might attack you. <3 /sigh what could have been!


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#23
vanek2112

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I was really disappointed by Val Royeaux.  I've been looking forward to it for a long time but it was so tiny with very little to do.  Denerim was one of my favorite parts of Origins.  I've always enjoyed getting to the big city and getting overwhelmed with quests and people to talk to.  I hope they revisit Val Royeaux in another game and explore it more.


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#24
Lord Marcus

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I am more disappointed with Red Cliff (no access to castle) and not being able to go to Denerim. Val Royeaux is probably the smallest city/kingdom I have ever visited in any game. Feels smaller than Destinys tower.


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#25
SofaJockey

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That's not actually the complaint, but I suspect you know this...

 

I guess the issue here is about resources.

DAI is a huge game.

 

Adding two or three Kirkwall-sized cities would take the resource equivalent of building 4-6 regions.

 

Instead of 10 open-world regions, you might have 2 (small) cities and 4 regions.

 

Some may have liked that, but ultimately it's BioWare who build the game.